Difference between revisions of "Crono Arinborn"

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{{Infobox Character
 
{{Infobox Character
|name=Crono Arinborn
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|name=
|image=[[File:CronoArinborn.png |280px|]]
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|image=
|age=21
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|aka=
|japaneseva= Nakamura, Yuuichi
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|age=
|relatives=Chronus and Sonya Arinborn (Father/Sister)
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|japaneseva=
|series= Original
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|relatives=
|player= Crono
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|series=
 +
|player=
 
}}
 
}}
*Name: Crono Arinborn
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*Name:  
*Age: 21
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*Age:  
*Sex: Male
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*Sex:  
*Birthday: May 15th
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*Birthday:  
*Parents: Chronus and Emelia Arinborn
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*Parents:  
**Place of Birth: Malaith
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**Place of Birth:  
**Nationality: Malaithian
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**Nationality:  
**Specialty: Engineering, Acrobatics
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**Specialty:  
**Hobbies: Violin, Archery
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**Hobbies:  
**Likes: Swordplay, enjoying quiet study
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**Likes:  
**Dislikes: People taking things for granted
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**Dislikes:  
**Favorite Food: Strawberries
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**Favorite Food:  
**Least Favorite Food: Peaches
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**Least Favorite Food:  
**Favorite Music: Classical
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**Favorite Music:  
**Favorite Sport: Tennis
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**Favorite Sport:  
**Most Valuable Possessions: Equipment from home, Mother's pendant
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**Most Valuable Possessions:  
**Level of Education: Morven University Masters (Computer Science, Electrical Engineering)
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**Level of Education:  
**Seiyuu/Voice Actor: Nakamura, Yuuichi
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**Seiyuu/Voice Actor:  
  
 
*Physical Stats
 
*Physical Stats
**Height: 5'10"
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**Height:
**Weight: 181
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**Weight:  
**Eyes: Blue
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**Eyes:  
**Hair: Blond, ruffled
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**Hair:  
 +
**Special:
  
 
= Appearance =
 
= Appearance =
Crono is a fairly average looking young man on the surface, blue eyes and blond hair trickling to his ears. Beneath any apparel, however, shows both growth and strain upon his body, relentless in all his fields. Unusually thin when younger, Crono’s form now is honed to a precision to compensate for his lack of an imposing body type. He tends to wear broad, waving pants tucked into leather worker’s boots so that his movements are never restricted to tight leggings. His tops changes to whatever is appropriate, often a fairly elaborate looking green vest, claiming it was standard attire from home, and defaults to an nonrestrictive tank-top when all else fails so he can work.
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= Personality =
 
= Personality =
Crono's schedule on his home left nearly zero time for social outings. As a result, he's extremely humble, having little conscious measure of his own talents against others and defaults most of his behaviors on just being polite to a fault. The former also gives him a very weak sense of humor, often letting sarcasm or jest slip right over him until he's more familiar with any given party.
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= Background =
 
= Background =
Crono’s father was one of the planet’s most renowned scientists, creating many of the more modern aspects of life enjoyed. Being the son of his father, Crono was schooled strictly and had many expectations coming from the man. Crono excelled vastly beyond most students his age, but strained under the pressure and eventually rebelled from his father’s wishes, joining the populations Peacekeepers in an effort to become what he saw as the opposite of his father. He now balances a tight schedule of study at the world capital's most prestigious school, while taking one on one martial lessons from a reputable trainer, while still finding the time to work on a team of Peacekeepers as a fledgling officer.
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= Skills =
 
= Skills =
 +
''(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)''
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 +
'''YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)'''
 +
 
'''Physical Skills''':
 
'''Physical Skills''':
*Alertness: +3 (Very Good)
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*Alertness (How alert you are.)
*Athletics: +5 (Amazing)
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*Athletics (Jumping, Climbing, Flexibility.. you know.)
*Stealth: +2 (Good)
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*Stealth (Sneaking! Breaking in, etc etc.)
  
