Difference between revisions of "Missions"

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(Completed Missions)
(Operation #104: Clash of the Thunder King)
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*'''Location:''' The Netherworld
 
*'''Location:''' The Netherworld
 
*'''Client:''' The King of the Thunder Pagoda
 
*'''Client:''' The King of the Thunder Pagoda
*'''Status:''' Open
+
*'''Status:''' Closed
 
*'''Participants:'''
 
*'''Participants:'''
 +
** [[Loki]]
 +
** [[Nikolai]]
 +
** [[Isabelle]]
 +
** [[Fakir]]
 
*'''Synopsis:'''
 
*'''Synopsis:'''
 +
 +
<Toggledisplay>
 +
 +
Agents were summoned to the Thunder Pagoda, where they met none other then the King of the Thunder Pagoda himself, Huan Ken, who tasked them to be his champions and to send the Architects a message. He is to not be trifled with. Agents left and during their travels came across a Guerilla encampment, ran by "Che Gorilla", a large, intelligent gorilla with an AK47. After a tense introduction, they discovered that they had a common enemy and traded several grenades for explosives. Agents proceeded to head to the abomination lab where [[Fakir]] was able to spot several of the guards, and cause a distraction to get the group in. Once they were pass the gate, they were attacked by abomination dogs known as a "Raptor Squad". Agents managed to defend themselves successfully, and after a moment of planning they had decided to attempt to take command of a tank the based had in it's possession. Things did not go as planned, with Agent Fakir being unable to bypass the Tank's security, he elected to disable it instead to prevent the enemy from using it against the group. During the confrontation outside the tank, [[Nikolai]] and [[Isabelle]] confronted deadly "Napalm Belchers" and took heavy damage, but not before losing the explosives that they had bartered from the Jammers.  With no choice, and the BuroMill Grunts coming in on them, they elected to have Fakir make his way inside the base, while the two of them took on the security personnel. Nikolai activated his devil trigger and Isabelle took flight, bombarding the enemy with blasts and debris. With the guards distracted Fakir was able to get inside, where a scientist took notice and activated the alarms. Time was running out fast, Fakir made his way to the base's reactor where he was confronted by the Spawn of the New Flesh, Unstable Abomination. <br>
 +
 +
Meanwhile outside, Nikolai and Isabelle had managed to defeat the BuroMill Grunts and cause them to retreat, calling for reinforcements. Nikolai bravely stayed behind to take on the Prototype Xs that emerged to confront the two of them while Isabelle made her way into the base proper. By now, the fight with the Spawn has caused damaged to the controls of the reactor, setting off what would be the detonation of the entire building. A battle ensued, where Fakir, the Spawn, and Isabelle all fell off from the platform, falling into the abyss below. Isabelle, managed to cut Fakir free from the creature's grasp and took flight, saving the agent's life as she escaped an hair away from destruction. Nikolai was caught in the ensuing explosion but landed in tact in front of Arma Geddion, IKTV news reporter. Telling them that Justice had been served.
  
 
===Operation #105: Pray for Absolution===
 
===Operation #105: Pray for Absolution===

Revision as of 08:33, 8 November 2012

This page explains the missions available to the members of the Inn, as well as how well they pay.
To know what else the PARADIGM Agents have discovered, refer to the Investigation Log.

Mission Rankings

PARADIGM ranks missions on a D to S system to signify the urgency and scale of the mission. The descriptions of the rankings are as follows.

