Difference between revisions of "Edgar Shinra"

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(Created page with '{{Infobox Character |name=Edgar Shinra |image=350px|Edgar Relaxing. |aka=Dr. Catman. |age=17 |japaneseva=Hikaru Midorikawa |relatives=None Known |series=Final …')
 
 
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{{Infobox Character
 
{{Infobox Character
 
|name=Edgar Shinra
 
|name=Edgar Shinra
|image=[[File:Edgar.jpg|350px|Edgar Relaxing.]]
+
|image=[[File:Edgar-portrait.png|350px|Edgar Relaxing.]]
|aka=Dr. Catman.
+
|aka=Not A Furry
|age=17
+
|age=19
 
|japaneseva=Hikaru Midorikawa
 
|japaneseva=Hikaru Midorikawa
|relatives=None Known
+
|relatives=[[Shannon Moore]] - Father, [[Prae Shinra]] - Mother
|series=Final Fantasy 7?
+
|series=Final Fantasy 7/Original
|player=Frank
+
|player=Eric
 
}}
 
}}
 
*Name: Edgar Shinra
 
*Name: Edgar Shinra
*Age: 17
+
*Age: 19
 
*Sex: Male
 
*Sex: Male
 
*Likes: Power, Science
 
*Likes: Power, Science
Line 21: Line 21:
  
 
== APPEARANCE ==
 
== APPEARANCE ==
 +
[[File:Edgar.png|left]]
 
A sharply dressed man, built very well and clearly looks like he takes care of himself.<br>
 
A sharply dressed man, built very well and clearly looks like he takes care of himself.<br>
  
 
== PERSONALITY ==
 
== PERSONALITY ==
Charismatic, cool, dispassionate, judgmental.<br>
+
Charismatic, hot-headed, judgmental.<br>
  
== SKILLS ==
+
= Background =
*'''Alertness''': Amazing
+
Text goes here
*'''Leadership''': Very Good
 
*'''Occult''': Amazing
 
*'''Intimidation''': Amazing
 
*'''Science''': Amazing
 
  
== SPECIAL ABILITIES, POWERS ==
+
= Skills =
'''Magic Sense''': Edgar can tell exactly how powerful a magical being is at a glance, which can sometimes cause him to feel the 'Pressure' they emit. It is IMPOSSIBLE for someone with magic (except through teleportation) to get the drop on him (he doesn't roll to detect Stealth, he just looks at them).<br>
+
''(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)''
'''Pressure''': Anyone who can sense magic will feel an oppressive, terrifying and most of all freezing aura from this man when he decides to focus his attention on them.<br>
 
'''Illusions''': Though not his specialty, Edgar is quite good at passing for others and making others believe what he wants.<br>
 
'''Magic''': The Crux of his abilities, Edgar is an incredibly powerful Spellcaster. He has phenomenal magical power and potential.<br>
 
''Elemental Magic'': Edgar is gifted with spells using the four elements and even the almighty Thunder.<br>
 
''Countermagic'': Edgar is quite gifted at dispelling enchantments and enemies' magical protections.<br>
 
''Barriers'': Edgar is capable of raising anti-physical, anti-magic and anti-energy barriers very quickly. He also has a personal barrier which will protect him from lethal damage, but will not protect his body. If this barrier is pierced, he will immediately teleport back to base.. usually.<br>
 
''Teleportation'': With a bit of preparation, Edgar is capable of teleporting to and fro almost anywhere he's ever been without the need for outside assistance.<br>
 
''Conjuring'': Edgar has practiced extensively with conjuration, and is capable of conjuring any known element, many different workable items and even a homonculus.. or a double.<br>
 
''Summoning'': Edgar is very familiar with summoning spells and rituals, but they are rarely part of his arsenal. While he is able to summon reasonably powerful beings, he does not specialize in it, and is far more likely to use a familiar or a scrying spell to do something than try to call forth a demon.<br>
 
''Arcane Specialist'': Edgar's primary magical 'element' is pure, raw magic. Whenever he casts a spell, often pure magic missiles follow to disable opponents in combat, and he is capable of creating magical items which can be used as batteries by other magic users. This also allows him to identify and understand enchantments and archaic languages.<br>
 
  
== NOTABLE ITEMS ==
+
'''YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)'''
[[File:Pnakotic.jpg|thumb|The book form of Etheldreda.]] [[File:Paymon.jpg|thumb|Paymon.]]
 
