Richter Harvey

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Richter Harvey
A.K.A. The White Knight, 3rd Prince.
Age 24
Voice Actor Mamoru Miyano
Relatives Cordelia Harvey, Mother. Drake, Father. Cecil Harvey, Grandfather. Rosa Harvey, Grandmother. Rydia of Mist, Grandmother.
Series Final Fantasy + Devil May Cry
Player Sparda
  • Name: Richter Harvey
  • Age: 24
  • Sex: Male
  • Birthday: January 23rd
  • Parents: Drake and Cordelia Harvey
    • Place of Birth: Baron
    • Nationality: Baron
    • Specialty: Separating nature from actions. Also naturally great at swimming.
    • Hobbies: Training. Wordcraft. Reading.
    • Likes: Duels, Vanquishing Evil, Fair Maidens.
    • Dislikes: Slobs, mean people, arrogant people.
    • Favorite Food: Pig on a Spit.
    • Least Favorite Food: Fried Octopus.. yuck!
    • Favorite Music: Ministrels.
    • Favorite Sport: Hiking, swimming.
    • Most Valuable Possessions:
    • Level of Education: Life Long Paladin training.
    • Seiyuu/Voice Actor: Mamoru Miyano
  • Physical Stats
    • Height: 6'2"
    • Weight: 190lbs
    • Eyes: Crystal Blue
    • Hair: White
    • Special: Has the special blue eyes of Sparda, with a crystal-like quality.

Appearance

Richter is a beautiful man, with flowing white hair and crystal blue eyes. He is athletically built, more aesthetically pleasing than specifically developed in one way or the other. He has a striking and attractive presence regardless of whether he's in armor, or in courtly clothes. He carries himself with a humble dignity and a quiet distinction.

Personality

Hero. Richter is devoted to his role as a Paladin. He believes in fighting for those who can't fight for themselves, in honor and justice, and in the value of truth, law and the value of human life. He is unflinching in his desire to help others and while he understands the concepts of 'greater good' and 'needs of the many', he will never stop trying to find the third solution, the one that lets everyone get out alive. While he is rather merciless to those who would promote cruelty and evil, he tries not to be judgmental and will generally accept an honorable surrender.
There is a part of him which is somewhat snarky. While never rude, and trying to live up to his honorable goals, Richter can often find humor in a situation that isn't exactly humorous, and is rather known for the odd self-deprecating joke. He remains rather approachable despite his status as a prince and a Paladin.

Background

The Princess of Baron, Cordelia Harvey, took the Red Knight Drake, of Mist, as her husband, and they founded a family. As married couples are wont to do, she eventually gave birth to a son, and named him Richter. He was the first born son of the second princess of the Kingdom of Baron, and never would he go wanting. Growing up in a loving home, as his father hadn't had one, he wanted to make up for it, and his mother was the sweetest and kindest woman he'll ever meet, he was a rather happy child, and had little want for anything.
This lack of want made him notice, though, as he grew older, that some people did. While the world was at peace, hearing about his grandfather, the King, and his other grandfather, the devil slayer, and their adventures, made him realize that when true evil rises up, it takes strong and devoted men to be willing to oppose them. As was customary for a prince, he had been undergoing tutelage as a Red Wing under the command of his uncle, Ceodore, the crown prince and future King, but he wanted to be less of a military man, and more of a hero.
He then began training as a Paladin instead of joining the military. Studying white magic under his mother, and combat skills from his extended family, he most closely attempted to emulate his grandfather Cecil and the Holy Dragoon, Kain. While he wasn't quite as soft spoken as his mother, he was more well-behaved than his father and generally learned how to behave.. mostly. His most difficult quest was when he confronted his inner darkness on Mount Ordeals. Having to fight his darker side was quite hard for him to do, considering how much potential it had to be strong, but like his father and grandfathers before him, he found the light and managed to overcome his own limitations, becoming a Paladin.
He has since devoted himself to helping the innocent and fighting injustice and evil whereever he crosses it.

