Saelina Sunstriker

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Saelina Sunstriker
Saelina.jpg
A.K.A. Saelina of the Light
Age 80 (Young Adult)
Voice Actor Kana Ueda
Relatives Mr. & Mrs. Sunstriker
Series Warcraft
Player Soul
  • Name: Saelina Sunstriker
  • Age: 80 (Young Adult)
  • Sex: Female
  • Birthday: October 25th (Scorpio)
    • Place of Birth: Silvermoon City, Azeroth
    • Nationality: Elven
    • Specialty: Paladin
    • Hobbies: Reading, Hiking, Exploring
    • Likes: Nature in general. Quiet.
    • Dislikes: Disrespect.
    • Favorite Food: Apples.
    • Least Favorite Food: Boar Meat. She's had her fill.
    • Favorite Music: Gentle/soft music.
    • Most Valuable Possessions: Quel'Delar, Might of the Faithful
    • Seiyuu/Voice Actor: Kana Ueda
  • Physical Stats
    • Height: 5'4"
    • Weight: 109 lbs
    • Eyes: Green
    • Hair: Blonde
    • Special: Her Eyes Glow

Appearance

Saelina prefers to dress in very light gowns and dresses, playing up the girly elf that she wishes she could normally be. However, due to her line of work, she dresses up in full armor with a sword and shield.

Personality

Saelina is a bright and cheerful elf, though she does sometimes seem a bit negative. She tries to care for others equally, but she is too young to act like a real adult. She has a disdain for those who practice the dark arts, as that's what once destroyed her home and ruined the Sunwell.

Background

Saelina grew up during the third war, when her peaceful home was invaded by the Scourge. Her home destroyed, the Sunwell defiled, and her brethren turned into the undead, Saelina was thrown from her peaceful life into a harsh, cold, world. Fleeing to Outland, she learned to become a Blood Knight to survive the harsh conditions of her new life. Upon seeing the insanities of Kael'thas Sunstrider, she left and joined the Scryers of Shattrath, and eventually, the Horde, returning to home to try to right what has gone wrong. Since the Sunwell's rebirth and her home being rebuilt, she feels better, but the scars remain, and she tries to push forward as a proper Paladin of the Light.

Skills

Physical Skills Social Skills Mental Skills Other Skills
  • Alertness: +2
  • Athletics: +3
  • Stealth: +2 Without Armor.
                -1 With Armor.
  • Subterfuge: +1
  • Intimidation: +2
  • Leadership: +2
  • Expression: +3
  • Etiquette: +4
  • Computers: -2
  • Medicine: +2
  • Occult: +3
  • Driving: +2 if it's an animal.
  • Survival: +4
  • Cooking: +3
  • Empathy: +3
  • Animal Ken: +5
  • Known Languages: English, Japanese and Elven
  • Miner: She knows how to mine for ore and rare gemstones.
  • Jewelcrafter: She is capable of turning raw gems into magical artifacts, or just plain fashionable jewelry.

Special Abilities

Melee Moves

  • Avenger's Shield: She hurls her shield at an enemy, with a potential to hit an additional two targets before returning to her. The shield will then fly back to Saelina's side. The opponent has to be at ranged for her to do this, at least more than a few feet.
  • Hammer of Justice: Charging her weapon or her fist with holy energy, she lashes out at an opponent in melee, shocking them with the bluntness of the blow, stunning them for a small moment. This ability has a light mana cost, but can not be spammed to keep the opponent stunlocked.

Attack Spells

  • Avenging Wrath: Going into a sort of berserker state, she goes into a holy power overcharge, increasing her melee strikes drastically for a short time. While this is active, four golden wings of holy power form upon her back, signifying the power boost. This ability has a long 'cool down' and can likely only be used once per battle, leaving her feeling drained afterwards.
  • Hammer of Wrath: Saelina forms a magical hammer made out of pure energy, either throwing it at an enemy at a distance, or using it to immediately smite someone within melee range. The hammer disappears immediately after impact, and can not be used again for a time. This attack takes moderate mana to use.
  • Rebuke: Much like Hammer of Justice, Saelina charges holy energy into her weapon (or fist), striking an enemy within melee range, trying to interrupt their spellcast and silence them for a short amount of time. This ability can not be spammed and takes minor mana to use.

