Ellyana Strauss

From MI2wiki
Jump to: navigation, search
Ellyana Strauss
Elly.png
A.K.A. El, El-chan, Elly
Age 15
Voice Actor
Relatives Elfman Strauss(Father), Evergreen Strauss(Mother), Lisanna Strauss (Aunt), Mirajane Dreyar (Aunt), Laxus Dreyar (Uncle), Xander Dreyar(Cousin), Freed Justine (God Father), Bickslow (Non-related Uncle)
Series Fairy Tail
Player Dennas
  • Name: Ellyana Strauss
  • Age: 15
  • Sex: Female
  • Birthday: November 3
  • Parents: Elfman Strauss, Evergreen Strauss
    • Place of Birth: Magnolia
    • Nationality: Earthland
    • Specialty: Take Over Magic, Manipulation/Control magic
    • Hobbies: Drawing, painting, being a "Man"
    • Likes: Being a "Man", her family, her guild, being in love
    • Dislikes: anyone who threatens her family/friends/guild
    • Favorite Food: Ham, dangerously harmful poisons
    • Least Favorite Food: Plain rice or noodles (They need to be spiced up)
    • Favorite Music: Jazz (Thanks to Gajeel)
    • Favorite Sport: None
    • Most Valuable Possessions: Fairy Tail Emblem
    • Level of Education: N/A
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height: 4' 3"
    • Weight: 70 lbs
    • Eyes: Blue
    • Hair: Lt Brown
    • Special: Has a white Fairytail mark on her left hand (Like Lucy, just not pink)

Appearance

Is a short voluptuous teen with a full tan appearance like her father, but with average length light brown wavy hair like her mother, her eyes radiate a youthful exuberance for life and adventure

Personality

Ellyana's a free spirit, who enjoys sharing experiences with loved ones, be it guildmates or family, she frequently falls in and out of love, and loves seeing true love in all it's forms. Her favorite catchphrase is, "Now that's Manly!" And then she'll giggle.

Background

Ellyana is a well loved child of Elfman and Evergreen, spending a great deal of time as a child of Fairy Tail in, and around their wonderfully chaotic, loving atmosphere. She enjoys her time with her two Aunts, Maryjane and Lisana as well as her her Uncles (if not by blood, then by association) Freed, Biskslow, and Laxus. As a youngster she was raised in the guild atmosphere spending time with them all alternatively between jobs people went out on, and that Elfman judged were "Manly" enough.

Eventually around the age of 9 she began to sense magic and show influence in influencing some of the people who began adoring her much more than they normally would. As her magic began developing people took notice of what she was doing and began to guide her in it's use and how to be less selfish and more responsible to the point where she was allowed to come on what was considered the least possible dangerous jobs for her to gain experience yet have adequate protection. On one such job a malevolent demon overwhelmed Bickslow, who was her partner/sitter, with a surprise attack. The demon believing they were hunting it out because Ellyana sensed it's presence and turned to look in it's direction. The demon made a grab for Ellyana and was in for shock of it's life as she cried out in grief and concern, clutching onto the arm that held her aloft and absorbed some of it's features as it exploded, sending her flying and ridding the town of a nuisance it never knew it had. After Bickslow and she returned to Magnolia (she patched him up and drove the cart back), she began spending more time with the Strauss' to hone her skills with Take Over magic and it's benefits as well as risks.

Since that event though she has harbored a mistrust of demons as a whole, knowing some are actually friendly, but the incident left her feeling skeptical and suspicious. Harboring deeply negative feelings because of the damage done that day. To this day she still has to be careful on any mission that harbors demons in it for fear she may succumb to the bloodlust that not only the experience caused her, but the magic she's using may cause her to lose her senses to the demon she has become. She has done many missions with family who look out for her because there's always a risk with Take Over, but she's managed to do well because of their bonds. She as accepted going becoming an Agent because there are ties there for her, AND because there are differing opportunities for her to experience not only different demons, but also firsthand knowledge that not all Demons are evil entities.

Skills

(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness Very Good +3 (How alert you are.)
  • Athletics Amazing +5 (Jumping, Climbing, Flexibility.. you know.)

