Difference between revisions of "Yoko S."

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|age=17
 
|age=17
 
|japaneseva=Orisaka Ai
 
|japaneseva=Orisaka Ai
|relatives= Go - Father <br>
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|relatives= Go - Father <br>[[Shuu S.|Shuu]] - Brother<br>K' - Genetic Father<br>Kula - Genetic Mother<br>
[[Shuu]] - Brother<br>
 
K' - Genetic Father<br>
 
Kula - Genetic Mother<br>
 
 
|series=King of Fighters
 
|series=King of Fighters
 
|player=Cinnie
 
|player=Cinnie

Revision as of 22:07, 6 June 2012

Yoko
Temporary picture of Yoko.
A.K.A. Shrine Maiden
Age 17
Voice Actor Orisaka Ai
Relatives Go - Father
Shuu - Brother
K' - Genetic Father
Kula - Genetic Mother
Series King of Fighters
Player Cinnie
  • Name: Yoko
  • Age: 17
  • Sex: Female
  • Likes: challenges, fighting, winning
  • Dislikes: Bad losers, Bad winners, anything sexual, losing

Physical Stats

  • Height: 5'4
  • Weight: 125lbs
  • Eyes: Blue
  • Hair: Black (when fighting it changes to light purple)

APPEARANCE

Yoko generally wears either a school fuku, her shrine maiden outfit, or a tight leather biking outfit. The leather is what she generally wears when she fights because it does not get damaged when she uses her abilities.

PERSONALITY

While at times she can be friendly and SUPPOSED to be a polite and nice miko, Yoko is mostly known for being an arrogant jerk. Yoko firmly believes in being chaste and pure since it was firmly hammered into her head from her parents. She loves to fight and will almost NEVER back down from a challenge..practically to a degree of McFly-ness. She also loves to win and use people's heads as stepping stones. She has a weak spot for sweets and is almost clueless about the opposite sex. However, in a fight she completely becomes a different person.. much in the zone and very serious and ready to win however way she can.

SKILLS

Text Goes Here - Only list relevant, noteworthy skills

SPECIAL ABILITIES, POWERS

NATURAL POWERS

  • Fire: can control fire, shoot fireballs, do a flame throwing thing..make a wall of flame (usually does this with the right

side of her body)

  • Ice: can control ice, shoot ice balls, freeze the ground and walls, make a wall of ice (usually does this with the left

side of her body)

  • Extreme Temperatures: can take both extreme heat and cold temperatures.
  • Teleportation: she can teleport within a radius of 10km
  • Superhuman Body: The extreme experimentation by NESTS has given Yoko a body which is in every single way Superhuman. Her strength, stamina, reflexes and speed, irregardless of her martial arts training, are all far past the level that can be reached by

human bodies, and makes her effectively superhuman. She will also live for twice the time of normal humans, though she'll age normally until around age 40, where it'll slow down but keep going. By the time she's 150 (around the maximum age for the body, unless she makes other precautions), she will have the body of a very fit 75 year old.

LEARNED TECHNIQUES

  • SAOTOME-RYUU
    • Saotome-Ryuu Ougi - Saotome Secret Technique: Technique that bases on three fundamental Combat concepts: Reversal, Distance, and Strategy. In essence, run away until you think of something better. Ironically, Yoko has become a master of this technique.
    • Moukotakabisha: Focusing One's Pride into the energy necessary for a ki blast. The higher the pride, the more powerful the blast, and vice versa.
    • Double Moukotakabisha: Firing two Moukotakabishas at once.
    • Mouko Ken: Concentrating energy around one's fist, the same way one does for Moukoutakabisha, by focusing on your pride, but around your fist.
    • Kachuu Tenshin Amaguriken: A speed training technique which consists of picking roasting chestnuts from an open fire. This augments overall reflexes and coordination. Can be used as a multi-hit punching strike but is primarily to augment overall speed.
    • Hiryuu Shouten Ha: The technique of drawing your opponent into the center of a circle, making your opponent hotter and hotter while keeping yourself cool, then releasing your cool punch at the center so that the temperature difference generates a whirlwind. Based on heat differences.
    • Bakusai Tenketsu: point breaking technique. allows you to poke a point on a non living object and make it explode.
    • Crouch of the Wild Tiger: THE I'M VERY VERY SORRY TECHNIQUE. Yoko doesn't like to use this technique anyway.

SPECIAL YOKO ONLY TECHNIQUES

  • Flame Spiral: basically does a flying twirling uppercut which rises a twirl of flame.
  • Ice Spiral: does the same thing with the Flame spiral but with ice instead.
  • Ice Blades: can extend ice blades out of her hair, fists, feet
  • Fire Blades: can extend fire blades out of her fists and feet

LIMIT BREAKS

  • All Creation: A MASSIVE MASSIVE MASSIVE Ki blast..like a Kame Hame Ha-like porportion.. but can ONLY do this if she's beaten to near death ^^;
  • S Final Attack - Yoko slams her fists into the ground causing a massive ice pillar to shoot up and trap her opponent inside.. then she runs in and sends a massive flaming punch to shatter it and hit her opponent before teleporting back and forth in front of and behind the opponent and pummeling them repeatedly with alternate flaming and ice fists and kicks (about 10 times each)

NOTABLE ITEMS

  • Restore Materia: Level 1 Restore Materia: Able to cast Cure for 4 MP. Restores about 30% of her health and mends her broken bones and cuts.
  • Mini Materia: allows Yoko to turn herself or someone else mini-sized
  • Heal Materia: allows Yoko to case 'Esuna' on herself or someone else to cure status effects.

WEAKNESSES

arrogant AND EXTREMELY WIERDED OUT BY THE OPPOSITE SEX..if she sees a guy stripping or something, she will freak out. Yoko can easily be goaded into a fight or distracted because of her arrogance. She's also human in the end of the day (even superpowered but..) if caught off guard.. she can be taken down.