Difference between revisions of "Missions"

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(Operation #247: Resurrection of O?)
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** Participant 3
 
** Participant 3
 
*'''Synopsis''': First short sentence for the mission description.
 
*'''Synopsis''': First short sentence for the mission description.
<toggledisplay>
 
:Mission Paragraph 1
 
 
:Mission Paragraph 2, so on and so forth.
 
</toggledisplay>
 
 
===Operation #260: Core of the Etherious===
 
*'''Description:''' Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.
 
*'''Rank:''' B
 
*'''Genre:''' Action/Drama
 
*'''Location:''' Dallurn (Ethion Continent)
 
*'''Client:''' [[Juraia Nexus]]
 
*'''Status:''' <font color=red>Open</font>
 
 
*'''Participants''':
 
** Participant 1
 
** Participant 2
 
** Participant 3
 
*'''Synopsis''': Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody's intervention, and the Agents have a stake in seeing the matter through to its end!
 
 
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<toggledisplay>
 
:Mission Paragraph 1
 
:Mission Paragraph 1
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:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.
 
:When the party remained skeptical of his intentions, Rurose made an offer to take them to the ruins he was searching for, claiming he was there to discover whatever more he could of Zeref and that they could see that proof themselves. Once in the mountains, Rurose revealed his power as a Kin. Fueled by his imagination, fate seemed to favor reality tilting towards his statements, in exchange for an excess of his stamina depending on the severity of the feat. By this power of imagination, the Agents managed to break into the ruins of Zeref they were seeking by way of Hayate punching through the illusionary barrier quite literally. On a remark of trials inside, the Agents traversed a number of themed puzzles to the likeness of imagery of Zeref on the walls - from a time of construction, a time of rule, and a time of downfall with the image of Zeref clasping his hands over his face.
 
:Within that room of depicted destruction, the temple's final guardian challenged them without word. Through their own vigor and Rurose's weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent's without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they'd handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin's affairs for better or worse.
 
:Within that room of depicted destruction, the temple's final guardian challenged them without word. Through their own vigor and Rurose's weave of words the Agents were able to band together to overcome the massive golem, which had been actively fueling from a series of mana bits spread throughout the wall, which had also detached as weapons. With the golem defeated the true clue to Zeref was opened up before them - a tome radiating with a strange fragmented yet potent presence. Rurose held true to his promise that in recompense for the crimes of the Kin, the tome would be the Agent's without question. They allowed him to go free of his own desires, where he promised that he was returning back to the Kin with hopes of making the situation better, and revealed their base to be upon Magnolia Island. He asked that once they'd handled Ultear and Melody and any other affairs, to come to the island to put a decisive finish to the Kin's affairs for better or worse.
 +
</toggledisplay>
 +
 +
 +
===Operation #260: Core of the Etherious===
 +
*'''Description:''' Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.
 +
*'''Rank:''' B
 +
*'''Genre:''' Action/Drama
 +
*'''Location:''' Dallurn (Ethion Continent)
 +
*'''Client:''' [[Juraia Nexus]]
 +
*'''Status:''' <font color=green>Closed</font>
 +
 +
*'''Participants''':
 +
** [[Kamen Hokage]]
 +
** [[Izumi Saotome]]
 +
** [[Ayame Hokage]]
 +
** [[Miki Amagi]]
 +
** [[Luca Sparda]]
 +
** [[Seiya Sumeragi]]
 +
** [[Saelina Sunstriker]]
 +
** [[Asuka]]
 +
** [[Crono Arinborn]]
 +
** [[Genevieve May Nadia Saillune]]
 +
*'''Synopsis''': Rurose informed [[PARADIGM]] in mission 259 that Deliora will emerge from its seal regardless of Ultear and Melody's intervention, and the Agents have a stake in seeing the matter through to its end!
 +
<toggledisplay>
 +
:Agents arrived in the snow covered ruins of the town of Freesia, the city destroyed by a gargantuan demon by the name of Deliora well over a decade before. History told that Deliora had been sealed away by the powerful Ice Mage Ul. using a legendary spell called Iced Shell, known to create an unmelting ice at the cost of the caster's own life. Despite this claim of the spell's power, the Kin of Grimoire had taken note that the ice WAS melting, a sign that the tampering of the Black Wizard Zeref was in the air, signifying that his return was near. Because of this, Ultear and Melody were on their way to confront the demon and destroy it at its core.
 +
 +
:Despite this supposed intention, [[PARADIGM]] had already seen the pair attempt to steal away Argente, the Astral Tome of Magic, and knew that Melody had prior given their operative Erigor such a fueled rage that he nearly killed surrounding children in his attempted assassination of Emilia Reika. Because of this, the agents opted to give no ground in any means of cooperation, and pressed the attack on the pair when they came across them in the village. Through clever recognition of Melody's sense of strong emotions, the siblings Ayame and Kamen made distractions and act that knocked Melody out from the fight completely, leaving Ultear to become overwhelmed despite an enraged struggle. What came next, however, became a staggering moment as one of Melody's enchantments was discovered tying Ultear and Melody together. In the throbs of Ultear's anger and subsequently, near-death experience, Melody was shocked awake and poured out her fears and confusions over the battle in sensational force of desperation. In her own desperation, Genevieve cast a sleep through the enchantment binding the pair, that ultimately fueled then into the agents themselves, putting the entire party to slumber.
 +
 +
:When PARADIGM's forces awoke, they found that Ultear was still in their custody, but the Melody had made trudging escape out into the winter. What was worse was that Melody's powers seemed to hasten the already-unsealing demon's escape, spurring him to struggle within his icy prison from which he then burst forth. Awakening to this event, despite all her prior rage, Ultear did beg Genevieve to rummage her possessions to pull forth a lacrima enchanted to teleport those chosen INSIDE the creature's core, claiming that they needed to defeat both its physical body, and its spiritual half in order to do away with it for good. Because of this escalation, a specialist team was called in to deal with the creature's exterior form consisting of Spardas, ninjas, paladins, and riders! In the meantime, those still combat ready of the initial team teleported inside to confront the spiritual half.
 +
 +
:What ensued outside was a titanic clash that rocked the terrain as the agents fought Deliora's exterior shell. Buildings were trashed, chunks of terrain lifted, and craters formed from the combat until the agents finally prevailed. Within on the spiritual side, Deliora's core stood as a devilish looking humanoid figure who claimed to be created for the sole purpose of destroying Zeref, despite being one of his creations, and welcomed the challenge of the agents inside to best him to prove that they stood a better chance than he at doing so. When defeated on both halves, his presence vanished, leaving only a magical tome similar to the one found in the ruins Rurose had led PARADIGM to in mission 259. Ultear and the tome were both taken to PARADIGM HQ for arrest and safe keeping respectively.
 
