Difference between revisions of "Mirella Sparda"

From MI2wiki
Jump to: navigation, search
(Weaknesses & Flaws)
 
Line 174: Line 174:
 
* '''Overconfident (1):''' You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.
 
* '''Overconfident (1):''' You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.
  
[[Category:DG Character]] [[Category: Soul's Characters]]
+
[[Category:DG Character]] [[Category:Characters]] [[Category: Soul's Characters]]

Latest revision as of 04:34, 4 November 2023

Mirella Arianna Sparda
Mirella Arianna Sparda
A.K.A. Mirella Redgrave
Son of Sparda
Daughter of Sparda
Age 18
Voice Actor Satsuki Yukino / Tara Strong
Relatives Luca Sparda (Father) - Karin (Mother)
Series Devil May Cry/Original
Player Soul
  • Name: Mirella Arianna Sparda
  • Age: 18
  • Sex: Female
  • Birthday: March 28th
  • Parents: Luca Sparda (Father) - Karin (Mother)
    • Place of Birth: Los Angeles, California
    • Nationality: American
    • Specialty:
    • Hobbies:
    • Likes:
    • Dislikes:
    • Favorite Food: Burgers
    • Least Favorite Food: Salad
    • Favorite Music: Classic Rock
    • Favorite Sport:
    • Most Valuable Possessions:
    • Level of Education: High School
    • Seiyuu/Voice Actor: Satsuki Yukino / Tara Strong
  • Physical Stats
    • Height: 5'9"
    • Weight: 151 lbs
    • Eyes: Hazel
    • Hair: Platinum Blonde
    • Special:

Appearance

She dresses in mostly modern day casual clothing, randing from spaghetti strap shirts to halter tops to tubetops and either jean shorts or pants in varying states of wear and tear. Over her shirt she tends to wear a leather jacket, the color varying depending on her mood, but she tends to go for dark red or brown. Her very lightly colored hair is usually found in a pony tail or let down, with her bangs framing her eyes in the front. The earrings she wears tend to be simple studded gemstones, nothing like hoops or clips, and only one in each lobe. Her body, most notibly, is very mature, with weighty breasts and curvey hips, making her look older than she really is, and she tends to flaunt it when given the chance.

Personality

Somewhat immature, she is flirty and quick witted most of the time, not able to help saying something sarcastic when the moment arises. Deep down, however, she is really a nice girl at heart and does not wish to cause anyone undue suffering... unless they ask for it.

Background

Mirella has no idea how she came into being. She only knows her parents met each other in odd circumstances and for a while even faced off against one another. Who knew that rivals could become lovers? (Though lovers might be a bit of a stretch as far as this goes. They tend to go off and on in getting along with each other.)
Fortunately for Mirella, she was born in the great U S of A. She lived with her father, though at times her mother would tell her to go off with her for some training, despite the fact her father taught her almost everything she knows.
Being a 'son' of Sparda, she's had to face off against demons and monsters all of her life, juggling school on TOP of it. Sheesh! She even obtained her own devil arms on her own by beating them into submission. (How else would you get your own devil arms?)
Not having any aspirations of grandeur, she has settled in getting any sidejob she can, ranging from pizza delivery to demon bounty hunter.

Skills

Physical Skills Social Skills Mental Skills Other Skills
  • Alertness: +4 (Smell +5)
  • Athletics: +5
  • Stealth: +2
  • Subterfuge: +2
  • Streetwise: +4
  • Intimidation: +4
  • Etiquette: -1
  • Computers: +2
  • Law: +1
  • Driving: +4
  • Languages: Japanese, English, Russian, German

Special Abilities

  • Wall Jump: Mirella's leg strength and training allow her to hop off a wall and either away from it or upwards to land on the side of a small wall, or just reach a high window.
  • Air Hike: Mirella can hop off Devil Energy in mid air, essentially allowing her to double jump at will.
  • Hand to Hand Combat: She grew up learning to fight from her father.
  • Jump Kick: Lunges forwards, off the ground, and plants her foot right into an opponent, to send them flying back. Great for crowd control.
  • Kick Back: Sudden thrust kick at the enemy's midsection, used to shove into any oncomers.
  • Football Tackle: Using her small yet strong frame, Mirella tackles an opponent (or many), to knock them to the ground, or away from lines of fire.
  • Judo Toss: Standard throw, used to flip an opponent over the shoulder, then twisting the weapon out of their hands. Used to either escape a hold, or take down an opponent without comitting murder.
  • Roundhouse Kick: A sudden, rapid kick using the full rotation of her body. Preferably used either after a jump, or to a surprised opponent.
  • Knee Drop: On a downed opponent (see Judo Toss), Mirella hops, then comes down with both knees on the target's chest or head, to KO or kill them.
  • Suplex: Grabbing an opponent from behind, then arching backwards to smash them head first into the ground.
  • Wall Kick: Running and jumping off a wall, to catch an opponent off guard, booting them -hard- as she uses the full momentum. Used for surprise attacks.
  • Face Crusher: Grabbing a target's head from behind, or much more difficult, the front, then pushing it as she drops to the ground, to use the full weight of both to -crush- it's head.

Large Scale Battle Abilities

  • Stats: +500 ATK
  • Special: Devil-Slayer: Five times per battle, Mirella can give an extra +500 to ATK or DEF to the army she's in.
  • Super: Spawn of Sparda: Mirella can Negate 1000 HP damage and give her army a +2 bonus to the next roll. This can be used after a roll. Mirella is then out of the battle.

