Difference between revisions of "Matsumi Shinomori"

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| name = Matsumi Shinomori
 
| name = Matsumi Shinomori
 
| image = [[File:Matsumi-stoic.jpg|350px|thumb|center|Matsumi Shinomori in the moonlight.]]
 
| image = [[File:Matsumi-stoic.jpg|350px|thumb|center|Matsumi Shinomori in the moonlight.]]
| age = 18
+
| age = 19
 
| aka = "..."
 
| aka = "..."
 
| japaneseva = Romi Park
 
| japaneseva = Romi Park
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Mother: Misao Makimachi  
 
Mother: Misao Makimachi  
 
| series = Rurouni Kenshin
 
| series = Rurouni Kenshin
 +
| player = Erin aka [[Spacebird]]
 
}}
 
}}
  
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Reserved, Quiet, and Calculating, Matsumi rarely reveals what she's feeling to others. She usually comes off as aloof and cold to those that don't know her very well.
 
Reserved, Quiet, and Calculating, Matsumi rarely reveals what she's feeling to others. She usually comes off as aloof and cold to those that don't know her very well.
 
== Background ==
 
== Background ==
[[File:sup.png|300px|thumb|left|Matsumi annoyed about a broken tea pot.]]
 
  
Matsumi's childhood was relatively rootless. Her father had become the body guard of the Jurai Royal Family, and this meant lots of travel at a very young age. Home schooled by her mother, and trained rigorously by her father, Matsumi never felt comfortable around many people, this lead her to be a shy, withdrawn child. During this time, her father had taken the young prince, [[Kouji|Kouji Masaki Jurai]], as a student, and for a few years they developed a childhood friendship. Matsumi also became acquainted with [[Izumi|Izumi Saotome]], the daughter of Misao's friend Yuffie Kisaragi.
 
  
At the age of 15, Matsumi set out on her own, eager to prove herself to the world. She reasoned the best place to do this was the place her parents held countless adventures of their own, Castle Nabiki. Upon her arrival, she found a new generation of children had been drawn to their parents former home. There, she became reunited with [[Izumi|Izumi Saotome]], and [[Kouji|Kouji Masaki Jurai]].  Matsumi, naturally aloof, cool, and emotionally guarded, began working with with the sunny, cheerful and energetic [[Izumi|Izumi Saotome]]. Over time, [[Izumi]] became Matsumi's closest friend, as she found comfort in [[Izumi]]'s opposite personality. Matsumi also had a mischievous streak in her, she had always enjoyed the art of theft, and often got herself into trouble getting her fingers on things she shouldn't.
+
Matsumi's childhood was relatively rootless.<toggledisplay> Her father had become the body guard of the Jurai Royal Family, and this meant lots of travel at a very young age. Home schooled by her mother, and trained rigorously by her father, Matsumi never felt comfortable around many people, this lead her to be a shy, withdrawn child. During this time, her father had taken the young prince, Kouji Masaki Jurai, as a student, and for a few years they developed a childhood friendship. Matsumi also became acquainted with [[Izumi|Izumi Saotome]], the daughter of Misao's friend Yuffie Kisaragi.
 +
 
 +
At the age of 15, Matsumi set out on her own, eager to prove herself to the world. She reasoned the best place to do this was the place her parents held countless adventures of their own, Castle Nabiki. Upon her arrival, she found a new generation of children had been drawn to their parents former home. There, she became reunited with [[Izumi|Izumi Saotome]], and Kouji Masaki Jurai.  Matsumi, naturally aloof, cool, and emotionally guarded, began working with with the sunny, cheerful and energetic [[Izumi|Izumi Saotome]]. Over time, [[Izumi]] became Matsumi's closest friend, as she found comfort in [[Izumi]]'s opposite personality. Matsumi also had a mischievous streak in her, she had always enjoyed the art of theft, and often got herself into trouble getting her fingers on things she shouldn't.
 
