Hokuro Uchiha

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Hokuro Uchiha
Hokuro.jpg
A.K.A. Hokuro Hokage
Black Flame Hokuro
Age 18
Voice Actor
Relatives
Series Flame of Recca/Naruto
Player Soul
  • Name: Hokuro Uchiha
  • Age: 18
  • Sex: Male
  • Birthday:
  • Parents: Kamen Hokage & Sachiko Uchiha (Alternate Timeline)
    • Place of Birth: Kyoto, Japan
    • Nationality: Japanese
    • Specialty: Basketball
    • Hobbies: Basketball, guitar
    • Likes: Music, nature, cats.
    • Dislikes: Disloyalty and cowardace, harming those undeserving.
    • Favorite Food: Onigiri
    • Least Favorite Food: Most junk food. Mint is fine.
    • Favorite Music: Various types of music.
    • Favorite Sport: Basketball
    • Most Valuable Possessions:
    • Level of Education: Chuunin
    • Seiyuu/Voice Actor: Wataru Kuriyama
  • Physical Stats
    • Height: 6'1"
    • Weight: 190 Lbs
    • Eyes: Gray Blue/Blue Gray
    • Hair: Pink
    • Special: His eyes are dull in color, looking to merely be gray, but they do have a hint of blueness to them. When angered, his eyes turn red. He also has a weird leather like bracer emcompassing his right arm, with heavy straps and a partial glove to just connect to his hand.

Appearance

He's a tall and muscular man, but not overly muscled, keeping to a thin and quick build overall. He keeps his hair short, in which it likes to spike up at times, though he prefers when it lays somewhat limply. His blue gray eyes show him to be serious, but not unkind.

He wears a simple necklace at all times for mere decoration. His right arm, however, has a black leather like bracer to it, like some sort of arm guard, that is also partially a fingerless glove that remains on at all times. As for his clothes, he tends to wear dark clothes, opting for blacks and dark grays most of the time, though the clothes do look rather casual, such as jeans, slacks, t-shirt, hoodies and the like.

He does carry equipment pouches on him, like all ninjas do, and has a katana and wakizashi he only sometimes uses.

Personality

He's a stern looking man, often looking up at nothing, but he also has a kindness within him. He will help those who ask him, at least, if he is capable of helping. He does not like being toyed with, however, and will be quick to anger. When it comes to romance, he has... issues, but is trying to overcome it.

Background

He comes from a future timeline of PARADIGM where his parents never broke up after dating. Being born and raised between two worlds, he only knew the kindness and love of his parents, though he knows there's a darker side to both sides of the family. Having to struggle with that growing up, he never took to his mother's ways of healing, and has just stayed an aloof fighter, though he does care for people just as much.

One day, he was on an assignment with his team when he blacked out, waking up in a school. The school had him stripped of his powers, and he had to participate in a game to perform well and 'graduate'. This was Ohtori Academy. After his time there, he found out he must have died on the mission he was on and that was how he ended up at the school, so he did not really wish to return home to find his own grave. With this, he wandered.. until he ended up at PARADIGM itself, in the past?

Skills

Physical Skills Social Skills Mental Skills Other Skills
  • Alertness: Good +2
  • Athletics: Incredible +4
  • Stealth: Very Good +3
  • Subterfuge: Good +2
  • Streetwise: Very Good +3
  • Intimidation: Incredible +4
  • Expression: Novice +1
  • Etiquette: Good +2
  • Performance: Very Good +3
  • Computers: Good +2
  • Investigation: Incredible +4
  • Medicine: Novice +1
  • Technology: Good +2
  • Driving: Very Good +3
  • Survival: Amazing +5
  • Empathy: Good +2
  • Animal Ken: Very Good +3