Spells

  • Cleanse: She is able to cast a purification spell, removing poisons or diseases placed on an ally. This is a low mana cost spell and can be cast repeatedly, but only removes minor poisons or diseases.
  • Divine Shield: A powerful bubble of energy encompasses her, protecting her from all incoming damage for a short time, including fall damage. This ability takes major mana to use and saps her energy during the duration of its effect, making her swings not nearly as damaging as they otherwise would be. This ability can not be cast again for some time after being used.
  • Exorcism: A minor cost holy spell, this spell tries to remove corrupt energies from a person. It takes a short while (thirty seconds) before it can be cast again.
  • Flash of Light: This is a rather quick healing spell Saelina is able to cast. This is a moderate costing spell, but with how the spell can be spammed quickly to heal someone, she can deplete her entire mana reserve in no time.
  • Hand of Protection: Saelina places a bubble on an ally, protecting them from all attacks from a short time. This blocks all damage the person would take, and makes it where they are unable to do anything either. It is an actual barrier that goes both ways. This takes moderate mana to use, but it can only be cast every few minutes.
  • Lay on Hands: A very heavy costing heal, she is able to revive someone from almost the brink of death with this magical spell. This costs heavy mana and can only be used once per fight or session.
  • Redemption: This spell allows her to bring someone back from the dead if they have died very recently. If they have been dead for too long a time, there is nothing she can do for them.

Powers & Merits

Powers

  • Arcane Torrent: With a quick spell, she interrupts the spellcasting of all enemies within melee range of herself for a short time. This spell is short ranged, only encompassing a five foot area around her.
  • Mana Tap: A blood elf trait, she is able to drain the energies from items or other people, replenishing her own mana reserves. She must place her hands upon the person or object to drain the magical energy into herself.

Merits

  • Code of Honor (1): +2 bonus to resist breaking code of honor. If she breaks this code, the holy light may leave her, turning her into an Ex-Paladin.
    • Code: A paladin must be good and will lose all Light-given abilities if he ever willingly commits an evil act.
    • Additionally, the paladin's code requires that he respect legitimate authority, act with honor (not lying, not cheating, not using poison and so forth), help those in need (provided they do not use their help for evil or chaotic ends), and punish those who harm or threaten innocents.
    • While he may adventure with others from different organizations, a paladin will never knowingly associate with evil persons, nor will he continue an association with someone who consistently offends his moral code. A paladin may accept only henchmen, followers or cohorts whose intentions are good.
    • A paladin who violates this code, becomes an ex-paladin, and loses all Light-given abilities until he atones for his violations. This is either done by the light choosing to leave them or another paladin in the order stripping them of their light.
      • Note 1: Paladins don't always have to work within good or neutral organizations. However, they do have to believe they are working for good organizations or have faith that their cause is good and just.
      • Note 2: A paladin can be evil, but as long as they believe their cause to be just, the Light will continue to serve them because wielding the Light is a matter of willpower and faith in one's own ability to do it.
      • Note 3: The Light cannot be forcibly stripped from a paladin that personally conducts his or her self in an honorable manner.
  • Concentration (1): You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.
  • Iron Will (5): You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It's possible to do it, but you'll fight it with every fiber of your being, and will not stay in thrall very long.
  • Luck (3): You manage to succeed in places when others fail. You can repeat three failed rolls per MISSION, one repeat per roll, and the second roll always stands.

Unique Items

  • Quel'Delar, Might of the Faithful: This is a reforged sword of the legendary Thalorian Dawnseeker, a holy sword made to fight the Scourge. It was originally crafted by the Night Elves, but has been handed down from generation to generation in the Quel'dorei, until it was lost and then found. It is now in the hands of the Sin'dorei girl, Saelina Sunstriker. This sword holds within it a strong holy power.

Weaknesses & Flaws

  • Compulsion (1): You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this. Saelina is a Blood Elf. During the time without the Sunwell, Blood Elves had to drain mana from objects, or even people, to sustain their mana. Some fell into despair and became wretched beings. Even though the Sunwell and the Naaru now sustain her energy, she still has temptations from darker times to draw the mana or energy out of an energy or being.
  • Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation.
  • Intolerance (1): You have difficulty tolerating a specific thing or type of person, and are likely to snap at them and be dismissive.
  • Soft-hearted (1): You can't stand to witness suffering, and if you do, all your rolls are at -2 penalty for the next hour.