Difference between revisions of "Largias Continent"

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Southern part of Largias. A land closer to Greco-Roman time period, an empire in decline. Mostly human, though there are problems with tribes of Lizard People. Some overlap with desert kingdoms and middle-eastern style realms.<br>
 
Southern part of Largias. A land closer to Greco-Roman time period, an empire in decline. Mostly human, though there are problems with tribes of Lizard People. Some overlap with desert kingdoms and middle-eastern style realms.<br>
 
'''Agrabah Land''': Generic Arabian Nights type place.<br>
 
'''Agrabah Land''': Generic Arabian Nights type place.<br>
*
 
*
 
*
 
 
 
'''Rome Land''': A former empire, collapsed under its own weight, and decadence. It has recently become active again, though more to clean itself up. Its technology was luminary, but it fell into disrepair.<br>
 
'''Rome Land''': A former empire, collapsed under its own weight, and decadence. It has recently become active again, though more to clean itself up. Its technology was luminary, but it fell into disrepair.<br>
 
'''[[Shadow Elves|Shadow Elf Land]]''': The domain of the outcast Elves now calling themselves the Shadow Elves. They live by the sea and in a fully built city, bordering a large cliff. While their population is centralized, their agents and outposts are all over their small but influential lands. They restrict movement in and out of their land and police the sea almost zealously, and will generally attack other Elves on sight. The feeling is mutual.<br>
 
'''[[Shadow Elves|Shadow Elf Land]]''': The domain of the outcast Elves now calling themselves the Shadow Elves. They live by the sea and in a fully built city, bordering a large cliff. While their population is centralized, their agents and outposts are all over their small but influential lands. They restrict movement in and out of their land and police the sea almost zealously, and will generally attack other Elves on sight. The feeling is mutual.<br>

Revision as of 15:54, 28 July 2014

Largias
Largias.png
Also Known As The Western World
Organization Type Continent
Leadership
Membership Bagonia, Donias, Rafisto, Nehekara.
Associated With Rankai Lands
Related To Clan Lambach

The Largias Continent is the Northwestern continent of the world. It is a magically powerful and ethnically diverse land.

History

The history of the organization, mostly notable facts or important events.

Politics

The goal of the organization in detail.

Donias

Bagonia

Nehekara

Rafisto

Regions and Countries

Nehekara

The Lands of the Dead. Nehekara is the sub-continent to the far east of the land. It is surrounded by mountain ranges, including Mt. Karks from Failord, where various Slavic-like peoples have lived under the yolk of the undead for centuries. Other countries are vaguely aware of this fact, but due to the undead patience and apparent stoicism, no country has taken the risk to try to declare war on them since the last Plague Wars fr'om years ago. Starting from rather Northern countries with harsh winters, going down to a near-desert climate, the purported origin of Nehekara.
Luozorl: A crag-surrounded country with short summers, harsh winters, and never ending fall, it is one of the countries most open to trade with the rest of the continent. Its capital, Moribidia, is one of the largest cities in Nehakara. It has a militia, but its entire army is contained in Luozorl Castle, where the Archduke rules over the country, from his mountain-side castle, Walach. Moribidia, however, is close to all the mountain passes, and has many visitors, and most people there live in relative safety despite the rumors about their lands, due to their use for the country's economy, or so observers believe. Three Houses (Anabelle, Demion, Yzark) of Clan Lambach are prominent in this land, with House Demion being the most numerous and influential.
Slyvania: he tree-bound country of Slyvania possesses the largest fluvial waterway, the River Stier, going across almost all of Nehekara, birthing almost every major river, and going through the mountains, the only 'safe' way through Nehekara, according to travelers. However, the inhabitants of Slyvania are aware of this, and have extensive patrols from both the local militias and the Kargat, the military police which governs the land, to prevent smugglers and tax travelers. The majority of the land is a lush, forest paradise, and its purported capital city is Fort Essen, a former wartime fort built on the river itself. It is a leader of industry and creation in the country. Castle Vanhaldelschlose is where the Prince of Slyvania lives, and all divisions of the Kargat are to spend one year of service, alternating, at the castle. This land is the land of origin of Clan Lambach, and five Houses divide the area among themselves. House Lahmia, House Neteure, House Zash, House Long, and House Lambach itself.
East Zuul: A nearly barren land, built around a large mountain, appropriately enough called Mt. Zuul, or the Silver Peak. Tying into the mountain range, Mt. Zuul was purportedly a Dwarven miracle of engineering and design, beautiful, sturdy and built to last, but nothing of the Dwarves remains this day. The Silver Peak has become both the Capital and the home of the royal family of East Zuul. Various cities, forts, and trading posts are built around the main mountain, with the other peaks housing larger cities, once again taken from the Dwarves. Fortress Bludhaven practically grows out of the Silver Peak, but its main military force operates out of Zuul itself. The only sources of education and magical knowledge in this land come from Houses Anabelle and Hotario, of Clan Lambach.
Ka-Sabar: A deserted wasteland, crossing the Dead Sea, linked to Nehekara due to its purported origins as the Lands of the Dead. Formerly populated by barbarian tribes, in times long past scholars came to this land, and formed a large city, the planned center of culture for 'AGRABAH LAND'. Unfortunately, one day, a very influential and powerful family took root in the country, and before long, the barbarian tribes had been culled and herded, which was seemingly good for the city of Tien-Ahmed. But before long the entire city cut off all contact with the rest of the world. Today, only nomads live in Ka-Sabar, because it is said that while there is no larger font of knowledge than the city of Tien-Ahmed, to travel there after dark is to seek eternal damnation. The entire country's population are ghouls, enslaved barbarians, and vampires. House Lambach shares the night with the Vampires, having made a deal centuries ago with the undead lords of the place.

