Sol Curtiss

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Sol Curtiss
A.K.A. Curtiss the Red. Ruby Eyed Demon. The Dark Wizard
Age 17
Voice Actor
Relatives Luna Inverse, Jade Curtiss
Series Slayers/Tales of the Abyss
Player Jade`
  • Name: Sol Curtiss
  • Age: 17
  • Sex: Male
  • Birthday: June 26th
  • Parents: Jade Curtiss, Luna Inverse
    • Place of Birth: Atlas City
    • Nationality:
    • Specialty: Magic (of various types and styles)
    • Hobbies: Collecting spells.
    • Likes: Learning new things, Mostly magic but it expands beyond that.
    • Dislikes: "Fools whom do not listen."
    • Favorite Food: Dragon Cuisine
    • Least Favorite Food: Squid, Octopus..
    • Favorite Music:
    • Favorite Sport: Brass Racket
    • Most Valuable Possessions: Red Cloak
    • Level of Education: College.
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height:6'1"
    • Weight: 132
    • Eyes: Burgandy
    • Hair: Copper
    • Special:

Appearance

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Personality

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Background

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Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness Incredible
  • Athletics Very Good
  • Stealth Good

Social Skills:

  • Subterfuge Good
  • Streetwise Very Good
  • Intimidation Incredible ( Have you met his parents)
  • Leadership Very good (See Jade being a General)
  • Expression
  • Etiquette Very good
  • Performance

Mental Skills:

  • Computers Abysmal
  • Investigation Very Good
  • Medicine Very Good
  • Law Good
  • Occult Incredible ( Between 'Jade The Nercomancer' and Luna being a Knight of a certain dragon god I'd say he'd know quite a bit about the Occult.)
  • Politics Good (..Jade being a General and his mother a Paladin he probably learned a few things here~)
  • Science Very Good ( .>Agian His father was quite the Researcher so he probably picked up some of this on the way)
  • Technology Very Good ( His world had Tech so..)

Other Skills:

  • Driving Abysmal
  • Survival Good
  • Empathy Very Good


Special Abilities

Slayers verse Spells

Astral Vine Category: Shamanism / Spirit A spell which enchants a sword, axe, or other weapon with magic. A weapon enchanted in this way makes it possible to deal damage to Mazoku and becomes as powerful as the Sword of Light. However, this enchantment is only temporary.

Aqua Create Category: Shamanism / Water Creates water.

   "You who crosses between sky and earth, gently flowing water

Bram Fang Category: Shamanism / Air A spell which creates an arrow of wind and cuts the target. However, the arrow is so weak that when it strikes a living being, all it will do is leave a light scar along the target's skin. Since this spell requires no particular motions, the spell can be used to cut the bonds when tied up or something.

Dolph Zork Category: Black / Offensive Spell which calls on the power of Deep Sea Dolphin, one of Ruby-Eye Shabranigdu's five lords. The spell turns water into a single sharp blade which cuts through practically anything. However, this spell can only be cast where there is a lot of water.

Dark Mist Category: Shamanism / Water Spell which fills the area with a dense black fog. In the black fog, even magically created light is completely absorbed. Once created, the fog remains even after the spellcaster stops concentrating.

Freeze Bullet Also known as: Freeze Brid, Freeze Bleed Category: Shamanism / Water Similar to Freeze Arrow, though the effect is spherical in form, rather than arrow-shaped. Tends to have a much larger effect.

Grey Buster Category: Shamanism / Water Lowers the temprature in a certain area, freezing living things within that area. Since the moisture in the air freezes and floats in the air, causing the diamond dust effect, this spell is extremely beautiful. Mages cast a variation of this spell within their cloaks, using this as an air conditioner during the summer.

   "You who crosses between sky and earth, gently flowing water, gather in my hand and give me power. GREY BUSTER"

Levitation Category: Shamanism / Air By manipulating wind, the caster gains the ability to levitate. After casting the spell, it is possible to rise or fall simply by willing it. This spell is very easy to control. It is possible to cast easy spells while casting this spell.

  "Holy wind, wind which flows gently across the land. LEVITATION!"

Lighting Category: White The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2~3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.

   "Light which burns beyond crimson flame, let thy power gather in my hand! LIGHTING!"

Lock Category: White This spell magically locks things such as doors and widows. Even doors without locks are shut tightly as though the door was nailed shut. This spell doesn't increace the strength of the acutal door, so entry is possible by simply breaking down the door.

Ray Wing Category: Shamanism / Air The caster gains the ability to fly by creating a shield of wind around him/herself. The caster can carry other people, but since the speed, diameter, and the maximum weight that can be carried all depend on the caster's skill, more weight means less speed. Unlike Levitation, the spell is harder to control, and requires a lot of concentration, so other spells can not be used at the same time. The caster can continue flying as long as he/she concentrates, and can end the spell by simply breaking concentration. The shield of wind also serves as a defensive shield. The shield can also protect the caster from all but the more powerful spells.

