Difference between revisions of "Cordelia Harvey"

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(Special Abilities)
(Powers & Merits)
 
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|aka=Princess of Baron
 
|aka=Princess of Baron
 
|age=17
 
|age=17
|japaneseva=
+
|japaneseva= [http://en.wikipedia.org/wiki/Omi_Minami Omi Minami]
 
|relatives= Cecil Harvey - Father<br> Rosa Joanna Farrell - Mother<br> Theodore Harvey - Uncle<br> Ceodore Harvey - Older brother<br>
 
|relatives= Cecil Harvey - Father<br> Rosa Joanna Farrell - Mother<br> Theodore Harvey - Uncle<br> Ceodore Harvey - Older brother<br>
 
|series=Final Fantasy 4
 
|series=Final Fantasy 4
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**Most Valuable Possessions: Her staff.
 
**Most Valuable Possessions: Her staff.
 
**Level of Education: College equivalent of white magicks.
 
**Level of Education: College equivalent of white magicks.
**Seiyuu/Voice Actor:  
+
**Seiyuu/Voice Actor: [http://en.wikipedia.org/wiki/Omi_Minami Omi Minami]
  
 
*Physical Stats
 
*Physical Stats
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== Personality ==
 
== Personality ==
Friendly.. a little ditzy. Okay. Really ditzy. And Naive. Cordelia often spaces out and has a clueless outlook on a lot of things. She's very sheltered and most of what she keeps up with are OLD Fictional books from Baron. She loves flowers and strawberries.. and she often comes up with very weird outlooks on things. And states the obvious. A lot.
+
Friendly.. a little ditzy. Okay. Really ditzy. And Naive. Cordelia often spaces out and has a clueless outlook on a lot of things. She's very sheltered and most of what she keeps up with are OLD Fictional books from Baron. She loves flowers and strawberries.. and she often comes up with very weird outlooks on things. Comes up with weird 'new' words to describe things. And states the obvious. A lot.
  
 
== Background ==
 
== Background ==
Line 53: Line 53:
 
Physical Skills:
 
Physical Skills:
 
*Alertness: Good +2
 
*Alertness: Good +2
*Athletics: Very Good +3
+
*Athletics: Very Good +3 <font color = red>(+1)</font> from Graceful Merit.
 
*Stealth: Novice +1
 
*Stealth: Novice +1
  
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*Survival  
 
*Survival  
 
*Empathy: Incredible +4
 
*Empathy: Incredible +4
*Animal Ken  
+
*Animal Ken
  
 
== Special Abilities ==
 
== Special Abilities ==
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== Powers & Merits ==
 
== Powers & Merits ==
 
''(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)''<br>
 
''(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)''<br>
Text goes here
+
 
 +
*'''Aim''' - ''Aim'' (ねらう, Nerau?), also known as ''Charge'' (チャージ, Chāji?), Target or Snipe, is a recurring command ability from the Final Fantasy series. It is usually associated with the Ranger job, and increases the next attack's attack power and accuracy, at the cost of time.
 +
*'''Pray''' - ''Pray'' (いのる, Inoru?), also known as Health and Prayer, is a recurring ability in the Final Fantasy series that heals the whole party with a ''slight'' bit of health as well as mana.
 +
*'''Dual Cast''' - ''Ultima'' - With [[Drake]].
 +
 
