Hiro Tanaka

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Hiro Tanaka
Made by Cinnie <3~
A.K.A. DJ Ciélago
Age 18
Voice Actor
Relatives Sie Kaoru (Foster Sister)
Series Magical Girl Lyrical Nanoha: StrikerS (suck it)
Player Tony
  • Name: Hiro Tanaka
  • Age: 18
  • Sex: Male
  • Birthday: September 3rd
  • Parents: Orphaned
    • Place of Birth: Cranagan, Midchilda
    • Nationality: Midchildan
    • Speciality: Nanotechnological and Mechanical Engineering
    • Hobbies: Tinkering
    • Likes: Practicality, simplicity, games, light-hearted fun
    • Dislikes: Insubordination, disrespect, lying
    • Favorite Food: Ice cream <3~
    • Least Favorite Food: Broccoli
    • Favorite Music: hip-hop
    • Favorite Sport: Volleyball
    • Most Valuable Possessions: a fancy pocketwatch set to Midchildan time
    • Level of Education: T.S.A.B. Academy graduate, engineering emphasis
    • Seiyuu/Voice Actor:

Physical Stats

  • Height: 5'7"
  • Weight: 150 lbs
  • Eyes: Green
  • Hair: Blonde
  • Special: None



Appearance

Hiro, like most Midchildan residents, keeps a very standard humanoid appearance. He has short, wavy blonde hair that reaches behind his ears with bright green eyes, a boyishly charming face almost always plastered with some kind of goofy grin or smile, and an athletic, trained physique. He is of average height for Midchildan boys his age, and wears a normal range of Earth-suitable clothes.

Personality

A good-natured boy at heart, Hiro used to be light-hearted and jovial almost constantly. This makes him come off as 'simple' occasionally, as well as clumsy, but it hides his true intellect. He loves to laugh and is not afraid to laugh at himself or put himself in compromising positions for the simple amusement of others, and as such is often accident-prone and goofy.

However, after the rather stressing and trying ordeal of being discharged from the Time-Space Administration Bureau, he has taken on a somewhat more serious, down-to-earth perspective. Still helpful and diligent, he does his best to remain in good graces with all of his friends the best that he can, as well as bolster and support them in whatever it is that he can, as in his mind it is the only prospect he has for the future.

Background

Hiro and Matsumi

Orphaned at birth, Hiro was taken in as a ward of the Time-Space Administration Bureau, where he was cared for in one of the national orphanages and raised and educated to be a proud citizen of Midchilda. Having never known who his parents were, he simply accepted that he was one of the other unfortunates who had lost their parents in the dangerous and cataclysmic attacks of the terrorist known as Jail Scaglietti. Throughout his education and childhood, Hiro loved to get into things and just ... take them apart just to find out how they could be put back together better than they were originally constructed. Door locking mechanisms, tables, basic electronics, showerheads, bathroom sinks, toilets... anything he could get his hands on just to figure out how they worked. This often got him in trouble, but any deterrent they attempted to use on him simply failed as his curiousity would always get the best of him.

After finishing primary schooling with these same tendencies, Hiro was drawn into the Time-Space Administration Bureau's Engineering Academy as a result of his mechanical capability ... and curiousity. It was here that he specialized in the development of Intelligent Devices as well as other mechanical and magical tools and technology. He is fully capable of understanding most magic systems under the administration of the Time-Space Administration Bureau -- despite not being very practiced or experienced past simple uses of Modern Midchilda magic.

With his education, he has traveled to many of the T.S.A.B.'s Administrated worlds in order to gain experience with different technology and magic levels and "intern" himself so to speak. It was during this time that he met and requested assignments with another individual performing similar activities in one of the T.S.A.B.'s contracted operating groups on a non-Administrated planet, a girl named Sie Kaoru. By selecting missions to contract with her over a number of years, he grew extremely close to her until the time that Kaoru was required to begin operating solo. Seperated from her, Hiro continued on to flourish in the field of engineering and overall SCIENCE!

After graduating from the Academy fully and receiving a commission with the T.S.A.B. Navy, Hiro has been promoted to a Special Investigations position and is assigned heavily to studying foreign technology and magical anomalies, though he constantly refers to himself jokingly as a "thaumaturge".

