Difference between revisions of "N-locations"
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(→Top Floor) |
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;Living Room | ;Living Room | ||
:Some couches and chairs and of course the television! | :Some couches and chairs and of course the television! | ||
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{| border="0" cellpadding="5" cellspacing="0" width=100% | {| border="0" cellpadding="5" cellspacing="0" width=100% | ||
|valign="top" | | |valign="top" | | ||
− | *'''Room 1 (Double)''': | + | *'''Room 1 (Double)''': [[Kei Nanjou]] |
− | *'''Room 2''': | + | *'''Room 2''': [[Rebecca Chambers]] |
− | *'''Room 3''': | + | *'''Room 3''': [[Sai]] |
*'''Room 4 (Double)''': | *'''Room 4 (Double)''': | ||
− | *'''Room 5''': | + | *'''Room 5''': [[Garrus]] |
*'''Room 6''': | *'''Room 6''': | ||
− | *'''Room 7''': | + | *'''Room 7''': [[Sakura Haruno]] |
*'''Room 8''': | *'''Room 8''': | ||
*'''Room 9''': | *'''Room 9''': | ||
− | *'''Room 10''': | + | *'''Room 10''': [[Snow Villiers]] |
*'''Room 11''': | *'''Room 11''': | ||
*'''Room 12''': | *'''Room 12''': | ||
Line 43: | Line 40: | ||
*'''Room 14''': | *'''Room 14''': | ||
*'''Room 15''': | *'''Room 15''': | ||
− | *'''Room 16''': | + | *'''Room 16''': [[Gau]] |
*'''Room 17 (Double)''': | *'''Room 17 (Double)''': | ||
− | *'''Room 18''': | + | *'''Room 18''': [[Samus Aran]] |
*'''Room 19''': | *'''Room 19''': | ||
− | *'''Room 20 (Double)''': | + | *'''Room 20 (Double)''': [[Maya|Crimson Viper]] + Lauren |
|valign="top" |[[file:innfloor2.png|right]] | |valign="top" |[[file:innfloor2.png|right]] | ||
Line 58: | Line 55: | ||
*'''Room 21 (Double)''': | *'''Room 21 (Double)''': | ||
*'''Room 22''': | *'''Room 22''': | ||
− | *'''Room 23''': | + | *'''Room 23''': [[Daisy]] |
*'''Room 24 (Double)''': | *'''Room 24 (Double)''': | ||
*'''Room 25''': | *'''Room 25''': | ||
Line 65: | Line 62: | ||
*'''Room 28''': | *'''Room 28''': | ||
*'''Room 29''': | *'''Room 29''': | ||
− | *'''Room 30''': | + | *'''Room 30''': [[Golbez]] |
*'''Room 31''': | *'''Room 31''': | ||
*'''Room 32''': | *'''Room 32''': | ||
Line 138: | Line 135: | ||
|valign="top" | | |valign="top" | | ||
*'''Room 81 (Double)''': | *'''Room 81 (Double)''': | ||
− | *'''Room 82''': | + | *'''Room 82''': [[Alita]] |
*'''Room 83''': | *'''Room 83''': | ||
*'''Room 84 (Double)''': | *'''Room 84 (Double)''': | ||
Line 164: | Line 161: | ||
{| border="0" cellpadding="5" cellspacing="0" width=100% | {| border="0" cellpadding="5" cellspacing="0" width=100% | ||
|valign="top" | | |valign="top" | | ||
− | *'''Room 101 (Double)''': | + | *'''Room 101 (Double)''': [[Chie Satonaka]] & [[Naoto Shirogane]] |
*'''Room 102''': [[Aya Mikage]] | *'''Room 102''': [[Aya Mikage]] | ||
− | *'''Room 103''': | + | *'''Room 103''': [[Hei|Li Shunsheng]] |
*'''Room 104 (Double)''': | *'''Room 104 (Double)''': | ||
*'''Room 105''': [[Sage]] | *'''Room 105''': [[Sage]] | ||
*'''Room 106''': | *'''Room 106''': | ||
− | *'''Room 107''': | + | *'''Room 107''': [[Urdnot Wrex]] |
*'''Room 108''': | *'''Room 108''': | ||
*'''Room 109''': | *'''Room 109''': | ||
− | *'''Room 110''': | + | *'''Room 110''': [[Rex Salazar]] |
− | *'''Room 111''': | + | *'''Room 111''': [[Mega Man]] |
*'''Room 112''': | *'''Room 112''': | ||
*'''Room 113''': | *'''Room 113''': | ||
*'''Room 114''': | *'''Room 114''': | ||
*'''Room 115''': | *'''Room 115''': | ||
− | *'''Room 116''': | + | *'''Room 116''': [[Vivio]] |
− | *'''Room 117 (Double)''': | + | *'''Room 117 (Double)''': [[Fate]] & ??? |
*'''Room 118''': | *'''Room 118''': | ||
− | *'''Room 119''': | + | *'''Room 119''': [[Nero]] |
− | *'''Room 120 (Double)''': | + | *'''Room 120 (Double)''': [[Dante]] & [[Rydia]] |
|valign="top" |[[file:innfloor7.png|right]] | |valign="top" |[[file:innfloor7.png|right]] | ||
|} | |} | ||
− | == | + | ==Technology Sector== |
+ | This floor is devoted to the technologically adept agents. Due to this being a personal favorite of [[Tony Stark]], this floor may just be the most well equipped, due to the time and money he personally invests here, when he isn't busy with the Avengers. The floor has a mechanic workshop, a weapons maintenance and storage depot, biology, technology, physics and chemistry laboratories, and the centerpiece of the floor is the Iron Man Hall of Armors. The entire floor is bleeding edge technology, and looks like it, with plasteel floors and holographic creations all over the place to guide people to various rooms/areas on the floor.<br> | ||
+ | |||
