Zephyr

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Zephyr
http://i.imgur.com/uGg5N4G.jpg
A.K.A. Eighth Son of the Trickster Queen
Age 18
Voice Actor JonTron
Relatives The Trickster Queen(Sensei)
Series Starbound
Player Baron Clyde
  • Name: Zephyr
  • Species: Apex
  • Age: 18
  • Sex: Male
  • Birthday: Sometime in August
  • Parents: The Trickster Queen(Adopted mother)
    • Place of Birth: Izayoi colony
    • Nationality: Hylotl, Foshan clan territory
    • Specialty: Martial arts, acrobatics
    • Hobbies: Bounty hunting, cooking, freerunning, brewing his own booze
    • Likes: Adventuring, parkour, fighting, eavesdropping, human culture, girls
    • Dislikes: Penguins named Leonard, Lovecraftian monsters, skinflints
    • Favorite Food: Nigiri, cherry lambic
    • Least Favorite Food: Anything bland
    • Favorite Music: Nu Funk/Trip-Hop
    • Favorite Sport: Full contact karate
    • Most Valuable Possessions: Durasteel adventuring armor, alien silk scarf, Xiao Ying staff, "Grapplers"
    • Level of Education: High school
    • Seiyuu/Voice Actor: Jonathan Jafari
  • Physical Stats
    • Height: 5'10"
    • Weight: 180 lbs.
    • Eyes: Amber
    • Hair/Fur: Blonde
    • Special: Prehensile tail

Appearance

Zephyr is your average free-born apex - he wears another culture's clothes, carries their weapons, and looks a little feral. He sports a tail that's almost as long as he is tall. His wild golden mane is sloppily tied into a high ponytail, and he often wears unkempt clothing from secondhand stores across the galaxy. Despite his wild, unruly appearance and flippant attitude, he has an air of impish intelligence about him.

Personality

Zephyr comes off like a carefree thrillseeker, motivated by constant boredom and desire to tempt fate by poking it in the eye with a stick. He's always the first to volunteer for a sparring match, a strong drink, or a prank involving a whoopee cushion and copious amounts of shaving cream, but he's also one of the first to jump into action when his friends need him. Though he portrays himself as a harmless clown, there is a sharp intelligence and sense of duty to those around him that would rival any hylotl samurai.

Background

When the pacifist hylotl colonies suddenly and violently became the only standing remnant of their planet's culture, some of the hylotl lords beseeched their people to become its protectors. The Foshan clan, naming themselves after the legendary human province, called for those who would teach their people the martial arts. The Izayoi colony, drawing in masters from every race and walk of life in the galaxy, became the home of some of the most legendary fighters of the era, but also became a battleground for every eager dojo out to prove its superiority.

Zephyr was raised on the streets of Izayoi, witnessing the violent, bloody rivalry between countless schools. Looking to defend himself from fellow street urchins twice his size, Zephyr was turned away by many masters of many styles; he was too young and frail to learn the arts of war, though he started earning meager pocket money as a courier for a hylotl sword master. When delivering a scroll to an isolated teahouse, Zephyr was invited to take a rest and chat with the demure apex woman who owned it. When the sword master barged in, demanding to know why his delivered challenge had not yet received a response, Zephyr realized he was having tea with an elusive, fabled warrior - the Trickster Queen. When his employer moved to reprimand Zephyr for losing track of time(punting him across the room), the Trickster Queen leapt to his defense and proceeded to give the hylotl the beating of a lifetime. With the flashing of steel, plasma, explosive powders and profanity that would make a sailor blush, Zephyr witnessed not only the first glimpse of her signature Xiao Ying(Laughing Shadow) style, but also the first person to protect him from someone who would do him harm. While the sword master's disciples dragged their sensei out of the wrecked teahouse, Zephyr pledged his undying loyalty to his new sifu. He would spend the next decade as her student, learning the ways of Xiao Ying and honing his skills by bounty hunting for the magistrate. After ten years of serving food or beatdowns to the martial artists of Izayoi, Zephyr was given a Xiao Ying staff and his sifu's blessing - he was ready to strike out on his own.

Skills

(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness: Good +2
  • Athletics: Amazing +5
  • Stealth: Very Good +3

Social Skills:

  • Subterfuge: Very Good +3
  • Streetwise: Novice +1
  • Intimidation: Abysmal -1
  • Leadership: Novice +1
  • Expression: Abysmal -1
  • Etiquette: Novice +1
  • Performance: Abysmal -1

Mental Skills:

  • Computers: Novice +1
  • Investigation: Good +2
  • Medicine: Novice +1
  • Law: Novice +1
  • Occult: Abysmal -1
  • Politics: Abysmal -1
  • Science: Novice +1
  • Technology: Novice +1

Other Skills:

  • Driving: Abysmal -1
  • Survival: Good +2
  • Empathy: Novice +1
  • Animal Ken: Abysmal -1

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
Dunno yet; open to suggestions :D

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)
Catlike Balance (2): Difficulties for balance-related Athletics rolls are at -1.

Acute Senses (1): Hearing checks +1.

Ambidextrous (2): Having four hands means you're using at least two at any given time. May as well have some coordination.

Zephyr has a prehensile tail that he has strength-trained as intensely as any of his limbs. It can support his weight without a problem, and he can use it to retrieve small items or even carry a backup weapon. It doesn't have much strength for attacking, though he may use the tuft at the end to swat at an opponent's eyes or nose.

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
Xiao Ying Staff - Xiao Ying is based in Ninjutsu and Monkey Kung Fu, the latter of which is known for its staff techniques. Unbeknownst to its opponents, however, the Xiao Ying staff is a technological marvel. It has powerful electromagnetic locks along the shaft that Zephyr can disengage mid-swing, revealing the chain inside and turning it from a quarterstaff to a three-sectioned staff, a segmented whip, or even a set of oversized nunchaku. The most deadly feature, however, is the engraved head of the staff, which splits open to reveal a hidden blade emitter that turns the weapon into a beam-naginata.

Grapplers - Zephyr was trained to use every fighting surface possible - even walls and ceilings. One of the tricks of the trade is a set of powerful monofilament grapple-guns(typically used by spacers as emergency lines in zero gravity) built into his wrist and ankle bands. Each one has 100 feet of range, and each can easily pull his weight to its fixed target within seconds. Using these in unison, along with his natural agility and reflexes, makes Zephyr highly mobile and unpredictable. How he doesn't kill himself using them is anyone's guess. Zephyr has also learned to fire them into the floor, fixing him in place in order to combat high winds or water that would otherwise sweep him away, or fixing them to ledges in order to perform impromptu bungee-jumps when needed.

Items Of Note

Aside from his staff and high-tech gadgets, Zephyr packs an array of traditional ninja weaponry, from Edo-style shurikens to flash-pellets and packets of blinding powder. The antagonistic nature of Xiao Ying, however, also has provocation weapons in its arsenal. Zephyr carries pellets loaded with sneezing and itching powder, stinking liquid, glue and grease.

Weaknesses & Flaws

Flaws can go here. Balance is key! Text goes here

NPC(s) to go with char

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