Ivalice

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A map of the eastern Ivalician continents, including Valendia to the north, Ordalia in the center, and Kerwon to the south. The Naldoan Sea is to the east, with the floating island of Purvama above it.

A vast and unusual world, Ivalice is a realm unknown, one the PARADIGM agents stranded at the Tokyo Inn are gradually learning about and exploring.

"The region consisting of the three continents of Valendia, Ordalia, and Kerwon, blessed throughout with verdant natural landscapes and climatic conditions supporting a great variety of life. Regional climate trends are thought to be determined largely by the density of Mist present in the air, though this correlation is as yet not well understood.
Many humanoids call Ivalice home, each belonging to a distinct cultural sphere. By far, most prevalent of these are the humes, and it is around the civilization that affairs throughout the rest of the world revolve."
-- Sage Knowledge

History

"The reins of history, back in the hands of Man." -- Unknown


Locations

Locales of note.

Ordalia

"Continent on the western edge of Ivalice. The vast plains in the interior are home to the great Rozarrian Empire. To the east of Rozarria the land is arid and largely desert. The Galtean Peninsula on the eastern portion of the continent is a crossroads connecting to Valendia and Kerwon both, and a strategic prize sought by empire and kingdom alike.
Dalmasca had controlled the peninsula for the last several hundred years until it was lost to the Archadian Empire in an invasion six years past. It was then won back as H.R.M. Queen Ashelia B'nargin Dalmasca returned to the throne and Emperor Larsa Ferrinas Solidor of Archades ceded its claim to the land."
-- Sage Knowledge

Dalmasca

A central continent with a hot, dry climate and geography that alternates between desert, mountain, savannah, and plains.

"A small kingdom comprising the lands around the city of Rabanastre, governing a portion of the Galtean Peninsula. While its territories are small, its situation at the crossroads of three continents enables it to prosper as a center for trade.
More than 700 years are marked in the charts of history since her founding, yet many are the armies that have sought to claim her cultural richness and strategic importance. Upon her defeat by Archadia in the invasion of 704, her lands were placed under direct control of the empire.
In 706, H.R.H. Princess Ashelia B'nargin Dalmasca, thought killed in the invasion, returned to the throne with support from the Rozzarian Empire and a vast Resistance Fleet marshalled to resist then-Emperor Vayne Carudus Solidor. His passing in the collapse of the Sky Fortress Bahamut allowed the coronation of Queen Ashelia and Dalmasca's independence."
--Sage Knowledge
Rabanastre
An overhead view of the Rabanastre sprawl.

A bustling capital city in the heart of Dalmasca.

"Capital of Old Dalmasca, and before that, many other kingdoms stretching back into the storied history of the Galtean Peninsula. The story of the city's people is the story of three cultures, those of Valendia, Ordalia, and Kerwon, who bore trade goods along the many well-frequented routes leading to her welcoming gates.
The town proper of Rabanastre is divided into four sections by the cardinal directions of the compass. The east and west are merchant districts, the streets lined with shops and stalls of every description. In the north, the streets widen into a large piazza facing the palace, and to the South can be found three gates leading beyond the city walls to the Dalmasca desert and Giza Plains.
The aerodrome can be found in the western outskirts of town, surrounded by numerous privately operated airship docks.
In the northwestern part of town stands a splendid cathedral built in the Galtean style, the bell of which, when rung, sounds through every hearth and home in the city."
--Sage Knowledge
Lowtown
"Lowtown lies, as its name would suggest, beneath the city streets of Rabanastre. Great pillars standing throughout Lowtown support the soaring edifices above. Many merchants use Lowtown as a place to store foodstuffs and wares for sale, though the Archadian war and occupation drove many former residents underground, transforming it into a residential zone.
Despite the end of Archadian rule, some who adapted to Lowtown choose to remain living there. No natural light shines on Lowtown, save where there are passages to the streets above, making it perpetually gloomy."
--Sage Knowledge
Royal Palace
"A short walk north from the center of Rabanastre will lead you to the gates of the royal palace. This magnificent structure serves as home to the Dalmascan royal family and barracks to the order of knights that serves them. The palace itself was built several centuries ago and has since been home to many Dalmascan monarchs, Queen Ashelia being the current occupant.
Numerous additions have been made to the palace over the course of its long history (the Royal City of Rabanastre having several times fallen under the control of foreign powers through invasion), but the overall bearing of its architecture is true to the original Galtean design. Within the palace are secret chambers containing documents and treasures belonging to the royal family. Few who live beyond the palace walls know how they may be found."
--Sage Knowledge
Garamsythe Waterway
"An underground waterway running deep beneath the Royal City of Rabanastre. Built and rebuilt over the centuries, no one alive knows all of its labyrinthine ways. Some are said to lead even to the royal palace. There are stairs leading down to the waterway in Lowtown, but they are normally barred to keep unwelcome visitors down in the sewers where they belong."
--Sage Knowledge
Sky Fortress Bahamut wreckage
A central portion of the gargantuan Sky Fortress Bahamut before its collapse in the Dalmascan Estersand.

A catastrophe zone surrounding a crater filled with the collapsed, twisted metal hulk of a once-proud, colossal airship.

