Difference between revisions of "Rin Hokage"

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(Powers & Merits)
(Flaws)
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*Otherworldly Taint (2): You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make an Alertness roll, difficulty 7, to determine what you are. (when she uses the Ryugan her eyes turn reptilian. ..and when she uses her Dragon Fist her appearance changes)
 
*Otherworldly Taint (2): You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make an Alertness roll, difficulty 7, to determine what you are. (when she uses the Ryugan her eyes turn reptilian. ..and when she uses her Dragon Fist her appearance changes)
  
*Enemy (4): Somebody's out to hurt you or your reputation, or even kill you (or people close to you). A 1-point enemy is less than or comparable to your own ability, a 5-point enemy could easily kick your ass into next Tuesday. Note: the severity of the flaw also explains how much the person is out to get you. A 5pt Enemy is pretty much dedicated to pounding your ass in (and can), whereas a 1pt enemy is either a devoted Rival or a stronger opponent who'll take any chance to crush you but generally ignores you unless you get in their face. Taking a 3-5 Point enemy is basically asking the GM to send out a SERIOUSLY dangerous person after you on a regular basis.  
+
*Flashbacks (3): When under pressure and/or in the presence of something which reminds you of something unpleasant in your past, you flashback to that past event. Whilst in a flashback, everything to you is as it was then. This may be linked to other Flaws at the GM's discretion. (With Ryugan she can have flashes of terrible events, up to the GM what she sees. It could be flashes of something awful from the past/present/future)
 +
 
 +
*Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs. (Rin being in a new world MEANS NEW THINGS. Time to see wtf THIS WORLD HAS TO OFFER, OHOHO.)
  
 
*Isolated Upbringing (1): You were raised in your supernatural society, or were somehow otherwise sequestered away from "normal" life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised raises a -1 Penalty on Social rolls, when RP'ing accomodates it. (Raised to fight and around crazy over the top hijinks. ...trust me, Ten-Ten schools are crazy ...and make the people who go to them PRETTY OUT THERE.)
 
*Isolated Upbringing (1): You were raised in your supernatural society, or were somehow otherwise sequestered away from "normal" life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised raises a -1 Penalty on Social rolls, when RP'ing accomodates it. (Raised to fight and around crazy over the top hijinks. ...trust me, Ten-Ten schools are crazy ...and make the people who go to them PRETTY OUT THERE.)

Revision as of 22:11, 30 January 2014

Rin Hokage
A.K.A.
Age 18
Voice Actor Marina Inoue
Relatives Saya Nagi - Mother; Kamen Hokage - Father; Ryoku Takayanagi - Uncle;
Series FoR/TenTen
Player Cinnie aka Gubaba
  • Name: Rin Hokage
  • Age: 18
  • Sex: Female
  • Birthday: Jan 10th
  • Parents: Saya Nagi and Kamen Hokage
    • Place of Birth: Tokyo, Japan
    • Nationality: Japanese
    • Specialty: Training, Fighting, Cooking (particularly BBQ)
    • Hobbies: Fighting for Justice, Watching Bloodsport or ninja movies, Training
    • Likes: Punching things.
    • Dislikes: Things that can't be fixed by punching.
    • Favorite Food: Apples
    • Least Favorite Food: Mushrooms
    • Favorite Music: ...anything good. She likes old-school ROCK.
    • Favorite Sport: Basketball
    • Most Valuable Possessions: Reiki and her Tekkou
    • Level of Education: Highschool
    • Seiyuu/Voice Actor: Marina Inoue
  • Physical Stats
    • Height: 5'6
    • Weight: 125lb
    • Eyes: Green Eyes
    • Hair: Silver Hair
    • Special: When uses Ryugan her eyes look reptilian.

Appearance

I will make a picture.

Personality

Hot-blooded. Believes IN GUTS and PASSION.

