Difference between revisions of "Renzo Makishima"
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|player= | |player= | ||
}} | }} | ||
− | *Name: | + | |
+ | *Name: Renzo Makishima | ||
*Age: 17 | *Age: 17 | ||
*Sex: M | *Sex: M | ||
Line 20: | Line 21: | ||
**Likes: Learning, adventuring | **Likes: Learning, adventuring | ||
**Dislikes: Fate, being constrained | **Dislikes: Fate, being constrained | ||
− | **Favorite Food: | + | **Favorite Food: Soba |
− | **Least Favorite Food: | + | **Least Favorite Food: Tofu |
− | **Favorite Music: | + | **Favorite Music: All kinds |
**Favorite Sport: | **Favorite Sport: | ||
**Most Valuable Possessions: | **Most Valuable Possessions: | ||
Line 36: | Line 37: | ||
= Appearance = | = Appearance = | ||
− | + | Renzo is a lean man, tall for a Japanese, with short, lustrous black hair and red eyes that seem to faintly glow. | |
+ | |||
= Personality = | = Personality = | ||
− | + | Renzo generally acts cool and aloof, but is naturally curious and inquisitive, with a strong desire to help people hidden behind a facade of roguish selfishness. | |
= Background = | = Background = | ||
− | + | Renzo was raised at the Inn | |
= Skills = | = Skills = | ||
Line 49: | Line 51: | ||
'''Physical Skills''': | '''Physical Skills''': | ||
− | *Alertness | + | *Alertness: +3 |
− | *Athletics | + | *Athletics: +3 |
− | *Stealth | + | *Stealth: +3 |
'''Social Skills''': | '''Social Skills''': | ||
− | *Subterfuge | + | *Subterfuge: +4 |
− | *Streetwise | + | *Streetwise: +2 |
− | *Intimidation | + | *Intimidation: 0 |
− | *Leadership | + | *Leadership: +3 |
− | *Expression | + | *Expression: +2 |
− | *Etiquette | + | *Etiquette: +3 |
− | *Performance | + | *Performance: +4 |
'''Mental Skills''': | '''Mental Skills''': | ||
− | *Computers | + | *Computers: +2 |
− | *Investigation | + | *Investigation: +2 |
− | *Medicine | + | *Medicine: +2 |
− | *Law | + | *Law: +2 |
− | *Occult | + | *Occult: +2 |
− | *Politics | + | *Politics: +2 |
− | *Science | + | *Science: 0 |
− | *Technology | + | *Technology: 0 |
'''Other Skills''': | '''Other Skills''': | ||
− | *Driving | + | *Driving: +1 |
− | *Survival | + | *Survival: +2 |
− | *Empathy | + | *Empathy: +2 |
− | *Animal Ken ( | + | *Animal Ken: 0 |
+ | |||
+ | '''Languages''': | ||
+ | *Japanese | ||
+ | *English | ||
+ | *French | ||
+ | *Italian | ||
+ | *Latin | ||
+ | *Chinese (Mandarin) | ||
= Special Abilities = | = Special Abilities = | ||
Line 83: | Line 93: | ||
= Powers & Merits = | = Powers & Merits = | ||
− | '' | + | == Psychic Abilities == |
− | + | ||
+ | *'''Telekinesis:''' Renzo is a very skilled telekinetic, though not especially powerful. He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier. | ||
+ | **'''Levitation:''' Renzo can hover a few feet off the ground, and cruise at about 20 mph. He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis. | ||
+ | |||
+ | *'''Concealment:''' Renzo is skilled at blending into his surroundings, and is especially adept at blending into crowds, giving him a +2 bonus to Stealth rolls when concentrating, at the GM's discretion. While this might be effective at going unnoticed in a crowded common room or bypassing inattentive guards at their posts, it is usually ineffective against active pursuit or high alertness. | ||
+ | |||
+ | *'''Gilded Tongue:''' Renzo is a masterful liar, and his abilities let him spin even the most incredible tales convincingly. At the GM's discretion, may get an addional +2 to Subterfuge rolls when concentrating. | ||
+ | |||
+ | *'''Farsight:''' Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion. He has little control over what he sees, and the visions can be somewhat confusing. | ||
+ | |||
+ | == Bardsongs == | ||
+ | ''These songs use Renzo's latent abilities to cause a variety of effects, which persist as long as Renzo continues to sing or play, but the effects end instantly if the song is interrupted.'' | ||
− | * | + | *'''Power Ballad:''' An uplifting song that inspires allies, granting a persistent boost to defensive abilities while allowing them to ignore some pain and minor injuries, similar to a rush of adrenaline. |
− | |||
− | * | + | *'''Dirge of the Crow:''' A song to inspire fear and doubt in Renzo's enemies, weakenning their resolve and possibly reducing their speed and coordination to a degree. |
+ | *'''Captivating Hymn:''' An enchanting song meant to set a mood or captivate an audience, meant more for impressing crowds, but can also potentially be used outside of combat to create a diversion. | ||
− | Merits | + | == Merits == |
Faction Favorite (2): | Faction Favorite (2): | ||
+ | |||
Soothing Voice (2): | Soothing Voice (2): | ||
+ | |||
Resources (3): | Resources (3): | ||
Line 107: | Line 130: | ||
= Weaknesses & Flaws = | = Weaknesses & Flaws = | ||
