Difference between revisions of "Azure Wizard"

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=SPECIAL ABILITIES=
 
=SPECIAL ABILITIES=
'''Magic''': The Azure Wizard is a powerful spellcaster, who uses different types of magic to fight. Magic (Japanese: 魔法 Rōmaji: mahō) in the Slayers world is somewhat different from the magic systems of other fantasy worlds. Although spell effects are achieved by manipulating an energy known as mana, a common methodology in fantasy settings, in this world, spellcasters with no innate magic ability cannot access and control mana directly. Instead, casting a spell requires calling upon another entity with the ability to use such energies and "asking" it to lend some of its might. This does not need to be a specific creature; in many cases, a spiritual or natural force is a sufficient medium. Because of the unusual way of spellcasting in this world, spell incantations are more like invocations rather than unintelligible phrases, making simpler magic accessible to almost everyone who can memorize a few lines of text and learn some simple mental exercises.<br>
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'''Magic''': The Azure Wizard is a powerful spellcaster, who uses different types of magic to fight. Magic in the Slayers world is somewhat different from the magic systems of other fantasy worlds. Although spell effects are achieved by manipulating an energy known as mana, a common methodology in fantasy settings, in this world, spellcasters with no innate magic ability cannot access and control mana directly. Instead, casting a spell requires calling upon another entity with the ability to use such energies and "asking" it to lend some of its might. This does not need to be a specific creature; in many cases, a spiritual or natural force is a sufficient medium. Because of the unusual way of spellcasting in this world, spell incantations are more like invocations rather than unintelligible phrases, making simpler magic accessible to almost everyone who can memorize a few lines of text and learn some simple mental exercises.<br>
 
Magical creatures, especially mazoku, on the other hand, can achieve spell-like effects through sheer force of will by drawing upon their own arcane resources. However, even these creatures have been seen using what appear to be spells in certain situations. Sometimes they do this merely to disguise themselves, but in other occasions, they may employ these spells channeling their own power to achieve complex effects, such as summoning, that they seem to be incapable of otherwise.<br>
 
Magical creatures, especially mazoku, on the other hand, can achieve spell-like effects through sheer force of will by drawing upon their own arcane resources. However, even these creatures have been seen using what appear to be spells in certain situations. Sometimes they do this merely to disguise themselves, but in other occasions, they may employ these spells channeling their own power to achieve complex effects, such as summoning, that they seem to be incapable of otherwise.<br>
  
 
==Shamanist Magic==
 
==Shamanist Magic==
Shamanistic magic (Japanese: 精霊魔法 Romaji: seirei mahō) does not draw power from a specific being or a group of beings, but rather from the basic elements that make up the world itself, the forces of nature.<br>
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Shamanistic magic does not draw power from a specific being or a group of beings, but rather from the basic elements that make up the world itself, the forces of nature.<br>
 
Shamanistic magic is divided into five subcategories, according to the element each utilizes.
 
Shamanistic magic is divided into five subcategories, according to the element each utilizes.
  
 
<toggledisplay>
 
<toggledisplay>
 
===Fire Shamanism===
 
===Fire Shamanism===
Fire shamanistic magic (Japanese: 火の精霊魔法 Romaji: hi no seirei mahō), also fire magic (Japanese: 火魔法 Romaji: hi mahō), draws upon the element and spirits of fire naturally present in the world.<br>
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Fire shamanistic magic, also fire magic, draws upon the element and spirits of fire naturally present in the world.<br>
 
Most fire spells are of an offensive nature and cause significant physical (but not astral) damage. Because they are physical in nature, most cannot harm beings with mostly astral bodies, such as pure mazoku.
 
Most fire spells are of an offensive nature and cause significant physical (but not astral) damage. Because they are physical in nature, most cannot harm beings with mostly astral bodies, such as pure mazoku.
  
