Difference between revisions of "Corin Nel Arinborn Saillune"

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(Weaknesses & Flaws)
(Aether Forms)
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'''Lightning Arc:''' Corin's body arcs with flickers of lightning, and his hair stands on end, with his eyes gaining a golden tinge. <br>
 
'''Lightning Arc:''' Corin's body arcs with flickers of lightning, and his hair stands on end, with his eyes gaining a golden tinge. <br>
''Body effect:'' Corin gains an excess of speed while maintaining this form, able to move and attack at a blurring pace.<br>
+
''Body effect:'' Corin gains an excess of speed while maintaining this form, able to move and attack and process at a blurring pace.<br>
 
''Gained Attack - Monovolt:'' Corin gains the ability to attack with stunning jolts of electricity through his grip or his sword. This is not passive (despite his body sparking with electricity, he is safe to punch).
 
''Gained Attack - Monovolt:'' Corin gains the ability to attack with stunning jolts of electricity through his grip or his sword. This is not passive (despite his body sparking with electricity, he is safe to punch).
  
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'''Light of Saillune:''' Corin's body is washed with a calm white light exuding from nowhere.<br>
 
'''Light of Saillune:''' Corin's body is washed with a calm white light exuding from nowhere.<br>
''Body effect:'' Omg I need inspiration halp<br>
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''Body effect:'' The light functions as a minor passive Turn Undead effect, forcing such creatures back, deterring their motions, or in case of particularly weak creatures, may outright destroy them. The effect's potency relies entirely on the strength of the undead in question.
 
''Gained Attack - Heavenly Wave:'' Corin can charge Aether's Edge with a wash of holy flame of variable strength (scaling with time taken and his current level of infusion) that he unleashes in an arc of attacking energy. Miraculously, Corin can control who this harms and who it doesn't - allies washed in the attack's flame just feel warm.
 
''Gained Attack - Heavenly Wave:'' Corin can charge Aether's Edge with a wash of holy flame of variable strength (scaling with time taken and his current level of infusion) that he unleashes in an arc of attacking energy. Miraculously, Corin can control who this harms and who it doesn't - allies washed in the attack's flame just feel warm.
  

Revision as of 23:58, 3 January 2016

Corin Nel Arinborn Saillune
A.K.A.
Age ???
Voice Actor Nakamura, Yuuichi
Relatives Crono Arinborn (father), Genevieve May Nadia Saillune (mother)
Series Slayers, Nexus
Player Crono
  • Name: Corin Nel Arinborn Saillune
  • Age: ???
  • Sex: Male
  • Birthday: March 10th
  • Parents: Crono Arinborn, Genevieve May Nadia Saillune
    • Place of Birth: Saillune
    • Nationality: Saillune
    • Specialty: Esper Knight
    • Hobbies: Sparring, Poetry
    • Likes: Traveling, new magic
    • Dislikes: Lack of tact
    • Favorite Food: Cake
    • Least Favorite Food: Anything Spicy
    • Favorite Music: Classic
    • Favorite Sport: Soccer
    • Most Valuable Possessions: Aether's Edge, Royal Crest
    • Level of Education: High-end college
    • Seiyuu/Voice Actor: Nakamura, Yuuichi
  • Physical Stats
    • Height: 5' 9"
    • Weight: 174 lbs
    • Eyes: Pale Mako Blue
    • Hair: Smooth and black

Appearance

A honed young man with a small frame looking in his early twenties, with smooth texture but slightly disheveled black hair.

Personality

Often indecisive in his temperament, Corin's personality is adventurous, but having been raised within royal court, often clashes in annoyance with voices who can't fit or measure to certain moods.

Background

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Skills

Physical Skills:

  • Alertness: 4
  • Athletics: 5
  • Stealth: 3

Social Skills:

  • Subterfuge: 2
  • Streetwise: 2
  • Intimidation: 3
  • Leadership: 3
  • Expression: 3
  • Etiquette: 3
  • Performance: 4 (Piano)

Mental Skills:

  • Computers: 1
  • Investigation: 2
  • Medicine: 2
  • Law: 2
  • Occult: 4
  • Politics: 3
  • Science: 1
  • Technology: 2

Other Skills:

  • Driving (Horseback riding): 4
  • Survival: 3
  • Empathy: 2
  • Animal Ken: 3

Special Abilities

Spells

Celestial Extension - Steed: A spell which summons up a magical horse complete with saddle and basic armor. In the absence of its shaper, the creature acts as a normal horse, though cannot be spooked or mislead when ridden by the creator itself. This bond of control only allow Corin to summon one at a time, and it must be 'refreshed' every eight hours to sustain, though the creature itself will not tire. Can comfortably fit two + saddle pouches.

Celestial Extension - Eagle: A spell which summons up a magical eagle. Unlike its steed counter part, its senses and feedback become directly tied to Corin's guidance, allowing him to see through it and direct it (and he suffers damage done to it, up to its limits). Its intended use is as a scout, though it can be directed to attack in combat (see: as a full action or alongside other minor actions).

