Kazuya Kudo

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Kudo Kazuya
Kazuya profile.jpg
A.K.A. The Crimson Avalanche, The Beacon of Hope
Age 21
Voice Actor Reuben Langdon
Relatives
Series Final Fantasy XIV (original character)
Player Tommy
  • Name: Kudo Kazuya
  • Age: 21
  • Sex: Male
  • Birthday: The twentieth sun of the 3rd umbral moon (June 20)
  • Parents:
    • Place of Birth: The Great Merchant City-State Ul'dah
    • Nationality: Ul'dahn
    • Hobbies: Reading, fishing, charity work, training, fighting in the coliseum
    • Likes: Making children smile, selflessly helping the poor and unfortunate, his dog and chocobo, justice, adventuring
    • Dislikes: Seeing suffering, injustice, lazy people, criminals
    • Favorite Food: Meat Miq'abob
    • Least Favorite Food: Salted cod
    • Most Valuable Possessions: Lucky bead bracelet that was given to him by his parents upon his birth.
    • Seiyuu/Voice Actor: Reuben Langdon
  • Physical Stats
    • Height: 6'2" (187 cm)
    • Weight: 164 lbs (74 kg)
    • Eyes: Light Blue
    • Hair: Red
    • Special:
      • Unusally bright blue eyes.
      • Mark of the Legacy Echo, a tattoo branded at the base of the back of the neck by the mothercrystal, Hydaelyn, to all who bears Her gift of the Echo.
Mark of the Legacy Echo.










Appearance

Paladin Valor armor and Curtana sword.
Handsome young man with a leanly-built, tall frame. Is of Hyur Midlander descent. When dressing casually, likes to wear form-fitting clothes and a jacket. In battle, he will wear the heavy Paladin armor.

Personality

His parents raised him to be a good Samaritan. Honest, humble and hard-working. He helped his parent's general goods store by doing the deliveries by a chocobo-drawn carriage to various cities and hamlets. Dislikes lazy people and hates bandits/thieves stealing from honest folks.

Background

With his dog, Jager, sitting in the bed of the chocobo-pulled wagon, Kazuya did not have a care in the world when he was thirteen. Delivering much needed supplies to villages and cities brought him great joy, seeing the warm smiles and happy expressions whenever folks see his delivery wagon rolling into view. The happy image turned sour when he began constantly running into bandits trying to steal his parent's precious cargo. Kazuya started learning to defend himself with rifles when he first started out young delivering for his parents. Then one day got into a close-quartered fight with a mugger, defending himself against a dagger with just a simple metal pipe. It was here, Kazuya developed a liking to close-quartered combat, picking up the sword as his chosen weapon.

Kazuya wanted to be the best swordsman in all of Eorzea because he couldn't bear the thought of disappointing or failing his parents. He seeked out rumors and legends of a man who's battle prowess with the sword was so insane it crossed the line, spat on it then jump way over into the realm of insanity. This man was known as simply 'Brock'. It took him many months to even find a clue that would eventually lead Kazuya to finding the elusive man named Brock.

At first, Brock rejected Kazuya outright, expressing he did not want a stupid and weak child as a pupil. Brock even literally gave Kazuya a boot to the ass that would send him flying down the mountain. But Kazuya persevered with his strong determination, always returning every day after work to practice without Brock's guidance until Brock accepted him as his pupil. It wasn't until an incident involving a group of Kobolds outnumbering and ambushing Kazuya that Brock witnessed and was impressed by Kazuya's will to fight and survive. He also observed that Kazuya carried a very rare and special gift, known as the 'Echo'. Brock intervened with the fight, telling the severely-injured Kazuya, "Get strong quickly, there's no time to waste. Pay attention kid. Burn this scene into your eyes." It was there, Kazuya witnessed first-hand Brock's insane strength, cleaving a small portion of the mountain to strike down all of the Kobolds at once.