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===Water Shamanism===
 
===Water Shamanism===
Water shamanistic magic (Japanese: 水の精霊魔法 Romaji: mizu no seirei mahō), also water magic (Japanese: 水魔法 Romaji: mizu mahō), draws upon the element and spirits of water naturally present in the world.<br>
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Water shamanistic magic, also water magic, draws upon the element and spirits of water naturally present in the world.<br>
 
Most water spells are of an unoffensive nature and are used primarily for freezing, summoning water, or other handy tricks. Because they are physical in nature, most cannot harm beings with mostly astral bodies, such as pure mazoku.
 
Most water spells are of an unoffensive nature and are used primarily for freezing, summoning water, or other handy tricks. Because they are physical in nature, most cannot harm beings with mostly astral bodies, such as pure mazoku.
  
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===Earth Shamanism===
 
===Earth Shamanism===
Earth shamanistic magic (Japanese: 地の精霊魔法 Romaji: chi no seirei mahō), also earth magic (Japanese: 地魔法 Romaji: chi mahō), draws upon the element and spirits of earth naturally present in the world.<br>
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Earth shamanistic magic, also earth magic, draws upon the element and spirits of earth naturally present in the world.<br>
 
Earth spells use Bephimos, the earth spirit, for power that is used to manipulate the ground. Because they are physical in nature, most cannot harm beings with mostly astral bodies, such as pure mazoku. They are also mostly ineffective against flying enemies. On the upside, they are relatively easy to control.<br>
 
Earth spells use Bephimos, the earth spirit, for power that is used to manipulate the ground. Because they are physical in nature, most cannot harm beings with mostly astral bodies, such as pure mazoku. They are also mostly ineffective against flying enemies. On the upside, they are relatively easy to control.<br>
  
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===Air Shamanism===
 
===Air Shamanism===
Air shamanistic magic (Japanese: 風の精霊魔法, Romaji: kaze no seirei mahō), also air magic (Japanese: 風魔法 Romaji: kaze mahō), draws upon the element and spirits of air naturally present in the world.<br>
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Air shamanistic magic, also air magic, draws upon the element and spirits of air naturally present in the world.<br>
 
Air spells primarily manipulate air pressure surrounding the spell caster by creating vacuums or compressing air. Because they are physical in nature, most cannot harm beings with mostly astral bodies, such as pure mazoku.
 
Air spells primarily manipulate air pressure surrounding the spell caster by creating vacuums or compressing air. Because they are physical in nature, most cannot harm beings with mostly astral bodies, such as pure mazoku.
  
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===Astral Shamanism===
 
===Astral Shamanism===
Astral shamanistic magic (Japanese: 精神の精霊魔法 Romaji: seishin no seirei mahō), also astral magic (Japanese: 精神魔法 Romaji: seishin mahō), is a branch of shamanistic magic which targets enemies who reside primarily on the astral side, such as mazoku. Since the effects of the spells are focused on the astral side, they are usually not very visible on the physical side.<br>
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Astral shamanistic magic, also astral magic, is a branch of shamanistic magic which targets enemies who reside primarily on the astral side, such as mazoku. Since the effects of the spells are focused on the astral side, they are usually not very visible on the physical side.<br>
  
 
'''Assha Dist''' (asshaa disuto): A spell designed to attack undead. Most undead creatures such as vampires will disintegrate on contact.
 
'''Assha Dist''' (asshaa disuto): A spell designed to attack undead. Most undead creatures such as vampires will disintegrate on contact.
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===White Magic===
 
===White Magic===
White magic (Japanese: 白魔法 Romaji: shiro mahō) is made up of spells that heal, protect and exorcise evil spirits. It contains very few truly offensive spells, and even those are effective only against unnatural beings such as undead. White magic is well known inside the mazoku barrier, and also the repertoire of the few sorcerers who exist outside the barrier usually consists of simple white magic spells, such as Lighting or Sleeping. Non-humans, such as the golden dragon Milgazia, have also been known to use white magic.<br>
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White magic is made up of spells that heal, protect and exorcise evil spirits. It contains very few truly offensive spells, and even those are effective only against unnatural beings such as undead. White magic is well known inside the mazoku barrier, and also the repertoire of the few sorcerers who exist outside the barrier usually consists of simple white magic spells, such as Lighting or Sleeping. Non-humans, such as the golden dragon Milgazia, have also been known to use white magic.<br>
 