<br>
 
<br>
[[File:matsurimatsumi.png|300px|thumb|right|Matsumi in traditional clothing.]]
+
 
During this period, Matsumi joined a mercenary group consisting of [[Raziel]], [[Izumi]], [[Sylph]], and Yuriko. While Matsumi never had the direct power of her peers, she quickly found a niche using her calculating personality to provide an advantage to any situation. In short, she was able to get things done.  Matsumi, however, grew overconfident in her abilities and entered a deal with Konami Saotome that would change her forever. Matsumi made an agreement she could not keep, and Konami insisted upon the payment of her choosing-sex. Matsumi, being 15, and in over her head, refused...however, Konami considered the agreement binding, and later broke into Matsumi's room, abducted her, and attempted to extract her payment. Matsumi, already reserved and insecure about intimacy, was deeply scarred by this experience. Being only 15, she lashed out violently, towards everyone, and everything-a cold, hateful violence. Deep down, Matsumi blamed herself and spiraled into self destruction. [[Izumi]] eventually approached  Matsumi about her radical behavior, and Matsumi broke down in tears for the first time-confessing the events to her. [[Izumi]] supported Matsumi, and over time Matsumi came to terms with her herself, and what had happened. Because of this, Matsumi considers [[Izumi]] her greatest friend, and would not hesitate to come to her aid. However, she is still hesitant to extend friendship to others. (to be continued)
+
During this period, Matsumi joined a mercenary group consisting of Raziel, [[Izumi]], Sylph, and Yuriko. While Matsumi never had the direct power of her peers, she quickly found a niche using her calculating personality to provide an advantage to any situation. In short, she was able to get things done.  Matsumi, however, grew overconfident in her abilities and entered a deal with Konami Saotome that would change her forever. Matsumi made an agreement she could not keep, and Konami insisted upon the payment of her choosing-sex. Matsumi, being 15, and in over her head, refused...however, Konami considered the agreement binding, and later broke into Matsumi's room, abducted her, and attempted to extract her payment. Matsumi, already reserved and insecure about intimacy, was deeply scarred by this experience. Being only 15, she lashed out violently, towards everyone, and everything-a cold, hateful violence. Deep down, Matsumi blamed herself and spiraled into self destruction. [[Izumi]] eventually approached  Matsumi about her radical behavior, and Matsumi broke down in tears for the first time-confessing the events to her. [[Izumi]] supported Matsumi, and over time Matsumi came to terms with her herself, and what had happened. Because of this, Matsumi considers [[Izumi]] her greatest friend, and would not hesitate to come to her aid. However, she is still hesitant to extend friendship to others.  
 
<br>
 
<br>
 +
Matsumi spent 4 more years living at the castle, going on various adventures with [[Izumi]] and other residents. Matsumi grew concerned when a new resident, Naruhito, began treating Izumi particularly poorly, calling her stupid, and insulting her behavior. Seeing Izumi hurt, Matsumi decided to sign up herself and Izumi for the University Entrance Exams wishing to restore Izumi's confidence . After a lot of study, hard work, and a bit of luck, they were accepted into Tokyo University. During this time, events at the castle, it was decided amongst some to form an authoritarian government in which all residents were forced to be subjected under. Matsumi was told that if she were to act on her on accord, she would be banned from the castle, and no longer be welcome to live there. After speaking with Izumi, both Matsumi and Izumi decided the best course of action was to leave the castle behind, and move on, to find new adventures. Matsumi took the castle T.V, and purchased a blue scooter she named "The Blues Drive Monster". Other members of the castle followed suit, leaving for various reasons. After a bit of searching, they came across a mysterious, ran down in, with a creepy vibe. However, the price was right (free). Matsumi and Izumi decided to move in, and share a room.
 +
<Br>
 +
The inn was mostly unfurnished and in order to make money, and try to attempt a more normal life style Matsumi, with Izumi's help, got a position as an office lady at the Tokyo [[Prosecutor's Office]], mostly serving tea, filing, and other mundane work.
 +
 