+ | '''Hall of Armors''': Tony Stark's personal favorite room, where a series of (de-powered) Iron Man Armors are on [http://imgur.com/a/DUvdQ/noscript display] around the room, for people to observe. The room honestly serves little to no purpose at first glance but to show off Iron Man armors, however, Tony Stark has a use for each armor that he's keeping suspiciously tight lipped about.<br> | ||
+ | |||
+ | '''Laboratories''': Bleeding Edge is the best way to describe every lab on the floor. Purposed with the highest available technology, and some even a few years from hitting the market, supplied by Stark Industries and other allies of [[PARADIGM]]. <br> | ||
+ | *''Biology Lab'': | ||
+ | *''Physics Lab'': | ||
+ | *''Chemistry Lab'': | ||
+ | *''Computer Lab'': | ||
+ | *''Technology Lab'': | ||
+ | |||
+ | '''Weapons Storage and Maintenance''' Conventional and high-tech weapons available for use to all agents can and should be stored here. Several agents come with their own weaponry, but for those with more disposable weaponry, this place has a wall of [[Weapons]] available to them. The area also allows for agents to work on and maintain their own weapons, as well as a shooting range (with full insulation) and a training area for more esoteric weapons. This room is notable for being the only room on the floor with no trace of Stark Industries technology.<br> | ||
+ | |||
+ | ==Metahuman and Physical Training Sector== | ||
+ | A slightly more vague area than the Technology floor, this area is mostly a training facility. Several wide and incredibly reinforced gyms and training areas for more specialized people are situated on this floor. Reinforced by both physical material and forcefield generators, provided by Stark Industries, are all over this floor.<br> | ||
+ | |||
+ | *'''Pool''': A wide and reinforced pool, used for both swimming and, if the case allows, underwater training. The pool is constantly monitored and cleaned, and the chemical composition is checked. It can be altered with the proper input from the wall panel, allowing our Xeno-Agents to swim in a non-dangerous chemical mix for their own species, provided they program it and help with the chemical composition for themselves.<br> | ||
+ | *'''Gymnasium''': A fully equipped gymnasium with scaling weight training gear, from the conventional to the metahuman. Various types of treadmills for similar reasons exist. The whole place is basically like a full functional public gym, with full workout courses operated by volunteer agents, or JARVIS. The Gym is complete with an archery range and a track and field area, reinforced by force fields. | ||
+ | *'''Sparring Field''': A no frills sparring area, like a traditional dojo. Agents can come here and spar to their heart's content, with little to no fear of causing collateral damage. Obviously, safety is paramount and people shouldn't actually try to break each other, or expect consequences other than incapacitating an agent or vice versa. | ||
+ | **The entrance to the [[Combat Training Simulator]] is located here. | ||
+ | *'''Medical Laboratory''': Complete with a direct link to the Technology Sector's Biology Lab, this is a rest and recuperation area, with a full medical service. Complete with a staff of nurses, and a few on-staff doctors, the medical area is made to cater to any and all agent issues, including Xeno-Agents. The area is stacked with medical supplies, surgery rooms and every piece of cutting edge medical technology available to agents in the Tower. This area is usually staffed by [[Madaraki Fran]], M.D., and [[Mordin Solus]].<br> | ||
+ | This lab is here due to the prevalence of non-humans among the agents at the Nakatomi division, and they are encouraged to come here and share details of their species' needs and medical records, to better prepare staff to deal with them in case of injury.<br> | ||
+ | |||
+ | ==Magical Training and Research Sector== | ||
+ | This floor is accommodated by and for the various magic using agents. The floor is more austere than most of the others, and the decoration and furniture is a stark contrast to the otherwise ultra-modern and highly stylized look of the rest of the Nakatomi Tower. The sector is diverse enough to incorporate information on all types of magic available to all agents. The centerpiece of the floor is the Occult Library, a giant repertoire of books which is bigger on the inside than the actual floor, but magical training areas and spell research labs are also included.<br> | ||
+ | |||