Kazuya would diligently train under Brock's guidance.. which was extremely unorthodox methods of training (surviving and walking off a kick delivered by Brock that sends you into the side of a mountain, crazy shit like that) and random shouting lectures about being a man and doing manly stuff. Kazuya's parents were of course worried about his welfare and well-being, he wasn't even an adult yet and he was faced with many dangerous monsters and Brock's crazy-ass training. Many years later, after honing his skills as an expert gladiator under Brock's tutelage, Brock took him for the final test. Since Kazuya is of Ul'dahn nationality, Brock declared that Kazuya's final test is to fight a mythical magical creature of legend, the Primal known as Ifrit. Only the Amaalj'aa beastmen knew how to summon Ifrit but Brock bartered with them to arrange the destined fight between Kazuya and Ifrit. Kazuya would barely triumph in his fight against Ifrit. His reward? A hearty punch to his gut by Brock, forcing Kazuya to kneel down on the ground, which allowed Brock to present him with another reward. A special sword crafted from the blood of Ifrit, the King Crimson Glory. A blazing sword that matched Kazuya's passionate devotion. His training with Brock is officially over.

His parents noticed Kazuya's dedication to his training with swords and strong vigil against robbers/unruly thugs/etc, and decided on his 18th birthday that the delivery business should not be his future. If he really wanted to help people out, they suggested that he should apply to join their nation's Grand Company, the Immortal Flames. He would rapidly ascend ranks to eventually end up in the Immortal Flames's elite unit called the Bloodsworn to personally serve General Raubahn Aldynn. After joining, his interest in protecting the people of Ul'dah lead him to the halls of the Paladin guild where he would learn and train in self-sacrifice and defending the realm against all evils that would prey on the innocent.

Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

Physical Skills:

  • Alertness: Very Good (+3)
  • Athletics: Incredible (+4)
  • Stealth: Novice (+1)

Social Skills:

  • Subterfuge: Good (+2)
  • Streetwise: Very Good (+3)
  • Intimidation: Good (+2)
  • Leadership: Very Good (+3)
  • Expression: Good (+2)
  • Etiquette: Very Good (+3)
  • Performance: Novice (+1)

Mental Skills:

  • Computers: Abysmal (-1)
  • Investigation: Novice (+1)
  • Medicine: Good (+2)
  • Law: Novice (+1)
  • Occult: Novice (+1)
  • Politics: Good (+2)
  • Science: Abysmal (-1)

Other Skills:

  • Chocobo Riding: Very Good (+3)
  • Survival: Very Good (+3)
  • Empathy: Incredible (+4)
  • Animal Ken: Very Good (+3)
  • Culinarian: Good (+2)
  • Blacksmith: Very Good (+3)
  • Clothweaver: Good (+2)
  • Fisherman: Amazing (+5)

Languages Known:

  • Eorzean (including Uldahn dialect, Lominsian dialect, Gridanian dialect): Main language of the world of Eorzea. It sounds very similar to English.
  • Kobold
  • Ixali
  • Sahagin
  • Sylph
  • Amalj'aa
  • Mooglespeak

Special Abilities

  • Gladiator
    • Offensive Skills:
      • Fast Blade: A rapid diagonal slash of the sword back and forth that overlaps in the same direction.
      • Savage Blade: A spinning horizontal slash in an attempt to provoke the enemy to attack the user.
      • Rage of Halone: A five slash attack empowered by the aetherial power of the user. Being struck by the slashes will temporarily reduce's the target's strength for a few seconds.
      • Shield Lob: Channeling some of the user's aetherial power to surround the shield, the user can throw the shield as a range attack and have it return back.
      • Shield Swipe: Using the sharpened edges of the shield to attack the target to induce a pacifying effect to prevent the target from using a skill for a few seconds.
      • Shield Bash: Striking the target with the broad side of the shield to attempt to stun.
      • Circle of Scorn: The user will gather aetherial power into their sword then leaping up to strike the ground with a fierce sword stab, causing columns of aetherial light to strike multiple targets around the user.
    • Defensive Skills:
      • Sentinel: Defensive buff to reduce damage taken for a few seconds.
      • Flash: Blinds the area with a flash of light.
      • Tempered Will: Using complete focus of the mind and body to prevent the user from getting knocked back from an enemy attack.
  • Paladin
    • Offensive Skills:
      • Spirits Within: User twirls their sword to hold it like a dagger before spinning around and delivering a quick stab charged with aetherial power at the target. Inflicts a 1 second Silence debuff.
    • Defensive Skills:
      • Cure: A white magic spell that restores a small amount of health to the target.
      • Stoneskin: A white magic spell that creates a barrier around the target that prevents a small to moderate amount of damage before the target begins taking damage again. Able to cast on self or an ally.
      • Cover: Covers an ally within a 6 yard distance, redirecting all physical attacks performed against the ally to the user.
      • Hallowed Ground: Renders the user impervious to most attacks for a few seconds. Used only sparsely due to the intense aetherial drain on the user. Lasts for one turn/attack.
    • Stances:
      • Sword Oath: Offensive fighting style more reliant on sword play. Kazuya will put away Curtana and Holy Shield and draw the King Crimson Glory sword to fight.
      • Shield Oath: Defensive fighting style relying more on the shield. Kazuya will sheath the King Crimson Glory and draw out Holy Shield and Curtana to fight.
  • Limit Break:

Used as a last resort in battle, taking on damage himself and also channeling into Kazuya's empathy for witnessing his allies being injured on the battlefield will allow him to access his limit breaks. The amount of damage and empathy taken in will affect the level of his limit breaks.

    • Shield Wall: Low level limit break. When activated, Kazuya will raise his shield forward to unleash the limit break which produces a giant shield in front of all allies to vastly reduce only incoming physical damage.
    • Mighty Guard: Medium level limit break. When activated, Kazuya will release his aetherial power into the air to share with his allies, creating a crystalline shield around each ally to vastly reduce incoming magical and physical damage.
    • Last Bastion: High level limit break. The suffering of his own allies is far too much for him to bear, causing him to throw his body in front of the entire party to summon an intense amount of aetherial power. Kazuya will raise his hands up to force multiple gigantic columns to rapidly rise out of the ground. Then Kazuya will spread his arms out to make thick aetherial walls fill in between the columns to create a giant barricade around his allies to grant temporary imperviousness to physical and magical attacks. Lasts for two turns/attacks.

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

  • Echo: The Echo is a special ability that some rare individuals possess. Those that have been 'gifted', as the members of the Path of the Twelve calls it, have the power to resonate with other people's souls - and see their past (retrocognition), albeit not able to interfere or change it, as well as being able to speak every language in the world. The Echo also seems to prevent its user from being tempered by Primals.

It has been reported that this power is awakening over the last ten years, with no signal of its existence before that time. Those who awaken to it often experience a vision of meteors falling from a burning sky. The true nature and origins of the Echo are currently unknown. Anyone who possess the Echo is branded as a beastman by the Garlean Empire, and therefore is considered an enemy of the empire.

  • Merits:
    • Clear Sighted (3): You are not fooled by illusions, and you get an Alertness roll to see through illusions, Difficulty 7, any time you face one.
    • Concentration (1): You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.
    • Good Old Boy/Girl (2): You're just a nice person, and people recognize and appreciate that. +1 Bonus on social rolls when interacting with your fellow folk.
    • Natural Linguist (2): You're good with languages and language structures. +2 Bonus on all language and translation rolls, but you can't know anymore languages than the ones you have listed on your sheet.


Unique Items

  • The King Crimson Glory: A unique gladiator sword forged from the very burning core essence of the fire Primal known as Ifrit. Warm to the touch and able to produce burning white hot aetherial flames to match the intensity of its wielder's passion for fighting. Those who have not passed the Trial of Ifrit will get instantly burned when attempting to wield the sword.
  • Curtana and Holy Shield: A relic weapon combo used by Paladins of eras past. It is imbued with and blessed with holy properties.
  • Paladin soul crystal: Upon the surface of this multi-aspected crystal are carved the myriad deeds of paladins from eras past. All paladins carry such a crystal.

Items Of Note

  • Paladin Valor armor: A set of armor specially made for Paladins, consisting of matching surcoat, cuisses, sollerets, gauntlets and coronet.
  • Fat Chocobo whistle: Used to summon his chocobo mount.

Weaknesses & Flaws

  • Black and White (1): No shades of grey here, either you're good or evil in his eyes.
  • Compulsion (1): Due to Kazuya's empathetic nature, he is willing to help people no matter what. Even if is possibly a trap.
  • Group Enmity (2): Like others who bear the gift of the Echo, he is a target of the Garlean empire.
  • Overconfident (1): His skills with the sword commonly makes Kazuya very cocky and overconfident.

NPC(s) to go with char

  • Brock.
  • Raubahn Aldynn.

Gallery