 
'''Social Skills''':
 
'''Social Skills''':
*Subterfuge: N/A
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*Subterfuge (Manipulation, Lying..)
*Streetwise: +1 (Novice)
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*Streetwise (How well you know the hood, man.)
*Intimidation: N/A
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*Intimidation (though I guess if you can punch a car over this can be physical..)
*Leadership: +2 (Good)
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*Leadership (Stepping it up for a group.)
*Expression: +1 (Novice)
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*Expression  
*Etiquette: +1 (Novice)
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*Etiquette
*Performance - Violin: +3 (Very Good)
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*Performance
  
 
'''Mental Skills''':
 
'''Mental Skills''':
*Computers: +5 (Amazing)
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*Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
*Investigation: +2 (Good)
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*Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
*Medicine: +1 (Novice)
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*Medicine
*Law: +2 (Good)
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*Law
*Occult: N/A
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*Occult
*Politics: +1 (Novice)
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*Politics
*Science: +5 (Incredible)
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*Science
*Technology: +5 (Amazing)
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*Technology (repair, robotics, mechanics.. that sort of thing.)  
  
 
'''Other Skills''':
 
'''Other Skills''':
*Driving: +1 (Novice)
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*Driving (arguably physical, but..)
*Survival: +1 (Novice)
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*Survival (as in wilderness)
*Empathy: N/A
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*Empathy (some people have more than others)
*Animal Ken: -1 (Abysmal)
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*Animal Ken (some people get along better with dogs than people, I guess)
  
 
= Special Abilities =
 
= Special Abilities =
'''''Dual-Bladesman (and other CQC)'''''
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''(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)''<br>
 
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Crono was trained under the Malaith’s star duelist, Shenhale Marcuth, in his unique style of double long-blades, staves, and hand-to-hand combat. For his swords, the focus is upon an unorthodox use of balance, compensating the weapon-choices obvious barriers of mobility by familiarizing one’s self with the center point of the blades. Thus the wielder is able to let force do much of their dirty work. It isn’t uncommon for Crono to simply ‘let go’ of his blade at the right time in a strike only to gather it from its new toppling trajectory a moment later in a violent swing. His staff work is similarly focused on preserving and abusing momentum from strike to strike, remaining fluid, while his hand-to-hand combat is focused around submissions and defensive movements that abuse over-commitments on enemy strikes.
 
*''Reversal'' - Under Marcuth's style, a wielder is taught how to confidently release grip of a weapon mid-contention, allowing one to reverse their hold on their weapon. By doing so, a parry can become a reverse-grip slash, a fumble into a sudden thrust, etc. (Special: When Crono succeeds an opposed weapon-based CQC check by 3 or more, a free counter-strike is allowed).
 
 
 
 
 
'''''Acrobatic'''''
 
 
Nothing shy of a friggin' monkey. Conservation of momentum and outright silly acts of balance are what Crono's all about, supplemented by his martial training in focus. Using pivot points allows him seemingly impossible twists, flips, running-along-bars, flinging himself from one grip on a wall to another, the possibilities are endless!
 
*''Light Footed'' - While many are adapt acrobats, it takes a trained mind to understand how to use it when caught off-guard. Crono knows how to keep proper balance while at the same time giving up his footing, sometimes allowing him to 'ride' heavy assaults (ex: blocked melee assaults from stronger foes) and shockwaves (ex: explosions) where he might otherwise have taken the full force.
 
 
 
 
 
'''''Emergency Response Officer (Peacekeepers)'''''
 
 
Familiar with most police concepts and equipment, as well as having the basic training required to operate most common firearms after his time as a Knight on an ERO team for the Peacekeepers. He is more talented with the use of pistols than anything, including making non-distracted use of them in tight melee combat.
 
*''Jack-of-Studied-Trades'' - While lacking in many social areas, Crono's sheer tenacity at keeping up on studies, martial practice, and officer duties has lead him to have an almost jack-of-all-trades set of knowledge. Being an ERO officer has given him generalized understanding of law, investigations, field-based medical practice, raising commands to a group of officers on a moment's instinct, and even stealthy entering for police-busts.
 
 
 
 
 
'''''Focused Senses'''''
 
 
 
From his martial studies, Crono was taught to read and rely on his physical senses heavily - even to the point of being able to focus in on one or pushing out another when too distracting.
 
*''Pointed Focus'' - When making a purposeful sensory check (eyeing the horizon, eavesdropping, etc), Crono's alertness is boosted to a +4 instead of +3. Surprised-checks (ambush, etc) remain at their usual +3.
 
*''Undisturbed'' - Due to his ability to push distracting senses away, Crono is less troubled in attacks that rely on disorientation (ex: Flashbang grenades). While still losing the denied senses, he's quickly able to adjust to his others in the pinch.
 
