Difference between revisions of "Jirou"

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(Powers & Merits)
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*'''[Scythe Mode]'''- Turns into a Scythe
 
*'''[Scythe Mode]'''- Turns into a Scythe
 
*'''[Partial Transformation]'''- Can turn any part of his body into a blade, typically to defend himself
 
*'''[Partial Transformation]'''- Can turn any part of his body into a blade, typically to defend himself
'''[Soul Resonance] - Samhain is able to preform Soul Resonance wither her partner. This allows for the two to sync their soul wave lengths to increase the power of her partners weapon form, and preform powerful techniques.
+
*'''[Soul Resonance]''' - Samhain is able to preform Soul Resonance wither her partner. This allows for the two to sync their soul wave lengths to increase the power of her partners weapon form, and preform powerful techniques.
'''Soul Preception''' - Using soul preception, Jirou is able to see and feel souls over a great area. This is useful when trying to find a kishin soul or a witch.
+
*'''Soul Preception''' - Using soul preception, Jirou is able to see and feel souls over a great area. This is useful when trying to find a kishin soul or a witch.
'''Witch Hunter''' - A technique used during a Soul Resonance. There are variations of this attack, one that sends out a wave of energy and the second is a direct attack from the blade. The blade of the scythe gets very large and made of energy, The Witch Hunt also has a purifying effect to it, this aspect of the attack makes it an effective move to use even against immortal opponents.
+
*'''[Witch Hunter]''' - A technique used during a Soul Resonance. There are variations of this attack, one that sends out a wave of energy and the second is a direct attack from the blade. The blade of the scythe gets very large and made of energy, The Witch Hunt also has a purifying effect to it, this aspect of the attack makes it an effective move to use even against immortal opponents.
 
   
 
   
  
'''Clear Sighted''' (3): You are not fooled by illusions, and you get an Alertness roll to see through illusions, Difficulty 7, any time you face one.  
+
'''Clear Sighted''' (3): You are not fooled by illusions, and you get an Alertness roll to see through illusions, Difficulty 7, any time you face one.
  
 
== Unique Items ==
 
== Unique Items ==

Revision as of 09:38, 30 July 2012

Jirou
JirouScythe1.pngScythe Mode
A.K.A.
Age 16
Voice Actor
Relatives Unknown
Series Soul Eater
Player Chris-kun
  • Name: Jirou
  • Age: 16
  • Sex: Male
  • Birthday: May 31
  • Parents: Unknown
    • Place of Birth: Death City?
    • Nationality:
    • Specialty: Being a weapon
    • Hobbies: CCGs, Video games
    • Likes: Trying new things
    • Dislikes: Dancing
    • Favorite Food: Pretty much anything junky.
    • Least Favorite Food: 'Healthy' food.
    • Favorite Music: J-rock
    • Favorite Sport: Baseball
    • Most Valuable Possessions:
    • Level of Education: Some High School
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height: 5'8"
    • Weight: 145
    • Eyes: Green
    • Hair: Green
    • Special:

Appearance

Jirou is a relatively light built guy, with short spiky green hair and green eyes to match it. He's got a nice smile and tends to dress in jeans and a t-shirt of some sort

Personality

Text goes here

Background

Orphaned, more elaboration later

Skills

Physical Skills:

  • Alertness Amazing (+5)
  • Athletics Good (+2)
  • Stealth No Bonus

Social Skills:

  • Subterfuge Good (+2)
  • Streetwise Very Good (+3)
  • Intimidation Very Good (+3)
  • Leadership Abysmal (-1)
  • Expression Good (+2)
  • Etiquette Abysmal (-1)
  • Performance Good (+2)

Mental Skills:

  • Computers Good (+2)
  • Investigation Novice (+1)
  • Medicine No Bonus
  • Law No Bonus
  • Occult Novice (+1)
  • Politics Abysmal (-1)
  • Science No Bonus

Other Skills:

  • Driving No Bonus
  • Survival Novice (+1)
  • Empathy (Good +2)
  • Animal Ken No Bonus

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)


Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

  • [Scythe Mode]- Turns into a Scythe
  • [Partial Transformation]- Can turn any part of his body into a blade, typically to defend himself
  • [Soul Resonance] - Samhain is able to preform Soul Resonance wither her partner. This allows for the two to sync their soul wave lengths to increase the power of her partners weapon form, and preform powerful techniques.
  • Soul Preception - Using soul preception, Jirou is able to see and feel souls over a great area. This is useful when trying to find a kishin soul or a witch.
  • [Witch Hunter] - A technique used during a Soul Resonance. There are variations of this attack, one that sends out a wave of energy and the second is a direct attack from the blade. The blade of the scythe gets very large and made of energy, The Witch Hunt also has a purifying effect to it, this aspect of the attack makes it an effective move to use even against immortal opponents.


Clear Sighted (3): You are not fooled by illusions, and you get an Alertness roll to see through illusions, Difficulty 7, any time you face one.

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
None to note at this time

Items Of Note

None to note at present

Weaknesses & Flaws

Flaws can go here. Balance is key!

Compulsive Speech (aka Big Mouth) (1): For whatever reason, you have difficulty sticking to the rule, "If you can't say anything nice, don't say it at all." 1 point makes you talkative and a bit blunt; 2 points makes you a complete prick. Deep Sleeper (1): Waking up is hard; getting you moving is hard enough (-2 on all rolls to wake up), getting you comprehending what's going on after you're up isn't much easier (Your rolls in the next few minutes.. up to 30 minutes.. are at -1.)


NPC(s) to go with char

None