Bagonia

Northern part of Largias. There are territories up there, but generally, it is closer to clan holdings than actual lines. The Human population here is closer to barbarian tribes, as well as Vikings. Some more advanced settlements exist, but the Humans who live here are generally nomadic. The more sturdy, advanced cities are the settlements of people coming from Donias, who tried to colonize the North, but have found the native tribes highly resistant. There is proof that the sailors from the North have had trade or something like it with the South, as many of the barbarians here share Nubian traits. It also has Orcs, Ogres, and the Mountain Elves.
Barbarian Territories:
Orc Keishig:
Ogre Territories:
Mountain Elves:

Donias

Western part of Largias, connects all four areas. Most diverse race/species ratio, with the major kingdoms of Humans, Elves and Dwarves located here. The region is crisscrossed with roads traveling to and fro everywhere else in the continent. However, there is heavy tension between regions. The Humans have a tenuous alliance with one another, though occasional border skirmishes and disputes occur relatively often. The Elves and the Dwarves do not get along, at all, and Elves are distrustful and close-minded towards Humans. Very little trade takes place between the Humans and Elves. Dwarves and Humans neighboring their lands have a trade agreement, but generally are on neutral terms with each other.
Failord: A basic land. It is allied to a neighboring country. It is ruled by a Duke. It is a peaceful land, due to being near the center of everything, and its proximity to the Karks Mountain range, which leads into Nehekara. Failord is a country kept safe by how useful it is to travelers, and many adventurers and garrisons pass through here.
Elf Land: Where the Elves live. A huge, magically crafted forest refuge, almost invisible to any looking for it. Bordering on Bagonia and Donias.
West Zuul: The main land of the Dwarves. A massive mountain range, larger than the one in East Zuul. It is hollowed out and serves as a whole country to the Dwarves. The lands around the mountain contain Dwarven settlements, as well as other small humanoids. Halflings are the farmers and tradesmen of the West Zuul lands. They have an easy time interacting with humans and dwarves, and since their stout cousins live in the mountains, they need the Halflings to farm and harvest.

Rafisto

Southern part of Largias. A land closer to Greco-Roman time period, an empire in decline. Mostly human, though there are problems with tribes of Lizard People. Some overlap with desert kingdoms and middle-eastern style realms.
Agrabah Land: Generic Arabian Nights type place.
Rome Land: A former empire, collapsed under its own weight, and decadence. It has recently become active again, though more to clean itself up. Its technology was luminary, but it fell into disrepair.
Shadow Elf Land: The domain of the outcast Elves now calling themselves the Shadow Elves. They live by the sea and in a fully built city, bordering a large cliff. While their population is centralized, their agents and outposts are all over their small but influential lands. They restrict movement in and out of their land and police the sea almost zealously, and will generally attack other Elves on sight. The feeling is mutual.
Swamp Lands: A large, invasive, jungle filled area, home to devoted human settlers and incredibly vicious Lizard People. The lands grow a little each year, invading northward, giving the Lizard People all the incentive they need to propagate. These lands are divided in Tribal Holdings, less than actual geographic lines.

Trivia

  • Making things up as I go along, so take some stuff with some salt.
  • Names are taken shamelessly from other sources, primarily Masoukishin: The Road of Erementar.