Beatrix Moore

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Beatrix Moore
Beatrix.png
A.K.A. Trish-chan
Age 18
Voice Actor Risa Taneda
Relatives Miyabi Uzumaki - Mother
Shannon Moore - Father
Kris Moore - Brother
Ryu Jerico - Cousin.
Series Naruto/Original
Player Cinnie
  • Name: Beatrix 'Trish' Moore
  • Age: 18
  • Sex: Female
  • Birthday: March 17th
  • Parents: Miyabi Uzumaki and Shannon Moore
    • Place of Birth: Konoha
    • Nationality: Konohaese and The-End-Ese and Ylisstolese
    • Specialty: Ninjutsu and Wrestling
    • Hobbies: Having tea parties, Socializing, Strategizing
    • Likes: Lollipops
    • Dislikes: Futility
    • Favorite Food: Lollipops
    • Least Favorite Food: Green Beans or also known as Haricots Verts
    • Favorite Music: Hip Hop
    • Favorite Sport: Wrestling
    • Most Valuable Possessions: Her rose ring
    • Level of Education: Chuunin Level
    • Seiyuu/Voice Actor: Risa Taneda
  • Physical Stats
  • Height: 5'6
  • Weight: 130 lbs
  • Eyes: Blue
  • Hair: Teal
    • Special: Slash like markings on her cheeks like her mother.

Appearance

Candy is d-licious.

At a first glance, Beatrix looks very refined and dainty.. but once you look some more, she carries herself with an air of boisterous confidence. She likes to wear light, floral colored Lolita-fashioned dresses and always has a lollipop or some other candy in hand.

Personality

Loud. Passionate. Determined.

Background

Beatrix was born happy and healthy into a very loving family after her parents, Miyabi Uzumaki and Shannon Moore decided to retire from Paradigm. Beatrix often spent most of her time alternating from being in her mother's ninja village, Konoha, or trying to do her part in bringing order to her father's home, The End. During these times she found that she liked politics and strategy, often playing chess or reading books like her father but also not forgetting her social roots that her mother had hard-ingrained into her. Beatrix also spent a lot of time with her cousin, Ryu Jerico, often comparing their group of friends as being a Neo-Gradius. As Beatrix got older, she decided she wanted to follow the same path as her parents -- to strike out into the world and make a difference.

Skills

Physical Skills:

  • Alertness - Incredible
  • Athletics - Amazing
  • Stealth - Incredible

Social Skills:

  • Subterfuge - Incredible
  • Streetwise - Very Good
  • Intimidation - Very Good
  • Leadership - Amazing
  • Expression - Good
  • Etiquette - Very Good
  • Performance - Incredible

Mental Skills:

  • Investigation - Good
  • Law - Good
  • Politics - Very Good

Other Skills:

  • Driving - Good
  • Survival - Good
  • Animal Ken - Good

Special Abilities

Wrestling Moves

  • Suplex City - Basically a series of nonstop suplexes.
  • Clothes Line from Hell - A super strong clothesline.
  • F5 - Lift the opponent above your head, then you spin then as you grab their head and smash into the ground with them following. https://youtu.be/vSk6CvpqLzA?t=34
  • Tombstone Piledriver - Holding the opponent upsidedown, crossing your arms around them, then dropping down onto your knees and hitting their head onto the ground.
  • Phoenix Splash - Getting to a high ground, launching yourself at the opponent and landing on them as they lay prone on the ground. The movement is very close to how a phoenix would rise from the ashes.
  • Sweet Chin Music - Super KICK to the chin.
  • RKO - Interupting an opponent's move, wrapping your arms around their head and bringing them down face-first into the ground.
  • Pedigree - Kicking the opponent in the gut. As they keel over, Beatrix holds both of her opponent's arms behind their back to hold them in place with their head between her knees. She then drops her knees to the ground with their head following suit. Bam.
  • Giant Swing - Grabbing the opponents feet and then spinning them around and around, then letting them go.

Taijutsu

  • Beatrix no Kick - A devestating move thought up by Miyabi herself. She swiftly kicks for the attackers groin or their head, ..WITH FLARE.
  • Houshou - A Taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating.
  • Trish Special Rendan - This technique involves Beatrix herself and four Mokuton clones. Three of them attack the opponent head on while the fourth clone picks Beatrix herself up and hurls her at the opponent. She tailored this after her grandfather and mother's move.

