Emmanuelle

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Emmanuelle
VEmmanuelle.jpg
A.K.A. The Vamp
Age 600+
Voice Actor
Relatives Walter Bernhard, Sire.
Series Castlevania
Player Sparda
  • Name: Emmanuelle
  • Age: 600+
  • Sex: Female
  • Likes: Blood. Amusements. Upper Class Fashion.
  • Dislikes: Boorish People. Humans who think they're more than food. Human rights.

Physical Stats

  • Height: 5'6"
  • Weight: Varies
  • Eyes: Red
  • Hair: Red

APPEARANCE

Look at the picture.

PERSONALITY

Haughty. Bitchy. Domineering. Self-Assured.

SKILLS

  • Etiquette: Amazing
  • Subterfuge: Amazing
  • Alertness: Amazing
  • Occult: Incredible

SPECIAL ABILITIES, POWERS

Vampire: Emmanuelle is a Vampire, from the Walter Bernhard line.
Common Traits: All vampires will possess the following abilities, regardless of bloodline.

  • Undeath: Drinking the blood of mortals makes a vampire near immortal. Also, is dead.
  • Blood Healing: Contact with human blood makes a vampire heal immediately.
  • Supernatural Strength: Inhuman strength, far above even the mightiest of men.
  • Supernatural Reflexes: The ability to react and move at bullet*like speed, faster than any being.
  • Supernatural Resistance: Immunity to casual weapons.
  • Mesmerise: A vampire's gaze can entrance any mortal into being unable to move or think.
  • Silence of Death: Vampires no longer breathe, blink, twitch, or any such mortal tick. As such, all vampires have an eerie, relatively obvious lest they mask it, but utterly quiet presence. This may not seem like an advantage, but having a vampire right behind you with no way to hear him is a good way to die. Or join them.

Bloodline Powers: The powers of Walter's Line.

  • Teleport: The ability to instantenously (or after a fashion) disappear and reappear somewhere else. The mechanics of this power depends mostly on the bloodline, but the effect is the same.
  • Fireball: A vampire's traditional bane turned against their usual users. The vampire with his power can create a various number of fire balls and hurl them at their foes. A stronger version of this is the Ball of Destruction, firing twin flaming orbs of darkness.
  • Mind Control: The ability to override a victim's willpower, and make them act according to the user's wishes. this creates a less than willing victim, but incredibly useful for servants or pests.
  • Psychic Power: The ability to move things (including oneself) with the mind, creating shields out of every day items and weilding several weapons. This is Walter's most potent Gift.

NOTABLE ITEMS

Nothing of note so far.

WEAKNESSES

Common Weaknesses: Vampires all share another thing. Weaknesses to certain things.

  • Sunlight: All vampires must rest during the day, for their powers are very low when the sun is up.
  • Vampire Killer: Kills vampires dead. Period.
  • Weakness: Suicidal Ennui (Will take deadly risks), Ice.