D Rank Missions: Missions of a standard cleanup/containment nature. The danger is localized, the threat is of a relatively small scale, and the mission can be handled by roughly any agent worth their salt, albeit some might need help.
Payment: 1,000 dollars. (100,000 ¥)

C Rank Missions: Missions which are of a more serious threat level, actually requiring a bit more than standard action, which can have farther reaching consequences, such as affecting an entire city or area. The dangers involved in this type of mission can vary by the number or the nature of the threat, and are to be taken seriously by all but the strongest of agents.
Payment: 5,000 dollars. (500,000 ¥)

B Rank Missions: More serious missions, the kind which can have far-reaching consequences. Often a precursor to something larger and PARADIGM is taking preventative measures, or something of a small-scale disaster. Powerful single targets or organized groups qualify as B Rank missions, and agents are advised to come prepared for the worst.
Payment: 10,000 dollars. (1,000,000 ¥)

A Rank Missions: Missions of this rank are of a deadly serious nature. An entire country or region is at risk, the danger is widespread or immediate, and things have to be handled decisively and with high risk. Incredibly powerful single opponents with dangerously organized groups or armies might be involved, or actual natural disasters on a country-wide scale. All agents are ordered to proceed with caution, and to end this ASAP.
Payment: 25,000 dollars. (2,500,000 ¥)

S Rank Missions: Missions for the strongest and most qualified of agents. S Rank missions are of a planetary scale, and the threats are numerous, widespread and incredibly dangerous both on a personal and organizational scale. Several high-ranking agents are required for these kinds of missions, and the urgency is directly proportionate to how widespread the danger is. These might be time and resource consuming missions, and all agents are ordered to be ready to be involved for an extended amount of time.
Payment: 50,000 dollars. (5,000,000 ¥)

SS and SSS Rank Missions: Missions of an S rank which are on a scale yet unseen. Possibly galactic or universal scale. Expect the apocalypse if a mission of this rank is ever attempted, and all agents are to participate. Note: Any mission which gains the SS rank means it was an S Rank that was not accomplished, so the dangers are doubled or tripled, at least, and all agents are to take up arms and participate.
Payment: 100,000 to 500,000 dollars. (10,000,000 to 50,000,000 ¥)

Mission Template

This is to help people figure out how to post their mission in an easy to read format.

===Operation #Number: Mission Name===
*'''Description:''' Simple description of the mission
*'''Rank:''' Rank Goes Here (SSS/SS/S/A/B/C/D)
*'''Genre:''' Type of Mission
*'''Location:''' Where mission takes place.
*'''Client:''' Contact Name
*'''Status:''' <font color=red>Open</font> or <font color=green>Closed</font>

*'''Participants''':
** Participant 1
** Participant 2
** Participant 3
*'''Synopsis''': First short sentence for the mission description.
<toggledisplay>
:Mission Paragraph 1

:Mission Paragraph 2, so on and so forthe.
</toggledisplay>
  • For Genre, it's pretty much what you feel the mission is. People have used Intel / Mytery / Political / Magical / Drama / Martial Arts / Adventure / Spiritual / Espionage / Sci-Fi / Fantasy / Action / Horror / Comedy / Survival / Mature / Supernatural so far.
  • The : indents the paragraph. Also, you do not need to use the BR or P codes for breaks and paragraphs. Just spacing with enter and using : at the beginning is enough.
  • Toggledisplay is finicky, so it has to be on its own line. If it's on a line with something else, it may cause issues. Toggledisplay is what hides the bulk of your synopsis to keep the page a bit more manageable.

Available Missions

Operation #46: Smells like Zombie Apocalypse

  • Description: A company that sells celebrity fantasies is ready to roll out their latest module, but someone's making the fantasies into deadly reality. Figure out who's stealing their technology with murder on their mind.
  • Rank: C
  • Genre: Sci-Fi
  • Location: Los Angeles
  • Client: Seline Watts, IKON Company
  • Status: Open
  • Participants:
  • Synopsis:

Operation #83: Stormbringer, Heaven's Catastrophe

  • Description: A genetic research corporation's creations have been accidently unleashed and threatens the country. The sudden appearance of a freak category 5 hurricane surrounding the remnants of the old research labs have made matters extremely more difficult.
  • Rank: A
  • Genre: SciFi/Action
  • Location: Las Vegas, Nevada
  • Client: Hideki Isozaki, Ouroboros GenEn Biotechologies
  • Status: Open
  • Participants:
  • Synopsis:

Operation #96: Time to Face the Music

  • Description: The Run Away Five have been kidnapped! ... Wait they're in trouble AGAIN? Wow, there's a shocker.. Come help these hapless hepcats so they can continue their jazz journey through Eagleland and beyond!
  • Rank: Rank C
  • Genre: Comedy/Action
  • Location: Fourside
  • Client: Ness' Dad
  • Status: Open
  • Participants:
  • Synopsis:

Operation #101: Follow the Rrrrrules! (Or Get Out!)

  • Description: Two demons are trying to take over the city!
  • Rank: C
  • Genre: Action/Comedy/Erotic
  • Location: Daten City
  • Client: Garterbelt
  • Status: Open
  • Participants:
  • Synopsis:

Operation #103: Polaris

  • Description: The town of Kingsmouth is in need of supplies, a nearby Pharmaceutical company recently had a ship run ashore on a nearby insland. Secure the supplies to assist the town in their fight.
  • Rank: Rank A
  • Genre: Action/Supernatural
  • Location: Alternate Earth
  • Client: The Illuminati
  • Status: Open
  • Participants:
  • Synopsis:

Operation #104: Clash of the Thunder King

  • Description: The King of the Thunder Pagoda has requested Paradigm's assistance dealing with some local mad scientists' abominations
  • Rank: Rank B
  • Genre: Action/Comedy
  • Location: The Netherworld
  • Client: The King of the Thunder Pagoda
  • Status: Closed
  • Participants:
  • Synopsis:
[show details]

In Progress

Missions which agents have begun but have not yet been completed. Used for long-term and particularly complicated missions.

Completed Missions

These are the missions already completed by the members of the Inn.

Season One - Missions Completed #1-50
Season Two - Missions Completed #51-100

Operation #102: The Left Hand Path

<toggledisplay>

The contact explained that a man called Sinister had stolen her DNA, and her position as a high-level shapeshifter made her quite the catch for a geneticist like him. She told them the location of Mr. Sinister's current lab, a remnant of something Doctor Curt Connors had done. The group took the Epoch to the area, and noticed that two guards were in place. Agent Aku mentioned a third presence, and agent Utada put them to sleep. Unfortunately, the third presence was a telepath, who possessed one of the guards and began fighting them, ignoring most shots to her host body, until agent Ashley cancelled our her psychic presence, allowing the agents forward.
Once inside, the agents were besieged by a combo of traps, meant to contain and wound an exceptionally agile intruder, and were then immediately attacked by the Marauders, working to destabilize and take them agents as they were recuperating. Agent O'Toole rapidly beset their energy redistributor, after he had thrown agent Utada's blast at her, while one of their numbers attempted to shut down all systems on agent Jackal. Agent Aku managed to take down their muscle and set him on fire as agent Jackal took out their long-range attacker, but then a bigger problem arose, which was hard to take down and required all agents, before it was decapitated by agent Motonari and turned into goo.
Agent O'Toole was scrambled by one of the mutants, before being healed by agent Ashley, which led said mutant to flee before being shot down by agent Shinra in a non-lethal manner, then the group moved on ahead. In the next room, the main lab, they began seeking out the sample, and agent Aku revealed that Sinister was attempting to masquerade as someone else in another room. Dropping the ruse, Sinister made a deal with them. The DNA of two of them for the sample. Agents Kamen and Aku accepted the deal while Sinister openly probed their minds for intel. After the group left, Kamen revealed he had stolen back the blood samples and they should hurry, but the agents were not pursued by the Marauders or Sinister.
Returning to the Hellfire Club, the agents were awarded passes to the club and Ava's gratitude, who quickly reinstalled the missing DNA in her body. As the agents were leaving, the Black King approached agents Kamen and Leben for his own reasons, then let them go with the rest, back to the Epoch.