Special Abilities

Basic Jutsu

  • Kawarimi no Jutsu (Body Replacement Technique): With this technique, one replaces their own body with a block of wood or some other object, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise.
  • Nawanuke no Jutsu (Rope Escape Skill): This is a ninja technique for escape from rope bindings.
  • Ki Nobori no Waza (Act of Tree Climbing): The ninja focuses a fixed amount of chakra into the bottom of one's feet, using that to climb a tree without using one's hands. If too much chakra is used, one is pushed off of the tree. If too little is used, one simply slips off of it. This is a technique made to train ninjas to learn how to properly channel chakra at different levels of energy. This technique does not only apply to walking on trees. It can be used to walk on most types of surfaces. After completing learning how to use this, most ninjas are capable of using this technique without even thinking about it; it comes to them automatically.
  • Suimen Hokō no Waza (Act of Water Surface Walking): A skill for ninjas to learn once they have mastered tree climbing, this takes a greater amount of skill with chakra to use due to the constantly changing nature of water itself. The ninja concentrates chakra into the bottom of their feet (or whichever body part) to repel themselves from the water's surface. This creates the effect of them walking on it as if it were solid ground. One can also be seen 'skating' or sliding across the water with this technique. As seen with the climbing technique, the ability to do this becomes almost second nature for the ninja that has perfected how to use it. If knocked into the water, one can actually use this technique to 'grab onto' the surface of the water and pull themselves out.
  • Bikou Ninjutsu (Shadowing Stealth Technique): Bikou Ninjutsu is the technique ninjas use to follow their targets covertly.

Ninjutsu

  • Bunshin no Jutsu (Clone Technique): This technique is merely an optical illusion. The clones created from this technique do not have shadows nor do they disrupt the area arround them. They simply mimic the movements of the person behind the technique and disappear upon contact with a solid object. This is made to confuse opponents in the middle of a battle; or throw someone into confusion otherwise.
  • Henge no Jutsu (Transformation Technique): This technique allows the ninja to change into people other than oneself. One can also change into animals, plants and even inanimate objects (such as weapons). While using this technique, one has to constantly channel their chakra to keep the effect going. If knocked unconcious or hit hard enough, the chakra can be disrupted and the technique dispelled.
  • Shunshin no Jutsu (Body Flicker Technique): The Body Flicker Technique is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. Konoha ninja use leaves for this technique usually.

Genjutsu

  • Kai (Release): A Ninjutsu technique where the ninja focuses their chakra and screams "kai" or "release." They can perform it on themselves or on others. It will effectively ward off most Genjutsu, unless extremely powerful or when used in conjunction with an advanced bloodline.

Taijutsu

  • Kage Buyō (Shadow of the Dancing Leaf): A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty.
  • Kage Shuriken no Jutsu (Shadow Shuriken Technique): It's a simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, they have to deal with the path of the lower, unnoticed shuriken. However, if the enemy notices both shuriken, the technique ends up losing all of its efficiency.
  • Konoha Senpū (Leaf Whirlwind): A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.

Powers & Merits

Powers

Flame Master

Flame Master: Hokuro's primary power is the fact that he is an Hokage Flame Master. His father was born with a cursed flame, and he has inherited this power, as the Hokage Flame is hereditary from parent to child. This flame is spiritual in nature, and burns unnaturally hot, to the point where most normal fires can't compare to it. He can only control his flame while wearing a Tekkou. This is a leathery bracer on his right arm. If he removes thhis at any time, his flame will grow out of control and consume him, slowly but surely, unless it is replaced. This flame grants him the following abilities:
  • Superhuman Resistance to Fire and Heat: Hokuro will burn much, much slower than he should. However, he is not immune to flame, not even his own, The advantage to this is that other mystical flame or flame-like attacks burn him much slower than they should, so a magical fireball will not hurt much.
  • Flame Owl: His Flame's form is that of a giant owl.
  • Flame Aura: Hokuro's flame aura is black, and gives off a mysterious amount of smoke. It looks like the burning of charcoal at times, though the smoke it gives off is not harmful to breathe. It seems to just be supernatural in appearance.
  • Mastery Form: Hokuro can use his flame to directly attack or blanket something in flames, letting the flame exist to continually burn until he tells it to stop. Knocking him unconcious will stop the flames, as these flames will not burn forever on their own without his command. He is also able to make simple weapons to attack with, though they'll simply turn to flame and dissipate after coming into contact with their target, whether to pierce, stab, or cause blunt trauma.
    • Flame Weapons: This comes in the form of throwing knives, shuriken, senbon, as well as a weapon like a sword or baseball bat. He can maintain melee weapons longer with his flame, as long as he maintains a grip on said weapons, but they turn to smoke and vanish if out of his grip for too long.
  • Smoke Teleport: He is able to give himself into the flame, in which his entire body becomes like that of smoke, moving up to twenty feet from his current location, much like a substitution technique a ninja would have. Sometimes things get lost in the smoke.