<br>
 
<br>
 +
===an absence===
 +
[[file:Ohacat.gif|right|thumb|414px|Listen, things got a little crazy]]
 +
On an insignificant day, Matsumi went out exploring for a bit of adventure. She caught wind of a mysterious treasure buried deep within the earth. Her natural curiosity was piqued, and before she knew it, she had discovered what would become known as a 'Cross Gate'. After a bit of experimenting, she managed to activate the gate, and before she knew it, she found herself in a different dimension, not unlike her own. After a bit of exploring, she attempted to return, only to find that the Cross Gate no longer linked back to her home dimension, but another. After a long series of failures, she decided to make the best of her situation and use what little of the Cross Gate she understood, to her advantage.
 +
<br>
 +
Trapped with access to two foreign worlds, she occupied her time by enacting high profile, but mostly harmless heists. Disguising herself as various people, she was eventually able to gain power in influence as a master thief. Popping between dimensions, she was able to display two manifestations of Louis the XV's crown, atop a handsome sheep in Aix-en-Provence, produce a missing portion of Rembrandt's the Nightwatch, and preformed several other extremely obnoxious and surreal acts. She was eventually dubbed as in the news as 'The Witch Thief', and made many accomplices and friends, who became known as 'The Bad Wings'. Eventually Paradigm found her, and convinced her that maybe abusing cross gates for absurd crimes wasn't the best idea and she might want to consider working for them.
 +
 
<br>
 
<br>
 
<br>
 
<br>
 +
<br>
 +
<br>
 +
</toggledisplay>
  
 
== Skills ==
 
== Skills ==
[[File:izumatsu.png|250px|thumb|Right|BFFs.]]
+
 
 
'''Physical Skills'''
 
'''Physical Skills'''
*''Ninjutsu'': Amazing<br>
+
*''Athletics'':Amazing<Br>
*''Kodachi/Kunai'': Amazing<br>
+
*''Stealth'':Amazing<br>
*''Kenpo'': Excellent<br>
+
*''Alertness'':Incredible
 +
 
  
 +
'''Social Skills'''
 +
*''Intimidation''Very Good<Br>
 +
*''Subterfuge'':Amazing<Br>
 
'''Mental Skills'''
 
'''Mental Skills'''
 
*''Investigation'': Very Good<br>
 
*''Investigation'': Very Good<br>
 +
*''leadership'':Good<br>
 +
*''Law'': Good<br>
  
Other Skills
+
 
 +
 
 +
'''Other Skills'''
 
*''Tea Ceremony'': Incredible<br>
 
*''Tea Ceremony'': Incredible<br>
 
*''Calligraphy'': Very Good<br>
 
*''Calligraphy'': Very Good<br>
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== Special Abilities ==
 
== Special Abilities ==
[[File:Mastsutest.png|250px|thumb|left|Alternate Picture of Matsumi.]]
+
*''Ninjutsu'': Amazing<br>
 +
*''Kodachi/Kunai'': Amazing<br>
 +
*''Kenpo'': Incredible<br>
 
*'''Onmyo Kosa''': (Shadow-Light Cross) Matsumi blocks an enemies striking weapon with one kodachi, then strikes it with the second kodachi, thrusting the first one through.
 
*'''Onmyo Kosa''': (Shadow-Light Cross) Matsumi blocks an enemies striking weapon with one kodachi, then strikes it with the second kodachi, thrusting the first one through.
 
*'''Jissen Kenbu''': (Actual-Battle Sword-Dance) Combo attack using "Ryusui no Ugoki" to flow around the enemy, confusing them with a constant change in speed. Matsumi will then strike from various points, slashing them with her kodachi, then ending it with "Kaiten Kenbu".
 
*'''Jissen Kenbu''': (Actual-Battle Sword-Dance) Combo attack using "Ryusui no Ugoki" to flow around the enemy, confusing them with a constant change in speed. Matsumi will then strike from various points, slashing them with her kodachi, then ending it with "Kaiten Kenbu".
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*'''Ryusui no Ugoki''': (Flowing-Water Movement) This is moving technique where Aoshi moves around silently, rapidly alternating between fast and slow movements and confusing the opponent due to the fluid motion & continuously changing speed. It can be countered by watching for the moment the user attempts to strike.
 
*'''Ryusui no Ugoki''': (Flowing-Water Movement) This is moving technique where Aoshi moves around silently, rapidly alternating between fast and slow movements and confusing the opponent due to the fluid motion & continuously changing speed. It can be countered by watching for the moment the user attempts to strike.
 