Skills

Physical Skills

  • Alertness: Incredible
  • Athletics: Incredible
  • Stealth: Abysmal

Social Skills

  • Intimidation: Very Good
  • Leadership: Very Good
  • Expression: Incredible
  • Etiquette: Incredible

Mental Skills

  • Investigation: Very Good
  • Medicine: Incredible
  • Law: Very Good (Baron)
  • Occult: Very Good
  • Politics: Very Good

Other Skills

  • Riding: Incredible
  • Survival: Very Good
  • Empathy: Incredible
  • Animal Ken: Very Good

Special Abilities

Paladin

Richter is a Paladin. He underwent serious training from both his uncle and grandfather, following in his parents' dreams that he use his exceptional strength to help those who need it. He studied hard, and trained even harder. From his mother, he learned the value of prayer and kindness, as well as white magic. Finally, he underwent the training on Mount Ordeals, and eventually became a Paladin in his own right. This has granted him the following abilities.
Weapon Proficiencies: Richter is able to use axes, swords, great swords, all manner of daggers and knives, as well as bows.
White Magic: Richter is able to cast some White Magic spells. While not as proficient or powerful as a White Mage, like his mother is, her ability with the craft and his natural power carried over somewhat naturally to him, giving him a quick learning ability and decent enough mastery of the spells to be useful as a healer.

  • Cure: A basic healing spell. While it doesn't restore too much vitality, it can be used to close wounds and allow an ally or victim some respite, or maybe just enough to keep fighting or get away from the war zone.
    • Chant: “Life's refreshing breeze, blow in energy! Cure!”
  • Libra: This spell allows Richter to scan an opponent, then determine his relative vitality, full power, and any possible elemental or other weakness. This spell is not flawless, but it can often determine how to best defeat a powerful opponent.
  • Protect: This spell grants protection from physical attacks. This allows for strikes to become 'generalized' damage, and for a person to keep fighting through powerful strikes, granting a bit more staying power and general toughness.
    • Chant: “Precious light, be our armor to protect us! Protect!”
  • Shell: This spell grants protection from magical attacks. This allows for spells to be resisted, taking vitality damage but suffering less from the side effects of fire or cold conjured by magic. Their efficiency is halved.
    • Chant: “Silent light, shield from evil! Shell!”

Holy Sword: The Paladin's special techniques. The ability to channel magical energy into one's sword and generate the Holy element is a sought after ability, that only Paladins and White Mages can do. Richter has started to learn the special techniques of the Holy Sword, allowing him some of the powerful and purifying techniques of his station. Due to his devil heritage, this is a rather difficult and painful technique set for Richter to use. Each use of the Holy Sword causes him some physical damage and forces him to wait before he can use it again. While it doesn't cripple him from his other abilities, he can not 'spam' the Holy Sword techniques.

  • Northswain's Strike: Stabbing his sword into the ground, a powerful Holy energy sword strikes out at Richter's opponent and attempts to slash them from below, purifying them if they're evil. This is a powerful, decisive strike, useable at mid-range. This requires a little energy buildup, but is rather quick comparatively to other Holy Sword techniques.
  • Judgement Blade: Richter channels Holy energy through his sword, and strikes at the opponent, causing powerful Holy elemental damage if it connects. His blade glows for a moment as he does this, as he needs to focus all his energy into the strike. Even if the opponent survives, there is a chance that he will be Stopped from the attack, depending on their relative strength. This attack is quite obvious and requires some buildup, but the effects can be devastating to undead or demons.

Sword and Shield Style: Richter learned how to fight with a sword and shield from his father and extended family. As a Paladin, he needs to be able to strike and defend, and he has become extremely proficient at combat with both hands occupied. Given the choice between a Great Sword or other two-handed weapon and a shield, he will choose the shield. He has learned the following skills.