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Revision as of 16:00, 25 January 2016

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This page explains the missions available to the members of the Inn, as well as how well they pay.
To know what else the PARADIGM Agents have discovered, refer to the Investigation Log.

Mission Rankings

PARADIGM ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.

D Rank Missions: Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.
Payment: 1,000 dollars. (100,000 ¥)

C Rank Missions: Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents.
Payment: 5,000 dollars. (500,000 ¥)

B Rank Missions: More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.
Payment: 10,000 dollars. (1,000,000 ¥)

A Rank Missions: Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP.
Payment: 25,000 dollars. (2,500,000 ¥)

S Rank Missions: Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.
Payment: 50,000 dollars. (5,000,000 ¥)

SS and SSS Rank Missions: Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate.
Payment: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)

Mission Template

This is to help people figure out how to post their mission in an easy to read format.

===Operation #Number: Mission Name===
*'''Description:''' Simple description of the mission
*'''Rank:''' Rank Goes Here (SSS/SS/S/A/B/C/D)
*'''Genre:''' Type of Mission
*'''Location:''' Where mission takes place.
*'''Client:''' Contact Name
*'''Status:''' <font color=red>Open</font> or <font color=green>Closed</font>

*'''Participants''':
** Participant 1
** Participant 2
** Participant 3
*'''Synopsis''': First short sentence for the mission description.
<toggledisplay>
:Mission Paragraph 1

:Mission Paragraph 2, so on and so forth.
</toggledisplay>
  • For Genre, it's pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.
  • The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.
  • Toggledisplay is finicky, so it has to be on its own line. If it's on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.

Available Missions

Operation #240: The God of Rock Demands You, Drive Faster

  • Description: Three Lost Vikings need help winning a race to garner favor from the God of Rock so that they can go home.
  • Rank: C
  • Genre: Rock 'N' Roll Racing/The Lost Vikings
  • Location: Planet Valhalla
  • Client: The Voice of the God of Rock, aka the Metaltron: Ozzie
  • Status: Open
  • Participants:
    • Participant 1
    • Participant 2
    • Participant 3
  • Synopsis: First short sentence for the mission description.
[show details]

Operation #247: Resurrection of O?

  • Description: A dimensional incursion has happened on the world from Mission 239. Agents are to investigate and get ready for a hard battle, as before.
  • Rank: A
  • Genre: Fighting
  • Location: Frieza Planet #384
  • Client: Trunks
  • Status: Open
  • Participants:
    • Participant 1
    • Participant 2
    • Participant 3
  • Synopsis: First short sentence for the mission description.
[show details]

In Progress

Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.

