Difference between revisions of "Renzo Makishima"

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{{Infobox Character
 
{{Infobox Character
|name=
+
|name= Renzo Makishima
|image=
+
|image=[[File:Renzo-portrait.png|400px]]
|aka=
+
|aka= the Nighthawk, the Red Bard, the Wren of Ylisstol
|age=
+
|age= 17
|japaneseva=
+
|japaneseva= Nobutoshi Kanna
 
|relatives=
 
|relatives=
|series=
+
|series= Destiny's Gate
|player=
+
|player= Radical
 
}}
 
}}
*Name:  
+
 
 +
*Name: Renzo Makishima
 
*Age: 17
 
*Age: 17
 
*Sex: M
 
*Sex: M
Line 20: Line 21:
 
**Likes: Learning, adventuring
 
**Likes: Learning, adventuring
 
**Dislikes: Fate, being constrained
 
**Dislikes: Fate, being constrained
**Favorite Food:  
+
**Favorite Food: Soba
**Least Favorite Food:  
+
**Least Favorite Food: Tofu
**Favorite Music:  
+
**Favorite Music: All kinds
 
**Favorite Sport:  
 
**Favorite Sport:  
**Most Valuable Possessions:  
+
**Most Valuable Possessions: Swords, Guitar
**Level of Education:  
+
**Level of Education: BE History & Comparative Mythology
**Seiyuu/Voice Actor:  
+
**Seiyuu/Voice Actor: Nobutoshi Kanna
 +
**Preferred Weapon: Katana/rapier, hand to hand
  
 
*Physical Stats
 
*Physical Stats
Line 36: Line 38:
  
 
= Appearance =
 
= Appearance =
Text goes here
+
[[File:Renzo.jpg|right|thumb|300px|You wouldn't like me when I'm angry..]]
 +
Renzo is a lean man, tall for a Japanese, with short, lustrous black hair and red eyes that seem to faintly glow.  Renzo tends toward neutral colors, black, brown and grey, though sometimes adds some white or red for a hint of color.  Her tends toward dark pants and coats, often over white shirts and red swordbelts.
 +
 
  
 
= Personality =
 
= Personality =
Text goes here
+
Renzo generally acts cool and aloof, but is naturally curious and inquisitive, with a strong desire to help people hidden behind a facade of roguish selfishness.
  
 
= Background =
 
= Background =
Text goes here
+
Renzo is the child of Raven Makishima, doctor, historian and unfortunate psychic, and the musician and Sailor Warrior Aimi Utada.  The two met by chance upon Raven's arrival, and developed a swift and deep courtship.
 +
 
 +
Renzo was raised with a love of music and history and was taught the value of loyalty and duty.  However, despite being raised with the best of ideals and intentions, he did develop a slight tendency toward laziness, often preferring to flirt, goof-off or play music instead of diligently training or studying.
 +
 
 +
Nevertheless he is a skilled fighter both unarmed and with a sword
  
 
= Skills =
 
= Skills =
''(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)''
+
{| class="cleantable"
'''YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)'''
+
!Physical Skills
 +
!Social Skills
 +
!Mental Skills
 +
!Other Skills
 +
!Languages
 +
|-
 +
|
 +
*Alertness: +3
 +
*Athletics: +3
 +
*Stealth: +3
 +
|
 +
*Subterfuge: +4
 +
*Streetwise: +2
 +
*Intimidation: 0
 +
*Leadership: +3 (+4)
 +
*Expression: +2
 +
*Etiquette: +3
 +
*Performance: +4
 +
|
 +
*Computers: +2
 +
*Investigation: +2
 +
*Medicine: +2
 +
*Law: +2
 +
*Occult: +2
 +
*Politics: +2
 +
*Science: 0
 +
*Technology: 0
 +
|
 +
*Driving: +1
 +
*Survival: +2
 +
*Empathy: +2
 +
*Animal Ken: 0
 +
|
 +
*Japanese
 +
*English
 +
*French
 +
*Italian
 +
*Latin
 +
*Chinese (Mandarin)
 +
|}
  
'''Physical Skills''':
+
= Special Abilities =
*Alertness (How alert you are.)
+
''(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)''<br> [[File:Renzo_2.jpg|right|thumb|300px]]
*Athletics (Jumping, Climbing, Flexibility.. you know.)
+
*'''Weapons Training:''' Renzo's father trained him to be adept with Pistols and SMGs, as well as longsword, katanas and naginatas.
*Stealth (Sneaking! Breaking in, etc etc.)
 
