Weapons

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These are the different weapons used by PARADIGM and its agents. Some have been furnished by PARADIGM, others have been found on the scenes of their missions, and more have been created by the agents for use by others.

PARADIGM Firearms

Firearms are long-ranged weapons, usually referred to as 'guns'. While PARADIGM has a preference for taking prisoners in alive, some of the opposing forces have been, or will be, much easier to deal with at long range. There is a gun range in the Inn, and some training is available, usually via agents Jackal or Luca Sparda. PARADIGM has furnished several types of firearms, from Assault Rifles to Grenade Launchers. Luciana Testarossa has offered R&D on non-lethal options.

Melee Weapons

PARADIGM offers an interesting variety of melee weapons as well. For those times where firearms would be a bad idea, or those agents who are untrained or would rather control their weapon the whole time, not just when aiming. Training equipment, such as peace bonded or wooden swords, blunt spears and other non-lethal variations of regular weapons are all available, as are modern day military melee weapons, such as machetes, combat and survival knives or even stun weapons are available.

Grenades

Grenades are throwing weapons with a time delay, usually the best weapon for clearing a room or taking out a large number of enemies at once. Grenades come in different types. Luca Sparda has tagged the grenades to be color coded for those unfamiliar with their use.
Fragmentation: The standard grenade, causes an explosion, sending shrapnel all around, causing heavy damage in a wide enough area. Devastating in a cluster or indoors.
Incendiary: Causes a burst of white phosphorous to erupt and incinerate around the grenade. Causes fire, also called a WP round.
Flashbang: Causes a loud noise and bright burst of light, causing blindness and disorientation where it hits. Great for stunning and distracting. As such, is also called a Stun grenade occasionally.
Concussion: Also known as sound grenades or Thunder Blanks, these handy little tools are a thrown distraction device. If some one is next to the grenade when it goes off it can cause some disorientation as well as temporary lose of hearing. It also looks alot like a fragmentation grenade, so it can be uses to flush out enemies from cover without killing them.
Chaff: Chaff grenades cause a burst of chaff, metal shavings, to fill the area and interfere with all electrical systems. These are great to deal with machines or sensors of any kind.
Smoke: Smoke grenade are exactly what it says on the tin. They cause smoke to blind and distract the enemy, making them cough. PARADIGM has not yet supplied regurgitant gas grenades, so tear gas is what agents use.

Special Equipment

Its own category. Special Equipment is usually magical or specialty gear which counts as weapons and/or can only be used by certain people. These were acquired on duty and for defeating powerful enemies, or purchased for use by every agent.