Aurora

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Aurora Necrosyrtes
Aurora-profile.png
A.K.A. Heretic
Age 20
Voice Actor
Relatives Corvus
Series Heretic/Hexen
Player Cinnie
  • Name: Aurora
  • Age: 20
  • Sex: Female
  • Birthday: October 20th in our times. In their times, I dunno.
  • Parents: ???
    • Place of Birth: Alternate Silverspring in Parthoris
    • Nationality: Sidhean
    • Specialty: Sidhean Magic
    • Hobbies: Reading, Slaying demons
    • Likes: Occult
    • Dislikes: Demons and the Serpent Riders
    • Favorite Food: Turkey leg
    • Least Favorite Food: ...not really anything. I guess poorly made gruel.
    • Favorite Music: Folk
    • Favorite Sport: ---
    • Most Valuable Possessions: Elven Wand
    • Level of Education: Scholarly level
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height: 5'10
    • Weight: 135lbs
    • Eyes: Gold
    • Hair: Red
    • Special: Tattoo markings on her shoulder and upper arm.

Appearance

She wears a hooded cloak as well as a metal bodice and a flowing dress. She also has armored boots that come up to her thighs, gloves and thick leather on her arms.

Personality

Curious yet skeptical of everything. Aurora likes to investigate things before completely believing them. She's very studious and can get frustrated at things that do not make much sense.

Background

A descendant of the hero, Corvus, Aurora grew up in an alternate version of Silverspring, the destroyed home of the Sidhe Elves. Aurora decided to follow in Corvus's footsteps in trying to defeat evil, like the three Serpent riders. She knew that after D'Sparil was dead, there were two others out there. Due to her blood link to Corvus, Aurora was able to also transverse into the Hell's Maw and make her way to the same place that her ancestor once disappeared. However, this threw her into a limbo of a different dimension, a place where she was not familiar at all and also swarmed with demons and monsters. Aurora was able to fine tune her magical skills and defeat the evil plaguing the land and was then called upon by PARADIGM.

Skills

(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)

Physical Skills:

  • Alertness - Amazing +5
  • Athletics - Very Good +3
  • Stealth - Good +2

Social Skills:

  • Subterfuge - Good +2
  • Streetwise
  • Intimidation - Incredible +4
  • Leadership
  • Expression - Novice +1
  • Etiquette - Good +2
  • Performance

Mental Skills:

  • Computers
  • Investigation - Amazing +5
  • Medicine
  • Law
  • Occult - Amazing +5/+1 from aptitude = +6
  • Politics
  • Science
  • Technology

Other Skills:

  • Driving - Novice +1 (Horses)
  • Survival - Good +2
  • Empathy
  • Animal Ken - Novice +1

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)

  • Bo Staff fighting
  • Crossbow/Archery

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

  • Elven Body
    • Enhanced Hearing, Naturally Agile
  • Utility Spells
    • Morph Ovum - A polymorph spell. Aurora throws three eggs out as projectiles at a foe. If the eggs hit the foe it will turn them into a chicken for 40 seconds. They become as vulnerable as a chicken but this also heals them when it wears off.
    • Flight - Aurora can cast a flight spell on herself much like Wa Crow Raven or Ray Wing.
    • Disintegrate - Aurora's big F U spell. She gathers a great deal of magical power into her hands and fires a huge blast in front of her, which pretty much disintegrates whatever that's in the blasts path. This spell is a channeling spell, Aurora cannot move and must focus while it is being cast.
    • Diamond Skin - A defensive spell. Aurora is able to cover her body with diamond for up to 3 seconds.
  • Elemental Spells
    • Phoenix fire - A magical spell where Aurora is able to send two large fireballs at an opponent. If the fireballs strike something, they explode for good ol' splash damage on anything around it.
    • Fire Wall - Straight forward. Aurora casts a wall of fire in front of her, about 10 feet long and a foot wide. IT BURNS VERY VERY VERY HOT.
    • Blaze - Like Firewall, Aurora is able to run and leave a trail of fire in her wake. This is ideal for something or someone chasing her.
    • Arc of Death - It is a spell that summons a great bolt of electricity from floor to ceiling, which travels in a straight line away from Aurora. When the bolt strikes an enemy, it will follow them around inflicting damage for three seconds before it wears off, or until the target dies.
    • Frozen Orb - Aurora summons an orb of ice that hovers in front of her for about a minute, it then shoots shards of ice all around her in a 360 degree motion continuously until dissipated. If an enemy is hit, they will freeze and take damage. A weaker enemy can just die from it.
    • Ray of Frost - Ray of Frost forms an instant beam from Aurora's hands that hits the first enemy in its path, as well as other enemies within 5 yards of the target. While the Aurora continues channeling the beam, its damage grows. Like Disintegrate, this is also a channeling spell and Aurora must stay in place and concentrate in order to cast it.

Merits

  • Clear Sighted (3): You are not fooled by illusions, and you get an Alertness roll to see through illusions, Difficulty 7, any time you face one.
  • Eidetic Memory (2): Having a "photographic" memory, you can accurately recall any sight or sound with a successful Alertness roll. The higher you roll the more you remember. You also rarely forget -anything-
  • Concentration (1): You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.
  • Ability Aptitude (1) "Occult": Pick a single skill, talent, or knowledge: you're a whiz at whatever this is. +1 Bonus to all rolls using this ability. (Does not count for Athletics/Alertness)
  • Culture Knack (3): You have a knack for fitting in wherever you are, and though you may not know them beforehand, you pick up on customs quickly. In appropriate situations, your social difficulties may be lowered, or you may be able to recover from a botched roll with another roll at normal difficulty.

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)

  • Dragon's Claw - Worn as a bracer, it is able to fire rapid bursts of magical energy at a foe, like a machine gun.
  • Gauntlet of the Necromancer - This allows Aurora to electrocute enemies with magical aura and replenish their life force towards her own. This is a short ranged weapon which risks her being upclose and personal with a foe.
  • Ethereal Crossbow - Able to fire bolts of raw magical energy at a foe. Requires mana from Aurora. Constant drainage will make her tired.
  • Elven Wand - Fires a blast of raw magical energy at a foe. It is very basic and pretty weak compared to the other weapons Aurora has, however this does not take much of her energy.

Items Of Note

  • Bag of Holding - This is her item bag. She carries all her crap in it.

Weaknesses & Flaws

Silence spells will wreck her. She's also a caster and not very physically tough, though she is fast.

Flaws

  • Isolated Upbringing (1): You were raised in your supernatural society, or were somehow otherwise sequestered away from "normal" life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised raises a -1 Penalty on Social rolls, when RP'ing accomodates it. What's a TV?
  • Mistreated Minority (1): You belong to a group or have a trait to which the average person will react badly. This depends a lot on where the game takes place and what kind of people you run into, so check with the GM before you assume you can take this. Yes, if you're playing an openly gay man in a backwoods redneck area, that may cause you problems. If you're playing an openly gay man in a game focused on the New York art scene, that probably won't be a problem. Aurora is a Sidhe elf.. which means she's kill on site at her home world. Furthermore, she's a witch. ...which is kinda not looked high upon.
  • Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
  • Otherworldly Taint (2): You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make an Alertness roll, difficulty 7, to determine what you are. She's an elf.

NPC(s) to go with char

None.