+ | *'''Library''': A vast and expansive library, which is much bigger once inside than it appears to be outside, divided into worlds of origin, then divided into categories belonging to said worlds. Not every book in existence is here, of course, but may subjects are covered among the library. It is expansive enough that one could spend hours just walking and not actually finding the end of the books, but the exit is always a few turns left away from wherever the agent currently is. | ||
+ | *'''Magical Theory Room''': A room meant for agents to discuss and share their visions and beliefs of magic and occasionally, faith, to either try to find common ground or even enjoy a healthy debate, preferably to the non-violent end. This is a room meant to allow agents to work their skills and spells together for better mission cohesion and possibly more powerful results, though obviously, this is not the place to practice it in. | ||
+ | *'''Spell Research Laboratory''': Agents are encouraged to practice and research new spells in this room. Between the magical enchantments and reinforced walls, the chances of damaging the area are slim to none, and this room is the best chance to test out combination spells or new rituals. Obviously, caution still needs to be exercised, but the protections in this room should limit the potential damage and prevent any unwanted results. | ||
+ | *'''Class Rooms''': Usually being taught by the Lady of Luminosity, [[Lux]], this is where younger wards or school-aged agents attend classes during week days. Participation is as mandatory as the agent's homeworld dictates it to be. Other agents are encouraged to also participate and assist with giving classes, especially those of a scientific or social bent. The classes taught are currently restricted to what the volunteers know, until a more formal education system is put into place. | ||
+ | *'''Magical Device Maintenance Workstation''': This workstation is set up so that practitioners of Midchildan and Belkan Magic Systems can maintain and repair their Devices. These devices require frequent maintenance and tuning in order to continue operating at peak performance, and can often become damaged during battle. The workstation provides the necessary hardware and computer support to perform this maintenance. | ||
+ | |||
+ | ==Top Floor== | ||
{| border="0" cellpadding="5" cellspacing="0" width=100% | {| border="0" cellpadding="5" cellspacing="0" width=100% | ||
|valign="top" | | |valign="top" | | ||
*'''Epoch''': The blue box rests in the top floor for missions. It is also useable for personal use. | *'''Epoch''': The blue box rests in the top floor for missions. It is also useable for personal use. | ||
− | |||
− | |||
*'''Meeting Room''': A place for agents to convene and discuss battle tactics or brief a bit before missions. | *'''Meeting Room''': A place for agents to convene and discuss battle tactics or brief a bit before missions. | ||
+ | |||
|valign="top" |[[file:innfloorb1.png|right]] | |valign="top" |[[file:innfloorb1.png|right]] | ||
|} | |} |
Latest revision as of 18:59, 20 June 2013
Contents
First Floor
This floor contains the main living room, the dining room, and the entryway.
|
Second Floor
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Third Floor
Fourth Floor
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Fifth Floor
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Sixth Floor
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Seventh Floor
|
Technology Sector
This floor is devoted to the technologically adept agents. Due to this being a personal favorite of Tony Stark, this floor may just be the most well equipped, due to the time and money he personally invests here, when he isn't busy with the Avengers. The floor has a mechanic workshop, a weapons maintenance and storage depot, biology, technology, physics and chemistry laboratories, and the centerpiece of the floor is the Iron Man Hall of Armors. The entire floor is bleeding edge technology, and looks like it, with plasteel floors and holographic creations all over the place to guide people to various rooms/areas on the floor.
Hall of Armors: Tony Stark's personal favorite room, where a series of (de-powered) Iron Man Armors are on display around the room, for people to observe. The room honestly serves little to no purpose at first glance but to show off Iron Man armors, however, Tony Stark has a use for each armor that he's keeping suspiciously tight lipped about.
Laboratories: Bleeding Edge is the best way to describe every lab on the floor. Purposed with the highest available technology, and some even a few years from hitting the market, supplied by Stark Industries and other allies of PARADIGM.