Exalted Guild Powers

  • Bash: Melee attack with a sword that does a good deal of damage.
  • Stunning Blow: Once Bash is learned this is an extra skill that allows their Bash attack to have a d6 chance of stunnning their target.
  • Provoke: a chance to draw aggro on an enemy with an offensive catcall. Can be used three times in a fight and the effect is about a minute. Characters with a strong will can resist.

Powers & Merits

  • Lightning Devil/Dragon: Mirella is technically 3/8ths devil, 1/2 dragon and 1/8th human. This gives her a unique birthright to being resilient. She has superhuman strength, reflexes and endurance.
  • Regeneration: Due to her demon and dragon nature, she is able to take punishment and keep on going. She will feel every attack, but she is able to heal and recover from the attacks faster than any human could hope to. (This does not mean she can shrug off anything. If an attack would outright kill anyone else, she will be removed from combat for a given duration of time before she is able to get back on her feet.)
  • Devil Power: Lightning Coating: She is able to make anything she holds more durable while it is within her grasp. She charges it with her own aura and makes it infused with the element of lightning, making a mere stick as durable as a sword, or a sword even more effective at cutting enemies. As an added bonus, if she manages to wound someone and is still holding onto the weapon (or, in some cases, impale with her gauntlets), she is able to stun them with an eletrical jolt.
  • Devil Power: Infinite Ammo: Inherited from her father, her devil power is that she can never run out of ammo. She can fire from any weapon, even broken ones, as often as she wants, as the bullets and other ammo are created by her own inner power. This lets her forgo reloading or the dead man's click, but does cause wear and tear on weapons as usual, forcing her to maintain her weaponry she prefers to use.
  • Lightning Displacement: She is able to turn her body into pure electrical energy, moving from one location to another in an instant. This can be used short range or long range. If she is somehow dispelled in the middle of this form, she returns to her human form.
She can only do this ever so often, and can not spam it in rapid succession.
  • Bash: Melee attack with a sword that does a good deal of damage.

Merits

  • Acute Senses (1): Smell. +1 to Smell Alertness.
  • Danger Sense (3): A successful Alertness roll, difficulty depending on the situation, will give you a timely sense of foreboding before something bad happens.
  • Gall (2): +2 to social rolls requiring backbone.
  • Light Sleeper (1): You can function on very little sleep, and so are less likely to suffer penalties for losing sleep. You are also more likely to awaken quickly, and so may not get caught blindsided about something that may wake you up.

Unique Items

Broken Butterfly

Broken Butterfly
As a Magnum, the Broken Butterfly is a very powerful top-break revolver.

Smaug

Smaug
A sword of fire, this sword gives off an aura of fire and heat when wielded, the ghastly feel of a dragon long past left imprinted in its memory. This sword burns red hot when used in combat, leaving the enemy burned as well as slashed by the heated blade.
  • Elemental Attribute: Fire.
  • Smaug's Abilities:
    • High Time: Slashing upwards at an enemy to launch it into the air.
    • Helmbreaker: Slashing down with all the user's weight at the enemy's head, or an aerial enemy into the ground.
    • Stinger: Lunging Forwards to stab into an enemy with great force.
    • Million Stab: After a Stinger, a sudden flurry of thrusts from a standing position, followed by a sudden extra stab.
    • Round Trip: Throwing Smaug into an enemy from afar, making it spin and cleave through all in its path, then return to the user.
  • Devil Trigger Attributes: None (As Of Yet)
  • Smaug's Limitations: The sword will only accept someone that can withstand the burning bite from being stabbed by this blade.

Tiamat

Tiamat
Lightweight gauntlets and greaves that feel the electric charge in the air. These imbue the owner with the ability to move faster and hit with more devastating brute force than should be possible.
  • Elemental Attribute: Lightning
  • Tiamat's Abilities:
    • Killer Bee/Starfall: While in mid air, locking onto an enemy and launching at it from mid air with a powerful energy filled kick.
    • Straight: Lunging at the user's opponent and delivering a powerful punch in an instant.
    • Beast Uppercut: With a bit of a windup, a sudden fast uppercut to launch the opponent into the air.
    • Lunar Phase: Jump kicking forwards, spinning in circles in the air with a trail of power to repeatedly damage a single target, or incoming enemies.
    • Rising Sun: A sudden uppercut kick, followed by another immediately after.
    • Real Impact: Holding back for a moment, the user then thrusts a punch into the opponent.. then follows up with a sudden rising uppercut.
    • Tornado: Following Real Impact, the user can then dish out a thousand kick attack, then a two fisted blow to knock the enemy away completely.
  • Devil Trigger Attributes: None.
  • Tiamat's Limitations: Being very lightweight and thin, they are obviously not for defensive purposes and grant no advantage in absorbing hits from oncoming attacks. On top of that, they take the energy of the wielder of the user to be fully used, and the longer you last in combat, the more energy they require to keep working, literally exhausting the wielder.

Weaknesses & Flaws

  • Devil: Mirella is part devil, and as such is weak to holy attacks. Such things as holy barriers, heals or attacks will cause great harm to her.

Flaws

  • Compulsive Speech (aka Big Mouth) (1): She is a little too talkative at times.
  • Curiousity (2): Despite knowing better in some situations, she just feels like doing things spontaneously to see what happens.
  • Nightmares (1): She has dreams of hell and other dark images. It tends to keep her awake, so she is used to not sleeping much, if at all at times.
  • Otherworldly Taint (2): She looks human, but she has an unusual aura to her, being part devil and part dragon.
  • Overconfident (1): You think you can do everything even though you probably can't, and you try to prove your belief as often as possible.