Difference between revisions of "Tonic"

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== Appearance ==
 
== Appearance ==
She's a small, but fit amazonian girl from China. She wears her hair up in a tight pony tail, as well as odangos.
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She's a small, but fit amazonian girl from China. She wears her hair up in two odangos, leading into braided pigtails.
 
Picture is included in the application.
 
Picture is included in the application.
  

Revision as of 17:35, 12 December 2010

Tonic
Tonic.
A.K.A. Amazon Tonic
Age 15
Voice Actor Yukana
Relatives Mousse - Father
Shampoo - Mother
Lotion - Brother
Series Ranma 1/2
Player Dan / Mythos
  • Name: Tonic (To Ni Que)
  • Age: 15
  • Sex: Female
  • Birthday: December 16th
  • Parents: Mousse & Shampoo
    • Place of Birth: Amazon Village in China
    • Nationality: Chinese
    • Specialty: Masseuse
    • Hobbies: Exercising, hiking, adventuring.
    • Likes: Fun and excitement. Maybe fighting, but nothing brutally serious.
    • Dislikes: Being talked down to.
    • Favorite Food: Most Chinese Dishes
    • Least Favorite Food: Cheeseburgers
    • Favorite Music:
    • Favorite Sport: Soccer (Don't Judge!)
    • Most Valuable Possessions:
    • Level of Education: Unknown. She's an amazon. Maybe she didn't go to school?
    • Seiyuu/Voice Actor: Yukana
  • Physical Stats
    • Height: 4'10"
    • Weight: 107 lbs
    • Eyes: Purple
    • Hair: Black
    • Special: Has red makeup over the top of her eyes at all time.

Appearance

She's a small, but fit amazonian girl from China. She wears her hair up in two odangos, leading into braided pigtails. Picture is included in the application.

Personality

She is as nice as an amazon can get, yet still tricky and deceiving, since it's somewhat the nature of her family. She'll try to help people when needed, but will also try to get things the way she wants them, as it's a matter of pride.

Background

There's not much to explain here. She was raised by her mother, and grandmother, mostly. When she got older, she got the travel bug in her. The itch for adventure! So, without asking permission, she has fled from her home village and gone to travel the world. Things are possibly not going to go her way, though, as she's underage and away without permission. She didn't ENTIRELY just run away, but she didn't want to stay home for the reasons of boredom.

Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills

  • Alertness: Good
  • Athletics: Very Good
  • Stealth: Novice. Amazons fear not. Why sneak when you can barge in?

Social Skills:

  • Subterfuge: Novice. She's just a padawan in this.
  • Expression: Very Good. She's a bleeding heart, yo.
  • Ettiquette: Very Good. She has her ways with being decent.

Mental Skills:

  • Occult: She's read a lot of cult books in her travels, believing they're truth for everyday use. She could be wrong.

Other Skills:

  • Driving: Amazing. Look at her bicycle skills! (You thought she might be a car driver? Hah. She uses canoes and bicycles.)
  • Survival: Incredible: She'd be dead by now if she didn't even know that.
  • Empathy: Very Good: She can read the mood sometimes.

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
Text goes here

Tonic trained in the use of Dim Mak, the legendary fighting style of hitting pressure points and other such areas of the body, which can incompacitate people, or possibly kill them. Mind you, she never goes for the kill, and would rather not fight all the time, so making it where the other person CAN'T Find is fight up her alley.

Aside from that, she has some fighting style from her mother, as well as father. She can dual weild most amazon weapons, like Shampoo can; and carry a LOT of weapons on her, discretely, somehow, like her father can. Her specialty in dual weilding is usually swords, but a lot of weapons can work in a quick fix.

Powers & Merits

Soothing Voice (2): You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.

Good Old Boy/Girl (2): You're just a nice person, and people recognize and appreciate that. +1 Bonus on social rolls when interacting with your fellow folk.

Crack Driver (1): Bicycle genius. +2 to bicycle related rolls.

Graceful (2): You are extremely agile and delicate in your movements. +1 Bonus on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.

Concentration (1): You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.

Ambidextrous (2): You are equally dextrous, or nearly so, with both hands, and use your "off" hand at no penalty. Not useful if your GM isn't the nitpicky sort who doesn't give a shit about off-hand penalties and such...). Using both hands at once is still not so easy. Note, again, this Merit should be for people who use regular abilities. Someone trained in two-sword styles or guns akimbo shouldn't have to worry about this, but having to write with your off hand tends to be a PITA, so this can come in handy.

Unique Items

As she is an amazon girl, she has posession of various herbs and spices and insense that might come in use, for either serious or comical effects. (Like sleeping powder, or fall in love with guy hair lotion... the basics.)

Items Of Note

Her massively hidden weapons she carries with her.

Weaknesses & Flaws

Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.

Soft-hearted (1): You can't stand to witness suffering, and if you do, all your rolls are at -2 penalty for the next hour.

Overconfident (1): You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.

Bad Sight (1): Difficulties for sight-related rolls are at -1 Penalty, and you suffer from night blindness. This can be corrected with glasses, but then it's just a 1pt flaw. (She wears contact lenses. Can't let her appearance be faulty!)

Deep Sleeper (1): Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what's going on after you're up isn't much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)

Short (1): You are well below average height, and have difficulty reaching high objects, seeing over things, etc. -2 penalty to pursuit rolls. On the up side, you may get bonuses to hiding attempts.

Speech Impediment (1): You stutter, have a tongue twist, or otherwise have difficulty communicating. A -really- funky accent can work too, but it needs to be crippling or slurred. You get a -1 Penalty to any roll trying to convince or explain something, but this should mostly be played out so people can attempt to decipher your posts. Maybe typo a lot or repeat the same words over and over and over and over in a long running drawn out sentence with no punctuation like I just did.