Aaron Weber

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Aaron Weber
Aaron2.jpg
A.K.A. PARADIGM Agent Aaron Weber
Age 23
Voice Actor
Relatives
Series Original
Player Eric
  • Name: Aaron Weber
  • Age: 22
  • Sex: M
  • Birthday: April 24th
    • Place of Birth: New York, NY, USA
    • Nationality: Caucasian
    • Specialty: Music, magical theory, field medicine
    • Hobbies: Singing, music
    • Likes: Metal, easy situations
    • Dislikes: complications, moral ambiguity
    • Favorite Food: Anything not moving, caffiene
    • Least Favorite Food: Anything moving
    • Favorite Music: All
    • Favorite Sport: Competitive Knife Throwing
    • Most Valuable Possessions: Chainsaw, his Dimensional Pocket
    • Level of Education: College
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height: 6'4"
    • Weight: 230 lbs
    • Eyes: Blue
    • Hair: Black, shaggy

Appearance

Aaron primarily wears orange, and he's particularly fond of trenchcoats. Underneath those coats is a rippling physique, the result of a life of training and strive to improve. His skin is slightly tanned. His black hair is usually a mess, often shaggy and unkempt. He's tall, and vaguely effeminate...until he opens his mouth.

Personality

Aaron is easygoing, confident, and typically always looking for a way to distinguish himself. He's competitive to a fault, often shuffling right before any sort of altercation. He loves music, and is often humming to himself. When provoked, he can have a bit of a temper.

Background

Aaron Weber has been a versatile PARADIGM agent - and a rising star, at that - for some time, for four years on, now, always striving to complete as many specializations and field assigmments as he could, regardless of what was needed. Fortunately for him, he was (and is) damnably good at getting the job done.. He was originally chosen from a world where only 5% of Earth's population were blessed with the power of magic, and Aaron's abilities blessed him with a dimensional pocket, useful in many lines of work, but especially this one. Aaron's Earth was also one that achieved world peace; unfortunately for him, a recent PARADIGM mission brought to his attention the existence of a world parallel to his, a world nearly brought to ruin by war. His father - Dietrich Weber, a kind-hearted man in one reality, was a despot under PARADIGM's custody in another. Feeling the need to clear the tensions of his name - and through an odd sort of responsibility - Aaron has requested reassignment to the Inn.

Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

Physical Skills:

  • Alertness: Novice (+1)
  • Athletics: Amazing (+5)
  • Stealth: Novice (+1)

Social Skills:

  • Subterfuge: Novice (+1)
  • Streetwise: Very Good (+3)
  • Intimidation: Incredible (+4)
  • Leadership: Very Good (+3)
  • Performance: Singing: Amazing (+5)
  • Performance: Guitar: Incredible (+4)
  • Performance: Whistling: Incredible (+4)

Mental Skills:

  • Computers: Novice (+1)
  • Investigation: Incredible (+4)
  • Medicine: Novice (+1)
  • Law: Very Good (+3)
  • Occult: Good (+2)
  • Politics: Good (+2)
  • Science: Good (+2)
  • Technology: Good (+2)

Other Skills:

  • Driving: Very Good (+3)
  • Survival: Abysmal (-1)
  • Empathy: Novice (+1)
  • Animal Ken: Novice (+1)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)

  • [Empowered Heal] - A powerful healing spell that works even on demons, the undead, and others that would normally have issues with holy or standard healing.
  • [Holy Infusion] - A spell with Holy magic interwoven with a standard cure spell. More refreshing than its counterpart.
  • [Aura Sense] - Aaron can focus his thoughts on sensing magical or chakra auras.

Empowered Strength - Aaron has vastly above-normal strength for a human, infusing his body with mana passively to do so. It is enough for Aaron to make better use of his dimensional pocket, able to pull bigger things from it without aid. He is not above using this in hand to hand, able to punch a tank or lift a car without too much issue, and able to measure his strength accordingly.

  • Smash Mouth Style - Aaron's own brand of fighting is high-intensity street brawling, revolving around heavy punches. His time with PARADIGM has taught him much in the way to defend himself, and he switches to this sort of offense in non-lethal encounters.

