Sheska Mustang

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Revision as of 20:09, 30 November 2012 by Jade (talk | contribs) (Unique Items)
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Sciezka Mustang
Sheska.jpg
A.K.A. The Barrage Alchemist, (Firebrand)
Age 22
Voice Actor
Relatives Roy Mustang, Riza Hawkeye
Series Full Metal Alchemist
Player Jade`
  • Name:Sciezka (Sheska, Cheska) Mustang
  • Age: 22
  • Sex: Female
  • Birthday: April 4
  • Parents: Roy Mustang, Riza Hawkeye
    • Place of Birth: Central City, Amestris
    • Nationality: Amestrian
    • Specialty: Firearms, Fire Alchemy, Combustion alchemy.
    • Hobbies: Gun Cleaning
    • Likes:...Fire, Guns,
    • Dislikes: Rainy days.
    • Favorite Food: Steak, any kind really
    • Least Favorite Food: curry
    • Favorite Music:
    • Favorite Sport:
    • Most Valuable Possessions: A pistol
    • Level of Education: College
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height:6'2"
    • Weight: 174
    • Eyes: Brown
    • Hair: Blonde
    • Special:

Appearance

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Personality

Quiet, and seemingly calm. But in truth she just feels she has nothing to say ...She will how ever get sassy with you. She also happens to have a short temper.

Background

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Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness Incredible (Sniper Training)
  • Athletics Good
  • Stealth Good

Social Skills:

  • Subterfuge Novice
  • Streetwise Good
  • Intimidation Very good
  • Leadership Very good
  • Expression good
  • Etiquette Very good
  • Performance good

Mental Skills:

  • Computers Abyssmal
  • Investigation Very good
  • Medicine good
  • Law Very good
  • Occult
  • Politics Good
  • Science good, (Physics and Chemistry: Very good)
  • Technology: Early 20th Century Tech: Good, Later Tech: Abysmal

Other Skills:

  • Driving Good
  • Survival: Good
  • Empathy: good
  • Animal Ken:
  • Gun maintainence: Incredible.
  • General Alchemy: very good.
  • Fire Alchemy: Incredible.

Special Abilities

Firearms Training: Thanks to the rigors of military life, she is at home with most standard firearms. Sniper Training: Again through the State Military, and her mother, she has learned to become a crack shot. Artillery Training: She has the knowledge to use Armored and unarmored Artillery pieces, things like mortars to howitzers.

Powers & Merits

Alchemy: She has the ability to transmute one object into another using the laws of Equivalent Exchange and Transmutation Circles. Like her father she carries her transmutation glove which allows for quick access to a transmutation circle since it is on the back of the gloves. She will also carry various materials such as gunpowder, oil or other flammable items for a much bigger effect. for complex or multiple items in one go she still needs to draw the circle however as this are much more complicated transmutations.

Concentration (1): You are very good at focusing, and suffer no penalty for distractions, stress or having to repeat yourself often.

Loyalty (1):(Wilhelmina) You are devoted to a person, group, or cause, and easily resist attempts to persuade you away from the object of your loyalty. Any attempts to make you betray this person/cause/whatever is done with an opposed roll where you get a +2 bonus. Again, like the code of honor, you must always be loyal to this person or risk losing this benefit.

Iron Will (5): You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It's possible to do it, but you'll fight it with every fiber of your being, and will not stay in thrall very long.

Unique Items

'Modified' Service Pistol: Originally her mothers, this pistol was faded out of duty over the years for new equiptment. Given to her as a gift, it is her pride and joy...even if it is rather annoying to order parts for. She has had the gun slightly modified with Transmutation circles on the grips of the gun, allowing her access to some interesting powers.

Items Of Note

Flame Transmutation Glove: Made of "pyrotex/ignition cloth" and embroidered with unique flame alchemy Transmutation Circles, these gloves create a spark when She rubs her fingers together and allow her to manipulate the concentration of oxygen in the air surrounding her target, raising its density to a level at which it becomes a volatile and flammable oxidizer, and creating narrow pathways of oxygen through which she can direct the ensuing flame that blossoms from the spark. The 'snap' sound is caused by the instantaneous speed at which the highly concentrated gases and sparks react together and pop (not her fingers actually 'snapping', to common belief.)

Simple Transmutation Glove: Much like her other glove, this one allows for simple transmutations, swords, cannons, walls, shields, bridges, so one, nothing overly complex. Just allows quick casting due to the ready Transmutation circle on the back of it.

Zippo Lighter.

AATR-41 (PTRS-41 is it's equvilent): Amestrian Anti Tank rifle Mk 41 was produced and used by the The State Military. Given to soldiers who did not have a means to fight of heavily armored vechiles. The State military began experimenting with different types of armour-piercing anti-tank cartridges. Finding the 12.7×108mm insufficient, they began development of what would become the 14.5×114mm armour piercing round.The five round magazine was loaded into the receiver and held under pressure by a swing magazine underneath. On firing the last round, the bolt is held open, and the magazine release catch can only be operated when the bolt is locked back.The 14.5 mm armour-piercing bullet has a muzzle velocity of 1013 m/s and devastating ballistics. It can penetrate an armour plate up to 40 mm thick at a distance of 100 meters.

Various containers of raw explosives, ammo, metal, and other flamible material.

Weaknesses & Flaws

Conditional Magic (4): Requires Alchemical circle and raw materials for her Alchemy.

Compulsive Speech (2) Dat sass

Disturbing Mannerisms(2): "When I become the Fuhrer, I will see PECS! PECS AND WASHBOARD STOMACHS ON ALL OF MY MALE OFFICERS!"

Addiction (1): Smoking.


Water: Just like her dad, if she is soaked or if it is raining her fire Alchemy is pretty much 'useless'.

NPC(s) to go with char

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