Hikaru Yuta

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Hikaru Yuta
A.K.A. The Smasher
Age 17
Voice Actor Onosaka Masaya
Relatives
Series Scryed
Player Radical
  • Name: Hikaru Yuta
  • Age: 17
  • Sex: M
  • Birthday: June 18th
  • Parents: Kazuma, Kanami Yuta
    • Place of Birth: Lost Ground
    • Nationality: Japanese
    • Specialty: Alter User
    • Hobbies: Fighting
    • Likes: Fighting
    • Dislikes: Weakness
    • Favorite Food: Red meat
    • Least Favorite Food: Broccoli
    • Favorite Music: Rock
    • Favorite Sport: Fighting
    • Most Valuable Possessions:
    • Level of Education: Homeschooled (some high school)
    • Seiyuu/Voice Actor: Onosaka Masaya


  • Physical Stats
    • Height: 5'10"
    • Weight: 177 lbs.
    • Eyes: brown
    • Hair: black
    • Special:

Appearance

A tall Japanese man with short, wild black hair and brown eyes, almost always smiling or grinning as if at some secret joke. Usually wears his father's old coat, a black jacket with no right sleeve and metal reinforcement on the left shoulder and elbow over a long-sleeves shirt, usually with black or grey jeans. Wears fingerless gloves to hide scarring on his right hand.

When his Alter forms, other than the changes to his right arm, his hair turns red, orange and yellow like a flame.

Personality

Hikaru is a proud, brash man who lives by his own rules. He values strength, believes in moving forward without hesitation and sees most challenges in life as walls to be battered down. He often pretends to be a selfish, simple-minded individual who can come off as reckless or thoughtless due to his single-minded determination, but in actually is a kind and caring person who values his friends highly and will always strive to do what he perceives to be right, no matter what the cost or how stiff the opposition.

Background

Hikaru was raised in the Lost Ground, the son on Kanami Yuta and Kazuma the 'Shell Bullet'. The son of the famous outlaw and renegade, Hikaru grew up with a great deal of pride in his heritage and an independent streak common to those living in the isolated Lost Ground.

When Hikaru's Alter manifested at a relatively young age, his father taught him how to use it properly taught him to always fight for what he believed in and to protect those who could not stand up for themselves.

As the Mainland continud to try and optain the hidden power of the Other Side through Alter Users, Hikaru fought many battles growing up, and became as wild, unruly and determined as his father, while also inheiriting the strong work ethic and sense of empathy of his mother.

Today, many know Hikaru as a criminal or a savage, but those who know him best know him to be steadfast, trustworthy and loyal, a man who inspires courage and confidence in others.

Skills

Physical Skills Social Skills Mental Skills Other Skills
  • Alertness: +4
  • Athletics: +4
  • Stealth: +1
  • Subterfuge: 0
  • Streetwise: +3
  • Intimidation: +4
  • Leadership: +1
  • Expression: +3
  • Etiquette: 0
  • Performance: 0
  • Computers: 0
  • Investigation: 0
  • Medicine: 0
  • Law: 0
  • Occult: 0
  • Politics: 0
  • Science: 0
  • Technology: 0
  • Driving: -1
  • Survival: +3
  • Empathy: +3
  • Animal Ken: +2

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
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Powers & Merits

