N-locations

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First Floor

This floor contains the main living room, the dining room, and the entryway.

Lobby
Front Desk - The area to sign in and receive a key for the room. If there is no one at the desk, there is a sign that SAYS to just sign in and take an available key to one of the rooms. There is no Rent but amenities (food, extra furniture and so on) are not included.
Dining Room
A simple dining area.
Kitchen
Has all the usual/necessary kitchen stuff. Food isn't magically replaced :(
Living Room
Some couches and chairs and of course the television!


  • Note: The small half sized rooms are restrooms.
    The only place to bathe is on the first floor in the furo.
    Each bedroom has a washroom, though.
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Second Floor

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Third Floor

  • Room 21 (Double):
  • Room 22:
  • Room 23: Daisy
  • Room 24 (Double):
  • Room 25:
  • Room 26:
  • Room 27:
  • Room 28:
  • Room 29:
  • Room 30: Golbez
  • Room 31:
  • Room 32:
  • Room 33:
  • Room 34:
  • Room 35:
  • Room 36:
  • Room 37 (Double):
  • Room 38:
  • Room 39:
  • Room 40 (Double):
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Fourth Floor

  • Room 41 (Double):
  • Room 42:
  • Room 43:
  • Room 44 (Double):
  • Room 45:
  • Room 46:
  • Room 47:
  • Room 48:
  • Room 49:
  • Room 50:
  • Room 51:
  • Room 52:
  • Room 53:
  • Room 54:
  • Room 55:
  • Room 56:
  • Room 57 (Double):
  • Room 58:
  • Room 59:
  • Room 60 (Double):
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Fifth Floor

  • Room 61 (Double):
  • Room 62:
  • Room 63:
  • Room 64 (Double):
  • Room 65:
  • Room 66:
  • Room 67:
  • Room 68:
  • Room 69:
  • Room 70:
  • Room 71:
  • Room 72:
  • Room 73:
  • Room 74:
  • Room 75:
  • Room 76:
  • Room 77 (Double):
  • Room 78:
  • Room 79:
  • Room 80 (Double):
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Sixth Floor

  • Room 81 (Double):
  • Room 82: Alita
  • Room 83:
  • Room 84 (Double):
  • Room 85:
  • Room 86:
  • Room 87:
  • Room 88:
  • Room 89:
  • Room 90:
  • Room 91:
  • Room 92:
  • Room 93:
  • Room 94:
  • Room 95:
  • Room 96:
  • Room 97 (Double):
  • Room 98:
  • Room 99:
  • Room 110 (Double):
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Seventh Floor

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Technology Sector

This floor is devoted to the technologically adept agents. Due to this being a personal favorite of Tony Stark, this floor may just be the most well equipped, due to the time and money he personally invests here, when he isn't busy with the Avengers. The floor has a mechanic workshop, a weapons maintenance and storage depot, biology, technology, physics and chemistry laboratories, and the centerpiece of the floor is the Iron Man Hall of Armors. The entire floor is bleeding edge technology, and looks like it, with plasteel floors and holographic creations all over the place to guide people to various rooms/areas on the floor.

Hall of Armors: Tony Stark's personal favorite room, where a series of (de-powered) Iron Man Armors are on display around the room, for people to observe. The room honestly serves little to no purpose at first glance but to show off Iron Man armors, however, Tony Stark has a use for each armor that he's keeping suspiciously tight lipped about.

Laboratories: Bleeding Edge is the best way to describe every lab on the floor. Purposed with the highest available technology, and some even a few years from hitting the market, supplied by Stark Industries and other allies of PARADIGM.

  • Biology Lab:
  • Physics Lab:
  • Chemistry Lab:
  • Computer Lab:
  • Technology Lab:

Weapons Storage and Maintenance Conventional and high-tech weapons available for use to all agents can and should be stored here. Several agents come with their own weaponry, but for those with more disposable weaponry, this place has a wall of Weapons available to them. The area also allows for agents to work on and maintain their own weapons, as well as a shooting range (with full insulation) and a training area for more esoteric weapons. This room is notable for being the only room on the floor with no trace of Stark Industries technology.