  
 
= Powers & Merits =
 
= Powers & Merits =
 
+
''(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)''<br>
'''''Hardened Blood'''''
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Text goes here
 
 
As per any fighter within the Militant Academy’s of Malaith, Crono was given the opportunity to become injected with a questionably unsafe concoction. The concoction itself, a mix of microscopic metallic shavings bound to benign bacteria that would serve as a transporting agent throughout the body. Given time to mature, the bacteria fuses with the blood, creating an effect that ‘hardens’ the blood when the muscles are flexed in certain fashion. This allows for an effect resembling synthetic muscles, in defense. By hardening the blood in the right motions, a stance becomes that much stronger without the limitations of a truly bulky body. When hes dug properly in his stance, Crono might as well be a steel pillar rising from the ground. This is not, however, a substitute for good ol’ fashion muscle in most offensive cases (he can only hold, not exert).
 
 
 
'''''Natural Learner'''''
 
 
 
Social or not, Crono loves to learn, and is naturally adapt at applying common sense to anything that he can treat as a physical problem. He's exceptionally quick at understanding new ideas, picking up new technology, or anything he can properly study.
 
 
 
 
 
'''Lightning Calculator (1):''' You have a natural affinity for numbers. +1 bonus when relevant.
 
 
 
'''Catlike Balance (2):''' Difficulties for balance-related Athletics rolls are at -1.
 
  
 
= Unique Items =
 
= Unique Items =
'''''Microfiber Boots and Gloves'''''
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''(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)''<br>
 
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These allow resistance to vertical surfaces without the true restriction of adhesion. An average user may scale walls with both boots and gloves at roughly the speed one would expect of a cliff side with proper grips, and boots alone allow for impressive cling-and release wall acrobatics. Built into his Peacekeeper uniform.
 
 
 
'''''Born Industries All-Tool'''''
 
 
 
A modified version of the popular Born Industries compact model, it much resembles a Swiss Army knife with a diverse set of tools one could need on the fly. These devices include - a spot welder, wire cutters, small reel of copper wire, small jaws-of-life opener, knife, adjustable-head screwdriver, and a lock pick.
 
 
 
'''''Long Fall Boots'''''
 
 
 
Created in response to losing many of his usual possessions, Crono has designed spring-and-support based boots which, when activated, allow him to spring-jump higher than a normal human (about the height of a one-story building), and land safely from increased impact of even higher (about five stories or so before the impact becomes potentially damaging). This functionality is allowed by use of high-tension springs and retractable knee-to-ankle supports that trigger on certain motions of the user. Nothing of these boots looks out of the ordinary until either is triggered. The sole of the boots may also be combined with Microfiber Boots above.
 
 
 
'''''Collapsible Unobtainium Staff'''''
 
 
 
Another work created in response to losing his prior possessions, Crono has designed a simple but well-crafted spring-expanding staff. A support built into the staff's frame, recycled from material from his swords, makes the staff itself exceptionally sturdy and nearly impossible to cut through in brief combat. Despite the spring-expanding nature, the staff actually remains expanded due to locking it in place - allowing the spring itself to be weak and collapsible again quickly with basic pressure when unlocked. Able to fit neatly on his belt when collapsed.
 
 
 
'''''Translation Bracelet'''''
 
 
 
Provided by the Mage Guild of Ylisstol, this bracelet allows Crono to speak and write other languages than his own. It is magical in nature.
 
 
 
'''''Aerich Arylle Longswords'''''
 
 
 
A pair of non-magical but well crafted longswords, taken by Crono from Chill Point.
 
 
 
'''''Elven Garb'''''
 
 
 
Two pairs of fancy elven garb.
 
 
 
'''''Ylisstol Violin'''''
 
 
 
A white-coated, well crafted instrument made in Ylisstol.
 
 
 
'''''Dragon Gold'''''
 
 
 
77.5 dragon gold
 
  
 
= Items Of Note =
 
= Items Of Note =
 
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Text goes here
'''''Mementos of Home'''''
 
 
 
Crono possesses a number of technological items from home that are far beyond what the current realm would consider normal. These will need deconstructing, but give Crono access to a limited supply of recycled materials for simpler works.
 
 
 
'''''Peacekeeper Uniform'''''
 
 
 
An almost elaborate looking white-and-blue leather attire that marks his status as a police officer on his home, this uniform holds much sentimental value to Crono, but also has been personally fitted for comfort during combat.
 
 
 
'''''Mother's Necklace'''''
 
 
 
Entrusted to him by his father, this is a silver chain and decorated silver pendant that once belonged to Crono's mother. Though carefully tucked away, Crono is rarely without this. This may be mistaken for a Holy Symbol by those of assuming nature.
 