   "Holy wind, wind which flows gently across the land, let all things be filled with your pure breath. RAY WING!"

Recovery Category: White The spell heals the wounds of a target by maximizing the target's ability to regenerate. However, the spell's healing energy comes from the target so when this spell is used against a severely wounded target, the wound might heal, but the target might die of extreme exhaustion. In addition, when this spell is cast on a diseased target, the number of bacteria and virii increase as well, worsening the disease.

   "Oh, blessed and humble hand of God, life and breath of Mother Earth, come before me and show your great compassion and deliver us: RECOVERY!"

Shadow Snap Category: Shamanism / Spirit Spell which holds a target by manipulating the Astral Plane through the knife pierced in the target's shadow. A target affected by this spell can do nothing except cast spells. However, in a place where there are no shadows or when for some reason the target's shadow temporarily disappears, the effects of the spell ends. So, by using spells such as Lighting and Fireball to temporarily erase your shadow, the effects of the spell can be negated.

Windy Shield Category: Shamanism / Air Surrounds the spell-caster with a barrier of wind which defends the caster from all attacks. The most popular defensive spell. It is possible for several spell-casters to combine their shields to increase the defense of the barrier and it can be used against all offensive spells. The only problem is that concentration is necessary when this spell is cast, so other spells can not be cast while maintaining the shield.

Artes

Violent Pulse: A Physical Arte! No magic involve, this is a technique used to rapidly fire clusters of arrows, up to 10 in a burst but it is physically tiring.

Thunder Blade: A Fonic Arte (Read as: Magic) A decently powerful spell calling forth a blade of pure lightning to strike an area marked with a spell circle, It isn ot as fast as a lightning bolt but when it hits the ground the eletricity surges outwards into a good sized field around it for a few moments. "Oh darkened storm cloud, loose thy blade and run mine enemies through... Thunder Blade!"

Flare Tornado:A Fonic Arte. Another decently powerful Spell. This one summons a miniture twister of fire! It would probalby be dangerous to closely packed enemies but more then likely to only hit one or two if next to each other. "Oh flames of hell, bring unto them the wrath of the lord of fire... Flare Tornado!"

Gravity Well:A Fonic Arte. Exactly what it sounds like! Allows him to call forth a large and powerful gravity well by manipulating the fonic signals near by. "Suffer within this oppressive force... Gravity Well!"

Indignation:A Mystic Arte (Read:Finisher) This spell takes a moment to charge but it is rather powerful. Opening up several spell circles around the target, This spell forces Fons into the air Gathering storm clouds and raining down powerful massive Bolts of Lightning 'I, who stand in the full light of the heavens, command thee, who opens the gates of hell. Come forth, divine lightning! This ends now! Indignation!!'

Powers & Merits

  • Fonic Seer: Able to see the Ebe and flow of Fonic Resonance, allowing to see and sense spells before they are casted, see energy gathering and so on. The abilty to see Fons also allows him to attune people to his, letting him attack with out worry of harming allies, However to do so he needs to focus to attune them.
  • Resonance Attunement: Sol has the abilty, like his father Jade, to Tune people to his Fonic Resonance, Protecting them from his own spells. This works as a double edged sword though. The attune ment does not protect him from other's spells nor does it allow him to cast buffs or healing on others while that have this. This lasts about a day before the body re tunes itself to it's native Resonance. It is also not instant and requires him to physically touch you.. which might make people a little weirded out by it.