- Biology Lab:
- Physics Lab:
- Chemistry Lab:
- Computer Lab:
- Technology Lab:
Weapons Storage and Maintenance Conventional and high-tech weapons available for use to all agents can and should be stored here. Several agents come with their own weaponry, but for those with more disposable weaponry, this place has a wall of Weapons available to them. The area also allows for agents to work on and maintain their own weapons, as well as a shooting range (with full insulation) and a training area for more esoteric weapons. This room is notable for being the only room on the floor with no trace of Stark Industries technology.
Metahuman and Physical Training Sector
A slightly more vague area than the Technology floor, this area is mostly a training facility. Several wide and incredibly reinforced gyms and training areas for more specialized people are situated on this floor. Reinforced by both physical material and forcefield generators, provided by Stark Industries, are all over this floor.
- Pool: A wide and reinforced pool, used for both swimming and, if the case allows, underwater training. The pool is constantly monitored and cleaned, and the chemical composition is checked. It can be altered with the proper input from the wall panel, allowing our Xeno-Agents to swim in a non-dangerous chemical mix for their own species, provided they program it and help with the chemical composition for themselves.
- Gymnasium: A fully equipped gymnasium with scaling weight training gear, from the conventional to the metahuman. Various types of treadmills for similar reasons exist. The whole place is basically like a full functional public gym, with full workout courses operated by volunteer agents, or JARVIS. The Gym is complete with an archery range and a track and field area, reinforced by force fields.
- Sparring Field: A no frills sparring area, like a traditional dojo. Agents can come here and spar to their heart's content, with little to no fear of causing collateral damage. Obviously, safety is paramount and people shouldn't actually try to break each other, or expect consequences other than incapacitating an agent or vice versa.
- The entrance to the Combat Training Simulator is located here.
- Medical Laboratory: Complete with a direct link to the Technology Sector's Biology Lab, this is a rest and recuperation area, with a full medical service. Complete with a staff of nurses, and a few on-staff doctors, the medical area is made to cater to any and all agent issues, including Xeno-Agents. The area is stacked with medical supplies, surgery rooms and every piece of cutting edge medical technology available to agents in the Tower. This area is usually staffed by Madaraki Fran, M.D., and Mordin Solus.
This lab is here due to the prevalence of non-humans among the agents at the Nakatomi division, and they are encouraged to come here and share details of their species' needs and medical records, to better prepare staff to deal with them in case of injury.
Magical Training and Research Sector
This floor is accommodated by and for the various magic using agents. The floor is more austere than most of the others, and the decoration and furniture is a stark contrast to the otherwise ultra-modern and highly stylized look of the rest of the Nakatomi Tower. The sector is diverse enough to incorporate information on all types of magic available to all agents. The centerpiece of the floor is the Occult Library, a giant repertoire of books which is bigger on the inside than the actual floor, but magical training areas and spell research labs are also included.
- Library: A vast and expansive library, which is much bigger once inside than it appears to be outside, divided into worlds of origin, then divided into categories belonging to said worlds. Not every book in existence is here, of course, but may subjects are covered among the library. It is expansive enough that one could spend hours just walking and not actually finding the end of the books, but the exit is always a few turns left away from wherever the agent currently is.
- Magical Theory Room: A room meant for agents to discuss and share their visions and beliefs of magic and occasionally, faith, to either try to find common ground or even enjoy a healthy debate, preferably to the non-violent end. This is a room meant to allow agents to work their skills and spells together for better mission cohesion and possibly more powerful results, though obviously, this is not the place to practice it in.
- Spell Research Laboratory: Agents are encouraged to practice and research new spells in this room. Between the magical enchantments and reinforced walls, the chances of damaging the area are slim to none, and this room is the best chance to test out combination spells or new rituals. Obviously, caution still needs to be exercised, but the protections in this room should limit the potential damage and prevent any unwanted results.
- Class Rooms: Usually being taught by the Lady of Luminosity, Lux, this is where younger wards or school-aged agents attend classes during week days. Participation is as mandatory as the agent's homeworld dictates it to be. Other agents are encouraged to also participate and assist with giving classes, especially those of a scientific or social bent. The classes taught are currently restricted to what the volunteers know, until a more formal education system is put into place.
- Magical Device Maintenance Workstation: This workstation is set up so that practitioners of Midchildan and Belkan Magic Systems can maintain and repair their Devices. These devices require frequent maintenance and tuning in order to continue operating at peak performance, and can often become damaged during battle. The workstation provides the necessary hardware and computer support to perform this maintenance.
Top Floor
|