Difference between revisions of "PARADIGM"

From MI2wiki
Jump to: navigation, search
(Standard Operating Procedure)
Line 25: Line 25:
 
PARADIGM is at most, para-military in organisational structure. While they do not expect everyone familiar with military protocol, they at least expect agents to keep up some standard of living and discipline with one another. Whoever is designated field leader and whatever the assignment is, agents are expected to carry through and follow orders as best they can.<br>
 
PARADIGM is at most, para-military in organisational structure. While they do not expect everyone familiar with military protocol, they at least expect agents to keep up some standard of living and discipline with one another. Whoever is designated field leader and whatever the assignment is, agents are expected to carry through and follow orders as best they can.<br>
  
PARADIGM agents are of course given a pay corresponding with their missions, with pay varying by the [[Missions|rank of their assignment]], but they arrange for the living arrangements of all their agents.<br>
+
PARADIGM agents are of course given a salary and a pay bonus corresponding with their missions, with the bonus varying by the [[Missions|rank of their assignment]], but they arrange for the living arrangements of all their agents.<br>
  
 
=== Missions ===
 
=== Missions ===
  
 
[[Missions|Mission Listings]]
 
[[Missions|Mission Listings]]

Revision as of 18:27, 21 August 2011

PARADIGM is a long-standing organization dedicated to preventing the escapades of spatial and temporal deviants. They have been active for quite some time in this world and others, but their existence is whispered in rumours among other well connected sources. Many say PARADIGM has ties to other organizations like Section XIII of the Vatican and the Hellsing Organization, all the way down to smaller affairs like Devil May Cry and the original Get Backers.

PARADIGM Goals and Directives

PARADIGM is an organization founded due to the space-time equivalent of a black market's dimension hopping technology sales. Various criminal or military groups have profited from the preponderance of that technology to cause various types of havoc across different dimensions and places, leading to several people getting killed and very, very dangerous people acquiring incredibly powerful artifacts and items.

PARADIGM (also known as the PARADIGM Corps) was created in response to these activities. Wanting to gather people to recapture the stolen artifacts and put an end to the various criminals and terrorists which are causing massive instability across the worlds. Searching for the best, the brightest, the strongest and the unique, PARADIGM recruits are to form an effective and versatile fighting force to stop the tide of inter-dimensional crime and attacks.

Recruits are sought out based on their skills, powers, identities, knowledge, etc. Every one is there of their own volition, for either money, altruism or the potential to challenge themselves against and alongside the most impressive people in a variety of universes.

Notable Officers

N/A

Standard Operating Procedure

The Following are PARADIGM's rules. (OOC addendums are added in parentheses, like this)

PARADIGM agents are mandated to seek and detain and/or destroy their similarly dimension-displaced opponents. However, due to the effects of inter-dimensional travelers, sometimes they will be called on to deal with in-world politics and situations, and are expected to carry out their mission, even if in an 'alien' territory. (OOCly: This means we'll sometimes do missions with special NPCs and sometimes we'll do missions based on a world, like Naruto-World or Mazinger-World, for example. Probably not Mazinger-World.)

Agents are also expected to exercise discretion when going on the field. While PARADIGM's goals are not actually political or diplomatic at all, there's a concept of stability to keep up, and disrupting everything through egregious displays of power or terror tactics is not usually accepted. As with all things, there are exceptions. (OOCly: This means don't be a douche and bring your Super Saiyan to do a Metal Gear style Sneaking Mission to make everyone else get bored watching your guy beat everyone. It's the classic 'Don't be an ass' rule.)

Agents are expected to capture their quarry alive if possible, but if all other options fail, neutralizing the enemy is acceptable. However, please note that PARADIGM is not an assassin's guild and displays of wanton bloodlust and psychopathy will be punishable by dismissal. (OOCly: Don't play sociopathic, dangerous evil characters on the good guys side without expecting real and immediate consequences. Superpowered Evil Sides are all well and good, but someone who is casually a serial killer/rapist should expect a short lifespan.)

PARADIGM is at most, para-military in organisational structure. While they do not expect everyone familiar with military protocol, they at least expect agents to keep up some standard of living and discipline with one another. Whoever is designated field leader and whatever the assignment is, agents are expected to carry through and follow orders as best they can.

PARADIGM agents are of course given a salary and a pay bonus corresponding with their missions, with the bonus varying by the rank of their assignment, but they arrange for the living arrangements of all their agents.

Missions

Mission Listings