In white magic there are spells such as Recovery which are used for healing, and defensive spells such as Flow Break and Mos Varim. In addition, there are a few offensive spells such as Holy Bless, which can dispel low-level undead like animated skeletons.<br>
 
In white magic there are spells such as Recovery which are used for healing, and defensive spells such as Flow Break and Mos Varim. In addition, there are a few offensive spells such as Holy Bless, which can dispel low-level undead like animated skeletons.<br>
 
The source of white magic is obscure. As the naming suggests it was introduced as the opposite of black magic[1], which would imply that it draws power from shinzoku. Furthermore, most experts in white magic (like Sylphiel Nels Lahda and Amelia Wil Tesla Saillune) tend to be priests or priestesses. However, it is actually holy magic that uses the power of Flare Dragon Ceifeed and his subordinates.<br>
 
The source of white magic is obscure. As the naming suggests it was introduced as the opposite of black magic[1], which would imply that it draws power from shinzoku. Furthermore, most experts in white magic (like Sylphiel Nels Lahda and Amelia Wil Tesla Saillune) tend to be priests or priestesses. However, it is actually holy magic that uses the power of Flare Dragon Ceifeed and his subordinates.<br>
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==Black Magic==
 
==Black Magic==
Black magic (Japanese: 黒魔法 Romaji: kuro mahō)[1][2] spells draw power from mazoku, and are mostly offensive.<br>
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Black magic spells draw power from mazoku, and are mostly offensive.<br>
 
Two kinds of spells make up this category: incantations that rely on mazoku forces in general (a good example is Blast Ash) and spells that use the power of a specific being (such as Dragon Slave). The ones that draw upon specific mazoku are generally the most powerful. After the creation of the mazoku barrier during the Kōma War, and the subsequent prevalence of mazoku within it, black magic grew in popularity. Outside of the formerly barriered area, however, this type of magic is undeveloped, most likely because of a general absence of mazoku.<br>
 
Two kinds of spells make up this category: incantations that rely on mazoku forces in general (a good example is Blast Ash) and spells that use the power of a specific being (such as Dragon Slave). The ones that draw upon specific mazoku are generally the most powerful. After the creation of the mazoku barrier during the Kōma War, and the subsequent prevalence of mazoku within it, black magic grew in popularity. Outside of the formerly barriered area, however, this type of magic is undeveloped, most likely because of a general absence of mazoku.<br>
 
When a mazoku is destroyed, any spells that draw on their power will no longer work. The most notable example is Garv Flare, which stopped working after Chaos Dragon Garv's destruction.
 
When a mazoku is destroyed, any spells that draw on their power will no longer work. The most notable example is Garv Flare, which stopped working after Chaos Dragon Garv's destruction.
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'''Dynast Brass''' (dainasuto burasu): Just like Dynast Breath, this spell also calls on the power of Dynast Grauscherra. Lightning falls around the target in a pentagram, and then the lightning rushes towards the target. Caution is necessary when the target is too close to the spellcaster because there's a chance that the caster will also be caught within the pentagram.<br>
 
'''Dynast Brass''' (dainasuto burasu): Just like Dynast Breath, this spell also calls on the power of Dynast Grauscherra. Lightning falls around the target in a pentagram, and then the lightning rushes towards the target. Caution is necessary when the target is too close to the spellcaster because there's a chance that the caster will also be caught within the pentagram.<br>
  