  
'''Social Skills''':
+
*'''Hand to Hand:''' Renzo is adept at hand to hand combat, having learned boxing and kickboxing from his mother and Japanese Jujutsu from his father.
*Subterfuge (Manipulation, Lying..)
 
*Streetwise (How well you know the hood, man.)
 
*Intimidation (though I guess if you can punch a car over this can be physical..)
 
*Leadership (Stepping it up for a group.)
 
*Expression
 
*Etiquette
 
*Performance
 
  
'''Mental Skills''':
+
*'''Bard:''' Renzo is a musical prodigy, skilled on most common stringed instruments, and able to learn others exceptionally quickly. He is also a prolific singer, and can learn new songs quickly, and pick up on simple things like key and chord structure on the fly.
*Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
+
== Strategist Abilities ==
*Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
+
*'''Analyze:''' Scrutinizes an opponent to check for elemental or otherwise glaring weaknesses. WARNING: Yelling out that a guy is weak to fire may cause drastic aggro change for your mage.
*Medicine
 
*Law
 
*Occult
 
*Politics
 
*Science
 
*Technology (repair, robotics, mechanics.. that sort of thing.)
 
  
'''Other Skills''':
+
*'''Crucial Advice:''' Three times a day this ability lets an ally (not self) make a reroll on a skill (Not physical: Athletics/Alertness/Stealth) the person using the ability is trained in.
*Driving (arguably physical, but..)
 
*Survival (as in wilderness)
 
*Empathy (some people have more than others)
 
*Animal Ken (some people get along better with dogs than people, I guess)
 
  
= Special Abilities =
+
*'''Solidarity:''' Boosting Morale of up to three nearby units allows them to do a special action that they have not learned yet. Once the units who this spell has been used on are picked the GMs will explain what the effects are.
''(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)''<br>
 
Text goes here
 
  
 +
*'''Attuned to Tomes'''
 
= Powers & Merits =
 
= Powers & Merits =
''(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)''<br>
+
== Psychic Abilities ==
Text goes here
+
 
 +
*'''Telekinesis:'''  Renzo is a very skilled telekinetic, though not especially powerful.  He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.
 +
**'''Levitation:''' Renzo can hover a few feet off the ground, and cruise at about 20 mph.  He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.
 +
 
 +
*'''Concealment:''' Renzo is skilled at blending into his surroundings, and is especially adept at blending into crowds, giving him a +2 bonus to Stealth rolls when concentrating, at the GM's discretion.  While this might be effective at going unnoticed in a crowded common room or bypassing inattentive guards at their posts, it is usually ineffective against active pursuit or high alertness.
 +
 
 +
*'''Gilded Tongue:''' Renzo is a masterful liar, and his abilities let him spin even the most incredible tales convincingly.  At the GM's discretion, may get an addional +2 to Subterfuge rolls when concentrating.
 +
 
 +
*'''Farsight:'''  Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion. He has little control over what he sees, and the visions can be somewhat confusing.
 +
 
 +
== Bardsongs ==
 +
''These songs use Renzo's latent abilities to cause a variety of effects, which persist as long as Renzo continues to sing or play, but the effects end instantly if the song is interrupted.''
  
*Telekinesis: Renzo is a very skilled telekinetic, though not especially powerful.  He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.
+
*'''Power Ballad:''' An uplifting song that inspires allies, granting a persistent boost to defensive abilities while allowing them to ignore some pain and minor injuries, similar to a rush of adrenaline.
**Levitation: Renzo can hover a few feet off the ground, and cruise at about 20 mph.  He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.
 
  
*Farsight: Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion.  He has little control over what he sees, and the visions can be somewhat confusing.
+
*'''Dirge of the Crow:''' A song to inspire fear and doubt in Renzo's enemies, weakenning their resolve and possibly reducing their speed and coordination to a degree.
  
 +
*'''Captivating Hymn:''' An enchanting song meant to set a mood or captivate an audience, meant more for impressing crowds, but can also potentially be used outside of combat to create a diversion.
  
