Strafe

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Strafe
Strafe.jpg
A.K.A. Wilhelm Erlichmann
Age 21
Voice Actor Koyasu Takehito
Relatives Schuldig, Father.
Series Weiß Kreuz
Player Sparda
  • Name: Wilhelm Erlichmann; Strafe
  • Age: 21
  • Sex: Male
  • Birthday: January 31st
  • Parents: Schuldig and unknown woman.
    • Place of Birth: Unknown
    • Nationality: German
    • Specialty: Reading people
    • Hobbies: Puzzles and Mysteries
    • Likes: Nothing
    • Dislikes: Schuldig. Schwarz. Rozenkreuz
    • Favorite Food: Sacher Torte
    • Least Favorite Food: Carrots
    • Favorite Music: Industrial
    • Favorite Sport: Hockey
    • Most Valuable Possessions: Nothing
    • Level of Education: Doctorate in Forensics and Criminal Psychology
    • Seiyuu/Voice Actor: Koyasu Takehito
  • Physical Stats
    • Height: 6'1"
    • Weight: 160lbs
    • Eyes: Black
    • Hair: Black
    • Special: Nothing.

Appearance

Usually dresses in a suit, albeit a practical, loose fitting suit, befitting of an Interpol agent. Carries himself with a slight under played lack of confidence. However, is actually very astute and sharp. Those who can read through the facade will see a shrewd and VERY cold individual dedicated to his duty and it shows in his eyes. Wears glasses and gloves to minimize contact with others.

Personality

Friendly, dedicated and an upstanding lawman. Is always helpful and displays a slightly flighty or goofy exterior.. which is an act. Is in fact consumed by hatred and a desire for revenge, even above justice. Has a VERY inquisitive mind and little to no moral boundaries when it comes to his pursuit of absolute justice.. which is normally just to put his quarry behind bars or under ground. Does, however, mold his personality to fit people around him and fit in better in places.

Background

Strafe was born to some poor woman 'seduced' by Schuldig, a dangerous killer and one of the four-man elite mercenaries, Schwarz. Raised as one of the many people in the Rozenkreuz training camps, due to his nature as a psychic's son, Strafe had very little contact with his parents, and that grew to suit him just fine. He learned to use his psychic powers from an early age, and was well liked by many of the other children, due to his personable and intelligent personality.
Eventually a raid on this particular training camp by Kryptonbrand happened, and Strafe was one of the children rescued, one of the rare times that particular type of attempt did not get everyone involved killed. He was taken off the radar and taken to a foster home, Kryptonbrand having been well aware that if handed to any government, specially bred special children would just end up becoming assassins working for the state. Strafe was raised in a family which was paid to keep him fed and clothed, and while he never actually was abused, he figured out very quickly he was different and they knew it.
Having an interest in his legacy, Strafe got involved in criminology and law, hearing about and growing fascinated by serial killers and profilers, cops and robbers, so to speak. From his early teens, he started breaking into crime scenes and analysing everything. Wanting to learn the mistakes all criminals are likely to make, and why, as well as seeing if he could outsmart them. It turned out he could, and despite everything else, it became common for the cops to contact him when there was a particularly baffling case, his special abilities and surprisingly developed investigative abilities allowing him to piece together the clues to most crime, encouraging him to become a private investigator while attending school, until he obtained his criminal psychology degree, before moving on to a doctorate. He now works as an agent for Interpol, with a specific interest in tracking down more of Rozenkreuz and particularly the members of Schwarz.

Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness (How alert you are.)
  • Athletics (Jumping, Climbing, Flexibility.. you know.)
  • Stealth (Sneaking! Breaking in, etc etc.)

Social Skills:

  • Subterfuge (Manipulation, Lying..)
  • Streetwise (How well you know the hood, man.)
  • Intimidation (though I guess if you can punch a car over this can be physical..)
  • Leadership (Stepping it up for a group.)
  • Expression
  • Etiquette
  • Performance

Mental Skills:

  • Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
  • Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
  • Medicine
  • Law
  • Occult
  • Politics
  • Science
  • Technology (repair, robotics, mechanics.. that sort of thing.)

Other Skills:

  • Driving (arguably physical, but..)
  • Survival (as in wilderness)
  • Empathy (some people have more than others)
  • Animal Ken (some people get along better with dogs than people, I guess)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
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Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)
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Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

Flaws can go here. Balance is key! Text goes here

NPC(s) to go with char

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