 +
===White Magic===
 +
<font color = green>(high)</font> signifies high mana cost, and cannot be casted too frequently through battle.
 +
*Low Mana Cost
 +
**Cure, Cura, Curaga, Curaja <font color = green>(high)</font> - Heals the Target.
 +
**Hold - Attempts to use Paralysis on a Target. Does not always work.
 +
**Libra - It displays an enemy's stats and elemental strengths and weaknesses to the caster.
 +
**Slow - Slows the movement of the Target.
 +
**Sight - Allows to view the world map.
 +
**Raise, Arise <font color = green>(high)</font> - Brings back a Target from Knock Out status.
 +
**Protect - It generally halves all physical damage dealt to the target.
 +
**Silence - Takes the voice of the Target. Generally prevents the Target from being able to cast anything.
 +
**Esuna - Heals status effects from the Target.
 +
**Shell - It generally halves all magical damage dealt to the target.
 +
*Medium Mana Cost
 +
**Blink - It makes the target automatically dodge the next three physical attacks they are hit by.
 +
**Berserk - Increases the target's Strength by 50% as long as they are in the status, however the Target will be unable to do anything but attack physically.
 +
**Confuse - Inflicts the Confusion status on a Target. A character that is confused will be unable to distinguish friend from foe, and will sometimes attack his or her own allies. It is even possible for a confused character to target himself/herself with a spell while confused. In some cases, confused characters make erratic decisions in battle. For this reason, the Confusion spell can be dangerous if cast on an important or powerful party member. Confusion can usually be canceled by hitting the confused character with an attack (usually by having a mage whack him/her due to their weak physical attack abilities).
 +
**Teleport* - warps party out of dungeons.
 +
**Mini - Shrinks the Target into Mini Status. All of their physical attacks hit for 1 damage, however their magical output is not affected.
 +
*High Mana Cost
 +
**Dispel - Removes a buff from a Target.
 +
**Haste - Increases the speed of a Target.
 +
**Float - Causes the Target to float lightly off of the ground, good for getting around areas that have unsafe terrain to walk on.
 +
**Reflect - Magic directed at a target with Reflect will bounce back to strike its caster.
 +
**Holy <font color = green>(high)</font> - a very powerful spell made up of pure holy energy and as such deals holy-elemental damage. Despite it being one of the most powerful offensive spells, it is classified as White Magic and can often only be cast by White Mages.
 +
 
 +
===Merits===
 +
'''Clear Sighted''' (3): You are not fooled by illusions, and you get an Alertness roll to see through illusions, Difficulty 7, any time you face one.
 +
 
 +
'''Iron Will''' (5): You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It's possible to do it, but you'll fight it with every fiber of your being, and will not stay in thrall very long.
 +
 
 +
'''Graceful''' (2): You are extremely agile and delicate in your movements. +1 Bonus on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.
  
 
== Unique Items ==
 
== Unique Items ==
 
''(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)''<br>
 
''(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)''<br>
Text goes here
+
None.
  
 
== Items Of Note ==
 
== Items Of Note ==
Text goes here
+
*Weapons
 +
**'''Great Bow''' - A typical bow for Archery.
 +
**'''Healing Staff''' - A stave that has healing properties. If the staff strikes a target, it heals them for very little. Good for casting.
 +
 
 +
*Headgear
 +
**'''Gold Hairpin''' - The Gold Hairpin grants resistance to lightning. It can be bought for 20,000 gil in Tomra, and is also found in Mist and the Lunar Ruins. Gold Hairpins can also be won from Thunder Dragons and Clockwork Dragons.
 +
 
 +
*Body
 +
**'''White Robe''' - The White Robe can only be equipped by a character that can use White Magic. It grants the wearer a slight Spirit boost and protects against Darkness and attacks made by undead and ghouls. It is found in Lunar Subterrane.
 +
 
 +
*Arm
 +
**'''Protect Ring''' - The Protect Ring grants resistance to almost all elements to the wearer. A character with the Protect Ring is weak to Fire and Ice-elemental physical attacks.
  
 
== Weaknesses & Flaws ==
 
== Weaknesses & Flaws ==
 
''Flaws can go here. Balance is key!''
 
''Flaws can go here. Balance is key!''
Text goes here
+
 
 +
Cordelia is very .... very naive. She doesn't know how the world works and also hasn't witnessed anything truly evil. A lot of the times she doesn't seem like she understands what is going on which might lead to people dismissing her. Cordelia also has a crappy attention span, she often gets sidetracked into thinking about this.. which could be very bad if she were to focus for a mission or worse, if she were ''in'' an actual fight.
 +
 
 +
===Flaws===
 +
 
 +
'''Absent-Minded''' (3): You have a lousy short-term memory, and need to make a Wits roll to remember more than standard knowledge (like your name, address, etc.).
 +
 
 +
'''Airhead''' (1): Maybe you have trouble paying attention, maybe you're just clueless, maybe you just look like a flake; no matter what, people don't take you seriously. You generally have a -1 Social rolls penalty when dealing with serious/dire situations.
 +
 
 +
'''Isolated Upbringing''' (1): You were raised in your supernatural society, or were somehow otherwise sequestered away from "normal" life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised raises a -1 Penalty on Social rolls, when RP'ing accomodates it.
  
 
== NPC(s) to go with char ==
 
== NPC(s) to go with char ==
Text goes here
+
None.
  
