Difference between revisions of "Renzo Makishima"

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(Created page with '{{Infobox Character |name= |image= |aka= |age= |japaneseva= |relatives= |series= |player= }} *Name: *Age: 17 *Sex: M *Birthday: Feb 11th *Parents: Raven Makishima & Aimi Utada *…')
 
(Powers & Merits)
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**Levitation: Renzo can hover a few feet off the ground, and cruise at about 20 mph.  He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.
 
**Levitation: Renzo can hover a few feet off the ground, and cruise at about 20 mph.  He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.
  
*Telepathy: Renzo is a very skilled telepath and can communicate with and attempt to read the minds of others within line of sight.  Renzo was well trained by his father and is a danger to enemy psychics, being well versed in shielding or disguising his thoughts and bypassing the mental defenses of others.
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*Farsight:  Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion.  He has little control over what he sees, and the visions can be somewhat confusing.
*'''Contact Techniques''': almost all contact techniques put Raven into a trance-like state which leaves him physically unable to defend himself.
 
**''Contact Delving'': By making physical contact with a target near a major nerve ending, Raven can telepathically delve into their psyche or memories with less risk and greater efficiency than with distance delving.  He must still bypass the willpower or psychic defenses of the target to extract any information, and is similarily quite vulnerable to feedback or mental counterattack in this state.
 
*'''Ocular Techniques''': requires direct eye contact to be made with a target
 
**'''Suggestion''': Using a mildly hypnotic effect, Raven can attempt to make a verbal suggestion to a target.  It cannot compel anyone to take any action against their will, only allowing a slightly higher chance that the target will accept the spoken suggestion.  Therefore, a suggestion the target is likely to accept will have a much higher rate of success.
 
**'''Fear''': Renzo can attempt to tap into the subconscious mind of an enemy to trigger a fear-like response.  The effect works better on people with highly active imaginations, and can usually be resisted fairly simply with an act of willpower.  Also, interfacing with the subconscious mind of another psychic can be quite dangerous, with a high chance of psychic backlash.
 
 
 
*Farsight:  Renzo is decended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion.  He has little control over what he sees, and the visions can be somewhat confusing.
 
  
  

Revision as of 23:07, 17 January 2014

A.K.A.
Age
Voice Actor
Relatives
Series
Player
  • Name:
  • Age: 17
  • Sex: M
  • Birthday: Feb 11th
  • Parents: Raven Makishima & Aimi Utada
    • Place of Birth: Maison Ikkoku
    • Nationality: Japanese
    • Specialty: Psychic
    • Hobbies: Music, stories
    • Likes: Learning, adventuring
    • Dislikes: Fate, being constrained
    • Favorite Food:
    • Least Favorite Food:
    • Favorite Music:
    • Favorite Sport:
    • Most Valuable Possessions:
    • Level of Education:
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height: 6'0"
    • Weight: 173 lbs.
    • Eyes: Red, bright
    • Hair: black
    • Special:

Appearance

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Personality

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Background

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Skills

(These include all learned skills, as well as a relative rating from Abysmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abysmal, Novice, Good, Very Good, Incredible, Amazing) YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness (How alert you are.)
  • Athletics (Jumping, Climbing, Flexibility.. you know.)
  • Stealth (Sneaking! Breaking in, etc etc.)

Social Skills:

  • Subterfuge (Manipulation, Lying..)
  • Streetwise (How well you know the hood, man.)
  • Intimidation (though I guess if you can punch a car over this can be physical..)
  • Leadership (Stepping it up for a group.)
  • Expression
  • Etiquette
  • Performance

Mental Skills:

  • Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
  • Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
  • Medicine
  • Law
  • Occult
  • Politics
  • Science
  • Technology (repair, robotics, mechanics.. that sort of thing.)

Other Skills:

  • Driving (arguably physical, but..)
  • Survival (as in wilderness)
  • Empathy (some people have more than others)
  • Animal Ken (some people get along better with dogs than people, I guess)

Special Abilities

(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)
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Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)
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  • Telekinesis: Renzo is a very skilled telekinetic, though not especially powerful. He can lift and maneuver large objects, or a few man-sized or smaller objects at once. as well as push or brab objects with great force and precision, and can use this offensively in the form of a crushing pressure or a series of high speed strikes, or defensively in the form of a wall or barrier.
    • Levitation: Renzo can hover a few feet off the ground, and cruise at about 20 mph. He can Levitate another in his place but must concentrate to do so unless he is simply shoving or hurling them with telekinesis.
  • Farsight: Renzo is descended from strong prophets, and sometimes gets glimpses of past, present and current events, at the GM's discretion. He has little control over what he sees, and the visions can be somewhat confusing.


Merits

Faction Favorite (2): Soothing Voice (2): Resources (3):

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

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Mistaken Identity (1): Dark Secret (1): Nightmares (1): Renzo's precognition often causes him more grief than benefit, especially when it comes to sleeping. Curiousity (2): Your incredible curiosity often overrides your common sense. Resisting temptation requires a successful Wits roll, difficulty depending on the situation. A very bad flaw to take with certain evil sadistic GMs. Otherworldly Taint (2): Unnatural red eyes that glow faintly when using his abilities.

NPC(s) to go with char

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