Edgar Shinra

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Edgar Shinra
Edgar Relaxing.
A.K.A. Dr. Catman.
Age 17
Voice Actor Hikaru Midorikawa
Relatives None Known
Series Final Fantasy 7?
Player Frank
  • Name: Edgar Shinra
  • Age: 17
  • Sex: Male
  • Likes: Power, Science
  • Dislikes: Boredom, Plebes.

Physical Stats

  • Height: 5'8"
  • Weight: 180lbs
  • Eyes: Blue
  • Hair: Blonde

APPEARANCE

A sharply dressed man, built very well and clearly looks like he takes care of himself.

PERSONALITY

Charismatic, cool, dispassionate, judgmental.

SKILLS

  • Alertness: Amazing
  • Leadership: Very Good
  • Occult: Amazing
  • Intimidation: Amazing
  • Science: Amazing

SPECIAL ABILITIES, POWERS

Magic Sense: Edgar can tell exactly how powerful a magical being is at a glance, which can sometimes cause him to feel the 'Pressure' they emit. It is IMPOSSIBLE for someone with magic (except through teleportation) to get the drop on him (he doesn't roll to detect Stealth, he just looks at them).
Pressure: Anyone who can sense magic will feel an oppressive, terrifying and most of all freezing aura from this man when he decides to focus his attention on them.
Illusions: Though not his specialty, Edgar is quite good at passing for others and making others believe what he wants.
Magic: The Crux of his abilities, Edgar is an incredibly powerful Spellcaster. He has phenomenal magical power and potential.
Elemental Magic: Edgar is gifted with spells using the four elements and even the almighty Thunder.
Countermagic: Edgar is quite gifted at dispelling enchantments and enemies' magical protections.
Barriers: Edgar is capable of raising anti-physical, anti-magic and anti-energy barriers very quickly. He also has a personal barrier which will protect him from lethal damage, but will not protect his body. If this barrier is pierced, he will immediately teleport back to base.. usually.
Teleportation: With a bit of preparation, Edgar is capable of teleporting to and fro almost anywhere he's ever been without the need for outside assistance.
Conjuring: Edgar has practiced extensively with conjuration, and is capable of conjuring any known element, many different workable items and even a homonculus.. or a double.
Summoning: Edgar is very familiar with summoning spells and rituals, but they are rarely part of his arsenal. While he is able to summon reasonably powerful beings, he does not specialize in it, and is far more likely to use a familiar or a scrying spell to do something than try to call forth a demon.
Arcane Specialist: Edgar's primary magical 'element' is pure, raw magic. Whenever he casts a spell, often pure magic missiles follow to disable opponents in combat, and he is capable of creating magical items which can be used as batteries by other magic users. This also allows him to identify and understand enchantments and archaic languages.

NOTABLE ITEMS

The book form of Etheldreda.
Paymon.

Pnakotic Manuscripts: An ancient Grimoire of magic, the oldest in fact. This greatly enhances Edgar's power, and acts as a partner in battle.
Paimon: This Devil Arm was created from one of the Kings of Hell who fell to Mundus, due to their loyalty to Lucifer. Made into a staff filled with knowledge and magical power, this staff is capable of several spell-like abilities, useable to any who learn how to ask the staff the right questions. Its strikes cause sudden bursts of stunning damage by charging up magical energy.
Elemental Attribute: None.
Paimon's Abilities:

  • Roar: This has a 50% chance to stun the opponent when smashing the staff into the ground.
  • Magical Enhancement: When striking with the staff, the user can cause the victim to be stunned by magical damage. (1 charge for 5 hits)
  • Magical Absorbtion: Paimon can be used to block a magical strike, and potentially absorb it's energy to recharge it. (60% chance)
  • Spells: The main power of Paimon is the ability to cast spells instantly, a roar filling the area and then having the desired effect happen.
    • Detect Magic: Allows to find spells and magical items.
    • Enlarge: Allows the user to make his monster grow (or shrink)
    • Hold Portal: Prevents a magical portal, or nonmagical door, from closing. Can also speed up the closing.
    • Light: Creates a magical ball of light.
    • Invisibility: Turns the target invisible.
    • Fireball: Fires a large, 20' x 20' fireball at a target, which explodes on impact. 1 charge
    • Knock: Unlocks any and all physical barriers. 1 charge
    • Lightning Bolt: Fires a lightning bolt at a target, which will bounce off walls to reach it. 1 charge
    • Pyrotechnics: Control fire, making fireworks. 1 charge
    • Ice Storm: Causes a litteral blizzard to form from the caster, incasing and slashing at the targets in it with ice. 2 charges
    • Web: Causes magical webbing to appear on a target (or group) to keep them pinned and stuck to a location. 1 charge
    • Wall of Fire: Creates a wall made of incredibly hot magical fire. 2 charges
    • Dispel Magic: Allows the caster to counter a magical spell, curse, or other magic area, as if they were a top level spellcaster. 1, 2 or 3 charges.
    • Passwall: Allows the caster to step through anything physical. 2 charges.
    • Whirlwind: Causes a tornado from the caster to wipe over the target area. 3 charges.
    • Conjure Elemental: Summons an Elemental of the Caster's choice, from the following list. 3 charges.
      • Fire Elemental.
      • Water Elemental (Ice, Steam)
      • Earth Elemental.
      • Wind Elemental.
      • Lightning Elemental.
        Curwen's Locket.

Devil Trigger Attributes: None.
Paimon's Limitations:

  • Paimon's spells usually cost magical energy, which can be depleted. It will recharge in time, but depleting it renders the spells unuseable.
  • The user's magical power can start to recharge the staff, but it's better to recharge the staff with magical absorption.
  • If the charges run out, Paimon is just a near unbreakable staff. Even the 'free' powers are inert for a few hours.
  • Paimon has 25 charges. It recharges at a rate of 1 charge per hour.

Locket: He carries a locket on his person.

WEAKNESSES

Ennui: Not quite to the point of being suicidal but Edgar has seen a lot in life and is willing to take risks just to up the ante.
Spellcaster: Some of his abilities are purely will powered, but others require spell components and time, as such they can be interrupted or canceled with countermagic.
Human: With enchantments, and while holding Paymon, Edgar is able to survive mortal blows, but without casting his barriers, he will go down as easily as any other regular person.