Sharingan (写輪眼, Copy Eye Wheel)

The Sharingan is a dōjutsu kekkei genkai (Eye Technique Bloodline Limit), which appears in some members of the Uchiha clan. It is one of the Three Great Dōjutsu (三大瞳術, San Daidōjutsu; Literally meaning "Three Great Eye Techniques"), along with the Byakugan and the Rinnegan. The Sharingan is also called "Heaven's Eye" (天眼, Tengan), because of the many abilities it grants the user.
The Sharingan's abilities consist of two parts: the "Eye of Insight" (洞察眼, Dōsatsugan) and the "Eye of Hypnotism" (催眠眼, Saimingan). The first of the Sharingan's powers is being able to see the flow of chakra. The Sharingan itself gives colour to chakra, allowing the wielder to differentiate them. They are also able to tell if a person is under a genjutsu because the person's chakra flow would be irregular. The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognise genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user, allowing them to see the image of an attacker’s next move from the slightest muscle tension in their body and counter-attack or dodge without any wasted movement. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react.
The Sharingan's third and most well-known ability is that it grants the user the ability to copy almost any technique that he or she witnesses, apart from other kekkei genkai techniques. The user can memorise ninjutsu, genjutsu, and taijutsu with near-perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques, much like the Lion Combo. In order to reproduce a copied technique, however, one must have the necessary skill or ability to perform them. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce techniques dependent on other factors, such as summons that the user has not signed a contract with.
The Sharingan's final commonly-used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast by simple eye contact between both parties. More advanced Sharingan users can take the hypnosis ability even further to the point where a powerful summon like Manda or even a tailed beast may be controlled. When this was used against Manda and the Nine-Tails, their eyes took on the tomoe pattern of the users' Sharingan while under hypnotic influence.
The hypnotic ability coupled with the other aspects of the Sharingan can make the user appear as if they can "see the future". First, the user must perfectly mimic every move their opponent makes and possibly their thoughts and words through careful observation. Then, they suggest an action to the opponent such as hand seals for a technique that the opponent and Sharingan user already know and copy that. With these things done, the user can complete the action even before the opponent does, possibly using the Sharingan's genjutsu to confuse or delay them. As with other genjutsu, genjutsu cast by the Sharingan are capable of putting an opponent to sleep, inducing paralysis, replaying memories to someone else via genjutsu, or creating various illusions to deceive someone. The potency of the Sharingan's illusion is dependent on the user's knowledge and skill with implementing genjutsu. Two Sharingan users are also able to free each other from other forms of genjutsu by first using genjutsu on each other, allowing them to enter their comrades mind and free each other from the genjutsu.
Although the Sharingan consumes the user's chakra while active, the chakra levels that the user must exert is so insignificant that they can keep it active constantly. However, when a Sharingan is transplanted to a non-Uchiha, the chakra drain is significant, leading them to cover it up when not in use. This seems to be circumvented by acquiring Senju cells in order to boost their vitality.
Hokuro only has one tomoe in either of his Sharingan. This makes his sharingan considerably weaker in ability compared to a fully developed one, but he still has access to all of it's abilities.

Sharingan Techniques

  • Genjutsu: Sharingan: This technique is simply the generic use of genjutsu as employed by Sharingan wielders. By establishing direct eye contact with the intended opponents, the user can lock them within a genjutsu of their choosing in order to achieve various effects. These effects range from inducing instantaneous, but temporary, paralysis or unconsciousness in an opponent to forcefully extracting any valuable information that they possess or controlling their actions.
  • Magen: Kyō Tenchi-ten (Demonic Illusion: Mirror Heaven and Earth Change): The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else.