Background

Kamen Hokage and met Saya Nagi when they were first fairly young and Kamen wanted training from Saya's father, Souchirou. Years later, Saya had returned to Tokyo and met up with Kamen and they pursued a relationship. It was a little scandalous because Kamen was her teacher but eventually they got married and everything seemed to be happy ever after. Saya and Kamen raised Rin at the Natsume dojo and while they were not particularly wealthy like other members of Saya's family, they were happy. Rin grew up to be a strong and passionate fighter and equated her hot-blooded feelings to the fact that she had flame dragons in her blood. She often dreamed of them and eventually Kamen realized what this could mean.

Because of Saya's upbringing with her grandfather being a threat to the Nagi clan, and Kamen having his own enemies, Rin was extensively trained in the art of fighting. To her, learning to throw a punch was just as important as learning how to read. Rin also trained a little bit in her father's styles of ninjutsu which helped her in her sneaking and speed but she prefers to face her opponents up-front and personal. Hiding around is something she doesn't like to do unless it absolutely calls for it. She learned from stories about her grandfather from her mother, that sometimes laying low is important.

Rin is very passionate about cooking and if she is not usually training, she's barbeque'ing and enjoying some GOOD BURGERS.

Skills

(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness - Very Good +3 (with Ryugan it goes up to Incredible +4)
  • Athletics - Amazing +5
  • Stealth - Very Good +3

Social Skills:

  • Subterfuge - Novice +1
  • Streetwise
  • Intimidation - Incredible +4
  • Leadership - Very Good +3
  • Expression - Very Good +3
  • Etiquette - Good +2
  • Performance - Good +2

Mental Skills:

  • Computers
  • Investigation - Novice +1
  • Medicine
  • Law
  • Occult
  • Politics
  • Science
  • Technology

Other Skills:

  • Driving - Very Good +3
  • Survival - Very Good +3
  • Empathy - Very Good +3
  • Animal Ken - Good +2

Special Abilities

  • Sword fighting!
    She knows how to fight with swords. She uses regular swords as well as finally having her hands on her family's kodachi, Reiki.
  • Uraate (裏当て; lit. "Backing", "Reverse Striking"): This is fulcrum-based transference skill, an example of KI transmission that teaches one to shift the point and force of impact by striking the dead center of an object. At expert-levels, a practitioner can transmit the force of impact wherever they please, as long as a medium exists to transmit their power through. This technique forms the basis for most KI-based techniques used throughout the series.
  • Natsume Goushin-Ryū Kongou Hasshiki: Taizan Hougou (Natsume-Style Advanced Exercise, 8th Degree: Mt. Tai Demolishing Roar): A technique which uses "reverse striking" transference through a stiff-shoulder charge to shift the force and impact of the blow over a distant, demolishing most anything upon impact with its pressure wave.
  • Natsume Goushin-Ryū Kongou Hasshiki: Renkan Tenpen Tetsukageki (Natsume-Style, Advanced Exercise, 8th Degree: Linking Heavenly Iron Attack): This move is a set of precise, bone-crushing blows.
  • Natsume Goushin-Ryū: Radotenko (棗剛真流 羅どう天靠, Natsume-Style: Eye-connecting Heavenly Twist): A technique combining a fierce shoulder charge with an immediate release of KI upon impact that sends the opponent flying backwards.
  • Natsume Goushin-Ryu: Tsuba Otoshi (棗剛真流鍔落とし, The Natsume Sword Handle Drop): A sword-technique that puts emphasis on the handle while dealing an overhead swing, upping the cutting force of the blade. However, when facing the Iron Skin of the Kagiroi family, this technique proves utterly ineffective.
  • Tetsushikō (Iron Finger): Known to be a particularly lethal technique. Using one finger, the user punches through the muscle and directly striking the internal organs, particularly the liver.
  • Ryukei Qigong Tashinkō (龍形気功鍛針功; lit. "Dragon Qi, Forged Iron Needle") The Takayanagi family's greatest secret technique, one of the technique of the so-called Hatsukei, or "power release". Utilizing the skill "Uraate", the user can transmit their power through the air itself. The first step is collecting the constantly accelerating rotational force that begins from the feet on up, until it is forged into a needle using their KI. Next, this honed, atmospheric force is redirected from the circular motion to a straight line (via punch), and sent barreling into the target. Mitsuomi had taught this technique to Saya's mother and she in turn has taught it to her.
  • Ryukei Qigong Tashikou: Shiryū Enretsu Sen (龍形氣功鍛針功•四龍炎裂孅, Dragon-Ki Qigong Forged Needle: Four Flaming Raging Dragons' Massacre): This ki-based technique coordinates two Forged Iron Needles with the Raging Blazing Double Dragon Palm, producing a four-headed ki-based dragon. Obviously THIS CANNOT be done without someone else doing the same attack, like say Ryoku. But this is being listed for completion purposes.