'''[[Etheldreda|Pnakotic Manuscripts]]''': An ancient Grimoire of magic, the oldest in fact. This greatly enhances Edgar's power, and acts as a partner in battle.<br>
 
'''Paimon''': This Devil Arm was created from one of the Kings of Hell who fell to Mundus, due to their loyalty to Lucifer. Made into a staff filled with knowledge and magical power, this staff is capable of several spell-like abilities, useable to any who learn how to ask the staff the right questions. Its strikes cause sudden bursts of stunning damage by charging up magical energy.<br>
 
''Elemental Attribute'': None.<br>
 
''Paimon's Abilities'':
 
*Roar: This has a 50% chance to stun the opponent when smashing the staff into the ground.
 
*Magical Enhancement: When striking with the staff, the user can cause the victim to be stunned by magical damage. (1 charge for 5 hits)
 
*Magical Absorbtion: Paimon can be used to block a magical strike, and potentially absorb it's energy to recharge it. (60% chance)
 
*Spells: The main power of Paimon is the ability to cast spells instantly, a roar filling the area and then having the desired effect happen.
 
**Detect Magic: Allows to find spells and magical items.
 
**Enlarge: Allows the user to make his monster grow (or shrink)
 
**Hold Portal: Prevents a magical portal, or nonmagical door, from closing. Can also speed up the closing.
 
**Light: Creates a magical ball of light.
 
**Invisibility: Turns the target invisible.
 
**Fireball: Fires a large, 20' x 20' fireball at a target, which explodes on impact. 1 charge
 
**Knock: Unlocks any and all physical barriers. 1 charge
 
**Lightning Bolt: Fires a lightning bolt at a target, which will bounce off walls to reach it. 1 charge
 
**Pyrotechnics: Control fire, making fireworks. 1 charge
 
**Ice Storm: Causes a litteral blizzard to form from the caster, incasing and slashing at the targets in it with ice. 2 charges
 
**Web: Causes magical webbing to appear on a target (or group) to keep them pinned and stuck to a location. 1 charge
 
**Wall of Fire: Creates a wall made of incredibly hot magical fire. 2 charges
 
**Dispel Magic: Allows the caster to counter a magical spell, curse, or other magic area, as if they were a top level spellcaster. 1, 2 or 3 charges.
 
**Passwall: Allows the caster to step through anything physical. 2 charges.
 
**Whirlwind: Causes a tornado from the caster to wipe over the target area. 3 charges.
 
**Conjure Elemental: Summons an Elemental of the Caster's choice, from the following list. 3 charges.
 
***Fire Elemental.
 
***Water Elemental (Ice, Steam)
 
***Earth Elemental.
 
***Wind Elemental.
 
***Lightning Elemental.[[File:Locket.jpg|thumb|Curwen's Locket.]]
 
''Devil Trigger Attributes'': None.<br>
 
''Paimon's Limitations'':
 
*Paimon's spells usually cost magical energy, which can be depleted. It will recharge in time, but depleting it renders the spells unuseable.
 
*The user's magical power can start to recharge the staff, but it's better to recharge the staff with magical absorption.
 
*If the charges run out, Paimon is just a near unbreakable staff. Even the 'free' powers are inert for a few hours.
 
*Paimon has 25 charges. It recharges at a rate of 1 charge per hour.
 