  • Smasher Knuckle: The manifestation of Hikaru's Alter. It is an an alloy-type Alter which transforms his right arm into a weapon. After dematerializing the sufficient quantity of matter (typically the mass stored in a small automobile), Hikaru transmutes it briefly into "Alter" energy before reforming it into matter enamelling his right arm. At its first level, Smasher Knuckle covers Hikaru's right arm with protective metal armor, which is mostly grey in color but with black and red sections also, Hikaru's right hand is divided into red and black plating, with metallic claws for fingernails and creates three red curved fins of metal jutting out from his right shoulder blade that store potential "Alter" energy, each progressively larger as they near his shoulder. The fins break apart & release the potential "Alter" energy that burst outwards to propel Hikaru forward at great speed, increasing the power of his strikes, which Hikaru labels as Bullets, giving them names that represent their power or affect on the opponent.
    • Fissure Uplift: By punching the ground with "Smasher Knuckle" and channeling "Alter" energy into it, Hikaru can generate a small fissure of energy that stretches for about a dozen or so meters, which in turn unleashes a powerful force sufficient to easily launch several humans into the air and away from Hikaru.
    • Shocking First Bullet: The first and weakest of the three "Bullets" that Hikaru can use in this Alter stage. Shattering the most downward fin, Kazuma begins to slide across the ground and pivot repeatedly in order to either maintain or increase momentum, before thrusting his fist at the target and unleashing a powerful wave of force.
    • Destructive Second Bullet: The second of the three "Bullets" that Hikaru can use in this Alter stage. Functions the same as "Shocking First Bullet", except that it is the central fin that gets destroyed and the firepower is increased
    • Obliterating Last Bullet: The third and strongest of the three "Bullets" that Kazuma can use in this Alter stage. Functions the same as "Shocking First Bullet" and "Annihilating Second Bullet", except that it is the highest fin that gets destroyed and the firepower is further increased
  • Turbo Smasher Knuckle: The first evolution of Hikaru's Alter. After matter is dematerialized and reformed onto Hikaru's right arm, it now takes the appearance of a predominantly black plating over a grey inner material, with a large black turbine covering the forearm. The armor is thicker and is later revealed to replace his entire arm instead of simply covering it. Four red fins appear/extend around the right-hand side of Hikaru's's face (towards his right eye, the iris of which turns to a golden color), and a red booster located where the three red fins used to be. This can grant limited flight, as well as eliminating the firing limit imposed by his first form. On his fist is a small aperture which can absorb additional Alter power, further strengthening his attacks. Also, this stage of Smasher Knuckle demonstrates regenerative properties, as it can dematerialize and reform on him if lost or damaged. Summoning the Turbo Smasher is very taxing on Hikaru's body,as is using any of its abilities
    • Drill Pressure Punch: The Turbo Smasher can separate from just behind the forearm and fly forward like a projectile, the turbine on the forearm causing it to spin through the air like a drill, piercing through one or more targets before returning
    • Spin Storm (Turbo Smasher Spin): To generate Alter Enegry for his most powerful attack, the turbine on his forearm begins to spin rapidly, creating a vortex sucking in small objects, causing light to glow from 'cracks' in the upper arm and voids in the turbine itself. This can be used as an attack in of itself by creating positive or negative air pressure to repel or attract many small objects or one larger target, and is often used to pull an enemy toward Hikaru (or vice versa for larger enemies, in this case speed is usually built up using a small booster on his chest like an airbrake) before he goes rocketting to meet them with a punch.
    • Turbo Smasher Punch: By releasing his stored Alter energy, Hikaru can deliver a punch with catastrophic explosive power, the energy, spinning turbine and sheer brute force of the Turbo Smasher often allowing it to smash clean through a target with explosive force, usually accelerated by the booster on his back and/or the Spin Storm.
  • Black Iron: The ultimate expression of Hikaru's Alter, this manifests as a suit of grey armor, with black gauntlets, greaves and breastplate, with a red emblem on the chest. He gains a grey helmet with a red crest, and red markings around the eyes, which turn solid gold. Each forearm has a turbine attached, and on his back is a short black cape.
    • Super Alloy: Black Iron, as its name suggests, is extremely durable, able to absorb tremendous amounts of punishment and deflect many types of energy and projectile attacks.
    • Screw Crusher Punch: Black Iron can use the Drill Pressure and Turbo Smasher Punches with either hand, at will, with no need to charge either one up.
    • Scrander: Black Iron's cape can unfurl into a pair of bat wings, which along with boosters on the feet, give the ability of sustained flight with a high degree of aerial agility.
    • Fire Blaster: The red emblem on the chest can be used to vent heat built up from the tremendous use of Alter energy and the friction of the turbines as a 'bar' of superheated air, enough to liquify most metals on contact.

Merits

  • Light Sleeper (1): You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.
  • Iron Will (5): You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It's possible to do it, but you'll fight it with every fiber of your being, and will not stay in thrall very long.
  • Daredevil (3): You love to take risks, and are damn good at living through them. +2 Bonus when risking your life. This actually stacks with other merits (like Crack Driver), so you can be extremely good at risking your life. ...but if you fail you might die, so..

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

Kazuma's jacket

Weaknesses & Flaws

  • Black and White (1): You see all situations in black and white, good and evil, etc. In situations where this limited, judgmental way of thinking may hinder your reaction to something or cause you to act socially inappropriate, your Social rolls are at -1 Penalty.
  • Compulsion (1): Loves to Fight: You have a specific compulsion which may cause you problems. You might need to roll (Diff 6) to resist this.
  • Rival (4): Shin Ryu: A high ranking Alter User in the government of the Lost Ground, Shin has a great deal of enmity for Hikaru and his methods. Despite their parents coming to an understanding of their differences, Shin and Hikaru have always been at odds and have fought many times, with Shin seeing Hikaru as a savage and a crminal and Hikaru seeing Shin as a stuck up narcissicst and a fool.

NPC(s) to go with char

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