Ninjutsu

  • Rasengan (Spiral Blast) - A Ninjutsu technique incorporating the chakra control needed for both the tree climbing training and water walking training. With the type of chakra control needed for the tree climbing training, the ninja focuses a set amount of chakra into the palm of their hand. With the type of chakra control needed for the water walking training, the ninja continuously releases that set amount of chakra from the palm of their hand in the form of a constantly spinning ball. The chaotic power of this spinning ball of chakra comes from the ninja's chakra rotation. A person's chakra rotation can be determined by the rotation of their hairline. If their hairline swirls to the right, they have a right rotation, and if it swirls to the left, they have a left rotation. With the Rasengan, the ninja focuses their chakra in the opposite direction of their chakra rotation, creating a disruption in the chakra flow, which is where the force of the Rasengan comes from. Focusing chakra to spin in every direction is the first level of this technique. The second level of the Rasengan is power. This level of the technique forces the ninja to apply order to chaos to harness the power of this jutsu. By focusing their chakra into a single point on their palm, instead of their entire palm, they produce a stronger concentration of chakra to add to the maelstrom of their chakra flow. This creates the powerful outward force of the Rasengan, like a hurricane. Powerful, but uncontrollable, this is the second level of this technique. The third level of the Rasengan is control. The ninja has to be able to use one hundred percent of their spinning chakra and one hundred percent of their powering chakra and keep them firmly within the palm of their hand, creating the small and controlled ball the Rasengan is typically seen as. In this state, the Rasengan becomes more focused and powerful, and as it meets friction, it becomes faster, creating even more power as the attack is in motion. Controlling the maelstrom of spinning and flowing chakra is the third step of this technique. There are eight levels to the Rasengan that only its creator, Yondaime, knows how to accomplish. The last five have not been seen yet, but they most definitely become more powerful and more difficult to master as they go. This technique was created by Yondaime. First performed by Jiraiya in chapter one hundred and fifty. He spends the next few chapters teaching it to Naruto, until he finally reaches the third level in chapter one hundred and fifty-eight.
  • Doton: Shinjuu Zanshu no Jutsu - This ninjutsu isn't a widely used technique, since it is only used when surprising the enemy. After performing a series of hand seals and raising his chakra, the ninja is buried underground using his chakra. He can then move freely inside the ground, as if he was outside.
  • Suiton: Hahonryuu - Destruction Torrent - Suiton • Hahonryuu is a Ninjutsu technique utilizing the Water Element. To use this technique Yamato will generate water to use against his opponent. This technique was seen in conjunction with Naruto's Wind Element Rasengan. These two attacks combined together to form Gufuu Suika, a large rotating water and wind vortex.
  • Henge no Jutsu - Henge no Jutsu is the basic skill a ninja must know to become a Genin. It is a very useful and widely used skill in the series, as it has many uses. It's mostly used as a decoy, to confuse the opponent by transforming into somebody that's an ally with the enemy.
  • Bunshin no Jutsu - This technique must be mastered by any ninja who has graduated from the Academy at the Hidden Leaf Village. It's the most basic technique a Genin must know, since it can be a real lifesaver. This ninjutsu creates a shadow clone of the caster.
  • Kawarimi no Jutsu - The Body Substitute skill is a widely used and very famous skill among shinobis. Put simply, the user uses speed to his/her advantage, and grabs an item from the environment and places it on his/her current position while moving out of the way.
  • Harem no Jutsu - The combination of two Ninjutsu techniques: Oiroke no Jutsu (Sexy Technique) and Kage Bunshin no Jutsu (Shadow Clone Technique). Together, they create an army of beautiful naked women that can bring even the strongest perverted ninja to their knees.

Genjutsu

  • Genjutsu - The art of illusion. Genjutsu is used to create mass illusions or even hypnotize opponents. Seemingly useful, it isn't seen much throughout the series, which would lead one to believe that it either isn't as useful as Ninjutsu or Taijutsu, or that it's very difficult to master. Beatrix, like her mother, uses this to add sparkles and spotlights and other FLARINGLY FUNKY effects to her ninja fighting power. Beatrix also uses this to bolster her Leadership speeches.
  • Genjutsu Kai - A Ninjutsu technique where the ninja focuses their chakra and screams "kai" or "release." They can perform it on themselves or on others. It will effectively ward off most Genjutsu, unless extremely powerful or when used in conjunction with an advanced bloodline.
  • Nemuri - A Genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat.

Powers & Merits

Mokuton Techniques

  • Moku Bunshin no Jutsu - Wood Clone Technique

Moku Bunshin no Jutsu is a unique Ninjutsu technique used by Yamato. Using his ability to utilize Mokuton (wood release) techniques, Yamato will form handseals and cause beams of wood to emerge from his body. This wood will morph and form a clone of Yamato, capable of utilizing all the same Mokuton techniques as the original.

  • Mokuton: Moku Shouheki no Jutsu - Wood Barrier Technique

Mokuton • Moku Shouheki no Jutsu is a unique Ninjutsu technique used by Yamato. Using his ability to utilize Mokuton (wood release) techniques, Yamato will form handseals and cause beams of wood to emerge from the ground. The beams can converge to form a half spherical barrier to deflect an incoming blast

  • Mokuton: Shichuurou no Jutsu - Four Pillar Prison Technique

Mokuton • Shichuurou no Jutsu is a unique Ninjutsu technique used by Yamato. Using his ability to utilize Mokuton (wood release) techniques, Yamato will form handseals and cause beams of wood to emerge from the ground. These beams will converge and combine to form a prison. In essence the technique allows Yamato to conjure a prison from nothing, and not even have to summon it.