Social Skills:

  • Subterfuge Novice +1(Manipulation, Lying..)
  • Streetwise Novice +1 (How well you know the hood, man.)
  • Intimidation Amazing +5 (+1 Ability Aptitude, intent to kill rises threateningly) (though I guess if you can punch a car over this can be physical..)
  • Leadership Abysmal -1 (Stepping it up for a group.)
  • Expression Good +2

Mental Skills:

  • Investigation Incredible +4 (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
  • Medicine Good +2
  • Occult Incredible +4

Other Skills:

  • Driving Good +2 (horse drawn carts and wagons) (arguably physical, but..)
  • Survival Very Good +3 (as in wilderness)
  • Empathy Good +2 (some people have more than others)
  • Animal Ken Abysmal -1 (some people get along better with dogs than people, I guess)
  • Hand to Hand Combat

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
Spells:

  • Fairy Flight - Summon fairy-like wings to fly and manuever around (weak to wind magic, blows her away)


  • Darkness Magic:
    • Demon Blast - A large ball of dark energy is charged between Ellyana's hands, from which a dark purple beam is fired towards the target.
    • Dark Reflect: Focusing the incoming attack on her (right) eye, Ellyana redirects the incoming spell on her, causing it to miss her.

(Note: Omni-directional spells are unable to be affected by Dark Reflect, which she has not uncovered to date.)

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

  • Eye Magic: (Left eye turns dark red, and the whitened area turns coal black when activated and in use)
    • Charmed Glint - Up to 4 people that like girls and who witness the use of this gleam will be less likely to attack Ellyana, and more likely to protect her and adore her for up to 10 minutes, or until dispelled or Ellyana is drained of magic or KO'd. A save vs. willpower will negate the effects, and the person will likely know it was a charm based ability.
  • Take Over:
    • Satan Soul: Ellyana takes on physical changes, her eyes become yellow and catlike (though if Charmed Glint is in effect, the left will act accordingly to that power), she grows sharp fanged teeth, her face is framed with a dark green semi-mask going around from her jawbone and around the edges to her forehead, her hair changing colors to a silvery white and standing straight upwards, her lips are stained black and her tongue is a now long and red, she sprouts out demonic wings that make her fly faster and longer than her Fairy Flight, black cracks appear around her face and body, she has a large thick tail that can be used to attack with, her hands become claws, forearms bulge with more muscles with hardened scales and double ridged lined protrusions along it's length (like a Lizardman), her elbows have bones that protrude out, her legs from the knee down alter to resemble a raven with strengthened hide and sharper talons.

(Note: While in this form, she has Immense strength, durability, and increased flight, and speed, as well as an enhanced form of poison resistance (to the point she can "inhale" it and call it a treat))

    • Demonic Superiority- Due to the nature of the Take Over, she has the ability to control Demons and manipulate them to do her bidding. Capable of causing harm or even making them explode for damage from themselves. She can also learn new forms and abilities from them. (as per an investigation check). (Per GM's approval)
    • Sense Magic
    • Sense Demons/demonic energy
  • Loyalty (1) +2 Bonus (Fairy Tail, family)
  • Double-Jointed (1) +1 disentangle/escape
  • Poison Resistance (2) +2
  • Good Old Girl (2) +1
  • Clear Sighted (3)
  • Ability Aptitude (1) (Intimidation)

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)

  • Light Pen - drawing in the air in white, good for rune magic as well as illustrations and leaving notes, lasts for a short time unless used with Rune Magic

Items Of Note

  • �[Temmie Flakes] - Has the ability to grant a random temmie companion according to the GM. Temmie can do random things.�

Weaknesses & Flaws

Flaws can go here. Balance is key!

  • Offensive to Animals (-1) [Likely to be snapped at, bit or peed on. They really don't like her]
  • Short (-1)
  • Otherworldly Taint (-2) (Dark Aura)
  • Intolerance (1): You have difficulty tolerating a specific thing or type of person, and are likely to snap at them and be dismissive. (Demons)

NPC(s) to go with char

Text goes here