Difference between revisions of "Nanoha Takamachi"

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(Special Abilities)
(Weaknesses & Flaws)
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== Weaknesses & Flaws ==
 
== Weaknesses & Flaws ==
''Flaws can go here. Balance is key!''
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;AMF - Anti-Magilink Field
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: All Mages who possess a Linker Core are susceptible to an effect called an "Anti-Magilink Field" or "AMF". An AMF creates a resistance between reality and the ability for a mage to link mana to spells. Depending on the intensity of the field, the AMF can either make casting more difficult, or it can prevent it entirely and even negate existing links, such as flight spells. There are several ways to circumvent AMFs, most of which rely on "barriers" around spell effects, or using physical attacks.
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; Zero Effect - Eclipse Divider (魔導殺し Madō Koroshi)
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: Recently, a serious threat has been uncovered in the form of the Zero Effect. These weapons and the people who wield them have the ability to completely cancel active magical effects, repel any magical attack, and break through any magical defense, making them extremely dangerous to mages and knights.
  
 
== NPC(s) to go with char ==
 
== NPC(s) to go with char ==

Revision as of 09:41, 3 March 2013

Nanoha Takamachi
Nanoha.jpg
A.K.A.
Age
Voice Actor
Relatives
Series
Player
  • Name: Nanoha Takamachi
  • Character Tier: 3
  • Age:
  • Sex: Female
  • Birthday:
  • Parents:
    • Place of Birth:
    • Nationality:
    • Specialty:
    • Hobbies:
    • Likes:
    • Dislikes:
    • Favorite Food:
    • Least Favorite Food:
    • Favorite Music:
    • Favorite Sport:
    • Most Valuable Possessions:
    • Level of Education:
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height:
    • Weight:
    • Eyes:
    • Hair:
    • Special:

Appearance

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Personality

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Background

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Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness (How alert you are.)
  • Athletics (Jumping, Climbing, Flexibility.. you know.)
  • Stealth (Sneaking! Breaking in, etc etc.)

Social Skills:

  • Subterfuge (Manipulation, Lying..)
  • Streetwise (How well you know the hood, man.)
  • Intimidation (though I guess if you can punch a car over this can be physical..)
  • Leadership (Stepping it up for a group.)
  • Expression
  • Etiquette
  • Performance

Mental Skills:

  • Computers (no. I'm serious. If you don't know what one is, you will NOT just 'pick it up on the fly')
  • Investigation (as in proper, scientific investigation. Anyone can ask questions or notice out of place things, it takes a real Holmes or House to do this perfectly)
  • Medicine
  • Law
  • Occult
  • Politics
  • Science
  • Technology (repair, robotics, mechanics.. that sort of thing.)

Other Skills:

  • Driving (arguably physical, but..)
  • Survival (as in wilderness)
  • Empathy (some people have more than others)
  • Animal Ken (some people get along better with dogs than people, I guess)

Special Abilities

Barrier Jacket (防護服 / バリアジャケット)

Nanoha's primary form of defense, the Barrier Jacket is a magic armor protecting a mage from external harm. Unlike protection spells and other defensive magic, it is permanently active and can only be dispelled by critically damaging or destroying the Device that conjured it. The defensive capabilities of Barrier Jackets are very high and protect the mage from life-threatening conditions, however, they cannot be completely relied upon for protection.

Despite their appearance as "clothes", the Barrier Jacket fully protects the mage's body. Any appearance of an "unarmored location" is completely cosmetic. On the subject of appearance as clothes, the appearance of the Barrier Jacket is fully determined by the caster and device based on his or her personal preferences. While most rank-and-file military mages wear a common Barrier Jacket design, highly-skilled mages are given complete freedom to configure their Barrier Jacket to their personal taste.

Barrier Jackets can be tuned to enhance certain characteristics; for example, a Barrier Jacket can sacrifice defense for a speed boost. Skilled mages might have multiple forms of Barrier Jackets they can switch between at-will for maximum flexibility in combat.

  • Aggressor Mode: This is Nanoha's current standard Barrier Jacket. It has a balanced set of characteristics.
  • Exceed Mode This form engages when Raising Heart enters Exceed Mode. It is bulkier, and is designed to incorporate support equipment like the Strike Cannon and Fortress, as well as provide extra power generation, defense, and control.

Attack Magic (攻撃魔法 Kōgeki Mahō)

Melee Magic (打撃 / 斬撃 Dageki/Zangeki)

Melee magic spells are used in conjunction with Devices which have melee weapon forms. Advanced Devices have the capability of transforming into multiple forms, each with different characteristics.

Flash Impact / Maneuver Shooting Star Assault - Nanoha charges at the target with Flash Move (Flash Impact) or ACS Driver (Maneuver SSA), then strikes with her weapon using a compressed mana strike at the impact location, creating an explosion which can knock back her target.
Strike Flame - A semi-actualized energy blade emitted by the tip of Raising Heart Excelion as part of its Accelerated Charge System, effectively transforming the weapon into a lance. This mode is often used to charge at a target at high speed, ramming the energy blade into the target's barrier, then firing a bombardment attack directly at the target bypassing its barrier. The spell also creates a "drill-like" field around the front of Raising Heart, which expands out around Nanoha as she flies past.
Shooting Attack (射撃 Shageki)

Shooting Attacks are single- or multiple-shot attacks that fire magical energy projectiles.

