Difference between revisions of "Special Equipment"

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(Lenneth Valkyrie)
(Lenneth Valkyrie)
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**'''Physical Defense''': Lenneth increases the user's defense, and allows them to survive other types of attacks normal humans could not. It is especially resilient against physical attacks, but its defenses against its weaknesses are non-existent. The Persona itself, if summoned, takes heavy damage from those. (Gameplay Wise: The Persona user can take punishment that could kill an ordinary human and survive it. It does not give them invincibility or even resistance to those things, but like a Magical Girl, they can take 'general damage' instead of 'Bullet wound to the neck'. It provides NO defense against its weaknesses.)
 
**'''Physical Defense''': Lenneth increases the user's defense, and allows them to survive other types of attacks normal humans could not. It is especially resilient against physical attacks, but its defenses against its weaknesses are non-existent. The Persona itself, if summoned, takes heavy damage from those. (Gameplay Wise: The Persona user can take punishment that could kill an ordinary human and survive it. It does not give them invincibility or even resistance to those things, but like a Magical Girl, they can take 'general damage' instead of 'Bullet wound to the neck'. It provides NO defense against its weaknesses.)
 
*'''Special Attacks''':
 
*'''Special Attacks''':
**'''Straight Slash''': Lenneth Valkyrie appears and slashes with her sword at one enemy.
+
**'''Gram Slash''': Lenneth Valkyrie appears and slashes with her sword at one enemy.
 
**'''Return to Valhalla''': Lenneth Valkyrie slashes at high speeds through all enemies, with the wind forming from her blades, causing low Sword + Wind damage.
 
**'''Return to Valhalla''': Lenneth Valkyrie slashes at high speeds through all enemies, with the wind forming from her blades, causing low Sword + Wind damage.
 
**'''Niebelung Valesti!''': Lenneth Valkyrie stabs her sword into the ground, causing a wide area to freeze over, and those caught in it might suffer frost, slowing them down considerably. (Game Terms: Low Ice-type damage on all enemies in a 30' radius from the target spot, and chances are they will be Slowed and Freezing, making them sluggish and in pain. Ice-weak enemies will automatically suffer these penalties.)
 
**'''Niebelung Valesti!''': Lenneth Valkyrie stabs her sword into the ground, causing a wide area to freeze over, and those caught in it might suffer frost, slowing them down considerably. (Game Terms: Low Ice-type damage on all enemies in a 30' radius from the target spot, and chances are they will be Slowed and Freezing, making them sluggish and in pain. Ice-weak enemies will automatically suffer these penalties.)

Revision as of 07:53, 26 July 2012

These are the special devices PARADIGM agents have gotten on missions or have access to on a permanent basis.

Devil Arms

These weapons were created from Hymns gathered from the Host, and Rodin made weapons out of the Devils that came for them.

Inspector Stansfield

Inspector Standsfield

Appearance: Inspector Stansfield is a very stylized pure white Mateba Revolver, with a 6 bullet chamber barrel and engravings on the sides and on the grip. It looks very unwieldy and is surprisingly effective for someone who knows how to shoot.
Type: Long range high powered handgun.
Powers: As with all devil weapons, it has unlimited ammo, but needs a bit of cooldown after firing six times, which is probably good because it kicks back like a mule. The Inspector Stansfield is a little moody, and can backfire relatively frequently. However, it's advantages outweigh the possible drawbacks. Every time it's fired, roll a D6, with one of the following effects happening.

  • Roll of 1: The user is berserked, and will keep shooting (with no magical effects) into his targets even after they're dead, over and over, ranting about a slight, real or imagined, until talked down, which can only happen during the 'cooldown' after the sixth shot.
  • Roll of 2: All six bullets are fired and hit the target in a single shot, immediately entering cooldown but hitting with the force of a truck and causing immense damage to the enemy.
  • Roll of 3: Bullet explodes into the target, causing extra damage and usually stunning them. Will regularily bypass armor.
  • Roll of 4: Boom, Head shot. The bullet, no matter what it was aimed at, will hit square between the eyes of the target, or the closest equivalent to, with everything that implies.
  • Roll of 5: Bullets become empowered, each firing from one of the classic elements, going through the cycle of Earth, Fire, Wind, Water, Thunder and Void, in that order. Obviously if 'cooldown' is hit before the 6 shots are fired, the gun returns to normal.
  • Roll of 6: Dead Man's Click. Gun is empty. Enters 'cooldown' immediately.

Tristan and Isolde

Tristan & Isolde (on top)

Appearance: A pair of fans which can be linked together by a chain into makeshift nunchaku, or can be used separately as twin weapons or throwing weapons.
Type: All-range melee weapons.
Powers: Tristan is the agressive male fan, and can be used to attack the enemy, with powerful wind gusts and blade-like vaccuum strikes. Isolde is the more passive female fan, whose attacks do almost no damage, mostly distracting, until the user is done and then snaps the fan shut, immediately hitting with a delayed reaction with phenomenal impact. However, to use the secondary ability of Isolde she must be separate from Tristan's attacks. Both can be used as throwing weapons which will return to their owner's hand.