After a tragic assignment to Non-Administrated World 098, Hiro Tanaka was officially taken off of the Time-Space Administration Bureau for conduct unbecoming an officer. Stripped of his badge and authority, Hiro was allowed to keep his Intelligent Device by propriety. Given a choice to return to Midchilda and resume life there or continue living on Non-Administrated 98, Hiro chose to stay where he could be with Kaoru Sie and where he felt most comfortable nobw. The rest would be ... an adventure.

Skills

(Abyssmal (-1), Novice (+1), Good (+2), Very Good (+3), Incredible (+4), Amazing (+5))

Physical Skills:

  • Alertness: Good (Unless headphones are in, then Abyssmal)
  • Athletics: Good
  • Stealth: Novice

Social Skills:

  • Subterfuge:
  • Streetwise: Good
  • Intimidation:
  • Leadership: Good
  • Expression: Good
  • Ettiquette:
  • Performance: Novice

Mental

  • Computers: Very Good
  • Investigation: Very Good
  • Medicine:
  • Law: Good
  • Occult:
  • Politics:
  • Science: Good

Other Skills:

  • Driving: Good
  • Survival:
  • Empathy: Novice
  • Animal Ken:

Engineering

  • Mechanical Engineering: Very Good.
  • Software Development: Good
  • Nanotechnology: Good
  • Electrical Engineering: Good
  • Crafting: Very Good
  • Architecture: Novice
  • Landscape Engineering: Novice

Magical Comprehension

  • Midchildan Magic: Very Good
  • Belkan Magic: Good
  • Ancient Belkan Magic: Novice
  • Elemental Magic: Novice
  • Card Magic: Novice
  • Divine Magic: Novice
  • Druidic Magic: Novice
  • Wizardry/Sorcery: Novice
  • Materia-Based Magic: Novice
  • Stone-Based Magic: Novice
  • Other Magic: Novice
  • Psionics: Novice

Languages:

  • English: Good.
  • Japanese: Good.
  • Chinese: Good.

Special Abilities

Midchildan Magic - Like all investigators and mages in the T.S.A.B., Hiro is educated in the use of magic, which incorporates the use of Magic Circles that form around the user depending on the type of spell that is used. The magic can vary as widely as the user, as every Intelligent Device that acts as that user's Spellbook can store spells at the user's whim.

  • Shooting Magic - Offensive Magic that is focused through the S.G.'s cartridge system. These are unlike normal unguided shots in that they are given actual magical focus by the user.
    • Barret Shot - A high-powered magical round greatly enhanced by the user's magical ability. It is faster and hits harder than a normal shot due to its layers and layers of magical energy.
    • Barret Shot RF - A variation of the basic Barret Shot, this technique creates an explosive, homing magic bullet that locks at the target's heat signature. Its greatest advantage is its ability to automatically pursue the target leaving the caster free to perform another action.
  • Defense Magic - protective magic that is able to ward off harm from whatever is intended to be saved from danger, whether it be the caster or others around them.
    • Protection - A long-duration defensive spell, this technique erects a bubble barrier around a single target that can withstand a great deal of damage. it is typically used to defend a noncombatant during a heavy combat situation.
    • Defenser - a long duration spell similar to "Protection," this spell is a larger-area spell that is weaker against direct assault, but is able to keep out unwanted substances -- such as water or gas -- while maintaining survivability inside. This spell is able to protect a greater area than "Protection".
    • Round Shield - this spell focuses as a very basic defensive spell able to defend against physical and magical forces, including gunshots, magic, swords, staves, etc. Its strength is based heavily on the user's magic skill; thus, Hiro's is not impressively strong and will fall if hit hard enough.
  • Support Magic - magic that is designed to assist a user in out-of-combat situations, or to enhance their or others' ability to operate.
    • Area Search - a spell that sends out one or two small projectiles that search out a designated target as recognized by the user and the Intelligent Device's artificial intelligence.
    • Physical Heal - a spell that focuses the user's spiritual energy into another target to slowly regenerate wounds and to raise stamina. This is not meant to be used as any manner of 'instant heal' but is able to relieve damage from sprains, bruises, lacerations, or other light-to-moderate wounds over a short amount of time.


