Hibari Sumeragi

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Hibari Sumeragi
A.K.A.
Age 18
Voice Actor
Relatives Seiya Sumeragi (cousin), large extended family
Series Tokyo Babylon/X
Player Incandescence
  • Name: Hibari Sumeragi
  • Age: 18
  • Sex: Female
  • Birthday: July 4
  • Parents: Sumire Sumeragi, Takuya Kitasaionji
    • Place of Birth: Tokyo, Japan (On paper: Kyoto)
    • Nationality: Japanese
    • Specialty: Onmyouji
    • Hobbies: Video games, cell phone games, social media
    • Likes: Animals
    • Dislikes: Bugs
    • Favorite Food: Red beans
    • Least Favorite Food: Sausage
    • Favorite Music: K-pop
    • Favorite Sport: Racquetball
    • Most Valuable Possessions: Digital purikura collection
    • Level of Education: High school
  • Physical Stats
    • Height: 5'3"
    • Weight: 115 lbs.
    • Eyes: Grey (Purple contacts)
    • Hair: Black, short and messy

Appearance

A young teenage high school girl with short, messy black hair and dark purple eyes. Usually seen in upscale casual clothes or a high school uniform.

Personality

Spunky. Teenager with attitude.

Skills

Languages:

  • Japanese
  • English

Physical Skills:

  • Alertness (5)
  • Athletics (3)
  • Stealth (3)

Social Skills:

  • Subterfuge (2)
  • Streetwise (3)
  • Intimidation (1)
  • Leadership (4)
  • Expression (3)
  • Etiquette (5)
  • Performance (1)

Mental Skills:

  • Computers (2)
  • Investigation (5)
  • Medicine (1)
  • Occult (6)
  • Politics (3)
  • Science (1)
  • Technology (1)

Other Skills:

  • Driving (3)
  • Survival (1)
  • Empathy (4)
  • Animal Ken (4)

Special Abilities

  • Judoka: Is a black belt judo practitioner.
  • Small blade fighter: Hibari is proficient with using and throwing small blades such as daggers, tanto, and kunai.
  • Eastern Mystic: Hibari is a practitioner of the art of Onmyoudo, defined in this case as a mishmash of mystic arts from Eastern spiritual and occult practices.
  • Occult Knowledge: If it's a form of occult or mystic practice known on Earth, she probably knows what it is.

Onmyoudo

  • Ritualist: Knows an extensive amount of spiritual rituals.
    • Communion: Communes with the spirits of the dead, either individually or in a group seance.
    • Consecration: Can bless or defile a given area.
    • Banishment: Invokes power to banish creatures not of this world to their proper plane of existence. For beings of greater power than the one performing the banishment ritual, amplifications are needed, such as some mixture of extensive warding, a place of proper spiritual alignment, a suitably built circle, an auspicious day, an invocation of a being who directly counters the one being banished, or other DM requirements.
    • Divination: Can conduct divining rituals or dowsings to get glimpses of insight, subject to DM discretion. (See Merits)
    • Scrying: Can use a mirror or scrying bowl to observe someone when she holds a part of them or a close personal effect.
    • Mind Dive: Is able to conduct rituals to enter the minds of unconscious subjects and interact with them.
  • Warder: Is capable of influencing her surroundings in a variety of ways, utilizing ofuda, feng shui alignment, and circle structures.
    • Suppression: Can suppress supernatural power in an area with proper preparation and warding.
    • Repelling: Can ward an area to repel unwanted spirits.
    • Personal Protection: Can craft temporary wards that grant an individual protection from haunting, possession, and supernatural mind-affecting things.
    • Personal Debilitation: Can place a suppression ward on someone to temporarily suppress their supernatural power or nature, rendering them human-level. Requires extensive effort, making it unusable on the fly or in active combat.
  • Magic Circle User: Loves magic circles and uses them for a variety of things.
    • Defensive Circle: Can draw a circle around herself or a small group to erect a minor defensive field.
    • Entrapment Circle: Capable of activating circles to trap whoever is inside in a containment field.
    • Enhancement Pentagram: Can enhance Eastern arts by standing in a drawn pentagram.
    • Group Formation: Can greatly enhance a single spell or supernatural art by creating a group formation with five magical experts and channeling in a pentagram with the caster in the center.
  • Ofuda Crafter: Hibari's magic often requires lengthy rituals, which aren't always practical for immediate combat. For immediate effects, she keeps a number of ofuda pre-inscribed with spells that can be activated with a few words and gestures. The following are arts that typically require ofuda for practical use, and would take far longer to use without them. She replenishes the ofuda during her downtime.
    • Summon Shikigami: Capable of summoning small animal spiritual familiars from ofuda. These creatures act as an extension of her own senses, both physical and supernatural, and if they are destroyed, she feels it as if it was her (except when detonated).
      • Detonate Shikigami: Hibari may supercharge any shikigami under her control with spiritual power that explodes out from it, consuming the shikigami's ofuda and creating a large spiritual explosion.
    • Flamethrower Ofuda: Sends a gushing blast of flame forth from her ofuda.
    • Paralysis Ofuda: Can temporarily halt someone's movement by placing an ofuda on them and activating it.
    • Positive Feedback Ofuda: Charges an ofuda with a constant looping stream of yang (light-type) energy that will continually channel into whatever it touches, causing a jolting and sustained effect.
    • Negative Feedback Ofuda: Charges an ofuda with a constant looping stream of yin (dark-type) energy that will continually channel into whatever it touches, causing a jolting and sustained effect.

Powers

  • Spiritual Attunement: Is keenly aware of supernatural presences and effects near her.
  • Precognitive Flashes: Can have dreams or visions with flashes of the past or future, or other random insights, subject to DM discretion. (See Merits)
  • Magic Ward: Is permanently warded to prevent remote curses and scrying from working on her, even when the attacker has all proper components.

Merits

  • Ability Aptitude: Occult (1)
  • Concentration (1): You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.
  • Medium (2): You have the ability to see and interact with ghosts. Sometimes, the Restless may seek you out for favors. Depending on the ghosts you meet, this could be a very good or very bad thing.
  • Precognition (4): You have glimpses of the future. Though you can enter a trance and try to summon a vision, this foresight usually comes out of nowhere, and can be quite shocking in some circumstances.
  • Prophetic Ability (4): You see and understand (or try to) signs and portents sent by the Powers That Be, either through dreams or just a peculiar insight into everyday events. Your insights and visions are usually obscure, and it may take time and interpretation to get a grasp on their full indications.

Flaws

  • Enemy (4): ???
  • Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
  • Airhead (1): Maybe you have trouble paying attention, maybe you're just clueless, maybe you just look like a flake; no matter what, people don't take you seriously. You generally have a -1 Social rolls penalty when dealing with serious/dire situations.

Unique Items

  • Bagua Compass: Allows Hibari to get precise spiritual readings of a given area, including feng shui measurements, and it can be used like a metal detector to go after notable supernatural readings.