Elias Jerico

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Revision as of 19:20, 30 October 2012 by Locheeric (talk | contribs) (Background)
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Elias Jerico
A.K.A.
Age
Voice Actor
Relatives
Series
Player Loche/Eric
  • Name: Elias Jerico
  • Age: 24
  • Sex: M
  • Birthday: December 28th
  • Parents: None
    • Place of Birth: ???
    • Nationality: Caucasian
    • Specialty: Sosetsuken Martial Arts, Magical Buffs, Chi Control
    • Hobbies: Punching things
    • Likes: Simplicity, being enraged
    • Dislikes: Ambiguity
    • Favorite Food: Boneless steak
    • Least Favorite Food: Bones
    • Favorite Music: Secret
    • Favorite Sport: Boxing
    • Most Valuable Possessions: None
    • Level of Education: College
  • Physical Stats
    • Height: 6'2"
    • Weight: 260 lbs.
    • Eyes: Green
    • Hair: Red
    • Special: Very muscular, knife scar to the left of his body, between the second and third rib

Appearance

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Personality

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Background

On a planet in a dimension somewhere far, far removed from here, in a place known only as The End, a terrible, massive dimensional displacement occurred, dropping over one hundred people from various realities all over the cityscape. Three of those people were young teenage boys, crashing into an old, decayed restaurant and suffering serious head trauma, much to the surprise and dismay of the restaurant's owner, Darren Elway. The boys were left with severe amnesia, not knowing their pasts or where they came from, despite possessing unique, exceptional powers and abilities. Elway, seeing no other choice and fearful that they would be exploited for those powers, kept them as his own children.

The End itself was a cityscape that sprawled all over the planet it was on - it was a hive of wretches, of crime and of poverty, and one of the boys couldn't stand it. He didn't remember his name, so he took the alias Elias Jerico; it served. With the other two boys, Shannon Moore and Jimmy O'Toole, Elias formed Gradius - a small, always recruiting organization intent on cleaning up the streets and bringing justice to people that couldn't, becoming what he preferred to think of as 'the fists of the voiceless'.

Gradius met very few people whose views aligned with theirs in the End, and when a single PARADIGM agent appeared on a solo mission, it changed their entire dynamic to know that there were *others* who fought for the same ideals. For...the good guys.

Upon learning of her death, Gradius unanimously decided that their interests were best served in another way.

Revenge.

Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

Physical Skills:

  • Alertness: Very Good (+3)
  • Athletics: Amazing (+5)
  • Stealth: Novice (+1)

Social Skills:

  • Subterfuge: Novice (+1)
  • Streetwise: Very Good (+3)
  • Intimidation: Incredible (+4)
  • Leadership: Incredible (+4)
  • Performance: (Singing) Very Good (+3)

Mental Skills:

  • Computers: Good (+2)
  • Investigation: Good (+2)
  • Occult: Good (+2)
  • Science: Good (+2)
  • Technology: Good (+2)

Other Skills:

  • Driving: Good (+2)
  • Survival: Very Good (+3)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
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Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

Iron Will (5): You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It's possible to do it, but you'll fight it with every fiber of your being, and will not stay in thrall very long.

Loyalty (1): You are devoted to a person, group, or cause, and easily resist attempts to persuade you away from the object of your loyalty. Any attempts to make you betray this person/cause/whatever is done with an opposed roll where you get a +2 bonus. Again, like the code of honor, you must always be loyal to this person or risk losing this benefit. (Elias is more loyal to Gradius than anything else in the world.)

Burning Aura (2): Your aura is unusually brilliant; even people who can't read auras will be inexplicably drawn to you. Some may see you as a threat or a snack. (Elias Jerico is unique in that he has a particularly strong magical aura as well as a powerful chakra/chi/ki presence.)

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

Flaws can go here. Balance is key!

Amnesia (2): You have no memory of your past, or at least are missing a significant portion of it. (Like the rest of Gradius, Elias has no memory of before they met.)

Vengeance (1): You are consumed with avenging something very important to you. When facing a chance to do this, you need to make a roll (diff 7) to resist taking your revenge. This is another specific flaw, which you should mention beforehand. (Elias considers it a breach of everything he stands for that a close friend of his was killed - he will do whatever it takes to destroy Inspiratio.)

Nightmares (1): You're constantly plagued by nightmares, which at the worst may indicate there's something nasty in your fate, and at the least will make you cranky and irritable most of the time. A particularly bad night may cause you to have a -1 penalty on all rolls. (Elias regularly has nightmares of responsibility, and the burden he bears willingly throwing himself at injustices.)

Deep Sleeper (1): Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what's going on after you're up isn't much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)

NPC(s) to go with char

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