<br>
 
<br>
 +
*'''Hunter techniques'''
 +
** Ten - Aura control
 +
** Ren - project emotions/scare
 +
** Zetsu - cloaking yourself
 +
 
 
<br>
 
<br>
 
<br>
 
<br>
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== Items Of Note ==
 
== Items Of Note ==
  
*'''Comet Materia''' - ('borrowed' from Nana)
+
*'''Comet Materia''' - (can use only once per session)
  
 
== Merits==
 
== Merits==
*'''Iron Will (5)''': She can control herself and her emotions very well. GAMAN! Japanese style.
+
*'''Iron Will (5)''': She can control herself and her emotions very well. GAMAN! Japanese style. (+3 bonus to your roll against mind control or things where will is involved)
*'''Graceful (2)''': Agile and dexterous.  
+
*'''Graceful (2)''': Agile and dexterous. ( +1 Bonus on all Dexterity rolls)
*'''Common Sense (1):''' (Honestly, this only applies to certain situations. She is clueless in certain areas of life, but practical in others)
+
*'''Concentration (1):''' Matsumi can keep her cool..and think levelheadedly about most (but not all) situations. (You are very good at focusing, and suffer no penalty for distractions)
*'''Loyalty (1)''': Loyal to her Friend(s)
+
*'''Loyalty (1)''': Loyal to her Friend(s). (You are devoted to a person, group, or cause, and easily resist attempts to persuade you away from the object of your loyalty. Any attempts to make you betray this person/cause/whatever is done with an opposed roll where you get a +2 bonus.)
  
 
== Flaws==
 
== Flaws==
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*'''Curiosity (2)''': Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic Storytellers. A 3-point version in Bastet makes you obsessed with any mystery you come across, and you'll do anything to solve it.
 
*'''Curiosity (2)''': Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic Storytellers. A 3-point version in Bastet makes you obsessed with any mystery you come across, and you'll do anything to solve it.
 
*'''Isolated Upbringing (1)''': You were raised in your supernatural society, or were somehow otherwise sequestered away from "normal" life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised adds 1 to social difficulties.   
 
*'''Isolated Upbringing (1)''': You were raised in your supernatural society, or were somehow otherwise sequestered away from "normal" life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised adds 1 to social difficulties.   
*'''Compulsion Greed(1)''' She wants to get rich
+
*'''Compulsion Greed(1)''' She wants to get rich (You might need to roll (Diff 6) to resist this.)
 
*'''Dark Secret(1)''' She doesn't want anyone to know about her incident with Konami
 
*'''Dark Secret(1)''' She doesn't want anyone to know about her incident with Konami
*'''Uncomfortable with Intimacy''' What is love?  baby don't hurt me.
 
 
*'''Cold Demeanor''': She has an icy unapproachable aura. Regular people get generally are turned off by this.  
 
*'''Cold Demeanor''': She has an icy unapproachable aura. Regular people get generally are turned off by this.  
  
  
 
[[Category:Characters]]
 
[[Category:Characters]]

Latest revision as of 01:59, 4 April 2013

Matsumi Shinomori
Matsumi Shinomori in the moonlight.
A.K.A. "..."
Age 19
Voice Actor Romi Park
Relatives Father: Aoshi Shinomori

Mother: Misao Makimachi

Series Rurouni Kenshin
Player Erin aka Spacebird
  • Name: Matsumi Shinomori
  • Age: 18
  • Sex: Female
  • Birthday: October 27th
  • Parents: Aoshi and Misao
    • Place of Birth: Japan
    • Nationality: Japanese
    • Specialty: Ninjutsu
    • Hobbies: Calculating, Tea Ceremony, Acquiring Wealth
    • Likes: Mystery, Adventure, Riches
    • Dislikes: Arrogance, Perversion
    • Favorite Food: Tea
    • Least Favorite Food: Daikon
    • Favorite Music: Enka
    • Favorite Sport: Judo, Kendo, Sumo
    • Most Valuable Possessions: Her friendship with Izumi
    • Level of Education: Home Schooled
    • Seiyuu/Voice Actor: Romi Park


Physical Stats

  • Height: 5'7
  • Weight: 125
  • Eyes: Blue
  • Hair: Black
  • Special: Thick Hair, Ice Cold Eyes



Appearance

Fair, lean, and tall, Matsumi is most famous for wearing large coats, and her stoic face. She has sharp features and thick, jet black hair. She has changed hair hairstyle over the years, letting it grow out fuller, and cutting it to shoulder length.