''Flaws can go here. Balance is key!'' | ''Flaws can go here. Balance is key!'' | ||
− | |||
Mistaken Identity (1): | Mistaken Identity (1): | ||
+ | |||
Dark Secret (1): | Dark Secret (1): | ||
+ | |||
Nightmares (1): Renzo's precognition often causes him more grief than benefit, especially when it comes to sleeping. | Nightmares (1): Renzo's precognition often causes him more grief than benefit, especially when it comes to sleeping. | ||
+ | |||
Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs. | Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs. | ||
− | Otherworldly Taint (2): | + | |
+ | Otherworldly Taint (2): Renzo's eyes tend to glow faintly when using his abilities. | ||
= NPC(s) to go with char = | = NPC(s) to go with char = |
Revision as of 02:14, 18 January 2014
A.K.A. | |
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Age | |
Voice Actor | |
Relatives | |
Series | |
Player |
- Name: Renzo Makishima
- Age: 17
- Sex: M
- Birthday: Feb 11th
- Parents: Raven Makishima & Aimi Utada
- Place of Birth: Maison Ikkoku
- Nationality: Japanese
- Specialty: Psychic
- Hobbies: Music, stories
- Likes: Learning, adventuring
- Dislikes: Fate, being constrained
- Favorite Food: Soba
- Least Favorite Food: Tofu
- Favorite Music: All kinds
- Favorite Sport:
- Most Valuable Possessions:
- Level of Education:
- Seiyuu/Voice Actor:
- Physical Stats
- Height: 6'0"
- Weight: 173 lbs.
- Eyes: Red, bright
- Hair: black
- Special:
Contents
Appearance
Renzo is a lean man, tall for a Japanese, with short, lustrous black hair and red eyes that seem to faintly glow.
Personality
Renzo generally acts cool and aloof, but is naturally curious and inquisitive, with a strong desire to help people hidden behind a facade of roguish selfishness.
Background
Renzo was raised at the Inn
Skills
(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing) YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)
Physical Skills:
- Alertness: +3
- Athletics: +3
- Stealth: +3
Social Skills:
- Subterfuge: +4
- Streetwise: +2
- Intimidation: 0
- Leadership: +3
- Expression: +2
- Etiquette: +3
- Performance: +4
Mental Skills:
- Computers: +2
- Investigation: +2
- Medicine: +2
- Law: +2
- Occult: +2
- Politics: +2
- Science: 0
- Technology: 0
Other Skills:
- Driving: +1
- Survival: +2
- Empathy: +2
- Animal Ken: 0
Languages:
- Japanese
- English
- French
- Italian
- Latin
- Chinese (Mandarin)
Special Abilities
(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
Text goes here
Powers & Merits
Psychic Abilities
- Telekinesis: Renzo is a very skilled telekinetic, though not especially powerful. He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.
- Levitation: Renzo can hover a few feet off the ground, and cruise at about 20 mph. He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.
- Concealment: Renzo is skilled at blending into his surroundings, and is especially adept at blending into crowds, giving him a +2 bonus to Stealth rolls when concentrating, at the GM's discretion. While this might be effective at going unnoticed in a crowded common room or bypassing inattentive guards at their posts, it is usually ineffective against active pursuit or high alertness.
- Gilded Tongue: Renzo is a masterful liar, and his abilities let him spin even the most incredible tales convincingly. At the GM's discretion, may get an addional +2 to Subterfuge rolls when concentrating.
- Farsight: Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion. He has little control over what he sees, and the visions can be somewhat confusing.
Bardsongs
These songs use Renzo's latent abilities to cause a variety of effects, which persist as long as Renzo continues to sing or play, but the effects end instantly if the song is interrupted.
- Power Ballad: An uplifting song that inspires allies, granting a persistent boost to defensive abilities while allowing them to ignore some pain and minor injuries, similar to a rush of adrenaline.
- Dirge of the Crow: A song to inspire fear and doubt in Renzo's enemies, weakenning their resolve and possibly reducing their speed and coordination to a degree.
- Captivating Hymn: An enchanting song meant to set a mood or captivate an audience, meant more for impressing crowds, but can also potentially be used outside of combat to create a diversion.
Merits
Faction Favorite (2):
Soothing Voice (2):
Resources (3):
Unique Items
(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
Text goes here
Items Of Note
Text goes here
Weaknesses & Flaws
Flaws can go here. Balance is key!
Mistaken Identity (1):
Dark Secret (1):
Nightmares (1): Renzo's precognition often causes him more grief than benefit, especially when it comes to sleeping.
Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
Otherworldly Taint (2): Renzo's eyes tend to glow faintly when using his abilities.
NPC(s) to go with char
Text goes here