  
'''Locket''': He carries a locket on his person.<br>
+
'''Physical Skills''':
 +
*Alertness: Incredible (+4) (in suit: -2 without it)
 +
*Athletics: Very Good (+3) (in suit: -2 without it)
 +
*Stealth: Incredible (+4) (in suit: -4 without it)
  
== WEAKNESSES ==
+
'''Social Skills''':
''Ennui'': Not quite to the point of being suicidal but Edgar has seen a lot in life and is willing to take risks just to up the ante.<br>
+
*Subterfuge: Incredible (+4)
''Spellcaster'': Some of his abilities are purely will powered, but others require spell components and time, as such they can be interrupted or canceled with countermagic.<br>
+
*Streetwise: Abysmal (-1) (unless it involves bribery, then +0)
''Human'': With enchantments, and while holding '''Paymon''', Edgar is able to survive mortal blows, but without casting his barriers, he will go down as easily as any other regular person.<br>
+
*Intimidation: Very Good (+3)
 +
*Leadership: Incredible (+4)
 +
*Expression: Very Good (+3)
 +
*Etiquette: Incredible (+4)
 +
*Performance: Abysmal (-1)
  
 +
'''Mental Skills''':
 +
*Computers: Amazing (+5)
 +
*Investigation: Incredible (+4)
 +
*Medicine: Abysmal (-1)
 +
*Law: (+0)
 +
*Occult: Abysmal (-1)
 +
*Politics: Incredible (+4)
 +
*Science: Amazing (+5)
 +
*Technology: Amazing (+5)
  
[[Category: Non-Player Characters]] [[Category: Antagonists]] [[Category: Sparda's Characters]]
+
'''Other Skills''':
 +
*Driving: Amazing (+5)
 +
*Survival: Abysmal (-1)
 +
*Empathy: Abysmal (-1)
 +
*Animal Ken: Abysmal (-1)
 +
 
 +
= Special Abilities =
 +
''(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)''<br>
 +
High Science: Edgar's pedigree and natural aptitude for learning and refusal to be second best have gifted him with an incredible thirst for knowledge. He's considered a super-genius level intellect and can attune himself to new and unfamiliar electronics and computers often seamlessly.<br>
 +
Firearms Training: Edgar has a fondness for small arms and sidearms he can easily carry with his business suit, and has been trained in using them, likely to spite his father.<br>
 +
 
 +
= Powers & Merits =
 +
''(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)''<br>
 +
 
 +
Corporate CEO (5): You are the head or otherwise have heavy influence in a major corporation, and have access to the social and economic benefits that implies. This is HUGE. Like. Ridiculously huge. GMs should monitor this like it might catch on fire. (Edgar Shinra has great power as a heir to Shinra Inc.)
 +
 
 +
= Unique Items =
 +
''(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)''<br>
 +
Shinra Absolution - A veritable armory in one battle suit, the Shinra Absolution (named after his former self-styled unit) uses an incredible amount of utility and firepower at the user's fingertips.
 +
 
 +
*"Subtlety 7" - With a snap of his fingers, Edgar can summon his armor to him from a dimensional pocket, forming it around his body and becoming online and operational almost instantly.
 +
*"Smart" Armor System - Armor can seal itself automatically when there is no oxygen or a chemical agent is present; Edgar can last two hours on the reserve air supply. For the "Smart" Armor System to be properly deployed, the Shinra Absolution suit must already be out and on.<br>
 +
*Power Armor Liner - Liner shirt with micro energy field projector and two layers of thin ceramic plates. Disperses physical and blast impacts, reducing injuries and likelihood of knockdowns. Added protection and mitigation from fire, acid, intense heat and cold.<br>
 +
*Shinra ZX Miniature Flamethrower - Creates cone of fire five meters long and one meter in diameter. Weapon holds enough fuel for three minutes of continuous operation.<br>
 +
*Shinra Consolidated Arms MM9 Mini Concussion Rocket - Computer tracks targets, wrist loadout selects and fires. Edgar carries Type-12A anti-personnel rockets, Type-12B stun rockets (concussive, non-lethal) and Shinra K26 anti-vehicle rockets. Internal magnetic accelerator shoots explosive projectiles up to 25 meters.<br>
 +
*Shinra DUR-24 Wrist Lasers - Range of 50 meters. As powerful as a blaster rifle.<br>
 +
*Fibercord Whip with Grappling Device - 20-meter-long fibercord whip. Can be electrified, but not on the same turn it comes out. He can also use this in net form to entangle an enemy (and shock them).<br>
 +
*Levitation System - Edgar can utilize the Shinra Absolution to fly. It can't go very fast unless it burns a lot of energy cells, in which case it's about as fast as a car on a highway in very short bursts.<br>
 +
*Energy Field - Edgar can deploy an energy field to block attacks. Can shield others if he's close by.<br>
 +
*Multi-Tool Access - Edgar can use a holo display and a multi-pronged data jack to directly jack into many many types of consoles if he's physically present.<br>
 +
*Scan Ray - A diagnostic beam that runs over any target to act like the spell Scan. Can also be used on wounded allies to ascertain what's wrong and what needs to be done.
 +
 