-[Heartbreak Shot] - Aaron's (only) signature manuever in melee unarmed, the Heartbreak Shot is designed to incapacitate an enemy by hurling a corkscrew punch directly at the being's chest. This causes the heart to stop temporarily, stunning the enemy for several seconds, as well as dealing substantial non-lethal damage. Works best on unarmored enemies, but if he forces enough strength in it, can even penetrate armor.

PARADIGM Weapons Training: A devout fan of bettering himself, Aaron has a great deal of training in firearms from many dimensions, from simple handguns to anti-vehicle artillery to heavybore weaponry a normal man wouldn't be able to carry by himself. He doesn't possess any at current, but when he does, he stores it in the Dimensional Pocket.

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

Dimensional Pocket/Instant Summon (IS) - His only always-active spell at current gives him the ability to summon his weapon of choice to him, normally housing it in a pocket of dimensional space (sorta like hammerspace). He can fit most things into this pocket, regardless of size (without being stupid about it), often needing only a flick of his wrist to summon whatever it is.

Reputation (2) (PARADIGM): You've built yourself an excellent reputation amongst your kind. Add +2 to Social rolls when dealing with the people in your sept/clan/chantry/freehold/etc.

Soothing Voice (2): You have an entrancing voice. When using your voice (speeches, singing, poetry), you get a +2 Bonus on Social rolls. When making casual conversation, +1 Bonus.

Well-Traveled (3): You are knowledgeable of the ways of the world from your travels and studies. Once per mission, you can roll against a difficulty 6 (just a die roll, no modifiers). If successful, the GM tells you information about the situation if it makes sense. (I.E., someone from Final Fantasy 4 world may have heard about the Eidolons and the Feymarch or the Red Moon, but probably wouldn't have heard about the Hellsing Organization.)

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)

Aaron has mastered the usage of a *chainsaw* as his melee weapon of choice, and uses it much like a two-handed sword, able to swing it quickly and decisively. Furthermore, when he's spurred, he can actively dualwield chainsaws, utilizing his abnormal strength.

  • Judgement - Aaron's base chainsaw is one specifically made for melee combat and intimidation; its teeth are very well defined, and the noise it makes is *loud*, resembling a normal gas-powered engine, but it doesn't seem to be reliant on fuel.
  • St. Michael - Aaron's second chainsaw, this stained-glass monstrosity is faster but without the jagged teeth of Aaron's original, thusly it does less damage in general. However, the chain has been consecrated by an onmyoudou practitioner from another world, and does several times more damage per swing to any infernal, demonic or undead enemy, causing heavy holy damage.

[Temmie Armor] - Has the ability to grant random effects to the user according to the GM.

["The Second Button"] - The button from a school uniform which increases in value as graduation approaches. In a few cases, reservations are necessary.

["Leaf Covering"] - A loincloth meant to emphasize one's manliness. Its simple design features a single leaf overlaid on white cloth.

Items Of Note

None, yet.

Weaknesses & Flaws

Flaws can go here. Balance is key! Aaron has a slight temper, and once he's started talking shit at an enemy, for better or worse, he won't stop unless forced to by his teammates or out and out defeated. This isn't to say he won't stop fighting - he just has a very large mouth.

Aaron's versatile, jack-of-all-trades style doesn't make him any better at multitasking - the more roles he's forced to play in an encounter, the less he's able to concentrate on quality of performance. Without a dedicated role, Aaron often feels forced to try to do it all, which often makes him less effective than he could truly be, since he's not a specialist in any of what he does.

Compulsive Speech (aka Big Mouth) (1): For whatever reason, you have difficulty sticking to the rule, "If you can't say anything nice, don't say it at all." 1 point makes you talkative and a bit blunt; 2 points makes you a complete prick.

Driving Goal (3) (Career Ascension) : You have some goal which is at the basis of all your motivations, though it is of such depth or impossibility, it could probably never be achieved. Your obsession with your vision can temporarily be soothed by a proper situation (Mission, Combat, etc) or a roll (Diff 8).

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