Completed Missions

These are the missions already completed by the members of the Inn.

Season One - Missions Completed #1-50
Season Two - Missions Completed #51-100
Season Three - Missions Completed #101-150
Season Four - Missions Completed #151-200
Season Five - Missions Completed #201-250

Operation #251: A Chilling Reunion AKA Eric's Character Dies Like This Were The Finale

  • Description: The Sorceress Evia has felt something disturbing among the Frozen North. Dimensional Disturbance Detected.
  • Rank: B
  • Genre: Type of Mission
  • Location: Bagonia, Largias Continent
  • Client: Contact Name
  • Status: Open
  • Participants:
    • Participant 1
    • Participant 2
    • Participant 3
  • Synopsis: First short sentence for the mission description.
[show details]

Operation #252: Part Man, All Model

  • Description: A new drug ring masquerading as a bar has popped up, after changing hands. Make people run, then trash the place.
  • Rank: C
  • Genre: Beat 'Em Up
  • Location: The End
  • Client: Dylan Copeland
  • Status: Closed
[show details]

Operation #253: Turf War

  • Description: The results of Operation #252 have borne fruit - into a huge turf war!
  • Rank: B
  • Genre: Widespread Beat 'Em Up
  • Location: The End
  • Client: Dylan Copeland
  • Status: Closed
[show details]

Operation #254: Act of the Disappearing Lacrima

  • Description: A wizard's guild is looking to outsource some of its jobs as trouble builds in the area, starting with bandits!
  • Rank: C
  • Genre: Action/Comedy
  • Location: Acalypha, Dallurn Continent
  • Client: Juraia Nexus
  • Status: Closed
[show details]

Operation #255: Bandits, Now with less Orange Fire

  • Description: PARADIGM has spoken with Totomaru about the whereabouts of further bandits, and has been hired to follow up!
  • Rank: B
  • Genre: Action/Comedy/Vacation
  • Location: Dallurn (Ethion)
  • Client: Juraia Nexus
  • Status: Closed
  • Participants:
  • Synopsis: Totomaru revealed that he and Trisabelle are part of the Elemental Four, wizards from a recently disbanded guild, and that the four of their team fell in with bandits as a result of losing said guild. Trisabelle and the two others, Sol and Erigor, are said to be with the other bandits in an old castle a train ride away from Acalypha.
[show details]

Operation #256: Cry above the Clouds

  • Description: A distress call has activated from an tall tower known as the Library of Infinity.
  • Rank: B
  • Genre: Action/Adventure
  • Location: Library of Infinity, Dallurn
  • Client: Wendy Marvell
  • Status: Closed
  • Participants:
  • Synopsis: The Library of Infinity, a massive magical tower of knowledge near Dallurn's capital, has sent out a distress call. Sources of the disturbance are unclear, but only PARADIGM can answer it in haste!
[show details]

Operation #257: Your Best Magitek Knightmare

  • Description: Weird figures in black with glowing yellow eyes have been seen wandering the area. Their location has been narrowed down to an abandoned slum-like building near the outskirts of Zozo.
  • Rank: A
  • Genre: Fantasy/Action/Comedy/Romance/Drama
  • Location: Near Zozo, FF6 World (Pre- World of Ruin)
  • Client: Terra Branford
  • Status: Closed
  • Synopsis: The group met up with Terra Branford at the outskirts of Zozo, a place notorious for hoodlums and gangsters.
[show details]

Operation #258: The Runner's Lullaby

  • Description: Agents head to North Station in pursuit of Melody and the other mystery attacker on the Library of Infinity. But there's other oddities surrounding the town.
  • Rank: C
  • Genre: Action/Comedy
  • Location: Dallurn (Ethion Continent)
  • Client: Juraia Nexus
  • Status: Closed
[show details]

Operation #259: The Adventure you Never Imagined Until Today

  • Description: Agents are following yet another Kin of Grimoire, this time to a small mountain town.
  • Rank: C
  • Genre: Action/Comedy/Imagination
  • Location: Dallurn (Ethion)
  • Client: Juraia Nexus
  • Status: Closed
[show details]


Operation #260: Core of the Etherious

  • Description: Ultear and Melody of the Kin of Grimoire head off to confront the unsealing of Deliora.
  • Rank: B
  • Genre: Action/Drama
  • Location: Dallurn (Ethion Continent)
  • Client: Juraia Nexus
  • Status: Closed
[show details]