Ryu Jerico

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Ryu Jerico
Ryu-yareyare.png
A.K.A. The Dragon That Mounts The World, The Dragon Whose Back Never Breaks
Age 20
Voice Actor Katsuyuki Konishi
Relatives Mother - Izumi Saotome

Father - Elias Jerico

Series Varies
Player Eric
  • Name: Ryu Jerico
  • Age: 20
  • Sex: M
  • Birthday: December 10th
  • Parents: Izumi Saotome, Elias Jerico
    • Place of Birth: Japan
    • Nationality: Japanese/American
    • Specialty: Martial arts
    • Hobbies: Training, dice
    • Likes: Challenging himself
    • Dislikes: Sadsacks, people with no desire to change themselves
    • Favorite Food: Anything that's easy to eat en masse
    • Least Favorite Food: Things with bones, shells
    • Favorite Music: Anything with *soul*
    • Favorite Sport: Anything
    • Most Valuable Possessions: His headband
    • Level of Education: High School
    • Seiyuu/Voice Actor: Katsuyuki Konishi
    • Preferred Weapon: Fists/Nunchuks
  • Physical Stats
    • Height: 6'4"
    • Weight: 205lbs
    • Eyes: Green
    • Hair: Red
    • Special: Very intricate dragon tattoos over his back, of an oriental dragon entwined with Leviathan.

Appearance

Ryu is very muscular, endowed with the physique of his father, with fiery red hair and bright green eyes.

Personality

The very epitome of hotblooded, Ryu charges into life like he's ready to fight it, full of passion and a firm desire to stand up for what's right. He loves to make a name for himself, and he tends to attract people to him with his larger-than-life outlook.

Background

You're a hundred years too early to read this page!

Born and raised in a fighting family, Ryu probably would have started one even if he wasn't - the fact that he WAS, however, is something he never stops being thankful for, throwing himself into their schools and loving every minute of it - it was the best, the most visceral way he could identify with his parents, and he was exceptionally close to the both of them. With an affinity and affection for proving himself against any and all odds, Ryu Jerico consistently broke out on adventure after adventure as soon as he was of age - this one is really no different.

Skills

Physical Skills:

  • Alertness: Incredible: (+4)
  • Athletics: Amazing: (+5)(+1 Soul Stone Bonus = +6)
  • Stealth: Good (+1)

Social Skills:

  • Intimidation: Very Good: (+3)
  • Leadership: Amazing: (+5)(+1 Soul Stone Nobility Bonus = +6)
  • Expression: Incredible: (+4)
  • Etiquette: Good (+1)
  • Performance: Incredible (+4)

Mental Skills:

  • Investigation: Very Good: (+3)
  • Medicine: Good: (+1)

Other Skills:

  • Driving: Good (+1)
  • Survival: Amazing: (+5)
  • Empathy: Incredible: (+4)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)