  • Shield Sting: Richter rushes ahead with his shield, charging through the enemy attack, and smashes them with his shield. When he strikes them, they are often stunned, (regardless of size), and he follows up with either a powerful strike with his weapon, or a flurry of attacks to keep them stunned with the sword. (Shield + Any Weapon)
    • Million Slash: After Shield Sting, if he has a sword, Richter can slash dozens of time at the enemy to keep them stunned and cause some considerable damage. (Shield + Sword)
  • Arclight: Richter can throw his shield at high speeds, making it either curve in the air and return to him like a boomerang, or ricochet off walls and strike multiple targets, before coming back to his hand. This is a long ranged, usually non lethal attack. (Shield)
  • Heavenly Ascent: After blocking a strike, or if the enemy is open, Richter slashes up at his opponent, launching them up from the force of the attack, and follows them up into the air with it, to continue his attacks, being quite agile at mid-air combat. (Sword)
    • Fall from Grace: After Heavenly Ascent, Richter can spin in the air and shield-bash down to crash the enemy into the ground with his full force, allowing him to possibly yo-yo the opponent. This strikes a lot harder than it seems at first glance, as it can stun or knock out some less potent enemies. (Shield + Sword)

Cover Style: Richter's primary goal as a Paladin is to defend the innocent and protect his allies, to fight for those that don't have the strength to fight for themselves. As such, his reliance on a shield and its abilities are paramount. He has a very quick movement style to intercept and counter attack others, though he relies almost entirely on his shield to resist the enemy's attacks. While he doesn't exactly have specific techniques, whenever a close-by opponent is in danger, Richter can attempt to rush in and cover them, blocking with his shield, storing the enemy's strike within the shield, until he unleashes it in a single strike, usually with a powerful shield bash attack at the opponent, dashing into them with a flash of stored energy.

  • Scales of Justice: Unleashing the stored power of his shield, Richter blurs with energy at his opponents in a short-range dash, returning all the stored energy in a single strike back at the attacker (or some other poor foe). This is a hit or miss strike, as if he doesn't connect, the power is lost either way.

Powers & Merits

Extraordinary Physical Acumen: Richter is amazingly healthy and strong. His nature, a mix of Lunarian, Human and Son of Sparda, has granted him amazing physical abilities, well above and beyond the norm, allowing him to rise to the challenge of Mount Ordeals with relatively little comparative battle experience. While he isn't exactly 'superhuman' in the purest sense of the word, Richter is inordinately healthy and well developed. He is at the absolute peak of what a human being can be, even before his Paladin abilities. For all intents and purposes, he is rather like a SOLDIER or other Super Soldier like individual.
Exceptional Magical Acumen: While not as gifted in magic as his mother or grandmother, Richter is unlikely to run out ff magical power with the spells he has available to him, and can technically power his Holy Sword strikes almost relentlessly.

Merits

Code of Honor (1pt): Richter is a Paladin. As such, he has several duties and oaths he needs to obey.

  • My Honor is My Life. - Richter must never let pragmatism or expidiency get in the way of his honor, always accept a duel from an equal or in the name of personal honor, and remain just and wise in the face of adversity, even if it does not benefit him. He will not attack an unarmed foe with intent to kill (armed here includes magic or claws though). He must also keep his word, regardless of the consequences.
  • Accept an Honorable Surrender - Richter is bound to stop fighting when an opponent gives up, and spare his life if he surrenders. Obviously, if this is a trap, he is not to act stupidly about it, and he may remain wary until his opponent is disabled, but he is not to kill a foe who surrenders and accepts defeat gracefully.
  • Protect The Innocent - Richter's raison d'être. When those who cannot defend themselves are in trouble, he is required by his honor and his duty to protect them. This is why there are no 'acceptable losses' or 'bystanders' in Richter's mind. All innocent lives must be protected, and if not protected, avenged.
  • Right makes Might - True force comes from righteousness and doing the right thing, even in insurmountable adversity. This does not mean to take completely foolhardy tasks that can be postponed, or to stand when a more strategic retreat is in