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)

  • Thunderous Lighting Rapid Strike ("Red Emperor Dragon - Lightning Arrow Step"): A striking technique that delivers a multi-voltage electroshock to the target through a punch. This move requires direct contact with the ground using the fighter's legs to estabilish the electrical connection with surrounding electrical fields.
  • Dragon's Fist
    Each of the six Red Wing families possesses a unique chakra, or dragon gate. The Nagi family possess the Dragon's Fist (???). These fists have the ability to collect, store and utilize an inexhaustible supply of ki obtained by "eating" the ki and abilities of others. It is this most unusual and powerful ability of the Red Wing families that Souhaku, Souichiro's father, wants so badly. As he plans to gather all the powers and abilities.
  • Looping Red Earth Dragon's Gate
    The first chakra and true nature of Rin's grandfather's ki: "earth ki". When her gate opens, Rin can harness the earth's electrical fields and generate electricity. However, this works as long as her legs are connected to the earth. If no contact is made between the ground and her legs, her power remains idle. The full form of the Red Earth Dragon's chakra is unleashed as the "Thunderous Lighting Rapid Strike" ("Red Emperor Dragon - Lightning Arrow Step")
  • Looping Orange Water Dragon's Gate
    The second chakra, with power over "water ki". Using her Dragon Fist, Rin inadvertently sealed Tessen Ishiyumi's dragon within her. But with this chakra, as long as there is contact with water, Rin can manipulate it using her ki. After consuming Tessen's Water Dragon, Rin acquired the ability to fashion Water Chakra H2O Bullets as strong as steel using its chakra; and using Ishiyumi Style Archery, she can use this ability when no water was present by substituting her own blood to fashion her bullets.
  • Dragon's Claw
    The unique "Red Feather Power" of the Shyukyou family -- A branch of the Kabane family. The chakra of the Dragon's Claws narrowly focuses one's ki into razor-thin blades as its passes through their fingertips; effectively transforming them into nigh-impossibly sharp spears. She has yet to actually use this power however.
  • Looping Green Wind Dragon's Gate: Imperial Deer Legs
    This is the prized technique of the Kamura clan. It utilizes the chakra of Looping Green Wind Dragon to release a burst amounts of their ki to their legs, briefly boosting their strength. It's this ability which enables those practitioners of the Kamura's 1,000 Tatami Mat Leaping Imperial Deer Legs Style (??????????) to make their extraordinary leaps; even in a single bound.
  • Ryugan: Rin has the ability to use the Dragon eyes from the Natsume clan. She can see flashes of the future which she cannot control but she can keep the sights of DEAD people at bay thanks to her training. ...which is good because that kind of set people in her family insane.. and that sucks.

Flame of Rin

Being a descendent of the Hokage family, Rin has access to the power of flame. Being a flame user/master also allows her resistance against fire, but does not make her immune to it. She is able to use the flame in a variety of her martial arts moves, much like the Kusanagi style, but the most noteworthy is that her flame has manifested in her as the Eight Dragons. She does not have access to all of them but the ones that she does allow her to use certain abilities. In order to call upon the dragons, she needs to be able to write their names out (which she does in the air with a fingertip). Sometimes the names of the dragons can be called together to form a combination attack.