'''Ruby-Eye Blade''' (rubīai burēdo): Ruby Eye Blade (Japanese: 魔王剣) is an offensive black magic spell which draws power from the ma-ō Ruby Eye Shabranigdu. The spell has two methods of casting. The first is similar to Astral Vine in many aspects, but stronger: It can enchant an otherwise ordinary blade, which gains a red aura and the ability to cut through almost anything, high-ranking mazoku included. The second method, on the other hand, is closer to the effects of Ragna Blade, creating a sword made entirely of red light without the need of any material focus.
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'''Ruby-Eye Blade''' (rubiai buredo): Ruby Eye Blade is an offensive black magic spell which draws power from the ma-ō Ruby Eye Shabranigdu. The spell has two methods of casting. The first is similar to Astral Vine in many aspects, but stronger: It can enchant an otherwise ordinary blade, which gains a red aura and the ability to cut through almost anything, high-ranking mazoku included. The second method, on the other hand, is closer to the effects of Ragna Blade, creating a sword made entirely of red light without the need of any material focus.
  
 
'''Zelas Brid''' (zerasu buriddo): Calls on the power of Greater Beast Zelas-Metallium, one of the five lords of Ruby Eye Shabranigudu. A thin band of light, more powerul than Dynast Brass, moves in any direction the caster wills toward the target. The basic structure of this spell is similar to that of Balus Rod. This is a good example for showing how the power of the spell depends on how powerful a being is called upon.<br>
 
'''Zelas Brid''' (zerasu buriddo): Calls on the power of Greater Beast Zelas-Metallium, one of the five lords of Ruby Eye Shabranigudu. A thin band of light, more powerul than Dynast Brass, moves in any direction the caster wills toward the target. The basic structure of this spell is similar to that of Balus Rod. This is a good example for showing how the power of the spell depends on how powerful a being is called upon.<br>
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==Secret Special Items==
 
==Secret Special Items==
 
The Azure Wizard has four pieces out of seven of something. He got them off his uncle, who is now dead.<br>
 
The Azure Wizard has four pieces out of seven of something. He got them off his uncle, who is now dead.<br>
 
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<toggledisplay>
=EQUIPMENT=
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<gallery>
The Azure Wizard likes to be ready for all circumstances, and his equipment reflects this:
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File:AzureWizard2.jpg|When activating the power of these items.
*'''Head Gear''' - Wears his mother's bandanna, which counters magical mind control items and the line. It's used to tie his pony tail.
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</gallery>
*'''Weapons''' - The Azure Wizard carries the following weapons, for the following reasons.<toggledisplay>
 
**'''Bastard Sword''' - For combat against many opponents, and to complement his brute strength in fights against more skilled opponents.
 
**'''Elven Long Sword''': A point of pride, will usually use this blade to duel against opponents, or where skill and speed are more important than power. This blade is EXTREMELY well made.
 
**'''Throwing Daggers''' - The Azure Wizard carries about 20 throwing daggers, distributed in his trench coat and hidden in his boots. These are mostly for the use of Shadow Snap.
 
**'''Dagger''': The Azure Wizard has two daggers to fight up close and personal, but these really are for extreme (lost all other weapons) circumstances.
 
 
</toggledisplay>
 
</toggledisplay>
  

Latest revision as of 01:50, 16 September 2023

Azure Wizard
AzureWizard1.jpg
A.K.A. Redacted
Age 27
Voice Actor Yao Kazuki
Relatives Secret
Series Slayers
Player Sparda
  • Name: Azure Wizard
  • Sex: Male
  • Age: 27
  • Date of Birth: February 16th.
  • Place of Birth: Tokyo, Japan.
  • Parents: Secret.
    • Nationality: Zephilian.
    • Speciality: Money Managing, Learning spells.
    • Hobbies: Theology, Mythology and Handguns.
    • Likes: Food, Studying, Money.
    • Dislikes: Sluts, Arrogant putzes, Idiots, Slugs.
    • Favorite Food: Any and All.
    • Least Favorite Food: ....is this a joke?
    • Favorite Music: Classical.
    • Favorite Sport: Football.
    • Most Valuable Possession: Mother's Bandanna.
    • Level of Education: 15 Years of Home schooling, 3 Years of "Slayers" Lore.
  • Seiyuu: Yao Kazuki.

Physical Stats

  • Height: 5'9"
  • Weight: 500lbs
  • Eyes: Red.
  • Hair: Copper.
  • Special: Softenned Marble Skin, all blue, with rocky protuberances.