Unique Items

  • Fonic Lens: Special glasses made just for him, these allow him to see the world in muted color, while not a briliant as real sight. it still allows him some comfort. Perhaps one day he will beable to make lenses that allow him to see in perfect color .. but till then these will do.
  • Fonic Battle Bow: Sol has the abiltied to summon a Bladed Bow to him, Unless cut off for Fons entirely he can always summon this weapon.While not only being a viable melee weapon, It is also an important part of his spell casting as he fires most of his 'missile' spells from this.
    • Fonic Arrow: While about as power as a normal arrow what makes this abilty unique is the face that Sol can fire these as fast as he can 'draw' the bow. These are just Fons given physical form .. so summoned arrows effectively.
    • Bram Gush: The spell creates an arrow of wind, which is shot at a target and bursts upon contact (or at the caster's choosing), shredding the target to pieces. An extremely lethal spell which has the power to blow a hole through a brick wall.
   "Wind which blows across eternity, gather in my hands and become my strength! BRAM GUSH!"
    • Dolph Strash: Like Dolph Zork, this spell calls on the power of Deep-Sea Dolphin. A spear-like shockwave moves at super sonic speed, destroying the target. Unlike Dolph Zork, this spell can even be used where there is no water.
    • Dust Chip:Spell which shoots out numerous small arrows of ice about the size of the tip of a fingernail. The actual damage dealt is minimal, but the arrows hurt a lot. A good spell to use when the goal is to weaken the opponent's will to fight.
    "You who crosses between sky and earth, DUST CHIP!"
    • Flare Arrow:A spell which makes several fire arrows appear around the caster, and fly directly towards a target. The spell can be used to attack, or to make something catch on fire. The number of arrows that can be created depends on the caster's skill. Through careful arrangement, it is possible to make the arrows appear in places other than in front of the caster. This is the most basic offensive spell, but since the casting time is short, it is useful in combat.
   "Source of all power, crimson fire burning bright. FLARE ARROW!"
    • Flare Bit:A spell which creates several dozen small balls of light which burst upon contact. Each ball deals about the same damage as a slightly strong punch, making this a useful spell when wanting to capture, rather than kill, a target. The spell can also be used to frighten enemies or to use the smoke to reduce the visibility of the target.
   "Source of all power! FLARE BIT!"
    • Flare Lance:Several Flare Arrows are fused together to form a spear which is then shot at a target. The spell can be used for destruction or to light fires, but by controlling the strength of the spell, it is possible to turn a large rock into a heater or a medium sized rock into a frying pan.
   "Source of all power, crimson fire burning bright. Gather into my hands and become and inferno! FLARE LANCE!"
    • Freeze Arrow: The spell makes several ice arrows appear near the caster and then fly towards the target; the ice counterpart of Flare Arrow. The arrows can also be used to restrict an opponent's movement by freezing the target's feet to the ground. Though this spell is similar to Flare Arrow, it does not cause things to catch on fire, so in areas where there are many combustible such as towns, this spell comes in handy.
    "You who crosses between sky and earth, gently flowing water. FREEZE ARROW"
    • Icicle Lance:Spear of ice which is thrown at target. Created by fusing together arrows created by Freeze Arrow. Unlike Flare Lance, this spell can be used in towns because it doesn't cause objects to catch on fire.
    "You who crosses between sky and earth, gently flowing water, gather in my hand and give me power ICICLE LANCE."
    • Elmekia Flame:Stronger version of Elmekia Lance. Instead of a lance, a pillar about as wide as a man's chest is shot out. It deals no physical damage, but since it attacks from the Astral Plane, it can easily destroy the spirit of a man.
    "You pitiful twisted creaters, not of this world... by the Light of Purity I possess, I bid thee, begone to the nexus of our two worlds! ELMEKIA FLARE!"
    • Elmekia Lance:A spell which creates and fires a lance of light, which damages a target's spirit. This spell deals no physical damage, and even a direct hit only causes the target to fall unconscious for a period of time. A useful spell against spirit beings such as Mazoku.
    "You pitiful twisted creaters, not of this world... by the Light of Purity I possess, I bid thee, begone! ELMEKIA LANCE! "


Items Of Note

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= Weaknesses & Flaws = (The Extra Flaws are to make up for his large ability list) Compulsive Speech (aka Big Mouth) (2): He is the son of 2 Snarky and some times vemonious individuals .. He is gonna have this ^^; Sadist (1): You either enjoy pain or enjoy inflicting it on others. In addition to the inconveniences this fascination may cause you, you may also be seen as sick (and, well you are), or even more sick people may use you for your obsession. Driving Goal (3): Wishs to become stronger as a spell caster, Learn more spells and expand his power.. may let that influance his decisions. Mistaken Identity (1): Because of the amount of magic he holds, his power is often mistaken for the presence of a Mazoku. Otherworldly Taint (2): Due to the amount of magic power he has, anyone with Fonic or Magical senses can instantly spot him. He is lit up like a christmas tree basicly. Practically a well of mana. Color Blind (1): He is infact Color Blind, However he does gain some advantages (Please Refer to Fonic Seer) Conditional Magic (4): Almost all his spells require him to do something. Weaker spells simply need him to call out it's name, others, like most of his 'missile' attacks Require his Fonic Bow. His more powerful spells require full incantations, spell circles, movements and his focus to cast.

Weak To Spiritual And Astral Attacks: He cause of his powerful link to magic, His body has an enlarged Astral Form, Spirital spells that would normally knock out a human, like Elmekia Lance, will actually cause him harm. Note this is not HOLY his is weak to, spiritual, spells that attack the Soul or Astral body. Weakness: Is a human, As powerful as he is .. he can still be shot to death, be cleaved in half ..stabbed blown up if caught off guard.

NPC(s) to go with char

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