Merits

  • Animal Magnetism (1): +1 To seduction and other roles. Hokuro takes care of his looks at all times, even if he's in a rotten mood.
  • Double-Jointed (1): Athletics rolls involving escape or dis-entangling are at -1 Difficulty.
  • Clear Sighted (3): You are not fooled by illusions, and you get an Alertness roll to see through illusions, Difficulty 7, any time you face one.
  • Ambidextrous (2): He's able to use almost anything equally with either hand, even if he prefers his right hand.

Unique Items

  • Hokage Tekkou: The strange black leather bracer guard on his right arm is the tekkou for containing his flame. Without this, his flame will burn out of control and harm even himself. He has to still summon the flame for that to happen, however.

Items Of Note

Hokuro uses basic ninja tools, as well as some other equipment for his activities while on missions.
  • Katana: He has a normal katana, which can overheat and melt if he improperly uses it.
  • Wakizashi: Accompanying the katana is its sister blade.
  • Lockpicking tools: Tools for picking locks.
  • Rope: Thin yet sturdy rope, useful for many purposes.

Basic Ninja Tools

  • Explosive Tags: Explosive tags are scraps of paper inscribed with a special writing, centring around the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy. They are very versatile and one of the basic ninja tools. Ninja can confuse their enemies by obtaining fake exploding tags. They work even under heavy rain. When an explosive tag is detonated remotely, ninja tend to use the "Snake" hand seal. Similarly, when used remotely, exploding tags can be detonated in sequence, allowing them to be used to trap opponents.
  • Kunai: Kunai, along with the shuriken, is one of the most common ninja tools. It is a black dagger designed for thrusting and stabbing, though it can still do some damage if thrown despite not being designed for it, and is about the length of one's hand. Many shinobi attack by attaching an explosive tag to the blade. The kunai is usually thrown so that it lodges in an object near the target, and then the explosion from the attached tag destroys the target. This use of the weapon is known as an explosive kunai (起爆クナイ, kibaku kunai). Kunai can also be kept on spring-loaded wires up the user's sleeve. They can be used for close combat, like a normal knife. Empowered with chakra flow, kunai thrown into targets can cut through solid wood and even solid stone targets.
  • Shuriken: Shuriken, like kunai, are one of the more basic weapons. They are sharpened,four-pronged metal stars, useful for throwing. Although small, they can be used to distract, pin down enemy shinobi, or if accurate enough, can be deadly. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put thread through. The circle is also beneficial to the weapons overall aerodynamics, ensuring more accurate trajectories.
  • Smoke Bomb: A smoke bomb (煙玉, kemuridama) creates a cloud of smoke when it detonates. It may look like small spheres wrapped in paper or like canisters. Smoke bombs are typically used to blind opponents and make them easier to attack. Alternatively, ninja can use smoke bombs on themselves so that opponents cannot see what they are doing.
  • Shuriken Holster: Similar to a hip pouch, the weapons holster is designed for holding kunai and shuriken only. Positioned on the thigh, the holster is conveniently placed for the quick-drawing of the kunai or shuriken they carry in combat.
  • Wire Stings: Wire Strings are thin pieces of wires that are highly durable and can be used for rappelling, manipulating weapons, or to bind and restrict the movements of an opponent or in setting traps.

Weaknesses & Flaws

Weaknesses

  • Tekkou: He is unable to control his flame and will burn himself alive over time without it.
  • Emotional Imbalance: Not specifically tied to love or anything like that, but he can have a panic attack over his emotions taking control of him, seizing him in certain situations. This could come when faced with romance, or when put in a situation with a comrade where he feels very strongly on a matter.

Flaws

  • Deep Sleeper (1): Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what's going on after you're up isn't much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)
  • Overconfident (1): Hokuro believes in his capabilities, even if his capabilities don't match up to the task.