Julian Blake

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Julian Blake
Father Blake.
A.K.A. Father Blake
Age 25
Voice Actor
Relatives Cereza, distantly.
Series Bayonetta
Player Frank
  • Name: Julian Blake
  • Age: 25
  • Sex: Male
  • Birthday: Jan 26th
  • Parents: Mr. and Mrs. Blake
    • Place of Birth: London, England.
    • Nationality: Vigrid
    • Specialty:
    • Hobbies:
    • Likes: Learning. Women.
    • Dislikes: Suffering
    • Favorite Food: Alcohol
    • Least Favorite Food: Chips.
    • Favorite Music: None
    • Favorite Sport: Baseball
    • Most Valuable Possessions: Crucifix of the Lumen Sages
    • Level of Education: Seminary Graduate
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height: 5'11"
    • Weight: 175lbs.
    • Eyes: Blue
    • Hair: Sandy Blonde

Appearance

A classically handsome man, with slightly messy sandy blond hair and striking brown eyes. He wears a slightly modified priest' smock and seems ready for action. He has a rather well built frame, someone either genetically lucky or who works out regularly.

Personality

Julian is a rather friendly man with a slightly dark, though not TOO often inappropriate, sense of humour. He tries to not judge others and think of them before himself, though this does not always happen. He has a great fondness for women, and has a hard time not flirting with them, when he even tries to resist that impulse. Otherwise, he may come off as more friendly than wise, which is not necessarily what people look for in a priest.

Background

Julian was born to a wealthy family in the United Kingdom. He was all set for an easy life. The first few years of his life were filled with privilege and wealth, but his education was strict and he was told as a noble (even though really he was just rich..), it was his responsibility to be curteous and helpful to the less fortunate. He tried to be as nice as he could, which sometimes was easy, and other times was hard, as with all things, really.
However, eventually his parents had to leave the UK. Julian did not know why at the time, but bad things had started to happen in his father's companies and holdings. Several accidents and deaths, which were rousing suspicion. Taking advantage of some political scandal or other, his father fled the country, and headed to the independent city-state of Vigrid, where things started picking up for them again. While there, Julian saw the deeply religious and poly-dogmatic city which seemed to live in absolute paradise.
There had recently been a renewal in the city. Many people were moving to more serious religious beliefs, and traditions and beliefs judged outdated by most other cultures were embraced and practiced here. By this point, Julian was a teenager, and his father approached him with a very odd suggestion. He should enter the Seminary and become a priest in Vigrid. Not really understanding why any of this was important.. but taking to heart his responsibility to help people, and his father's words, Julian entered the Seminary and continued his studies, with the eventual plan to enter the priesthood.
Religion in Vigrid was more omnipresent, so there was more liberty to being a member of the cloth there, but there was a lot more studying. For some reason, his family's fortune started peaking again when he was studying. This got him curious, and when he was ordained, at 18, he started researching his family's history in Vigrid. Tracking down his family tree, Julian learned that his father was a descendant of the Lumen Sages, one of the founding forces of Vigrid, which is why Julian was able to access the higher teachings of the Church, from Vigrid.
From there, he was invited to learn the Spheres of Divinity, and to join the newly reborn Illumina Guard. From priest to Holy Soldier was a bit of a stretch for Julian.. but it forced him to get in shape and develop a regular workout regimen. Days were spent physically working, evenings studying the Spheres of Divinity. Nights were for exhausted sleep. For quite some time he did this, having natural abilities to use the Spheres, but not much drive to be a soldier. However, years ago, Vigrid had been assaulted by a Witch, and the Illumina Guard was to stand proudly in case of a recurrence.
Finally, however, Julian learned what happened to his family and why they moved to Vigrid. As a descendant of the Lumen Sages, the Blake Family had a duty to become Sages themselves, but they had gone extinct a long time ago. The potential in Julian and his father, Richard, were very high to become a new Sage, and the Lumen Sisters had sent agents to try to awaken this potential in them, by summoning angels to force Richard to move back to Vigrid and fulfill his destiny. This revelation did not sit well with Julian, who immediately quit the Illumina Guard and began focusing on his time as a Priest, and eventually was contacted by PARADIGM.

Skills

Physical Skills:

  • Alertness: Very Good (+3)
  • Athletics: Very Good (+3)

Social Skills:

  • Subterfuge: Very Good (+3)
  • Streetwise: Abysmal (-1)
  • Intimidation: Good (+2)
  • Leadership: Incredible (+4)
  • Expression: Incredible (+4)
  • Etiquette: Incredible (+4)

Mental Skills:

  • Computers: Novice (+1)
  • Investigation: Very Good (+3)
  • Medicine: Incredible (+4)
  • Occult: Amazing (+5)
  • Technology: Very Good (+3)

Other Skills:

  • Driving: Good (+2)
  • Survival: Very Good (+3)
  • Empathy: Amazing (+5)
  • Animal Ken: Very Good (+3)

Special Abilities

Priest: Julian is primarily a member of the Church. He is well versed in Religions and holy magic, such as it may be, as well as chants and wards against evil in general and specifically, demons and the unholy. Being a priest allows him to use the following abilities.

