Crono Arinborn

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Crono Arinborn
Crono.PNG
A.K.A.
Age 21
Voice Actor Nakamura, Yuuichi
Relatives Chronus and Sonya Arinborn (Father/Sister)
Series Original
Player Crono
  • Name: Crono Arinborn
  • Age: 21
  • Sex: Male
  • Birthday: May 15th
  • Parents: Chronus and Emelia Arinborn
    • Place of Birth: Malaith
    • Nationality: Malaithian
    • Specialty: Engineering, Acrobatics
    • Hobbies: Violin,
    • Likes: Swordplay, enjoying quiet study
    • Dislikes: People taking things for granted
    • Favorite Food: Strawberries
    • Least Favorite Food: Peaches
    • Favorite Music: Classical
    • Favorite Sport: Tennis
    • Most Valuable Possessions: His Phase Blades
    • Level of Education: Morven University Masters (Computer Science, Electrical Engineering)
    • Seiyuu/Voice Actor: Nakamura, Yuuichi
  • Physical Stats
    • Height: 5'10"
    • Weight: 181
    • Eyes: Blue
    • Hair: Blond, ruffled

Appearance

Crono is a fairly average looking young man on the surface, blue eyes and blond hair trickling to his ears. Beneath any apparel, however, shows both growth and strain upon his body, relentless in all his fields. Unusually thin when younger, Crono’s form now is honed to a precision to compensate for his lack of an imposing body type. He tends to wear broad, waving pants tucked into leather worker’s boots so that his movements are never restricted to tight leggings. His tops changes to whatever is appropriate, often a fairly elaborate looking green vest, claiming it was standard attire from home, and defaults to an nonrestrictive tank-top when all else fails so he can work.

Personality

Crono's schedule on his home left nearly zero time for social interaction. As a result, he's extremely humble, having little conscious measure of his own talents against others and defaults most of his behaviors on just being polite to a fault. The former also gives him a very weak sense of humor, often letting sarcasm or jest slip right over him until he's more familiar with any given party.

Background

Crono’s father was one of the planet’s most renowned scientists, creating many of the more modern aspects of life enjoyed. Being the son of his father, Crono was schooled strictly and had many expectations coming from the man. Crono excelled vastly beyond most students his age, but strained under the pressure and eventually rebelled from his father’s wishes, joining the populations Peacekeepers in an effort to become what he saw as the opposite of his father. He now balances a tight schedule of study at the world capital's most prestigious school, while taking one on one martial lessons, while working on a team of Peacekeepers as a fledgling officer.

Skills

Physical Skills:

  • Alertness: +3 (Very Good)
  • Athletics: +5 (Amazing)
  • Stealth: +2 (Good)

Social Skills:

  • Subterfuge: N/A
  • Streetwise: +1 (Novice)
  • Intimidation: N/A
  • Leadership: +2 (Good)
  • Expression: +1 (Novice)
  • Etiquette: +1 (Novice)
  • Performance - Violin: +3 (Very Good)

Mental Skills:

  • Computers: +5 (Amazing)
  • Investigation: +2 (Good)
  • Medicine: +1 (Novice)
  • Law: +2 (Good)
  • Occult: N/A
  • Politics: +1 (Novice)
  • Science: +4 (Incredible)
  • Technology: +5 (Amazing)

Other Skills:

  • Driving: +2 (Good)
  • Survival: +1 (Novice)
  • Empathy: N/A
  • Animal Ken: -1 (Abysmal)

Special Abilities

Dual-Bladesman (and other CQC)

Crono was trained under the Malaith’s star duelist, Shenhale Marcuth, in his unique style of double long-blades, staves, and hand-to-hand combat. For his swords, the focus is upon an unorthodox use of balance, compensating the weapon-choices obvious barriers of mobility by familiarizing one’s self with the center point of the blades. Thus the wielder is able to let force do much of their dirty work. It isn’t uncommon for Crono to simply ‘let go’ of his blade at the right time in a strike only to gather it from its new toppling trajectory a moment later in a violent swing. His staff work is similarly focused on preserving and abusing momentum from strike to strike, remaining fluid, while his hand-to-hand combat is focused around submissions and defensive movements that abuse over-commitments on enemy strikes.

  • Reversal - Under Marcuth's style, a wielder is taught how to confidently release grip of a weapon mid-contention, allowing one to reverse their hold on their weapon. By doing so, a parry can become a reverse-grip slash, a fumble into a sudden thrust, etc. (Special: When Crono succeeds an opposed weapon-based CQC check by 3 or more, a free counter-strike is allowed).


Acrobatic

Nothing shy of a friggin' monkey. Conservation of momentum and outright silly acts of balance are what Crono's all about, supplemented by his martial training in focus. Using pivot points allows him seemingly impossible twists, flips, running-along-bars, flinging himself from one grip on a wall to another, the possibilities are endless!

  • Light Footed - While many are adapt acrobats, it takes a trained mind to understand how to use it when caught off-guard. Crono knows how to keep proper balance while at the same time giving up his footing, sometimes allowing him to 'ride' heavy assaults (ex: blocked melee assaults from stronger foes) and shockwaves (ex: explosions) where he might otherwise have taken the full force.


Emergency Response Officer (Peacekeepers)

Familiar with most police concepts and equipment, as well as having the basic training required to operate most common firearms after his time as a Knight on an ERO team for the Peacekeepers. He is more talented with the use of pistols than anything, including making non-distracted use of them in tight melee combat.

  • Jack-of-Studied-Trades - While lacking in many social areas, Crono's sheer tenacity at keeping up on studies, martial practice, and officer duties has lead him to have an almost jack-of-all-trades set of knowledge. Being an ERO officer has given him generalized understanding of law, investigations, field-based medical practice, raising commands to a group of officers on a moment's instinct, and even stealthy entering for police-busts.


Focused Senses

From his martial studies, Crono was taught to read and rely on his physical senses heavily - even to the point of being able to focus in on one or pushing out another when too distracting.

  • Pointed Focus - When making a purposeful sensory check (eyeing the horizon, eavesdropping, etc), Crono's alertness is boosted to a +4 instead of +3. Surprised-checks (ambush, etc) remain at their usual +3.
  • Undisturbed - Due to his ability to push distracting senses away, Crono is less troubled in attacks that rely on disorientation (ex: Flashbang grenades). While still losing the denied senses, he's quickly able to adjust to his others in the pinch.

Powers & Merits

Hardening Blood

As per any fighter within the Militant Academy’s of Malaith, Crono was given the opportunity to become injected with a questionably unsafe concoction. The concoction itself, a mix of microscopic metallic shavings bound to benign bacteria that would serve as a transporting agent throughout the body. Given time to mature, the bacteria fuses with the blood, creating an effect that ‘hardens’ the blood when the muscles are flexed in certain fashion. This allows for an effect resembling synthetic muscles, in defense. By hardening the blood in the right motions, a stance becomes that much stronger without the limitations of a truly bulky body. When hes dug properly in his stance, Crono might as well be a steel pillar rising from the ground. This is not, however, a substitute for good ol’ fashion muscle in most offensive cases (he can only hold, not exert).

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

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NPC(s) to go with char

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