Merits
+
== Merits ==
  
 
Faction Favorite (2):
 
Faction Favorite (2):
 +
 
Soothing Voice (2):
 
Soothing Voice (2):
 +
 
Resources (3):
 
Resources (3):
  
 
= Unique Items =
 
= Unique Items =
''(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)''<br>
+
'''Tactician's Guild Soul Stone'''
Text goes here
 
  
 
= Items Of Note =
 
= Items Of Note =
Text goes here
+
[[File:Renzo_7.jpg|right|thumb|300px]]
 +
*'''Synthetic Composite Armor Polymer Substrate with Alloy Mesh:'''  Passed down from his father, this relatively common-looking black jacket is made up of special fibers which offer a high level of ballistic and friction protection, surpassing that of kevlar and leather respectively.
 +
 
 +
*'''Rapier:''' a common, though well-crafted blade, meant for quick strikes against unarmored opponents
 +
 
 +
*'''Katana''': a traditional Japanese sword, sharp and heavy enough to cut through armor, with a wicked stabbing point.
 +
 
 +
*'''Acoustic Guitar:''' A Gibson Acoustic Guitar, stylized with a murder of crows taking flight on the body
  
 
= Weaknesses & Flaws =
 
= Weaknesses & Flaws =
 
''Flaws can go here. Balance is key!''
 
''Flaws can go here. Balance is key!''
Text goes here
 
  
 
Mistaken Identity (1):
 
Mistaken Identity (1):
 +
 
Dark Secret (1):
 
Dark Secret (1):
 +
 
Nightmares (1): Renzo's precognition often causes him more grief than benefit, especially when it comes to sleeping.
 
Nightmares (1): Renzo's precognition often causes him more grief than benefit, especially when it comes to sleeping.
 +
 
Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
 
Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
Otherworldly Taint (2):  Unnatural red eyes that glow faintly when using his abilities.
+
 
 +
Otherworldly Taint (2):  Renzo's eyes tend to glow faintly when using his abilities.
  
 
= NPC(s) to go with char =
 
= NPC(s) to go with char =

Latest revision as of 18:02, 26 August 2014

Renzo Makishima
Renzo-portrait.png
A.K.A. the Nighthawk, the Red Bard, the Wren of Ylisstol
Age 17
Voice Actor Nobutoshi Kanna
Relatives
Series Destiny's Gate
Player Radical
  • Name: Renzo Makishima
  • Age: 17
  • Sex: M
  • Birthday: Feb 11th
  • Parents: Raven Makishima & Aimi Utada
    • Place of Birth: Maison Ikkoku
    • Nationality: Japanese
    • Specialty: Psychic
    • Hobbies: Music, stories
    • Likes: Learning, adventuring
    • Dislikes: Fate, being constrained
    • Favorite Food: Soba
    • Least Favorite Food: Tofu
    • Favorite Music: All kinds
    • Favorite Sport:
    • Most Valuable Possessions: Swords, Guitar
    • Level of Education: BE History & Comparative Mythology
    • Seiyuu/Voice Actor: Nobutoshi Kanna
    • Preferred Weapon: Katana/rapier, hand to hand
  • Physical Stats
    • Height: 6'0"
    • Weight: 173 lbs.
    • Eyes: Red, bright
    • Hair: black
    • Special:

Appearance

You wouldn't like me when I'm angry..

Renzo is a lean man, tall for a Japanese, with short, lustrous black hair and red eyes that seem to faintly glow. Renzo tends toward neutral colors, black, brown and grey, though sometimes adds some white or red for a hint of color. Her tends toward dark pants and coats, often over white shirts and red swordbelts.


Personality

Renzo generally acts cool and aloof, but is naturally curious and inquisitive, with a strong desire to help people hidden behind a facade of roguish selfishness.

Background

Renzo is the child of Raven Makishima, doctor, historian and unfortunate psychic, and the musician and Sailor Warrior Aimi Utada. The two met by chance upon Raven's arrival, and developed a swift and deep courtship.

Renzo was raised with a love of music and history and was taught the value of loyalty and duty. However, despite being raised with the best of ideals and intentions, he did develop a slight tendency toward laziness, often preferring to flirt, goof-off or play music instead of diligently training or studying.