Metahuman and Physical Training Sector

A slightly more vague area than the Technology floor, this area is mostly a training facility. Several wide and incredibly reinforced gyms and training areas for more specialized people are situated on this floor. Reinforced by both physical material and forcefield generators, provided by Stark Industries, are all over this floor.

  • Pool: A wide and reinforced pool, used for both swimming and, if the case allows, underwater training. The pool is constantly monitored and cleaned, and the chemical composition is checked. It can be altered with the proper input from the wall panel, allowing our Xeno-Agents to swim in a non-dangerous chemical mix for their own species, provided they program it and help with the chemical composition for themselves.
  • Gymnasium: A fully equipped gymnasium with scaling weight training gear, from the conventional to the metahuman. Various types of treadmills for similar reasons exist. The whole place is basically like a full functional public gym, with full workout courses operated by volunteer agents, or JARVIS. The Gym is complete with an archery range and a track and field area, reinforced by force fields.
  • Sparring Field: A no frills sparring area, like a traditional dojo. Agents can come here and spar to their heart's content, with little to no fear of causing collateral damage. Obviously, safety is paramount and people shouldn't actually try to break each other, or expect consequences other than incapacitating an agent or vice versa.
  • Medical Laboratory: Complete with a direct link to the Technology Sector's Biology Lab, this is a rest and recuperation area, with a full medical service. Complete with a staff of nurses, and a few on-staff doctors, the medical area is made to cater to any and all agent issues, including Xeno-Agents. The area is stacked with medical supplies, surgery rooms and every piece of cutting edge medical technology available to agents in the Tower. This area is usually staffed by Madaraki Fran, M.D., and Mordin Solus.

This lab is here due to the prevalence of non-humans among the agents at the Nakatomi division, and they are encouraged to come here and share details of their species' needs and medical records, to better prepare staff to deal with them in case of injury.

Magical Training and Research Sector

This floor is accommodated by and for the various magic using agents. The floor is more austere than most of the others, and the decoration and furniture is a stark contrast to the otherwise ultra-modern and highly stylized look of the rest of the Nakatomi Tower. The sector is diverse enough to incorporate information on all types of magic available to all agents. The centerpiece of the floor is the Occult Library, a giant repertoire of books which is bigger on the inside than the actual floor, but magical training areas and spell research labs are also included.

  • Library: A vast and expansive library, which is much bigger once inside than it appears to be outside, divided into worlds of origin, then divided into categories belonging to said worlds. Not every book in existence is here, of course, but may subjects are covered among the library. It is expansive enough that one could spend hours just walking and not actually finding the end of the books, but the exit is always a few turns left away from wherever the agent currently is.
  • Magical Theory Room: A room meant for agents to discuss and share their visions and beliefs of magic and occasionally, faith, to either try to find common ground or even enjoy a healthy debate, preferably to the non-violent end. This is a room meant to allow agents to work their skills and spells together for better mission cohesion and possibly more powerful results, though obviously, this is not the place to practice it in.
  • Spell Research Laboratory: Agents are encouraged to practice and research new spells in this room. Between the magical enchantments and reinforced walls, the chances of damaging the area are slim to none, and this room is the best chance to test out combination spells or new rituals. Obviously, caution still needs to be exercised, but the protections in this room should limit the potential damage and prevent any unwanted results.
  • Class Rooms: Usually being taught by the Lady of Luminosity, Lux, this is where younger wards or school-aged agents attend classes during week days. Participation is as mandatory as the agent's homeworld dictates it to be. Other agents are encouraged to also participate and assist with giving classes, especially those of a scientific or social bent. The classes taught are currently restricted to what the volunteers know, until a more formal education system is put into place.
  • Magical Device Maintenance Workstation: This workstation is set up so that practitioners of Midchildan and Belkan Magic Systems can maintain and repair their Devices. These devices require frequent maintenance and tuning in order to continue operating at peak performance, and can often become damaged during battle. The workstation provides the necessary hardware and computer support to perform this maintenance.

Top Floor

  • Epoch: The blue box rests in the top floor for missions. It is also useable for personal use.
  • Meeting Room: A place for agents to convene and discuss battle tactics or brief a bit before missions.
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