order, but it does mean that if Richter must fight a hopeless battle to protect someone, or to cover his allies' retreat, then he will. It also means he will not use his force against those who can't defend themselves, or who haven't caused harm to himself, his allies, or the innocent. Nobility (2pts): Richter is a prince, and this followed him here.
Church Rank (1pt): Richter is recognized as a holy warrior of Naga (GM discretion).
Danger Sense (3tps): Richter is incredibly aware of things around him, and he can occasionally sense evil intentions or just a general malaise.

Unique Items

All of Richter's equipment is of fine and impressive quality, but nothing can be qualified as 'Unique'.

Items Of Note

Valor Armor.
Royal Swordsman Blade.

Royal Swordsman's Blade: A the third prince of Baron, Richter was given a finely crafted bastard sword. He chooses to use it one-handed, but he can wield it with two if he loses his shield. It is a very resilient sword and fits perfectly to Richter's powerful strikes, due to the magic used in its creation. The sword itself is 'merely' a royal piece of equipment, and not some sort of magical weapon.
Valor Shield: Shield - A perfectly spherical, slightly domed shield which covers a good half of Richter's torso. It is perfect for throwing and can be used to smash into his opponents with relative ease. While he can use his abilities with any shield, he enjoys the feel of this one the most. It has been blessed by white mages, and provides good physical and adequate magical protection.
Valor Surcoat: Body Armor - The surcoat of a Paladin, blessed by white mages. It is a highly resilient armor which keeps its luster, to show Richter as a symbol of hope, by magically remaining mostly pristine from wear and travel.
Valor Coronet: Headgear - A coronet which keeps Richter's face clear and is of a brilliant white.
Valor Gauntlets: Gloves - Sturdy, pristine looking gauntlets with strong resistance for his wrists and hands, but bared fingers to allow him to fire bows and wield his sword adroitly.
Valor Leggings: Legs - Resilient leg and shin armor, fitting with the rest of his gear. The boots are supple enough for him to fight with little hindrance.

Weaknesses & Flaws

Inner Darkness: While Richter can wield Holy energies and use white magic, he is not resistant to them, and it causes him some pain to channel them. Using the Holy Sword techniques causes some damage to him and directing Holy attacks against him or around him will have a negative effect. This is somewhat mitigated compared to another child of Sparda, but it still causes him pain, enough that it can interrupt his spells or his charge. This is enough to cause him problems and somewhat of a 'cool down' period. He can't use Holy Sword abilities often in a row, and requires some time between uses, making them rather potent but self-destructive attacks.
Chronic Hero Syndrome: For lack of a less sarcastic term. Richter is out to do good. He would IMMENSELY prefer not to choose the 'lesser' evil, and would much rather solve problems honorably and resolutely than through violence or intimidation. He will fight for what he feels is right, but he will always entertain the possibility of a peaceful solution. He is more likely to rush into a hopeless battle and risk himself for others than simply stand by or wait for a more 'possible' solution if it means leaving people to die knowingly.

Flaws

Black and White (1pt): To Richter, there's the right way and the wrong way to do things. If innocent people need to die, or if the needs of the many outweigh the needs of the few, then it's the wrong way. He is in a battle against death and tyranny, not against a named opponent.
Dark Secret (1pt): Go nuts guys.
Enemy (3pts): Ditto.
Compulsive Speech (1pt): Richter has inherited his father's side quick wit. While he is usually well behaved and quite polite, he can let loose with a bit of snark now and then, and has a hard time not talking in battle. While he can usually keep his composure and behave in social situations, he will occasionally let a quick one slip out and then realize what he did.
Demon-Hounded (2pts): Richter has made enemies of demons, and some just do not care for him in the least. Have fun with this one dudes!