[[Category:Characters]]
+
[[Category:Characters]][[Category:Gubaba's Characters]]

Latest revision as of 07:00, 5 September 2014

Cordelia Charlotte Harvey
Cordelia at Baron in a cloudy day.
A.K.A. Princess of Baron
Age 17
Voice Actor Omi Minami
Relatives Cecil Harvey - Father
Rosa Joanna Farrell - Mother
Theodore Harvey - Uncle
Ceodore Harvey - Older brother
Series Final Fantasy 4
Player Cinnie aka Gubaba
  • Name: Cordelia Harvey
  • Age: 17
  • Sex: Female
  • Birthday: May 29th
  • Parents: Cecil Harvey & Rosa Farrell
    • Place of Birth: Baron
    • Nationality: Baronese
    • Specialty: White Magic, Reading, Flowers, and epic Day Dreaming.
    • Hobbies: Day Dreaming, Picking Flowers and studying different Herbs.
    • Likes: Flowers!
    • Dislikes: ... Getting dirty. ..and Sand Worms.
    • Favorite Food: Strawberries
    • Least Favorite Food: Sand Worm
    • Favorite Music: Harp
    • Favorite Sport: ... uh.. ...none.
    • Most Valuable Possessions: Her staff.
    • Level of Education: College equivalent of white magicks.
    • Seiyuu/Voice Actor: Omi Minami
  • Physical Stats
    • Height: 5'6
    • Weight: 140 lbs
    • Eyes: Blue
    • Hair: Platinum Blonde
    • Special: 1/4th Lunarian

Appearance

Cordelia is a lithe, beautiful girl with a graceful stature. She has platinum blonde hair that falls to the middle of her back and she likes to tie one side of it back with various cute clips. She dresses in the standard white mage colors of red and white.

Personality

Friendly.. a little ditzy. Okay. Really ditzy. And Naive. Cordelia often spaces out and has a clueless outlook on a lot of things. She's very sheltered and most of what she keeps up with are OLD Fictional books from Baron. She loves flowers and strawberries.. and she often comes up with very weird outlooks on things. Comes up with weird 'new' words to describe things. And states the obvious. A lot.

Background

Born and raised in Baron, Cordelia is the second child of war hero, Cecil Harvey, and his love, Rosa Farrell. While Ceodore, Cordelia's older brother, often went out and did his own thing.. Cordelia was very shy and confused on what she wanted to do. Having a knack for white magic, Rosa picked up on this and suggested for Cordelia to head to Myst Village for a while and study there with the other mages. During this time, Cordelia came in contact with a curious red mage named Drake. While being quite fascinated with the prospects of being a red mage, Cordelia decidedly kept focus on her white magic studies.. figuring that she'd rather stick with that instead. Cordelia eventually fine tuned her skills enough to become a very adept White Mage.

Cordelia then returned back to the Baron Castle and continued her worldly studies; being trained in codes of conduct with decorum, archery, and so on. The typical things a princess should know. However, Cordelia didn't really have many friends.. or much exposure to the outside world. Worried that this wasn't particularly healthy, Rosa suggested for Cordelia to start traveling a bit. During this time, she was contacted by PARADIGM and seeing this as the perfect opportunity to learn more about people, Cordelia accepted.

Skills

(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness: Good +2
  • Athletics: Very Good +3 (+1) from Graceful Merit.
  • Stealth: Novice +1

Social Skills:

  • Subterfuge: Abysmal -1
  • Streetwise: Abysmal -1
  • Intimidation: Abysmal -1
  • Leadership: Very Good +3
  • Expression: Incredible +4
  • Etiquette: Incredible +4
  • Performance: Incredible +4

Mental Skills:

  • Computers: Abysmal -1
  • Investigation: Novice +1
  • Medicine: Amazing +5
  • Law: Good +2
  • Occult: Good +2
  • Politics: Good +2
  • Science

Other Skills:

  • Driving: Abysmal -1
  • Survival
  • Empathy: Incredible +4
  • Animal Ken

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)

  • Archery

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

  • Aim - Aim (ねらう, Nerau?), also known as Charge (チャージ, Chāji?), Target or Snipe, is a recurring command ability from the Final Fantasy series. It is usually associated with the Ranger job, and increases the next attack's attack power and accuracy, at the cost of time.
  • Pray - Pray (いのる, Inoru?), also known as Health and Prayer, is a recurring ability in the Final Fantasy series that heals the whole party with a slight bit of health as well as mana.
  • Dual Cast - Ultima - With Drake.

White Magic

(high) signifies high mana cost, and cannot be casted too frequently through battle.