  • Bless: Julian can empower his allies with divine might, infusing their weapons with the Light of God. This Blessing makes allies' force of will return, allows them to fight despite being wounded, and will make their weapons capable of harming even supernatural and mystical beings.
  • Warding Circle: Julian can ward an area 20 feet around him and prevent evil spirits or creatures from entering. Those already in the area will begin to twist in pain and want to flee or at least hurry with what they're doing. This barrier however only lasts as long as Julian concentrates, and must be maintained.
  • Repel Death: With some effort, Julian can attempt to make any undead, or even dead-dead, turn back or simply crumble to dust. This is exponentially harder to do with more powerful undead, but zombies, skeletons and otherwise just animated dead can be repelled. NOTE: This only applies to mystical undead. T-Virus zombies are immune to this. Demons are likewise unaffected, as they are on a higher category than animated undead.

Exorcism: Julian is capable of performing Exorcisms. He can remove a demon.. or multiple demons.. from a body or item. This is, however, a ritual, and should not be performed alone. He requires the ability to contain the possessed individual, and then he will sing the chant in Latin to force the demon or spirit out of the host's body. This can take quite some time and energy, depending entirely on how powerful the demon is and how long the possession has lasted.

Spheres of Divinity

Thaumaturgy: Also known as 'Miracle Making'. As a member of the Illumina Guard, and a descendant of the Lumen Sages, Julian is capable of praying with a direct line to the Creator, channeling the power of God through prayer. The power of God, if only to be harnessed or understood by humans, is divided into four Spheres, the Spheres of Divinity, which is the Divine gift to Lumen Sages. To cast these 'spells', Julian needs to pray and wish for it to happen, sacrificing a bit of his own inner strength to harness the power of God into his own will.
Sphere of Protection: The Sphere of Protection allows Julian to preserve life and keep his allies or his flock strong and healthy. This calls upon the Love of God for His creations and uses His power to allow them to mend their wounds and continue working for Him.

  • Healing: The most basic of abilities. Julian chants a small prayer, and infuses his target, usually within ten feet of himself, with a bit of divine energy, mending their wounds. This ability is to be used at rest, or to help those who need it. It can be used in combat, but it's not as effective there, as this is meant to cure only light wounds or small cuts, not battle damage. Cost: Low.
  • Divine Shield: Julian can cast a holy barrier on all allies within 20 feet of him, which will last for a few minutes, protecting them from harm from any side. This is not a magical force field, but it will diminish almost any type of damage by half, as well as keep the body safe (Gameplay: No called shots, no limb/specific damage). This is a more direct protection than his natural ability. Cost: Medium.
  • Fortitude: Combat Healing. A much more powerful version of the Healing ability listed above. This allows Julian to heal his allies in combat, or to mend even limb-severing wounds. The body is magically restored, even if there is not much logic to it, due to Divine intervention. The pain of the damage is also gone when this prayer is chanted. While this is not a 'Full Cure' spell, it is as close to it as it gets, and repeated chanting of Fortitude can stave off Death for quite some time. Cost: High.
  • Barrier: A nullification spell. Chanting for God's protection, Julian can create an incredibly powerful magical barrier that can block a series of small attacks or a single super powerful attack. The barrier does not last very long, being an instant cast, but it can defend from almost any attack. Cost: High.

Sphere of Purity: The Sphere of Purity cleanses both soul and body, bringing those closer to God.

  • Remove Curse: This allows Julian to chant and remove a curse from a person. More powerful or long-lasting curses can be hard to remove, but with proper time and effort, Julian may be able to cleanse anyone from evil magic. Cost: Varies relating to the curse itself.
  • Cleansing: Julian's chant allows him to remove negative elements and foreign substances from a body, object or area. Removing poisons, petrification, disease and any other negative effect (read: Status Effects) from the person or area he touches. Cost: Low (to Medium, if cleansing an area.)
  • Dispel Magic: Julian can call upon Holy power to remove magical seals, traps or any other type of spell (that is not a curse, obviously), from anything he holds his hand out to. If the spell is too strong for Julian to break, the chant has no effect and Julian knows roughly how strong the spell he was attempting to dispel is/was. Cost: Low to High, varies.
  • Sanctuary: Julian can make an area Hallowed Ground. Cast outside, this chant will turn any area into a clean, easy to maintain and perfectly suitable for resting area. Cast inside, he will turn it into a Holy place, a bastion of light against the Darkness. This is a literal Godsend for siege purposes, or to rest when on the run.

Sphere of Piety: This Sphere signifies tribute to God and the benefits of working in His name and His Glory. It invokes strength of the soul and the fortitude of spirit required to commune with God.

Sphere of Perfection: This is the most powerful of all Spheres. Using the Sphere of Perfection calls upon the Power and the Will of God directly. This is the most direct call of Divine power a human can do, and is more taxing and dangerous than any other Sphere. Julian himself tends to refuse to use this Sphere, mostly to not abuse or 'force' the Will of God upon the world.

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)
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Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

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NPC(s) to go with char

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