Nevertheless he is a skilled fighter both unarmed and with a sword

Skills

Physical Skills Social Skills Mental Skills Other Skills Languages
  • Alertness: +3
  • Athletics: +3
  • Stealth: +3
  • Subterfuge: +4
  • Streetwise: +2
  • Intimidation: 0
  • Leadership: +3 (+4)
  • Expression: +2
  • Etiquette: +3
  • Performance: +4
  • Computers: +2
  • Investigation: +2
  • Medicine: +2
  • Law: +2
  • Occult: +2
  • Politics: +2
  • Science: 0
  • Technology: 0
  • Driving: +1
  • Survival: +2
  • Empathy: +2
  • Animal Ken: 0
  • Japanese
  • English
  • French
  • Italian
  • Latin
  • Chinese (Mandarin)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
Renzo 2.jpg
  • Weapons Training: Renzo's father trained him to be adept with Pistols and SMGs, as well as longsword, katanas and naginatas.
  • Hand to Hand: Renzo is adept at hand to hand combat, having learned boxing and kickboxing from his mother and Japanese Jujutsu from his father.
  • Bard: Renzo is a musical prodigy, skilled on most common stringed instruments, and able to learn others exceptionally quickly. He is also a prolific singer, and can learn new songs quickly, and pick up on simple things like key and chord structure on the fly.

Strategist Abilities

  • Analyze: Scrutinizes an opponent to check for elemental or otherwise glaring weaknesses. WARNING: Yelling out that a guy is weak to fire may cause drastic aggro change for your mage.
  • Crucial Advice: Three times a day this ability lets an ally (not self) make a reroll on a skill (Not physical: Athletics/Alertness/Stealth) the person using the ability is trained in.
  • Solidarity: Boosting Morale of up to three nearby units allows them to do a special action that they have not learned yet. Once the units who this spell has been used on are picked the GMs will explain what the effects are.
  • Attuned to Tomes

Powers & Merits

Psychic Abilities

  • Telekinesis: Renzo is a very skilled telekinetic, though not especially powerful. He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.
    • Levitation: Renzo can hover a few feet off the ground, and cruise at about 20 mph. He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.
  • Concealment: Renzo is skilled at blending into his surroundings, and is especially adept at blending into crowds, giving him a +2 bonus to Stealth rolls when concentrating, at the GM's discretion. While this might be effective at going unnoticed in a crowded common room or bypassing inattentive guards at their posts, it is usually ineffective against active pursuit or high alertness.
  • Gilded Tongue: Renzo is a masterful liar, and his abilities let him spin even the most incredible tales convincingly. At the GM's discretion, may get an addional +2 to Subterfuge rolls when concentrating.
  • Farsight: Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion. He has little control over what he sees, and the visions can be somewhat confusing.

Bardsongs

These songs use Renzo's latent abilities to cause a variety of effects, which persist as long as Renzo continues to sing or play, but the effects end instantly if the song is interrupted.

  • Power Ballad: An uplifting song that inspires allies, granting a persistent boost to defensive abilities while allowing them to ignore some pain and minor injuries, similar to a rush of adrenaline.
  • Dirge of the Crow: A song to inspire fear and doubt in Renzo's enemies, weakenning their resolve and possibly reducing their speed and coordination to a degree.
  • Captivating Hymn: An enchanting song meant to set a mood or captivate an audience, meant more for impressing crowds, but can also potentially be used outside of combat to create a diversion.

Merits

Faction Favorite (2):

Soothing Voice (2):

Resources (3):

Unique Items

Tactician's Guild Soul Stone

Items Of Note

Renzo 7.jpg
  • Synthetic Composite Armor Polymer Substrate with Alloy Mesh: Passed down from his father, this relatively common-looking black jacket is made up of special fibers which offer a high level of ballistic and friction protection, surpassing that of kevlar and leather respectively.
  • Rapier: a common, though well-crafted blade, meant for quick strikes against unarmored opponents
  • Katana: a traditional Japanese sword, sharp and heavy enough to cut through armor, with a wicked stabbing point.
  • Acoustic Guitar: A Gibson Acoustic Guitar, stylized with a murder of crows taking flight on the body

Weaknesses & Flaws

Flaws can go here. Balance is key!

Mistaken Identity (1):

Dark Secret (1):

Nightmares (1): Renzo's precognition often causes him more grief than benefit, especially when it comes to sleeping.

Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.

Otherworldly Taint (2): Renzo's eyes tend to glow faintly when using his abilities.

NPC(s) to go with char

Text goes here