  • Hokage-Style Sixty-Year-Old Technique — Kakuan Entering Society with Bliss-Bringing Hands

This technique utilises the power of the Wood Release to forcibly suppress a dark or demonic chakra. The user produces the "sit" (座, za) kanji in their palm, and by touching the target with their hand, the user suppresses the chakra inside an area lined with ten pillars.

  • Transmission Wood

After turning a wood clone into a seed, the seed can be used to track a target by either planting it on them or having them ingest it. Only the user of this technique can detect the seed's transmissions.

  • Wood Release Secret Technique: Nativity of a World of Trees

the user forces trees to grow on any surface, easily creating a dense forest anywhere they choose. A small plant can grow into a forest in an instant.

  • Wood Release: Advent of a World of Flowering Trees

allows the user to force trees to grow on any surface in an instant, the user creates a dense forest of flowering trees. During the forest's formation, the user can have the branch restrain any target(s) that tries to attack the user before the formation of the forest is complete. The pollen produced by these flowers is then released into the atmosphere and when inhaled, renders any afflicted target unconscious. The user can also control where the pollen spreads so it does not affect them nor their comrades. The pollen is also capable of penetrating Susanoo's defences.

With enough willpower, it is possible to regain consciousness. However, in order to counter the technique fully, either the trees themselves must be destroyed completely or the target must continue to remain elevated above the dispersed pollen. This is a Limit-break-esque Jutsu and if used will render Beatrix out of the fight.

  • Wood Release: Cutting Technique

A versatile technique where the user can produce sharp wooden spikes from their body to either fashion short-range weapons akin to a makeshift sword,[2] or else use them as long-range projectiles, where the branches' growth can be triggered remotely, skewering the enemy as a result.

  • Wood Release: Hand Tool Manipulation

The user is able to transform their hand into a tool. This technique has many variations such as it was used to create a opening into Orochimaru's hideout in Kusagakure, made into a key, and into a shield.

  • Wood Release: Underground Roots Technique

Using the Wood Release, a user can manipulate the terrain, bringing out underground roots of varying sizes to fit various offensive situations, such as using the roots for trickery, misdirection and restriction.

  • Wood Release: Wood Locking Wall

An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right.

Large Scale Battle

  • Stats: +250 ATK, +250 DEF
  • Special: Thorn in my Side - Three times per battle, Beatrix can surround her forces with thorny vines. This boosts their defense by 1000 for 2 turns, and any losses suffered by the enemy adds an extra 1000HP. Ties cause them to lose 500HP instead of 200HP.
  • Super: Advent of a World of Flowering Trees - Beatrix can grow a forest under her opposing army, trapping them instantly and leaving most of them asleep, causing them to be entirely vulnerable to her army's next action without any DEF. Beatrix is then out of the battle.

Merits

  • Self-Confident (5): One free successful roll during a mission, due to the strength of your self-confidence. This only comes into effect regarding rolls at difficulty 6 or higher. As with other rolls, this does not apply in direct opposition combat (as your enemy is probably just as sure of himself as you are, also we don't roll to hit or dodge), but when it's time to get something done, you -know- it comes down to you. NOTE: To clarify, if a non-combat related roll happens during a fight (spot checks, trying to sneak away, etc), Self-Confident can be used. It's only for a roll off (Ex. Izu vs Izumi, both punch, roll to see who hits) that Self-Confident doesn't apply.
  • Good Old Boy/Girl (2): You're just a nice person, and people recognize and appreciate that. +1 Bonus on social rolls when interacting with your fellow folk.

Unique Items

None

Items Of Note

  • Kunai
  • Lollipops

Weaknesses & Flaws

Sugar/sweet dependent. While she's not as in-your-face as her mother is, sometimes her passionate demeanor overwhelms people too. GG.

  • Compulsion (1): You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this. Eating sweets. Seriously.
  • Sensation Junkie (2): You're addicted to sensation, and will do anything to find new means of stimulation. If the opportunity presents itself, you need something distracting you to resist the urge, and only by making a roll (Diff 6). Beatrix likes doing adrenaline-inducing things sometimes. THINGS THAT COULD BE DANGEROUS.
  • Addiction (1): You are addicted to some substance, such as caffeine, nicotine, etc. You will start to crave the substance if you don't get it often enough, and have to spend time and money to counter it. The larger the flaw, the more dependent you are on the substance, and the worse things will happen if you don't get what you need. After jonesing for long enough all your rolls are at -1 Penalty. -2 if a three point flaw. A one point flaw will never incur penalties, but you should start RP'ing out how badly you need a drink or smoke and be easily distracted by that very idea. Candy. Please more Candy.
  • Mistaken Identity (1): People think you're someone you're not; even if that person isn't bad, it can still cause you trouble if they realize you're not who they think you are. People associate her with either her mother or the Hashirama Senju. Yeah, this causes problems a lot of the time for her.
  • Otherworldly Taint (2): You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make an Alertness roll, difficulty 7, to determine what you are. ODD markings on her FACE. Just like her grandfather and her mother.

NPC(s) to go with char

None.