Izumi Saotome

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Izumi Saotome
Izumi Saotome with her current look. Artwork by Cinnie (updated with AI hahaha)
A.K.A. Master Ninja and Materia Hunter! or 'Girl of Water'
Age 21
Voice Actor Megumi Hayashibara
Relatives Ryosuke Saotome - older half-brother
Konami Saotome - older half-sister
Makoto Saotome - younger brother
Kurama Amano - younger cousin
Hiyami Amano - younger cousin
Ranma Saotome - Father
Yuffie Kisaragi - Mother
Series Ranma 1/2 & Final Fantasy
Player Cinnie aka Gubaba
  • Name: Izumi Saotome
  • Age: 21
  • Sex: Female
  • Birthday: November 18th
  • Parents: Ranma Saotome & Yuffie Kisaragi
    • Place of Birth: Tokyo Japan
    • Nationality: Japanese/Wutaian
    • Speciality: Ninjutsu
    • Hobbies: Adventuring, training, making friends, getting rich!
    • Likes: Money, beating challenges, getting stronger, guys who are FIT
    • Dislikes: cats, people who are mean, evil stuff, any type of ship.
    • Favorite Food: everything pretty much.
    • Least Favorite Food: nothing.
    • Favorite Music: Anything
    • Favorite Sport: Everything
    • Most Valuable Possession: her Materia.
    • Level of Education: finished highschool-ish education.
    • Seiyuu/Voice Actor: Megumi Hayashibara


Physical Stats

  • Height: 5'2
  • Weight: 130
  • Eyes: green
  • Hair: black but it was colored light brown
  • Special: (B:38 W:24 H:38) Also has makou green florescent eyes.

Appearance

When Izumi was fifteen years old, she sported short hairstyle similar to Nabiki's. She also wore a blue-themed ninja outfit (blue chinese styled top and blue pleated skirt). Izumi continued to keep that outfit until her later teens and then she was forced to change her appearance due to being wanted for an arson crime that accidentally happened to a department store in downtown Tokyo.

Izumi's new look was having longer hair which was colored to a lighter brown and her outfit was changed to a red chinese-style top, grey pleated skirt, orange arm guards, and black boots. Sometimes, if the weather permits, Izumi rather wears tan colored shorts and a green tank top with black sandal-flipflops.

Personality

Energetic. Incredibly energetic. Fun-loving, optimistic.. goofy. Silly. Also incredibly uncomfortable with any sexual situations!

Background

Adventurous and strong, Izumi Saotome is a Martial Artist, Just like her parents.. [show details]

Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

  • Shissen Karihadi: Amazing
  • Ninjitsu: Amazing

Physical Skills:

  • Alertness: Incredible [+4]
  • Athletics: Amazing [+5]
  • Stealth: Amazing [+5]

Social Skills:

  • Subterfuge: Very Good [+3]
  • Streetwise
  • Intimidation: With Ren technique = Amazing [+5]
  • Leadership
  • Expression: Good [+2]
  • Ettiquette: Novice [+1]
  • Performance: Good [+2]

Mental Skills:

  • Computers: Good [+2]
  • Investigation: Novice [+1]
  • Medicine
  • Law
  • Occult
  • Politics
  • Science

Other Skills:

  • Driving: Abyssmal
  • Survival (as in wilderness)
  • Empathy: Good [+2]
  • Animal Ken: With cats = Abyssmal
  • Cooking: Incredible
  • Languages: Novice

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)

  • Katchu Tenshin Amiguriken
  • Mouko Takabisha
  • Hiryu Shoten Ha
  • Limit Break - All Creation
  • Mouko-ken Ki Fist technique
  • Air Dance flying Technique (never uses this. edit: okay, she has now.)
  • Neko-ken.. *DEATHLY* afraid of cats.
  • Hunter techniques
    • Ten - Aura control
    • Ren - project emotions/scare -- Gyo using Ren to sense by intensifying aura in a part of the body. For sensing, it goes to the eyes but leaves other parts vulnerable. -- En advanced form of Ren/Ten. Able to feel shape/movement around them (around 50m radius). it is taxing/draining to use constantly.
    • Zetsu - cloaking yourself
    • Nen - ki
    • Hatsu - projection of Nen
  • Rei gun: Due to spiritual training with Sin, Izumi can harness spiritual power into her ki blasts. However she does not pinpoint it into a single finger shot.. rather, she focuses it into her palms and fires it like a Mouko Takabisha shot.
  • Rokushiki techniques
    • Soru: The Soru (剃る Soru, literally meaning "Shave") allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye.
    • Geppo: The Geppo (月歩 Geppō, literally meaning "Moon Step") allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. Members can use this technique to cross great distances without ever touching the ground, or set themselves up for swift, aerial attacks. While the technique itself affords several advantages in both in and out of battle for the user, it has but one major weakness: since its usage depends heavily on the user's legs, restraining or pinning down any major parts of their lower body can significantly disrupt Geppo.
    • Diable Jambe: The Diable Jambe (悪魔風脚 (ディアブルジャンブ), literally meaning "Devil Leg") is the kick fighting style learned from the All Blue Cook, Sanji. When Izumi utilizes this style she heats up her leg, adding extreme heat to the impact of her kicks. In this form, Izumi, due to the high temperature has the ability to burn her opponents. While like this, she can light her opponent on fire.
  • Nanto Suicho Ken: (南斗水鳥拳, South Dipper Waterbird Fist, also translated as South Dipper Waterfowl Fist) a form of Nanto Seiken represented by its successor, Reiji. Its movements are compared to a graceful water bird, however, its destructive power is without equal and can slaughter enemies with its devastating slicing techniques. It allows Izumi to slash at enemies with her fingertips from a distance, with near-invisible blades of wind.
    • Nanto Suicho Ken - Hisshou Hakurei: (飛翔白麗, Soaring White Grace)㊙: Izumi performs a single, graceful looking somersault. As she lands, her hands slices horizontally to the front, slicing through the opponent's shoulders, with tremendous impact, all the way down to the ground, through the body.
  • Hellzone Grenade - Ultimate Attack: Only to be used at either the expense of massive amounts of ki, or while in a state of desperation (low health, heavy damage, etc). Hellzone Grenade allows the user to unleash several dozen balls of ki towards a target. The target can easily dodge them, though moving forwards is very hard due to the speed and frequency of the ki blasts at launch. Once all of the blasts have been launched, the ki blasts hover in place, then the user can collapse them onto the single target, unleashing immense damage onto them. This is a finishing blow, and is likely to kill any opponent who isn't immeasurably strong.