  • Low Mana Cost
    • Cure, Cura, Curaga, Curaja (high) - Heals the Target.
    • Hold - Attempts to use Paralysis on a Target. Does not always work.
    • Libra - It displays an enemy's stats and elemental strengths and weaknesses to the caster.
    • Slow - Slows the movement of the Target.
    • Sight - Allows to view the world map.
    • Raise, Arise (high) - Brings back a Target from Knock Out status.
    • Protect - It generally halves all physical damage dealt to the target.
    • Silence - Takes the voice of the Target. Generally prevents the Target from being able to cast anything.
    • Esuna - Heals status effects from the Target.
    • Shell - It generally halves all magical damage dealt to the target.
  • Medium Mana Cost
    • Blink - It makes the target automatically dodge the next three physical attacks they are hit by.
    • Berserk - Increases the target's Strength by 50% as long as they are in the status, however the Target will be unable to do anything but attack physically.
    • Confuse - Inflicts the Confusion status on a Target. A character that is confused will be unable to distinguish friend from foe, and will sometimes attack his or her own allies. It is even possible for a confused character to target himself/herself with a spell while confused. In some cases, confused characters make erratic decisions in battle. For this reason, the Confusion spell can be dangerous if cast on an important or powerful party member. Confusion can usually be canceled by hitting the confused character with an attack (usually by having a mage whack him/her due to their weak physical attack abilities).
    • Teleport* - warps party out of dungeons.
    • Mini - Shrinks the Target into Mini Status. All of their physical attacks hit for 1 damage, however their magical output is not affected.
  • High Mana Cost
    • Dispel - Removes a buff from a Target.
    • Haste - Increases the speed of a Target.
    • Float - Causes the Target to float lightly off of the ground, good for getting around areas that have unsafe terrain to walk on.
    • Reflect - Magic directed at a target with Reflect will bounce back to strike its caster.
    • Holy (high) - a very powerful spell made up of pure holy energy and as such deals holy-elemental damage. Despite it being one of the most powerful offensive spells, it is classified as White Magic and can often only be cast by White Mages.

Merits

Clear Sighted (3): You are not fooled by illusions, and you get an Alertness roll to see through illusions, Difficulty 7, any time you face one.

Iron Will (5): You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It's possible to do it, but you'll fight it with every fiber of your being, and will not stay in thrall very long.

Graceful (2): You are extremely agile and delicate in your movements. +1 Bonus on all Dexterity rolls. Botches will still hurt, but it is possible to gracefully fall down, and you'll die before you look clumsy.

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
None.

Items Of Note

  • Weapons
    • Great Bow - A typical bow for Archery.
    • Healing Staff - A stave that has healing properties. If the staff strikes a target, it heals them for very little. Good for casting.
  • Headgear
    • Gold Hairpin - The Gold Hairpin grants resistance to lightning. It can be bought for 20,000 gil in Tomra, and is also found in Mist and the Lunar Ruins. Gold Hairpins can also be won from Thunder Dragons and Clockwork Dragons.
  • Body
    • White Robe - The White Robe can only be equipped by a character that can use White Magic. It grants the wearer a slight Spirit boost and protects against Darkness and attacks made by undead and ghouls. It is found in Lunar Subterrane.
  • Arm
    • Protect Ring - The Protect Ring grants resistance to almost all elements to the wearer. A character with the Protect Ring is weak to Fire and Ice-elemental physical attacks.

Weaknesses & Flaws

Flaws can go here. Balance is key!

Cordelia is very .... very naive. She doesn't know how the world works and also hasn't witnessed anything truly evil. A lot of the times she doesn't seem like she understands what is going on which might lead to people dismissing her. Cordelia also has a crappy attention span, she often gets sidetracked into thinking about this.. which could be very bad if she were to focus for a mission or worse, if she were in an actual fight.

Flaws

Absent-Minded (3): You have a lousy short-term memory, and need to make a Wits roll to remember more than standard knowledge (like your name, address, etc.).

Airhead (1): Maybe you have trouble paying attention, maybe you're just clueless, maybe you just look like a flake; no matter what, people don't take you seriously. You generally have a -1 Social rolls penalty when dealing with serious/dire situations.

Isolated Upbringing (1): You were raised in your supernatural society, or were somehow otherwise sequestered away from "normal" life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised raises a -1 Penalty on Social rolls, when RP'ing accomodates it.

NPC(s) to go with char

None.