Powers and Merits

Powers

Linker Core Attunement - While all beings with a soul possess a Linker Core, Hiro -- like most people from Midchilda -- possesses a higher level of attunement to his Linker Core. To explain, a Linker Core is a spiritual manifestation and attachment to the soul that allows a person to connect their mind to their spiritual energy and allows them to cast magic -- period, not just Midchildan Magic. A person with a higher attunement to their Linker Cores can cast magic of varying types and levels, and can fine-tune their use of specific abilities natural to refined possessors.

  • Telepathy - Hiro has LINE-OF-SIGHT, DIRECTED telepathy that can only be used with natural telepathic users or people with a higher attunement to their Linker Cores.
  • Magic Use - Hiro's Linker Core allows him to cast low-level magic spells, which he uses most of from the Midchildan school of magic.

Merits

5 / 5 Natural, + 3 / 3 from Flaws

  • Good Old Boy (2): You're just a nice person, and people recognize and appreciate that. +1 die on social rolls when interacting with your fellow folk.
  • Common Sense (1): You are full of practical wisdom. A great merit for starting characters, as you may receive advice from the Storyteller regarding how to handle certain situations.
  • Ambidextrous (2): You are equally dextrous, or nearly so, with both hands, and use your "off" hand at no penalty. Difficulties to do two different tasks at once (one with each hand) are at +1 for both rolls, rather than +1 for the "right" hand and +3 for the other. Not useful if your GM isn't the nitpicky sort who doesn't give a shit about off-hand penalties and such...)
  • Concentration (1): You are very good at focusing, and modifiers regarding distracting situations can cause you to lose no more than two dice, or have no more than a +2 difficulty.
  • Ability Aptitude - ENGINEERING (1): Pick a single skill, talent, or knowledge: you're a whiz at whatver this is. -2 to difficulties relating to this ability.
  • Light Sleeper (1): You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may gain bonuses to Wits rolls when something may wake you up.

Unique Items

Symphonic Guardian - Hiro's Intelligent Device. A nanomachine colony designed to fulfill a multitude of purposes, the nanomachines are programmed to have a single hive artifical intelligence that allows it to operate as a powerful single unit, as well as allowing it to transform itself to fit a multitude of uses. This Intelligent Device takes on two standard modes, but can be upgraded in the future to allow for more. It operates as Hiro's spellbook as well as his weapon and "toolbox."

  • Device Mode - Its powered-down form resembles a set of oversized headphones and functions properly as them. While it usually functions independently as both a music storage and a playback device, it has multiple types of adaptable connection cables that allow it to be used with other storage mediums.
    • S.G.'s Device Mode has the ability to connect to other forms of technology -- electrical, electronic, mechanical, or magical in nature -- via the same connecting cables. To electronic devices, it acts as a second processor and is able to function as a primary form of input or control; for non-electronic devices, it serves as a regulator and is able to function in the form that a computer would. For instance, attaching it to a simple boombox's circuitry will allow S.G. to use that boombox as a performance medium, while attaching it to a full-blown computer will give S.G. access to that system and perform commands (including hacking if it's necessary to gain true access) at the uesr's command or at its own will.
  • Shooting Mode - S.G.'s secondary, active form resembles a pair of high-powered cartridge-powered handguns. These weapons, however, do not fire mass-driven rounds; instead, they fire contained bursts of magical energy drained from the cartridges loaded into the weapons until those cartridges are expended.
    • These can be powered up from a low sting-inducing setting to a full cartridge-draining, wall-detonating level.

Items Of Note

Lots of oonz oonz oonz music.

Weaknesses and Flaws

Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic Storytellers. A 3-point version in Bastet makes you obsessed with any mystery you come across, and you'll do anything to solve it.

Soft-hearted (1): You can't stand to witness suffering, and if you do, difficulties are at +2 for the next hour.

Weak Magic - while a "mage" by name, Hiro's speciality is NOT magic. As a result, while his knowledge and comprehension is great, his actual magical performance is below par for many B-ranked Mages. His shields can only withstand minimal abuse, and his shots are not overly powerful, having about the same strength as a 9mm/.22 round.

Goofy - while not a weakness in the traditional sense, Hiro's desire to make others laugh can be seen as a downside to his personality; he will sacrifice his own self-consciousness for the amusement of others, and as such is rather easily caught in compromising situations.

Teenager - something everyone has to cope with at one time or another, Hiro is a typical teenage boy; he is weak to the suggestion of the opposite sex and is sometimes quick to overreaction, though this usually manifests in an unorthodox manner.

NPC(s) to go with char

NONE.