Difference between revisions of "Renzo Makishima"

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(Powers & Merits)
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|player=
 
|player=
 
}}
 
}}
*Name:  
+
 
 +
*Name: Renzo Makishima
 
*Age: 17
 
*Age: 17
 
*Sex: M
 
*Sex: M
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**Likes: Learning, adventuring
 
**Likes: Learning, adventuring
 
**Dislikes: Fate, being constrained
 
**Dislikes: Fate, being constrained
**Favorite Food:  
+
**Favorite Food: Soba
**Least Favorite Food:  
+
**Least Favorite Food: Tofu
**Favorite Music:  
+
**Favorite Music: All kinds
 
**Favorite Sport:  
 
**Favorite Sport:  
 
**Most Valuable Possessions:  
 
**Most Valuable Possessions:  
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= Appearance =
 
= Appearance =
Text goes here
+
Renzo is a lean man, tall for a Japanese, with short, lustrous black hair and red eyes that seem to faintly glow.
 +
 
  
 
= Personality =
 
= Personality =
Text goes here
+
Renzo generally acts cool and aloof, but is naturally curious and inquisitive, with a strong desire to help people hidden behind a facade of roguish selfishness.
  
 
= Background =
 
= Background =
Text goes here
+
Renzo was raised at the Inn
  
 
= Skills =
 
= Skills =
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'''Physical Skills''':
 
'''Physical Skills''':
*Alertness (How alert you are.)
+
*Alertness: +3
*Athletics (Jumping, Climbing, Flexibility.. you know.)
+
*Athletics: +3
*Stealth (Sneaking! Breaking in, etc etc.)
+
*Stealth: +3
  
 
'''Social Skills''':
 
'''Social Skills''':
*Subterfuge (Manipulation, Lying..)
+
*Subterfuge: +4
*Streetwise (How well you know the hood, man.)
+
*Streetwise: +2
*Intimidation (though I guess if you can punch a car over this can be physical..)
+
*Intimidation: 0
*Leadership (Stepping it up for a group.)
+
*Leadership: +3
*Expression  
+
*Expression: +2
*Etiquette
+
*Etiquette: +3
*Performance
+
*Performance: +4
  
 
'''Mental Skills''':
 
'''Mental Skills''':
*Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
+
*Computers: +2
*Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
+
*Investigation: +2
*Medicine
+
*Medicine: +2
*Law
+
*Law: +2
*Occult
+
*Occult: +2
*Politics
+
*Politics: +2
*Science
+
*Science: 0
*Technology (repair, robotics, mechanics.. that sort of thing.)
+
*Technology: 0
  
 
'''Other Skills''':
 
'''Other Skills''':
*Driving (arguably physical, but..)
+
*Driving: +1
*Survival (as in wilderness)
+
*Survival: +2
*Empathy (some people have more than others)
+
*Empathy: +2
*Animal Ken (some people get along better with dogs than people, I guess)
+
*Animal Ken: 0
 +
 
 +
'''Languages''':
 +
*Japanese
 +
*English
 +
*French
 +
*Italian
 +
*Latin
 +
*Chinese (Mandarin)
  
 
= Special Abilities =
 
= Special Abilities =
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= Powers & Merits =
 
= Powers & Merits =
''(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)''<br>
+
== Psychic Abilities ==
Text goes here
+
 
 +
*'''Telekinesis:'''  Renzo is a very skilled telekinetic, though not especially powerful.  He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.
 +
**'''Levitation:''' Renzo can hover a few feet off the ground, and cruise at about 20 mph.  He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.
 +
 
 +
*'''Concealment:''' Renzo is skilled at blending into his surroundings, and is especially adept at blending into crowds, giving him a +2 bonus to Stealth rolls when concentrating, at the GM's discretion.  While this might be effective at going unnoticed in a crowded common room or bypassing inattentive guards at their posts, it is usually ineffective against active pursuit or high alertness.
 +
 
 +
*'''Gilded Tongue:''' Renzo is a masterful liar, and his abilities let him spin even the most incredible tales convincingly.  At the GM's discretion, may get an addional +2 to Subterfuge rolls when concentrating.
 +
 
 +
*'''Farsight:'''  Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion. He has little control over what he sees, and the visions can be somewhat confusing.
 +
 
 +
== Bardsongs ==
 +
''These songs use Renzo's latent abilities to cause a variety of effects, which persist as long as Renzo continues to sing or play, but the effects end instantly if the song is interrupted.''
  
*Telekinesis: Renzo is a very skilled telekinetic, though not especially powerful.  He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.
+
*'''Power Ballad:''' An uplifting song that inspires allies, granting a persistent boost to defensive abilities while allowing them to ignore some pain and minor injuries, similar to a rush of adrenaline.
**Levitation: Renzo can hover a few feet off the ground, and cruise at about 20 mph.  He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.
 
  
*Farsight: Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion.  He has little control over what he sees, and the visions can be somewhat confusing.
+
*'''Dirge of the Crow:''' A song to inspire fear and doubt in Renzo's enemies, weakenning their resolve and possibly reducing their speed and coordination to a degree.
  