Personality

Reserved, Quiet, and Calculating, Matsumi rarely reveals what she's feeling to others. She usually comes off as aloof and cold to those that don't know her very well.

Background

Matsumi's childhood was relatively rootless.[show details]

Skills

Physical Skills

  • Athletics:Amazing
  • Stealth:Amazing
  • Alertness:Incredible


Social Skills

  • IntimidationVery Good
  • Subterfuge:Amazing

Mental Skills

  • Investigation: Very Good
  • leadership:Good
  • Law: Good


Other Skills

  • Tea Ceremony: Incredible
  • Calligraphy: Very Good
  • Cooking: Novice

Special Abilities

  • Ninjutsu: Amazing
  • Kodachi/Kunai: Amazing
  • Kenpo: Incredible
  • Onmyo Kosa: (Shadow-Light Cross) Matsumi blocks an enemies striking weapon with one kodachi, then strikes it with the second kodachi, thrusting the first one through.
  • Jissen Kenbu: (Actual-Battle Sword-Dance) Combo attack using "Ryusui no Ugoki" to flow around the enemy, confusing them with a constant change in speed. Matsumi will then strike from various points, slashing them with her kodachi, then ending it with "Kaiten Kenbu".
  • Kaiten Kenbu Rokuren: ("Spinning-Heavenly Sword-Dance Six-Series" or "The Dance Of The Wheeling Sword Six Successions") This attack is Aoshi's ougi. The attack involves Matsumi gripping her kodachi backhand, then slashing the opponent six times in rapid succession, an upgrade from Kaiten Kenbu made possible by the use of two kodachi, from both sides. In the anime, Shishio claims that the move relies on confusing the opponent.
  • Onmyo Hasshi: (Dusk to Dawn Strike) Matsumi throws both kodachi at the opponent, hitting the end of the first one with the second one for an extra boost. The second kodachi is hidden directly behind the first, so the opponent would only see one kodachi heading for them in their line of sight.
  • Goko Juji: (Yin-Yang Cross) Aoshi crosses the two kodachi and moves them outwards in a scissor-like cut.
  • Ryusui no Ugoki: (Flowing-Water Movement) This is moving technique where Aoshi moves around silently, rapidly alternating between fast and slow movements and confusing the opponent due to the fluid motion & continuously changing speed. It can be countered by watching for the moment the user attempts to strike.


  • Hunter techniques
    • Ten - Aura control
    • Ren - project emotions/scare
    • Zetsu - cloaking yourself



Powers

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items.) Text goes here

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.) Text goes here

Items Of Note

  • Comet Materia - (can use only once per session)

Merits

  • Iron Will (5): She can control herself and her emotions very well. GAMAN! Japanese style. (+3 bonus to your roll against mind control or things where will is involved)
  • Graceful (2): Agile and dexterous. ( +1 Bonus on all Dexterity rolls)
  • Concentration (1): Matsumi can keep her cool..and think levelheadedly about most (but not all) situations. (You are very good at focusing, and suffer no penalty for distractions)
  • Loyalty (1): Loyal to her Friend(s). (You are devoted to a person, group, or cause, and easily resist attempts to persuade you away from the object of your loyalty. Any attempts to make you betray this person/cause/whatever is done with an opposed roll where you get a +2 bonus.)

Flaws

  • Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic Storytellers. A 3-point version in Bastet makes you obsessed with any mystery you come across, and you'll do anything to solve it.
  • Isolated Upbringing (1): You were raised in your supernatural society, or were somehow otherwise sequestered away from "normal" life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised adds 1 to social difficulties.
  • Compulsion Greed(1) She wants to get rich (You might need to roll (Diff 6) to resist this.)
  • Dark Secret(1) She doesn't want anyone to know about her incident with Konami
  • Cold Demeanor: She has an icy unapproachable aura. Regular people get generally are turned off by this.