Difference between revisions of "Largias Continent"

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(Regions and Countries)
(Regions and Countries)
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=Regions and Countries=
 
=Regions and Countries=
'''Nehekara''': Gothic Horror Type area, with more vampiric, eldritch and undead types of terror. Eastern part of Largias.
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'''Nehekara''': The Lands of the Dead. Nehekara is the sub-continent to the far east of the land. It is surrounded by mountain ranges, including Mt. Karks from Failord, where various Slavic-like peoples have lived under the yolk of the undead for centuries. Other countries are vaguely aware of this fact, but due to the undead patience and apparent stoicism, no country has taken the risk to try to declare war on them since the last Plague Wars from years ago. Starting from rather Northern countries with harsh winters, going down to a near-desert climate, the purported origin of Nehekara.
*''Luozorl'':
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*''Luozorl'': A crag-surrounded country with short summers, harsh winters, and never ending fall, it is one of the countries most open to trade with the rest of the continent. Its capital, Moribidia, is one of the largest cities in Nehakara. It has a militia, but its entire army is contained in Luozorl Castle, where the Archduke rules over the country, from his mountain-side castle, Walach. Moribidia, however, is close to all the mountain passes, and has many visitors, and most people there live in relative safety despite the rumors about their lands, due to their use for the country's economy, or so observers believe. Three Houses (Anabelle, Demion, Yzark) of Clan Lambach are prominent in this land, with Clan Demion being the most numerous and influential.
*''Slyvania'':
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*''Slyvania'': he tree-bound country of Slyvania possesses the largest fluvial waterway, the River Stier, going across almost all of Nehekara, birthing almost every major river, and going through the mountains, the only 'safe' way through Nehekara, according to travelers. However, the inhabitants of Slyvania are aware of this, and have extensive patrols from both the local militias and the Kargat, the military police which governs the land, to prevent smugglers and tax travelers. The majority of the land is a lush, forest paradise, and its purported capital city is Fort Essen, a former wartime fort built on the river itself. It is a leader of industry and creation in the country. Castle Vanhaldelschlose is where the Prince of Slyvania lives, and all divisions of the Kargat are to spend one year of service, alternating, at the castle. This land is the land of origin of Clan Lambach, and five Houses divide the area among themselves. House Lahmia, House Neteure, House Zash, House Long, and House Lambach itself.
*''East Zuul'':
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*''East Zuul'': A nearly barren land, built around a large mountain, appropriately enough called Mt. Zuul, or the Silver Peak. Tying into the mountain range, Mt. Zuul was purportedly a Dwarven miracle of engineering and design, beautiful, sturdy and built to last, but nothing of the Dwarves remains this day. The Silver Peak has become both the Capital and the home of the royal family of East Zuul. Various cities, forts, and trading posts are built around the main mountain, with the other peaks housing larger cities, once again taken from the Dwarves. Fortress Bludhaven practically grows out of the Silver Peak, but its main military force operates out of Zuul itself. The only sources of education and magical knowledge in this land come from Houses Anabelle and Hotario, of Clan Lambach.
*''Ka-Sabar'':
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*''Ka-Sabar'': A deserted wasteland, crossing the Dead Sea, linked to Nehekara due to its purported origins as the Lands of the Dead. Formerly populated by barbarian tribes, in times long past scholars came to this land, and formed a large city, the planned center of culture for 'AGRABAH LAND'. Unfortunately, one day, a very influential and powerful family took root in the country, and before long, the barbarian tribes had been culled and herded, which was seemingly good for the city of Tien-Ahmed. But before long the entire city cut off all contact with the rest of the world. Today, only nomads live in Ka-Sabar, because it is said that while there is no larger font of knowledge than the city of Tien-Ahmed, to travel there after dark is to seek eternal damnation. The entire country's population are ghouls, enslaved barbarians, and vampires. House Lambach shares the night with the Vampires, having made a deal centuries ago with the undead lords of the place.
  
 
'''Bagonia''': Northern part of Largias. Probably something Viking/Norse based, with ice-borne monsters and barbarians and/or possibly other races. It also has Orcs, Ogres, and the Mountain Elves.
 
'''Bagonia''': Northern part of Largias. Probably something Viking/Norse based, with ice-borne monsters and barbarians and/or possibly other races. It also has Orcs, Ogres, and the Mountain Elves.

Revision as of 17:23, 25 July 2014

Largias
Largias.png
Also Known As The Western World
Organization Type Continent
Leadership
Membership Bagonia, Donias, Rafisto, Nehekara.
Associated With Rankai Lands
Related To Clan Lambach

Here is where you should put in a short but concise writeup of the organization.

History

The history of the organization, mostly notable facts or important events.

Politics

The goal of the organization in detail.

Regions and Countries

Nehekara: The Lands of the Dead. Nehekara is the sub-continent to the far east of the land. It is surrounded by mountain ranges, including Mt. Karks from Failord, where various Slavic-like peoples have lived under the yolk of the undead for centuries. Other countries are vaguely aware of this fact, but due to the undead patience and apparent stoicism, no country has taken the risk to try to declare war on them since the last Plague Wars from years ago. Starting from rather Northern countries with harsh winters, going down to a near-desert climate, the purported origin of Nehekara.