  • Saotome Ryuu Martial Arts - Ryu has trained extensively under his mother's tutelage, learning a great deal of core Saotome Ryuu techniques.
    • Mouko Takabisha: Ryu focuses his pride, confidence, and courage into the energy necessary for a ki blast. The higher the pride and positive emotion, the more powerful the blast, and vice versa.
    • Hiryuu Shouten Ha: Ryu draws his opponent into the center of a circle, making his opponent hotter and hotter while keeping himself cool, then releasing his cool punch at the center so that the temperature difference generates a whirlwind. Based on heat differences.
    • Kachuu Tenshin Amaguriken: A speed training technique which consists of picking roasting chestnuts from an open fire. This augments overall reflexes and coordination. Can be used as a multi-hit punching strike (over a thousand in the space of what looks like a single punch) but is primarily to augment overall speed.
    • Happou Reversal Throw: Ryu uses a common hand item (pipe, fan, etc) and then uses the opponent's weight and strength against them, flipping them in the air in repeating motions. The damage occurs when they land. Ryu usually uses his sunglasses for this.
    • Mouko Rakuchi Sei - Strike Of The Crouching Tiger: Assuming a crouching pose, then putting both palms on the ground. After this, grovelling and begging for forgiveness to the offended foe.
    • Kaeru Rekishi Tai - Stance of the Squashed Frog: Pretending to be crushed and defeated, crying if you have to. When the opponent releases his guard over the display of patheticness, striking out at him. Best when used to disarm/weaken the opponent.
  • Sousetsuken - Ryu has trained extensively under his father's tutelage, learning a great deal of core Sousetsuken techniques.
    • [Ten Satsu Ryuuji Ken] (Heavenly Killing Dragon King Punch) - This secret technique is also known as the Hyper Uppercut due to its nearly supernatural speed. Delivered from a crouch, Ryu thrusts his right fist up into a brutal uppercut, unlocking his inner ki at the same time to amplify the speed and damage, destabilizing an enemy's energy in turn. In effect, this attack deals considerable base damage, then amplifies in severity equal to the amount of spiritual/magical/chakra energy the opponent has.
    • [Ryuubi Ranbuu Kyaku] (Dragon Tail's Storm Wind Kick) - Also known as the Cyclone Kick. Simply put, Ryu leaps into the air and kicks, then spins to take out multiple opponents in melee.
    • [Bakuma Ryuujin Kyaku] (Demon Exploding Dragon God Kick) - Also usable as a knee-based attack, this technique, like the Ten Satsu Ryuuji Ken, is performed from a crouch. From there, Ryu leaps straight forward at an astonishing speed, driving his knee directly into an enemy's body.

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

Resources (1): Money, dear boys. This is very simply how much (or how little) currency you have available to you at any time. Without this merit, your character is essentially broke, with just enough money to scrape by in a dire situation or on their own. With one point, meals and maintenance are taken care of. With two points, you can outfit yourself with the best available gear and have little need to watch frivolous purchases (within reason) at local merchants. With three points, renewing equpiment and provisions often, or even providing for others is comfortably within your means, with perhaps the possibility to get transporation to almost anywhere as well.

Nobility (2): You are recognized as a member of the local Nobility. This grants many advantages both socially and economically, as well as allowing you access to things that commoners cannot be part of, such as the Knighthood. The amount of power and nobility bestowed upon you depends on your merit's cost, with one point being something like a Knight and three points being a minor baron.

Luck (3): You manage to succeed in places when others fail. You can repeat three failed rolls per MISSION, one repeat per roll, and the second roll always stands.

Soul Stone Ability (Fighter)

  • Berserk: When the fighter's health drops to critical levels, the fighter can go into a desperation mode with stronger and faster attacks. This effect ends when either the Fighter is knocked out, or healed back to more stable levels.

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)

  • Materia: Gifts from his mother, this empowers Ryu with various spells.
    • Fire - Fire, Fire 2
    • Ice - Ice, Ice 2
    • Bolt - Bolt, Bolt 2
    • Restore - Cure
    • Heal - Poisona, Esuna
    • Neo Bahamut - Summons the dragon king Bahamut, who deals massive destructive force. Cannot be teleported out of.

Items Of Note

Materia, his mother's headband, all-weather sunglasses.

Weaknesses & Flaws

Flaws can go here. Balance is key! MP Deprived - Ryu has excessively trained in his hand to hand fighting skills and ki control. He never did, however, have the gift his father had for magic, and thusly he can only cast any one of his materia-given spells once per combat. Neo Bahamut will actually drain him to the point of being woozy directly after casting.

Nightmares (1): You're constantly plagued by nightmares, which at the worst may indicate there's something nasty in your fate, and at the least will make you cranky and irritable most of the time. A particularly bad night may cause you to have a -1 penalty on all rolls.

Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.

Deep Sleeper (1): Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what's going on after you're up isn't much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)

Mistaken Identity (1): People think you're someone you're not; even if that person isn't bad, it can still cause you trouble if they realize you're not who they think you are. This can be incredibly problematic in this setting, as being mistaken for an enemy can lead you to get in deep trouble with little way out, and being taken for a type of person you're not can have you called upon to perform something far, far out of your ability. GMs will make an NPC that your character is mistaken for, and run with it. You've been warned.

Compulsion (1): You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this. (Ryu, if it does not put anyone ELSE in danger, has a very strong desire to test himself against insurmountable odds, especially if it's a fight.)