 +
= Items Of Note =
 +
Shotgun Cane - Edgar often carries around a walking cane that has the capability of deploying into a sawed off shotgun. Even though it packs a punch, he still one-hands it like his grandfather.
 +
 
 +
= Weaknesses & Flaws =
 +
''Flaws can go here. Balance is key!''<br>
 +
Overconfident (1): You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.<br>
 +
Compulsive Speech (aka Big Mouth) (1): For whatever reason, you have difficulty sticking to the rule, "If you can't say anything nice, don't say it at all." 1 point makes you talkative and a bit blunt; 2 points makes you a complete prick.<br>
 +
Intolerance - Poor People (1): You have difficulty tolerating a specific thing or type of person, and are likely to snap at them and be dismissive.<br>
 +
Twisted Upbringing (mentoring, etc.) (1): Whoever taught you the ways of your people gave you an incredibly skewed version of those ways, and your faulty beliefs can get you in big trouble... You REALLY should come up with a few actual major flaws on your world view, not just pop them in randomly, as this makes for less of a tragic, very screwed over character and more the proverbial Fishmalk or Schitzophrenic idiot with no sense of IC.<br>
 +
Notoriety (Shinra/Absolution Member) (3): You did something, or at least others think you did, that is frowned upon by your peers and elders. -2 Penalty on Social rolls with your personal group.<br>
 +
 
 +
= NPC(s) to go with char =
 +
None
 +
 
 +
 
 +
[[Category: DG Character]] [[Category: Eric's Characters]]

Latest revision as of 08:39, 12 January 2016

Edgar Shinra
Edgar Relaxing.
A.K.A. Not A Furry
Age 19
Voice Actor Hikaru Midorikawa
Relatives Shannon Moore - Father, Prae Shinra - Mother
Series Final Fantasy 7/Original
Player Eric
  • Name: Edgar Shinra
  • Age: 19
  • Sex: Male
  • Likes: Power, Science
  • Dislikes: Boredom, Plebes.

Physical Stats

  • Height: 5'8"
  • Weight: 180lbs
  • Eyes: Blue
  • Hair: Blonde

APPEARANCE

Edgar.png

A sharply dressed man, built very well and clearly looks like he takes care of himself.

PERSONALITY

Charismatic, hot-headed, judgmental.

Background

Text goes here

Skills

(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness: Incredible (+4) (in suit: -2 without it)
  • Athletics: Very Good (+3) (in suit: -2 without it)
  • Stealth: Incredible (+4) (in suit: -4 without it)

Social Skills:

  • Subterfuge: Incredible (+4)
  • Streetwise: Abysmal (-1) (unless it involves bribery, then +0)
  • Intimidation: Very Good (+3)
  • Leadership: Incredible (+4)
  • Expression: Very Good (+3)
  • Etiquette: Incredible (+4)
  • Performance: Abysmal (-1)

Mental Skills:

  • Computers: Amazing (+5)
  • Investigation: Incredible (+4)
  • Medicine: Abysmal (-1)
  • Law: (+0)
  • Occult: Abysmal (-1)
  • Politics: Incredible (+4)
  • Science: Amazing (+5)
  • Technology: Amazing (+5)

Other Skills:

  • Driving: Amazing (+5)
  • Survival: Abysmal (-1)
  • Empathy: Abysmal (-1)
  • Animal Ken: Abysmal (-1)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
High Science: Edgar's pedigree and natural aptitude for learning and refusal to be second best have gifted him with an incredible thirst for knowledge. He's considered a super-genius level intellect and can attune himself to new and unfamiliar electronics and computers often seamlessly.
Firearms Training: Edgar has a fondness for small arms and sidearms he can easily carry with his business suit, and has been trained in using them, likely to spite his father.