  • Luozorl: A crag-surrounded country with short summers, harsh winters, and never ending fall, it is one of the countries most open to trade with the rest of the continent. Its capital, Moribidia, is one of the largest cities in Nehakara. It has a militia, but its entire army is contained in Luozorl Castle, where the Archduke rules over the country, from his mountain-side castle, Walach. Moribidia, however, is close to all the mountain passes, and has many visitors, and most people there live in relative safety despite the rumors about their lands, due to their use for the country's economy, or so observers believe. Three Houses (Anabelle, Demion, Yzark) of Clan Lambach are prominent in this land, with Clan Demion being the most numerous and influential.
  • Slyvania: he tree-bound country of Slyvania possesses the largest fluvial waterway, the River Stier, going across almost all of Nehekara, birthing almost every major river, and going through the mountains, the only 'safe' way through Nehekara, according to travelers. However, the inhabitants of Slyvania are aware of this, and have extensive patrols from both the local militias and the Kargat, the military police which governs the land, to prevent smugglers and tax travelers. The majority of the land is a lush, forest paradise, and its purported capital city is Fort Essen, a former wartime fort built on the river itself. It is a leader of industry and creation in the country. Castle Vanhaldelschlose is where the Prince of Slyvania lives, and all divisions of the Kargat are to spend one year of service, alternating, at the castle. This land is the land of origin of Clan Lambach, and five Houses divide the area among themselves. House Lahmia, House Neteure, House Zash, House Long, and House Lambach itself.
  • East Zuul: A nearly barren land, built around a large mountain, appropriately enough called Mt. Zuul, or the Silver Peak. Tying into the mountain range, Mt. Zuul was purportedly a Dwarven miracle of engineering and design, beautiful, sturdy and built to last, but nothing of the Dwarves remains this day. The Silver Peak has become both the Capital and the home of the royal family of East Zuul. Various cities, forts, and trading posts are built around the main mountain, with the other peaks housing larger cities, once again taken from the Dwarves. Fortress Bludhaven practically grows out of the Silver Peak, but its main military force operates out of Zuul itself. The only sources of education and magical knowledge in this land come from Houses Anabelle and Hotario, of Clan Lambach.
  • Ka-Sabar: A deserted wasteland, crossing the Dead Sea, linked to Nehekara due to its purported origins as the Lands of the Dead. Formerly populated by barbarian tribes, in times long past scholars came to this land, and formed a large city, the planned center of culture for 'AGRABAH LAND'. Unfortunately, one day, a very influential and powerful family took root in the country, and before long, the barbarian tribes had been culled and herded, which was seemingly good for the city of Tien-Ahmed. But before long the entire city cut off all contact with the rest of the world. Today, only nomads live in Ka-Sabar, because it is said that while there is no larger font of knowledge than the city of Tien-Ahmed, to travel there after dark is to seek eternal damnation. The entire country's population are ghouls, enslaved barbarians, and vampires. House Lambach shares the night with the Vampires, having made a deal centuries ago with the undead lords of the place.

Bagonia: Northern part of Largias. Probably something Viking/Norse based, with ice-borne monsters and barbarians and/or possibly other races. It also has Orcs, Ogres, and the Mountain Elves.

Donias: Western part of Largias, connects all four areas. Most diverse race/species ratio, with the major kingdoms of Humans, Elves and Dwarves located here. Classic medieval fantasy.

  • Human Lands: Exactly what you think they are. Dead center of Donias.
    • Failord: A basic land. It is allied to a neighboring country. It is ruled by a Duke. It is a peaceful land, due to being near the center of everything, and its proximity to the Karks Mountain range, which leads into Nehekara. Failord is a country kept safe by how useful it is to travelers, and many adventurers and garrisons pass through here.
  • Elf Land: Where the Elves live. Probably a huge forest. Bordering on Bagonia and Donias.
  • Dwarf Land: Where the Dwarves live. Probably a mountain. Or hills. Or a plateau. Let's go with large mountain range. Bordering Donias and Nehekara.
    • West Zuul: The main land of the Dwarves. A massive mountain range, larger than the one in East Zuul. It is hollowed out and serves as a whole country to the Dwarves. The lands around the mountain contain Dwarven settlements, as well as other small humanoids.

Rafisto: Southern part of Largias. A land closer to Greco-Roman time period, an empire in decline. Mostly human, though there are problems with tribes of Lizardmen. Some overlap with desert kingdoms and middle-eastern style realms.

  • Agrabah Land: Generic Arabian Nights type place.
  • Rome Land: A former empire, collapsed under its own weight, and decadence. It has recently become active again, though more to clean itself up. Its technology was luminary, but it fell into disrepair.

Trivia

Bullet points (use the asterisk) of facts about the organization, this section is fully optional. If there is no trivia, don't put in this section.