Astral Purge(Self): A spell which wills out one's presence in a small bubble of disruptive astral force, dispelling all magical effects on the caster's immediate person. This could be anything from a debilitating magical effect (Bio), mind influencing magics (though if a mind control or similar prevents him from casting this, it is of no benefit), or something magical directly touching him (entangling magical vines). Because of its nature, this is rarely of benefit to others.

Aether Forms

Aether forms are Corin's study of magic in which he leverages his Esperian nature to suffuse properties of different elements into his astral body, taking on some of their characteristics and benefits. Technically this could be taught to any sufficiently practiced magi, but his bloodline makes it particularly natural. Some of these forms will also empower his bound sword, Aether's Edge (See unique items), with similar traits or abilities. Shifting out of and between forms is a simple process, but he can only shift into a new form once a round.

As an added effect, the intensity and benefit of Corin's forms can be heightened through suffusing his mana pool (See: Esper of Aerternity).

Lightning Arc: Corin's body arcs with flickers of lightning, and his hair stands on end, with his eyes gaining a golden tinge.
Body effect: Corin gains an excess of speed while maintaining this form, able to move and attack and process at a blurring pace.
Gained Attack - Monovolt: Corin gains the ability to attack with stunning jolts of electricity through his grip or his sword. This is not passive (despite his body sparking with electricity, he is safe to punch).

Scales of Earth: Corin's body gains fractured cracks along his skin, darkening slightly, and his hair always seems to ruffle dirt like dandruff.
Body effect: Corin's body hardens considerably, gaining a natural physical defense and a measure of physical strength (in this form, Corin might lift a horse, but not a car).
Gained Attack - Dil Quake: Upon striking the ground beneath him with hand, foot, or blade, the ground cracks and quakes, causing those unsuspecting to stumble and loose their footing easily while spewing up rubble at them. The range is short, though Corin controls its center, allowing him to catch an enemy without necessarily hindering an ally.

Breath of Wind: Corin's body is wrapped with a very subtle wash of wind, and his hair billows gently, though visibly.
Body effect: Corin's body becomes exceptionally light, creating some interesting side effects. This lets him be thrown (either literally by an ally or to retreat from parrying a foe's heavy swing), and allows him to jump high. Its main benefit, however, is that his footfalls become almost entirely inaudible, allowing him to sneak or serve as a passable scout when necessary.
Gained Attack - Diem Sweep: With a punching fist of slash of his sword, Corin can create a blast of wind to knock a target away, or, cause a small torrent of wind to pull something closer to him.

Light of Saillune: Corin's body is washed with a calm white light exuding from nowhere.
Body effect: The light functions as a minor passive Turn Undead effect, forcing such creatures back, deterring their motions, or in case of particularly weak creatures, may outright destroy them. The effect's potency relies entirely on the strength of the undead in question. Gained Attack - Heavenly Wave: Corin can charge Aether's Edge with a wash of holy flame of variable strength (scaling with time taken and his current level of infusion) that he unleashes in an arc of attacking energy. Miraculously, Corin can control who this harms and who it doesn't - allies washed in the attack's flame just feel warm.

Powers & Merits

Esperian Heritage: His bloodline contains the knowledge and power of ancient Espers. This grants him magical insights and affinity, especially in the category of White magics, due to his upbringing in the holy capital of Saillune and his father's natural inclinations. Is particularly sensitive and susceptible to Astral attacks as a result.

Esper of Aerternity: Corin's 'possible' mana pool is beyond exceptional. While he generates enough only to build a fraction of it on his own, he has a naturally high potential when infused through other means or exposed to 'consumable' mana sources. Corin's magical abilities scale upwards in potency from this, and may show signs of influence from what's absorbed (generally visual, only has tangible side-effect on GM's discretion). As a secondary side effect of this mana pool, he is also far less susceptible to being overwhelmed or debilitated by excess energies.

Esper's Touch: Utilizing his natural inclination as an Esper, Corin has a chance (see: GM discretion) whenever he is infused or absorbs magic into his presence, to 'learn' that element to utilize into his own Aether forms. This may also trigger upon Aether's Edge when attacking spells (see Unique Items). This is never a spell copy, but instead generates a form unique to the infusion's 'element'. This process is inconsistent at best, but at times leads to fascinating results. In cases of particularly unique infusions, his new form may only last its duration, with the knowledge lost afterwards. Similarly, experiencing elements in new ways may extend his presently known forms, or manifest them in an entirely new flavor.

Astral Sight/Sense: Corin is capable of seeing astral beings and constructs. He can also analyze spell flows in detail and sense astral presences around him. This ability has some limitations: When focusing on the astral, Corin becomes effectively blind to the physical realm, and this sight requires his full and undivided attention, meaning that he cannot study things astrally while multitasking. It is also taxing on his stamina to use at great length.

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

Saillune Royal Crest: Grants certain privileges inside the bounds of the Holy Kingdom of Saillune.

Weaknesses & Flaws

Astral Element: Due to Corin's partially astral nature, he is particularly susceptible to astral-element attacks, moreso than an ordinary human.

Otherworldly Taint: Mako Eyes (2) You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make an Alertness roll, difficulty 7, to determine what you are.

NPC(s) to go with char

N/A

Gallery