  
 
= Weaknesses & Flaws =
 
= Weaknesses & Flaws =
'''''Weakened Heart'''''
+
''Flaws can go here. Balance is key!''
 
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Text goes here
Crono suffers from the very same trouble that took his mother at an early age - a rare condition that gives him a frail heart. Measuring his own limits is crucial to his long-term well being, and in moments of particular duress, his heart can lose control of its sense of urgency, causing his adrenaline to pump long after its needed, often outright crippling him.
 
 
 
 
 
'''''Malaithian'''''
 
 
 
Hey Crono - I'm not sure that's the local language here. Hope you figure something out fast! The language of Crono's home is much closer to the elven tongue of certain worlds (GM's discretion for when this is relevant. Attempting to translate elven tongue between styles may also cause him to sound broken to them).
 
 
 
 
 
'''Mistaken Identity (1):''' Who is that strange blond haired swordsman?
 
 
 
'''Nightmares (1):''' Crono is often plagued by nightmares when in restless state, often unable to convince himself to relax when continued duties away the next morning. A particularly bad night may cause you to have a -1 penalty on all rolls.
 
 
 
'''Compulsion - Fix all the TVs (1):''' Crono has a hard time keeping personal balance, and trusting certain responsibilities to others. You might need to roll (Diff 6) to resist this, or become insistent that he can handle it.
 
 
 
'''Inferiority Complex (1):''' No matter what you do, by your standards, it's just not good enough. In situations requiring you to take charge and strut your stuff, any roll you make is at -1 Penalty.
 
 
 
= Large Scale Battle Abilities =
 
*Stats: +500 ATK
 
*Special - Jack of All Trades - Three times per battle, Crono can redirect his combat bonus where it would be most useful. This is declared after success or victory, allowing for a surprise +500 DEF or +250 ATK/DEF on a whim.
 
*Super - Power of the Science - Crono can add his leadership Bonus to the army commander, or choose another Exalted to join with his own. This lasts for the rest of the battle, but Crono is out of it afterwards.
 
 
 
= Gallery =
 
{| class="wikitable"
 
! Working with Evidence!
 
|-
 
| [[File:Chibi-crono.png |350px|]]
 
|}
 
 
 
{| class="wikitable"
 
! Casual Clothes
 
|-
 
| [[File:Crono.PNG |350px|]]
 
|}
 
  
{| class="wikitable"
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= NPC(s) to go with char =
! Ready!
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Text goes here
|-
 
| [[File:Crono.png |350px|]]
 
|}
 
  
{| class="wikitable"
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[[Category:Characters]]
|-
 
| [[File:CronoAndGenny.jpg |350px|]]
 
|}
 
[[Category:DG Character]]
 

Revision as of 01:57, 9 November 2015

A.K.A.
Age
Voice Actor
Relatives
Series
Player
  • Name:
  • Age:
  • Sex:
  • Birthday:
  • Parents:
    • Place of Birth:
    • Nationality:
    • Specialty:
    • Hobbies:
    • Likes:
    • Dislikes:
    • Favorite Food:
    • Least Favorite Food:
    • Favorite Music:
    • Favorite Sport:
    • Most Valuable Possessions:
    • Level of Education:
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height:
    • Weight:
    • Eyes:
    • Hair:
    • Special:

Appearance

Text goes here

Personality

Text goes here

Background

Text goes here

Skills

(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness (How alert you are.)
  • Athletics (Jumping, Climbing, Flexibility.. you know.)
  • Stealth (Sneaking! Breaking in, etc etc.)

Social Skills:

  • Subterfuge (Manipulation, Lying..)
  • Streetwise (How well you know the hood, man.)
  • Intimidation (though I guess if you can punch a car over this can be physical..)
  • Leadership (Stepping it up for a group.)
  • Expression
  • Etiquette
  • Performance

Mental Skills:

  • Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
  • Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
  • Medicine
  • Law
  • Occult
  • Politics
  • Science
  • Technology (repair, robotics, mechanics.. that sort of thing.)

Other Skills:

  • Driving (arguably physical, but..)
  • Survival (as in wilderness)
  • Empathy (some people have more than others)
  • Animal Ken (some people get along better with dogs than people, I guess)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
Text goes here

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)
Text goes here

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
Text goes here

Items Of Note

Text goes here

Weaknesses & Flaws

Flaws can go here. Balance is key! Text goes here

NPC(s) to go with char

Text goes here