Shannon Moore

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Revision as of 07:57, 30 October 2012 by Locheeric (talk | contribs) (Powers & Merits)
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Shannon Moore
A.K.A.
Age
Voice Actor
Relatives
Series
Player Loche/Eric
  • Name: Shannon Moore
  • Age: 24
  • Sex: Male, Male, Male
  • Birthday: March 2nd
  • Parents: ???
    • Place of Birth: ???
    • Nationality: Synthetic Human, Japanese
    • Specialty: Whatever he's called on to do
    • Hobbies: Programming, keeping to himself
    • Likes: Unknown
    • Dislikes: Unknown
    • Favorite Food: Ice Cream
    • Least Favorite Food: Accelerants, caffiene
    • Favorite Music: Trance
    • Favorite Sport: None
    • Most Valuable Possessions: His mind
    • Level of Education: College
  • Physical Stats
    • Height: 6'
    • Weight: 230 lbs
    • Eyes: Blue
    • Hair: Teal
    • Special:

Appearance

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Personality

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Background

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Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

Physical Skills:

  • Alertness: Incredible (+4)
  • Athletics: Very Good (+3)
  • Stealth: Incredible (+4)

Social Skills:

  • Subterfuge: Incredible (+4)
  • Streetwise: Incredible (+4)
  • Intimidation: Abysmal (-1)
  • Leadership: Novice (+1)
  • Performance: (Drums) Very Good (+3)

Mental Skills:

  • Computers: Incredible (+4)
  • Investigation: Incredible (+4)
  • Science: Very Good (+3)
  • Technology: Very Good (+3)

Other Skills:

  • Driving: Very Good (+3)
  • Survival: Very Good (+3)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
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Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

Clear Sighted (3): You are not fooled by illusions, and you get an Alertness roll to see through illusions, Difficulty 7, any time you face one. (Shannon's eyes aren't natural - they're enhanced to pick up irregularities.)

Poison Resistance (2): You have an innate ability to resist the effects of many toxins. Whenever you need to roll to resist poisons, you get a +2 Bonus. (Shannon's blood actively filters toxins and poisons.)

Loyalty (1 - Gradius): You are devoted to a person, group, or cause, and easily resist attempts to persuade you away from the object of your loyalty. Any attempts to make you betray this person/cause/whatever is done with an opposed roll where you get a +2 bonus. Again, like the code of honor, you must always be loyal to this person or risk losing this benefit. (Shannon is fiercely loyal to Gradius - he can't fathom the thought of betraying them in any way.)

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

Amnesia (2): You have no memory of your past, or at least are missing a significant portion of it.

Offensive to Animals (1): For some reason, animals fear you or just don't like you. All rolls involving interacting with animals are at a -1 Penalty. Some creatures (Vampires, Werewolves, Robots) have this naturally, so taking it again makes the animals actively antagonistic towards you, and may bite you or pee on you. (Shannon is a synth - he doesn't understand animals and it's mutual.)

Disturbing Mannerism (2): You have a habit or character trait which is peculiar, gross, or annoying. You may not even be aware of it-but boy, everyone else is. Penalties of social rolls are increased at the GM's discretion. (Shannon tends to just...not say anything if he feels he has nothing to say. This is very...very...very often.)