APPEARANCE

I have a picture.

PERSONALITY

Taciturn. Deadpan. Driven. Pragmatic. Self-Reliant. Tactical.

SKILLS

Physical Skills:

  • Alertness: Amazing
  • Athletics: Very Good

Social Skills:

  • Subterfuge: Incredible
  • Intimidation: Incredible
  • Leadership: Amazing

Mental Skills:

  • Investigation: Very Good
  • Occult: Amazing

Other Skills:

  • Survival: Incredible
  • Empathy: Abysmal
  • Animal Ken: Very Good

SPECIAL ABILITIES

Magic: The Azure Wizard is a powerful spellcaster, who uses different types of magic to fight. Magic in the Slayers world is somewhat different from the magic systems of other fantasy worlds. Although spell effects are achieved by manipulating an energy known as mana, a common methodology in fantasy settings, in this world, spellcasters with no innate magic ability cannot access and control mana directly. Instead, casting a spell requires calling upon another entity with the ability to use such energies and "asking" it to lend some of its might. This does not need to be a specific creature; in many cases, a spiritual or natural force is a sufficient medium. Because of the unusual way of spellcasting in this world, spell incantations are more like invocations rather than unintelligible phrases, making simpler magic accessible to almost everyone who can memorize a few lines of text and learn some simple mental exercises.
Magical creatures, especially mazoku, on the other hand, can achieve spell-like effects through sheer force of will by drawing upon their own arcane resources. However, even these creatures have been seen using what appear to be spells in certain situations. Sometimes they do this merely to disguise themselves, but in other occasions, they may employ these spells channeling their own power to achieve complex effects, such as summoning, that they seem to be incapable of otherwise.

Shamanist Magic

Shamanistic magic does not draw power from a specific being or a group of beings, but rather from the basic elements that make up the world itself, the forces of nature.
Shamanistic magic is divided into five subcategories, according to the element each utilizes.

[show details]

Black Magic

Black magic spells draw power from mazoku, and are mostly offensive.
Two kinds of spells make up this category: incantations that rely on mazoku forces in general (a good example is Blast Ash) and spells that use the power of a specific being (such as Dragon Slave). The ones that draw upon specific mazoku are generally the most powerful. After the creation of the mazoku barrier during the Kōma War, and the subsequent prevalence of mazoku within it, black magic grew in popularity. Outside of the formerly barriered area, however, this type of magic is undeveloped, most likely because of a general absence of mazoku.
When a mazoku is destroyed, any spells that draw on their power will no longer work. The most notable example is Garv Flare, which stopped working after Chaos Dragon Garv's destruction.

[show details]

Nightmare Magic

Magic that gets power from the Lord of Nightmares.

[show details]

POWERS

Half Chimera - The Azure Wizard is a Chimera, which comes with many abilities. The abilities are as follows.[show details]

UNIQUE ITEMS

Demon's Blood Talismans - Can greatly increase his magical power and gather much, much more mana.
Mind Control Proof Headband - Protects against magical forms of Mind Control, and Mind Control devices.
Spellbooks - He destroyed the one with the True Laguna Blade Spell in it, but kept the others. All of them have lower level magic spells, and he has about 15 of them.

Vaj Armour - Unit Leader of the Vaj Armors. No drawbacks, all other abilities still useable.
[show details]

Secret Special Items

The Azure Wizard has four pieces out of seven of something. He got them off his uncle, who is now dead.

[show details]

WEAKNESSES

Ambition: The Azure Wizard is very ambitious, and will do many things to increase his personal power, regardless of the cost. Because of this, he might be stronger every time someone meets him.
Invulnerability: The Azure Wizard has many defensive options, as such, it's very hard to hurt him. This might lead people to use powerful attacks right away, which could be a problem if he can't block them.
Wizard: The Azure Wizard is a magician. As such, preventing him from casting his spells would be a good way to combat him. If it works. Treat as a Boss Monster for Status Spells