Difference between revisions of "Astrid Blomgren"

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{{Infobox Character
 
{{Infobox Character
 
|name=Astrid Blomgren  
 
|name=Astrid Blomgren  
|image= [[File:AstridBlomgren3.png|250px]]
+
|image= [[File:AstridBlomgren3.png|500px]]
 
|aka=The Azure Rose  
 
|aka=The Azure Rose  
 
|age= 20
 
|age= 20

Revision as of 10:31, 31 August 2012

Astrid Blomgren
AstridBlomgren3.png
A.K.A. The Azure Rose
Age 20
Voice Actor
Relatives
Series CastleVania
Player Jade`
  • Name: Astrid Blomgren
  • Age: 20
  • Sex: Female
  • Birthday: September 7th
  • Parents:
    • Place of Birth: Gothenburg Swedin
    • Nationality: Swedish
    • Specialty: SubWeapon Mastery, Hunter
    • Hobbies: Stealing things, singing
    • Likes: Singing, shiny things
    • Dislikes: People who get in her way. Demons.
    • Favorite Food: Pasta of any kind
    • Least Favorite Food: bitter chocolate.
    • Favorite Music: Classical
    • Favorite Sport:
    • Most Valuable Possessions:
    • Level of Education: high school
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height: 6'00
    • Weight: 140 lb
    • Eyes: Blue
    • Hair: Grey
    • Special:

Appearance

Her hair has lost it's color even though she is still so young, the same with her skin tone, it has become pale and pasty, her eyes hold little light in them anymore as she appears rather dazed and out of it.

Personality

Crazed, liked to sing. She was once a pure hearted person, and some of that is still with her as she seems to still have access to her divine powers, but her views are now twisted. It might be possible to revert her to her old ways but that would take time.

Background

Daughter of a Holy Warrior turn priest, Astrid was raised to be turned into a woman of the cloth and possibly a Hunter. Though the reasons behind this may not have been as pure as some of the other hunting families. For years. the Blomgrens have been excorists, priests and templars, hunting all manner of dark monsters. In there past, Her bloodline is possibly responcible for the creation of the Forgotten One, Which may explain the power he held over her. After the encounters and her eventual capture by PARADIGM, her mind has recovered quite a bit, and now is no longer under the sway of The Forgotten One's Whims. Her mind how ever is still damaged, not allowing her to think clearly or with common sense, given time she may recover completely... but will require some coaxing.

Skills

Physical Skills:

  • Alertness Novice
  • Athletics Very good
  • Stealth Very good

Social Skills:

  • Subterfuge Very good
  • Intimidation Very good
  • Expression: Novice
  • Performance Very good

Mental Skills:

  • Medicine: very good.
  • Occult: Very Good
  • Weapons Lore:(Castlevania): Amazing

Other Skills:

  • Survival novice
  • Empathy Very good
  • Animal Ken very good

Special Abilities

(Sub Weapons): Oddly, she can use various sub weapons not unlike the hunter clans out there, she particularly favors the knives.

[Knife]: a divine throwing knife that seems to appear out of thin air.
{Silver Knife]: A more powerful version of the subweapon Knife. It has a higher range than a normal dagger and it can pass through multiple enemies, It is also Silver.
[Gold Knife]: Much like the Knife Sub Weapon, But! releases an explosive pulse with it makes contact.
[Holy Water]: A bottle of holy water that bursts into sacred flames!
[Stop watch]: Stops time for a very very short period.
[Discus]:(also called Death Saucer) is a circular bladed weapon that are used by Disc Armors. They are usually attached to a string, thrown out, and roll on a surface. They can be returned like a Yo-Yo or released.

(Item Crash):Also known as "Super attack", unleash the hidden power of a Sub-Weapon.

[Thousand Edge]:is a powerful attack involving the throwing of many daggers extremely rapidly. It first appeared as an item crush for Richter Belmont for the Dagger subweapon.
[Divine Storm]:Divine Storm (also called Hydro Storm or Hydro Typhoon) is a massive area attack that involves Holy Water raining down on the general area for about 10 seconds.


Powers & Merits

Time Sense (1) Poison Resistance (2): You have an innate ability to resist the effects of many toxins. Whenever you need to roll to resist poisons, you get a +2 Bonus. Ambidextrous (2): You are equally dextrous, or nearly so, with both hands, and use your "off" hand at no penalty. Not useful if your GM isn't the nitpicky sort who doesn't give a shit about off-hand penalties and such...). Using both hands at once is still not so easy. Note, again, this Merit should be for people who use regular abilities. Someone trained in two-sword styles or guns akimbo shouldn't have to worry about this, but having to write with your off hand tends to be a PITA, so this can come in handy. Unaging (2): A gift left by The Forgotten One. Burning Aura (2): Is the Daughter of a priest, while a tainted one, she still has a Holy Aura. Your aura is unusually brilliant; even people who can't read auras will be inexplicably drawn to you. Some may see you as a threat or a snack.


(Unleash the Hidden Potential): Weapons in the hands of Astrid, because of her holy bloodline, will awaken and allow her access to various abilities through the weapon.

(Dark Charisma): This power allows her to gather the loyality of some monsters, demons and similiar creatures.


Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

Airhead (1): Maybe you have trouble paying attention, maybe you're just clueless, maybe you just look like a flake; no matter what, people don't take you seriously. You generally have a -1 Social rolls penalty when dealing with serious/dire situations.

Group Enmity (2): Well she is from a hunter family, the fact taht the most recent members of her bloodline, including herself for a time sided with the forces of the unnatural. Some group amongst your kind, i.e. another clan/tribe/tradition/whatever, doesn't like you and may prevent you going places you might otherwise go or may otherwise give you hell in a variety of ways.

Deranged (3): Her mind is rather warped from when she was host to a demon of knowledge leaving her astranged and delusional.

Weak-Willed (2): You are easily mind-controlled and manipulated. Opposed rolls are at -1 Penalty for you, and when the odds are against you, you tend to crumble. This is a crippling as hell Flaw in a Free Form RP channel, so think hard and long before taking it for two extra points.

Speech Impediment (1): You stutter, have a tongue twist, or otherwise have difficulty communicating. A -really- funky accent can work too, but it needs to be crippling or slurred. You get a -1 Penalty to any roll trying to convince or explain something, but this should mostly be played out so people can attempt to decipher your posts. Maybe typo a lot or repeat the same words over and over and over and over in a long running drawn out sentence with no punctuation like I just did.

Otherworldly Taint (2): Hair and skin color are drained due to the ritual performed on her. You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make an Alertness roll, difficulty 7, to determine what you are.

NPC(s) to go with char

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Gallery