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items.)

  • Girl of Water - Being the Girl of Water, Izumi is able to use water-based attacks and techniques if she's around Kamuro or in the world where the Kegai no Tami originate from.
    • Water Dragon Slayer: Helped taught to her by Atticus and Xander, Izumi gains the power and characteristics of Leviathan, along with the signature ability of Dragon Slayers to eat external sources of her element to heal herself and regain power, thus making her immune to water attacks. She can also breathe under water.
    • Water Dragon's Roar: Izumi's version of the signature Dragon Slayers' attack, she generates water in her mouth and releases it in a concentrated, destructive blast, capable of destroying everything in a wide area in front of her.

She also has makou-poisoning. It's not a power, but anything related to that affects her.

Guardian Force

Anima, wrapped in chains, and takes in the pains and suffering of the living.
  • Anima
    • Pain A non-elemental attack that targets all enemies. After Anima is summoned via an anchor hook that 'pulls' it out of the ground with chains. Anima charges energy into it's eyes and mouth and then a dark, large blast of energy explodes around the targets.
    • Oblivion The target is dragged underground and the bottom half of Anima breaks out of it's chains, glowing energy into it's fists and then dealing a devastating, multiple punching combo on them.

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)

  • Uses Materia (Materia Owned):
    • Fire - Fire, Fire 2, Fire 3
    • Ice - Ice, Ice 2, Ice 3
    • Bolt - Bolt, Bolt 2, Bolt 3
    • Restore - Cure, Cure 2, Regen, Cure 3
    • Time - Haste, Slow, Stop
    • Heal - Poisona, Esuna, Resist
    • Ultima - Ultima
    • Destruct - DeBarrier, DeSpell, Death (this does not always work)
    • Transform - Mini, Toad
    • Barrier - Barrier, MBarrier, Reflect, Wall
    • Seal - Sleep, Silence
    • Comet
    • Fullcure
    • Speed Plus - Enhances speed
    • Levathian - Summons Leviathan, the water Serpent which deals massive water damage. Currently Unavailable. Yuffie has it. :(
    • Neo Bahamut - Summons the dragon king Bahamut, who deals massive destructive force. Cannot be teleported out of.
  • Twin Dragons - A pair of nunchaku stylized between Bahamut and Leviathan on each end. Greatly enhances water magic used while they're being wielded, gives a slight weakness/stun when hit with electric attacks. Each hit is enhanced with non-elemental magical power, increasing with every successful landed blow in a row. Has the standard KH keychain hanging from the connecting chain. Counts as a magical weapon and can hit things normal weapons can't (i.e. ghosts and any beings immune to non-magical weapons). This weapon was received from Mission/Campaign #185

Merits

Self-Confident (5): One free re-roll during a mission, due to the strength of your self-confidence. This only comes into effect regarding rolls at difficulty 6 or higher.

Catlike Balance (2): -2 difficulty to rolls relating to balance.

Innocent (2): You have an aura of childlike innocence (whether you really are or not). -2 difficulty on rolls involving Subterfuge or Manipulation.

Double-Jointed (1): -2 difficulty on any roll involving flexibility.

Items of Note

  • Nanchaku, kunai, throwing stars, remedies, tents, ph, random nostalgic crap, etc..
  • Time watch: Crafted for her by Robert, Izumi can use this watch to portal in places she has already visited. Not meant to use for battle, just for transportation purposes.
  • Ribbon: She usually forgets she has this though.. gotten with Safe when traveling through their worlds. It wasn't easy :(
  • Leaf Box: Gotten from Mission #93. One use only.. will change her into Leaf-form until struck. used in Mission #276
  • Frog Coin: It's a frog coin. Received at Mission #278
  • Unicorn Glider - When falling from a considerable height - if equipped and taken, the glider will trigger! Allowing the user to gently float down to the ground. Received at Mission #287
  • Battle Royale Crown - Received at Mission #287

Weaknesses

Incredible fear of cats. Also gets airsick, carsick, seasick... yeah.

Flaws

Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.

Phobia of CATS (3): You have a specific, incredibly powerful fear. The 3 point version, you must succeed a willpower roll or be incapacitated by your fear, or if appropriate.. roll or enter a frenzy/flip-out.

Overconfident (1): You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.

Otherworldly Taint MAKOU EYES (2): You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make a Perception + Awareness roll, difficulty 7, to determine what you are.

Dark Secret "Konami Incident" (1): There's something about you which you don't want people to know, and it would be very bad if they did (or at least you think it would be).

Compulsion "Gettin' Rich" (1): You have a specific compulsion which may cause you problems. You have to spend a temporary Willpower point to fight the compulsion for a short time.

NPC(s) to go with char

none.

Gallery