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

Corporate CEO (5): You are the head or otherwise have heavy influence in a major corporation, and have access to the social and economic benefits that implies. This is HUGE. Like. Ridiculously huge. GMs should monitor this like it might catch on fire. (Edgar Shinra has great power as a heir to Shinra Inc.)

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
Shinra Absolution - A veritable armory in one battle suit, the Shinra Absolution (named after his former self-styled unit) uses an incredible amount of utility and firepower at the user's fingertips.

  • "Subtlety 7" - With a snap of his fingers, Edgar can summon his armor to him from a dimensional pocket, forming it around his body and becoming online and operational almost instantly.
  • "Smart" Armor System - Armor can seal itself automatically when there is no oxygen or a chemical agent is present; Edgar can last two hours on the reserve air supply. For the "Smart" Armor System to be properly deployed, the Shinra Absolution suit must already be out and on.
  • Power Armor Liner - Liner shirt with micro energy field projector and two layers of thin ceramic plates. Disperses physical and blast impacts, reducing injuries and likelihood of knockdowns. Added protection and mitigation from fire, acid, intense heat and cold.
  • Shinra ZX Miniature Flamethrower - Creates cone of fire five meters long and one meter in diameter. Weapon holds enough fuel for three minutes of continuous operation.
  • Shinra Consolidated Arms MM9 Mini Concussion Rocket - Computer tracks targets, wrist loadout selects and fires. Edgar carries Type-12A anti-personnel rockets, Type-12B stun rockets (concussive, non-lethal) and Shinra K26 anti-vehicle rockets. Internal magnetic accelerator shoots explosive projectiles up to 25 meters.
  • Shinra DUR-24 Wrist Lasers - Range of 50 meters. As powerful as a blaster rifle.
  • Fibercord Whip with Grappling Device - 20-meter-long fibercord whip. Can be electrified, but not on the same turn it comes out. He can also use this in net form to entangle an enemy (and shock them).
  • Levitation System - Edgar can utilize the Shinra Absolution to fly. It can't go very fast unless it burns a lot of energy cells, in which case it's about as fast as a car on a highway in very short bursts.
  • Energy Field - Edgar can deploy an energy field to block attacks. Can shield others if he's close by.
  • Multi-Tool Access - Edgar can use a holo display and a multi-pronged data jack to directly jack into many many types of consoles if he's physically present.
  • Scan Ray - A diagnostic beam that runs over any target to act like the spell Scan. Can also be used on wounded allies to ascertain what's wrong and what needs to be done.

Items Of Note

Shotgun Cane - Edgar often carries around a walking cane that has the capability of deploying into a sawed off shotgun. Even though it packs a punch, he still one-hands it like his grandfather.

Weaknesses & Flaws

Flaws can go here. Balance is key!
Overconfident (1): You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.
Compulsive Speech (aka Big Mouth) (1): For whatever reason, you have difficulty sticking to the rule, "If you can't say anything nice, don't say it at all." 1 point makes you talkative and a bit blunt; 2 points makes you a complete prick.
Intolerance - Poor People (1): You have difficulty tolerating a specific thing or type of person, and are likely to snap at them and be dismissive.
Twisted Upbringing (mentoring, etc.) (1): Whoever taught you the ways of your people gave you an incredibly skewed version of those ways, and your faulty beliefs can get you in big trouble... You REALLY should come up with a few actual major flaws on your world view, not just pop them in randomly, as this makes for less of a tragic, very screwed over character and more the proverbial Fishmalk or Schitzophrenic idiot with no sense of IC.
Notoriety (Shinra/Absolution Member) (3): You did something, or at least others think you did, that is frowned upon by your peers and elders. -2 Penalty on Social rolls with your personal group.

NPC(s) to go with char

None