 +
*'''Captivating Hymn:''' An enchanting song meant to set a mood or captivate an audience, meant more for impressing crowds, but can also potentially be used outside of combat to create a diversion.
  
Merits
+
== Merits ==
  
 
Faction Favorite (2):
 
Faction Favorite (2):
 +
 
Soothing Voice (2):
 
Soothing Voice (2):
 +
 
Resources (3):
 
Resources (3):
  
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= Weaknesses & Flaws =
 
= Weaknesses & Flaws =
 
''Flaws can go here. Balance is key!''
 
''Flaws can go here. Balance is key!''
Text goes here
 
  
 
Mistaken Identity (1):
 
Mistaken Identity (1):
 +
 
Dark Secret (1):
 
Dark Secret (1):
 +
 
Nightmares (1): Renzo's precognition often causes him more grief than benefit, especially when it comes to sleeping.
 
Nightmares (1): Renzo's precognition often causes him more grief than benefit, especially when it comes to sleeping.
 +
 
Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
 
Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.
Otherworldly Taint (2):  Unnatural red eyes that glow faintly when using his abilities.
+
 
 +
Otherworldly Taint (2):  Renzo's eyes tend to glow faintly when using his abilities.
  
 
= NPC(s) to go with char =
 
= NPC(s) to go with char =

Revision as of 02:14, 18 January 2014

A.K.A.
Age
Voice Actor
Relatives
Series
Player
  • Name: Renzo Makishima
  • Age: 17
  • Sex: M
  • Birthday: Feb 11th
  • Parents: Raven Makishima & Aimi Utada
    • Place of Birth: Maison Ikkoku
    • Nationality: Japanese
    • Specialty: Psychic
    • Hobbies: Music, stories
    • Likes: Learning, adventuring
    • Dislikes: Fate, being constrained
    • Favorite Food: Soba
    • Least Favorite Food: Tofu
    • Favorite Music: All kinds
    • Favorite Sport:
    • Most Valuable Possessions:
    • Level of Education:
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height: 6'0"
    • Weight: 173 lbs.
    • Eyes: Red, bright
    • Hair: black
    • Special:

Appearance

Renzo is a lean man, tall for a Japanese, with short, lustrous black hair and red eyes that seem to faintly glow.


Personality

Renzo generally acts cool and aloof, but is naturally curious and inquisitive, with a strong desire to help people hidden behind a facade of roguish selfishness.

Background

Renzo was raised at the Inn

Skills

(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing) YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness: +3
  • Athletics: +3
  • Stealth: +3

Social Skills:

  • Subterfuge: +4
  • Streetwise: +2
  • Intimidation: 0
  • Leadership: +3
  • Expression: +2
  • Etiquette: +3
  • Performance: +4

Mental Skills:

  • Computers: +2
  • Investigation: +2
  • Medicine: +2
  • Law: +2
  • Occult: +2
  • Politics: +2
  • Science: 0
  • Technology: 0

Other Skills:

  • Driving: +1
  • Survival: +2
  • Empathy: +2
  • Animal Ken: 0

Languages:

  • Japanese
  • English
  • French
  • Italian
  • Latin
  • Chinese (Mandarin)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
Text goes here

Powers & Merits

Psychic Abilities

  • Telekinesis: Renzo is a very skilled telekinetic, though not especially powerful. He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.
    • Levitation: Renzo can hover a few feet off the ground, and cruise at about 20 mph. He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.
  • Concealment: Renzo is skilled at blending into his surroundings, and is especially adept at blending into crowds, giving him a +2 bonus to Stealth rolls when concentrating, at the GM's discretion. While this might be effective at going unnoticed in a crowded common room or bypassing inattentive guards at their posts, it is usually ineffective against active pursuit or high alertness.
  • Gilded Tongue: Renzo is a masterful liar, and his abilities let him spin even the most incredible tales convincingly. At the GM's discretion, may get an addional +2 to Subterfuge rolls when concentrating.
  • Farsight: Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion. He has little control over what he sees, and the visions can be somewhat confusing.

Bardsongs

These songs use Renzo's latent abilities to cause a variety of effects, which persist as long as Renzo continues to sing or play, but the effects end instantly if the song is interrupted.

  • Power Ballad: An uplifting song that inspires allies, granting a persistent boost to defensive abilities while allowing them to ignore some pain and minor injuries, similar to a rush of adrenaline.
  • Dirge of the Crow: A song to inspire fear and doubt in Renzo's enemies, weakenning their resolve and possibly reducing their speed and coordination to a degree.
  • Captivating Hymn: An enchanting song meant to set a mood or captivate an audience, meant more for impressing crowds, but can also potentially be used outside of combat to create a diversion.

Merits

Faction Favorite (2):

Soothing Voice (2):

Resources (3):

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
Text goes here

Items Of Note

Text goes here

Weaknesses & Flaws

Flaws can go here. Balance is key!

Mistaken Identity (1):

Dark Secret (1):

Nightmares (1): Renzo's precognition often causes him more grief than benefit, especially when it comes to sleeping.

Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs.

Otherworldly Taint (2): Renzo's eyes tend to glow faintly when using his abilities.

NPC(s) to go with char

Text goes here