  • Saiya - With Saiha, the flames are shaped into a blade-shaped flame. It emerges as a curved blade from the tekko on her wrist. Since flame masters can control the temperature of their flame at will Rin can control the strength of her blade by regulating its temperature.
  • Nadare - Nadare shapes the flames into numerous fireballs that Rin can shoot out at once. The amount and size of the fireballs can vary based in the situation. She can skilfully manipulate them such as remotely controlling them, manipulating their size, and divide one into multiple smaller ones.
  • Homura - Homura shapes the flames into the form of a whip. With this flame Rin uses it in two distinct and unique ways. First, she can wrap it around her arm so that her punches can have increased strength. The flame can also be used it its natural intended form, as a whip. When using the whip it is controlled by the will of the user.
  • Madoka - Madoka shapes the flames into impenetrable barriers. The nature of the flame is planar because to create a barrier he has to connect between multiple fireballs. Four fireballs could produce a square barrier, three fireballs a triangular barrier, but two fireballs can't form a barrier because two points can't form a plane. Even though the surface is invincible the fireballs are still vulnerable. By eliminating a fireball from the barrier the space of the barrier is reduced.
  • Rui - Rui has the ability of the flame of illusion which is a formless flame. With this she is able to shape Recca's flame into anything. Whatever Rin can imagine, whether human or object, the flame can take its shape and form. In the end, these are still objects made of flame and once the illusionary forms are released the flames they were made out of can be directed at the enemy.
  • Setsuna (Not accessible) - Fire Flash
  • Koku (Not accessible) - Fire Beam
  • Resshin (Not accessible) - Phoenix

Merits

  • Iron Will (5): You cannot be mind-controlled easily, and getting you to surrender is borderline impossible. When magical (or other) mind-control is attempted on you, both roll and you get a +3 bonus to your roll. It's possible to do it, but you'll fight it with every fiber of your being, and will not stay in thrall very long.
  • Graceful (2): You are extremely agile and delicate in your movements. +1 Bonus on all Athletics rolls.

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

Flaws can go here. Balance is key!
-Ryugan usage: The Dragon's Eye is known for its capacity to consume KI indefinitely, so sustaining it too long can cause the user to lose consciousness.

-Odd Upbringing: Rin was raised with fighting being a stable just as reading and writing. She also was exposed to certain schools that were as crazy as Fuurinkan High.

-Dragon Form: According to Makiko, Nagi's mother, if the Nagi spirit is disturbed then they can’t use this power.

-Tekkou: She cannot control her flame without her Tekkou. ..and she can buuuuuuurrnn.

Flaws

  • Otherworldly Taint (2): You have a physical peculiarity (odd hair/eye color, glowing eyes, etc.) and/or just an odd aura about you which may make you stick out. Someone who suspects you're not "normal" may make an Alertness roll, difficulty 7, to determine what you are. (when she uses the Ryugan her eyes turn reptilian. ..and when she uses her Dragon Fist her appearance changes)
  • Flashbacks (3): When under pressure and/or in the presence of something which reminds you of something unpleasant in your past, you flashback to that past event. Whilst in a flashback, everything to you is as it was then. This may be linked to other Flaws at the GM's discretion. (With Ryugan she can have flashes of terrible events, up to the GM what she sees. It could be flashes of something awful from the past/present/future)
  • Curiosity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs. (Rin being in a new world MEANS NEW THINGS. Time to see wtf THIS WORLD HAS TO OFFER, OHOHO.)
  • Isolated Upbringing (1): You were raised in your supernatural society, or were somehow otherwise sequestered away from "normal" life, so you have trouble dealing with this Outside-World thing. Dealing with any community outside the one in which you were raised raises a -1 Penalty on Social rolls, when RP'ing accomodates it. (Raised to fight and around crazy over the top hijinks. ...trust me, Ten-Ten schools are crazy ...and make the people who go to them PRETTY OUT THERE.)

NPC(s) to go with char

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