  • Tristan:
    • Sword of Purity: Moving Tristan incredibly fast in a direction then snapping it shut, letting a powerful vaccuum blade fly out. Can be done in rapid succession.
  • Isolde:
    • Guardian of the Hearth: Staying perfectly defensive, Isolde can catch physical enemy attacks. However, even trying to counterattack or dodge causes it to revert back to it's more passive form and cancels out the pinpoint defense it has. The speed of the user is irrelevant, Isolde can block it.
  • Tristan and Isolde:
    • Doomed Romance: Bringing both fans together, literally touching them and opening them will join them by a mystical chain, and then it can be thrown at the enemy. If it ensnares the enemy, the fans wrap around them and choose death together, exploding with incredible force, directly on the enemy, usually killing them, before returning to the user, inert for a minute.

Achilles

Achilles, the invulnerable shield.

Appearance: Shield, perfectly round, can expand to cover the whole body from the inside.
Type: Protection, short range shield with some ranged capabilities.
Powers: Achilles is a protection-type Devil Arm. Whatever direction Achilles is aimed at will be immune to damage, literally redirecting the impact. It's sides are also razor sharp, so a warrior can use it as an aggressive short range weapon as well.

  • Round Trip: The user can throw Achilles, slashing or slamming into enemies from afar, and have it return to his hand. Before this mighty shield, all enemies muse wield.
  • Severing the Chains: Jamming Achilles into an enemy, the user can make it expand and spin, cutting into the enemy like a buzzsaw, complete with reving noises.
  • Air Hike: The user can drop Achilles in mid air, jump on it, and have it return to his hand in the same time, allowing for two mid-air jumps.

Special Gear

This gear is special equipment, which is generally unassigned and can be used for missions by agents who feel they need it. These come from various sources, and are usually very powerful or notable.

Selene's Light

Selene's Light.

Description: An ancient brace crafted by the Egyptian witch Cleopatra. When it's wearing is attacked, Witch Time will be instantly triggered, expending Magical Power. As leader of the Egyptian practitioners of magic, Cleopatra developed this guard to assist those who had trouble grasping the finer points of Witch Time.
Activation: Activated when struck by an enemy.
Effect: Whenever the user takes a hit, roll 1d6. On a roll of 6, an afterimage forms and takes the damage for the user, leaving them unharmed and not even slowed down. This said, this is only for instant attacks, not AOE or continuous hits.

Persona

Coming in the form of a Tarot card, the Persona are a person's inner power manifested. Usually by making a deal or summoning some sort of supernatural entity, bound to the Tarot card it becomes the user's Persona, which can be summoned and used as a weapon or to cast magical effects.

Lenneth Valkyrie

Lenneth Valkyrie.
  • Name: Lenneth Valkyrie
  • Type: None
  • Affects: Agility
  • Resistances: Physical Damage
  • Weaknesses: Ice, Electricity, Nuclear, Almighty
  • Special Abilities:
    • Physical Defense: Lenneth increases the user's defense, and allows them to survive other types of attacks normal humans could not. It is especially resilient against physical attacks, but its defenses against its weaknesses are non-existent. The Persona itself, if summoned, takes heavy damage from those. (Gameplay Wise: The Persona user can take punishment that could kill an ordinary human and survive it. It does not give them invincibility or even resistance to those things, but like a Magical Girl, they can take 'general damage' instead of 'Bullet wound to the neck'. It provides NO defense against its weaknesses.)
  • Special Attacks:
    • Gram Slash: Lenneth Valkyrie appears and slashes with her sword at one enemy.
    • Return to Valhalla: Lenneth Valkyrie slashes at high speeds through all enemies, with the wind forming from her blades, causing low Sword + Wind damage.
    • Niebelung Valesti!: Lenneth Valkyrie stabs her sword into the ground, causing a wide area to freeze over, and those caught in it might suffer frost, slowing them down considerably. (Game Terms: Low Ice-type damage on all enemies in a 30' radius from the target spot, and chances are they will be Slowed and Freezing, making them sluggish and in pain. Ice-weak enemies will automatically suffer these penalties.)
    • To Me My Einherjar: Lenneth Valkyrie raises her sword and enchants all allies around the user, magically protecting them from instant death and boosting their resolve. (Game terms: Mild Magic and Physical protection on all party members, and they can ignore wound pain and all attacks do 'generic HP damage', even head shots, leg slashes and so on, for a few minutes of combat.)
    • ????
    • ????
  • Spells: A Persona can use Tarot cards or other methods to learn spells. Each Persona has a number of 'slots' it can use to learn spells. Spells can be taught to the Persona then either upgraded to the next level, or replaced by an entirely different spell.
    • Open Slot
    • Open Slot
    • Open Slot