Dalmascan Estersand
"One of the large desert regions of Dalmasca, located to the east of Rabanastre. Rife with all manner of monstrous beasts, it regularly plays host to hunts organized within the city. What settlements there are line the banks of the River Nebra, a vibrant blue vein running through the heart of the sands, wherein can be found ferries for the conveyance of travelers and goods across her flow. Many merchants make a good point of stopping in the villages to trade on there way to and from Rabanastre."
--Sage Knowledge
Dalmascan Westersand
"One of the vast deserts of the Dalmascan region situated to the west of Rabanastre. Few roads pass through this waste, and as such it is little frequented by merchants. In Dalmasca Westersand, the sandstorms are more greatly feared than the beasts; so much so, in fact, that whole societies of natural philosophers in Rabanastre devote themselves to their study."
--Sage Knowledge
Giza Plains
An artist's portrayal of the nomadic peoples living on the Giza Plains, with Sunstones in the background.
"A vast savannah spreading to the south of the Royal City of Rabanastre, the environs of which vary drastically between dry and rainy seasons. Large dark crystals lie scattered here and there across the savannah. During the dry, they absorb the suns radiance and glow with an auric brilliance. A village of nomadic herders is located near the middle of the grasslands. During the rains, the villagers relocate to the mountains. While they reside in the grasslands, the menfolk rarely return from their herding, leaving the women and children to their own devices in the village. These nomads know the art of capturing the energy of the dark crystals in chunks of magicite, called sunstone, which they then bring to market to sell. The animals by which they make their living are primarily of cockatrice stock."
--Sage Knowledge





People

Humes
The archetypical and dominant race in Ivalician culture, resembling regular humanoids/humans.
A gang of malicious bangaa.
Bangaa
"Humanoid race, their bodies covered in small, hard scales, with distinctive long, drooping ears. Bangaa are nimble and strong, living up to twice as long as the average hume. In manner and intelligence they greatly resemble humes, and as such as the most integrated of the humanoid races in hume society.
Even so, some humes call the bangaa "lizards" behind their backs, but this is considered a slur, and is like to deeply offend any bangaa within hearing."
--Clan Primer
A particularly angry example of a seeq marauder.
Seeq
"Humanoids of great girth, considered somewhat duller and cruder than humes. Though they appear ponderous, they move with surprising alacrity, making excellent warriors whether on the attack or defensive. However, their barbarous natures and lack of courage find them engaged more often as bandits or worse.
Very fond of gemstones, gold, and other shiny objects, with which they richly adorn their bulky forms."
--Clan Primer
A friendly moogle named Montblanc.
Moogle
"In certain regions, moogles call themselves with the pronoun 'mog,' but typically end their sentences with 'kupo.' Their intelligence and lifestyles are similar to humes, which makes it easy for moogles to live among the hume cities. They have dexterous hands, giving them an edge in the field of engineering and playing musical instruments. It is said moogles built the first airship, a masterpiece of technological advancement.
Most moogles contribute to society with engineering capabilities. Their center of development is the moogle city of Goug in southwestern Ordalia, considered the capital of technological progress in Ivalice. Not all moogles become engineers; there are a few who become knights or mages, and throughout history, moogle technology has been used in hume wars by most of the races."
--Clan Primer

Glossary

Mimic Germinites
"We all are told at one time or another, but how many of us recall that Ivalice is covered with mimic-germinites? Easy to forget, as they have little impact on living creatures, but any moogle worth his hammer could tell you the horribly corrosive effect the little devils have on the metals most often used for engines and vehicles. All the better for airships, which fly high above the germinite clouds, yet a sorry state of affairs for those who would make their journeys on land. The next time you see a party traveling by chocobo and chocobo-led wagon, you will know why they're the preferred means of overland transport, won't you."
--Sage Knowledge
Mimic
"Being an insectoid with four sharpened limbs and a hard, metallic shell. Preferring to feast upon brains of high intellect, whereby they may improve their own faculties. By arranging their own carapaces to resemble a coffer, they wait for unwitting prey to 'open' them, thereby proving some modicum of intelligence, and thus suitability for consumption. It is most often humes, wracked with base greed, who fall prey to this simple but efficacious ruse, which in turn has made humes the mainstay of the mimic's diet."
--Clan Primer
Mist
"Naturally occurring energy, found in almost all regions of the world, affecting all living things, the climate, and even the land itself. Magick is but one of the diverse methods of harnessing the power of Mist, the most common being via its controlled release from magicite, an ore known to hold high concentrations of condensed Mist within its crystalline structure. For larger effects, a greater amount of Mist is required, making particularly rich magicite a valuable commodity.
There are marked regional differences in the amount of Mist contained in the atmosphere and soil. While typically invisible to the naked eye, high densities of Mist will occasionally manifest in very visible phenomena. The highest concentrations of Mist can even do damage, leading to over-rapid changes in the environment, and violent behavior among animals and those more sensitive to the Mist's effects."
--Sage Knowledge
Occuria
"Many thousand years ago, all-powerful beings looked down upon the land, and their rule was absolute. They commanded all things on the earth. All was done according to their will. Then one day they withdrew behind the walls of a great city of their own making, disappearing from history's stage. In the vacuum left behind, Ivalice fell into chaos, until the march towards a new age finally began."
--Sage Knowledge

Aletap Rumours

Hearsay and "human intelligence" gathered throughout Ivalice.

Trivia

This portion of Ivalice represents the eastern continents. Some travelers speculate the western continent -- specifically, the western portion of Ordalia and the Lost Continent -- played host to the War of the Roses at some point in history.

It is not without merit that some PARADIGM agents may recognize some aspects of Ivalician culture and history from interactions with the western continent.