  • Impact Cannon - Nanoha fires a high-speed bullet-type projectile from her fist while punching.
  • Sacred Cluster - Nanoha fires a shotgun-type cluster of energy pellets from her fist.
  • Divine Shooter / Accel Shooter / Snipe Shot / Crossfire Shoot - Variants of Nanoha's signature guided shot attacks. Nanoha can fire and independently guide up to 32 bolts. These bolts can all move at different speeds and movement patterns. Nanoha cannot cast or control this spell while moving.
  • Stardust Fall - A "material-acceleration type" shooting spell, Nanoha lifts rocks up into the air and fires or drops them at the targets.
  • Strike Cannon - A "magic-driven physical attack", Nanoha's Strike Cannon device transforms mana directly into a physical cannon projectile, and fires at medium-to-long range, making the attack effectively a magical railgun.
Bombardment Attack (砲撃 Hōgeki)

Bombardment Attacks are heavy beam attacks. The beams strike a wide area in a cone or straight line with long-duration beams of magical energy. The beams fire for several seconds or more and are intended to break through physical and magical barriers. Often on impact, Bombardment attacks will produce a secondary explosion.

  • Barrel Shot is a composite high-speed bombardment spell with supportive effects. When cast, an invisible Bind-type spell is shot at the opponent, preventing their movement and leaving them open for a bombardment which may require a longer charging time. The spell also assists in sighting, stabilizing the bombardment route, and controlling the energy diffusion; it is usually cast before moving on to other bombardment spells.
  • Divine Buster / Excelion Buster / Photon Smasher / Strike Smasher / Strike Stars - These are all variations of Nanoha's Bombardment spells. Excelion Buster is a guided attack instead of aimed. Strike Smasher is a faster-cast spell than the others; excelion buster and strike stars are higher damage-output. Nanoha can use mana cartridges to increase the damage output of these spells; using a whole magazine of cartridges, she cast an enhanced Divine Buster which was able to smash through bulkheads from one end of a giant spaceship to the opposite end, striking a target accurately. Raising Heart can assist her with targeting, and with such assistance, she can hit targets even without direct line of sight or at great distances.
  • Starlight Breaker - Nanoha's signature spell of her own creation. This spell is a "collection-bombardment" spell; it recycles leftover mana that is spread over the battlefield environment, and condenses it together into a large sphere. When the spell has charged sufficiently, she completes the casting, dumping all of the collected mana into a direct bombardment attack. It is most useful at the end of a battle, when the area is saturated with excess magical energy. The impact of a single beam can easily level buildings in a ten-block area. Nanoha can fire up to five total beams using Blaster Bits from Raising Heart.
  • Excellence Cannon Variable Raid - This is a bombardment attack using the Beam and Plasma Cannon units of Nanoha's Fortress and Strike Cannon AEC Armaments. This is a "magic-driven physical attack", and as such, is not subject to magic resistance or magic immunity.
Area Attacks (広域攻撃 Kōiki Kōgeki)
  • Blast Calamity - A combination spell cast by Fate and Nanoha, a barrel field is first generated by Raising Heart, then the Nanoha's mana is fed into Bardiche's blade. Fate uses their mana to release a blow of energy through a strike, followed by Nanoha's Buster and Fate's Smasher to fill the field.

Defensive Spells (防御魔法 Bōgyo Mahō)

Barrier-type Defense

Barrier Defenses can generally defend in a wide range of directions but are relatively easy to break. They work by absorbing the power of an attack in order to reduce damage.

  • Protection/Wide Area Protection - Protection is Raising Heart's Auto-Guard spell. The Wide Area Protection variant creates a barrier dome around a fixed location, used often to protect others.
  • Barrier Burst - Nanoha detonates her active barrier spell to counter a melee attack. She can use this spell to break a melee engagement and gain distance for her shooting and bombardment attacks.
Shield-type Defense

Shield Defenses are significantly more difficult to penetrate, but they are monoplanar. They defend by repelling energy driven against them.

  • Round Shield/Multiple Round Shield - Nanoha erects a monoplanar barrier to repel attacks. "Multiple Round Shield" creates a cone-shaped series of shields which deflect large-scale incoming attacks.
    • Holding Shield - This variant not only deflects the damage of an incoming attack, but if the weapon is a physical or magical melee weapon, it traps the weapon inside the shield.
Field-type Defense

These spells create a personal defense aura. Barrier Jackets are a form of always-active field spells, but mages and knights with strong defensive abilities can create additional layers in the form of specialized field spells.

  • Reactor Purge - This spell "unravels" in a second all the mana used to comprise her Barrier Jacket to cause a blast. It has a significant attack power and can disrupt binding spells. However, she will be vulnerable for a few moments after purging the Jacket, and she requires mana to rebuild it.

Capture (捕獲系魔法 Hokaku Kei Mahō) Spells

Bind-Type Capture

Bind-type spells directly inhibit a target's freedom of movement and the use of certain action triggers (movements necessary to activate spells) by attaching themselves to the target.

  • Ring Bind / Hoop Bind - This basic binding spell holds its target in place. Nanoha can deliberately delay the spell's activation to trick her targets into getting into a compromising position.
  • Restrict Lock - The single most-comprehensive binding spell, Restrict Lock completely prevents its target from moving in any way, apart from turning its head. Unique among other binding spells, Restrict Lock cannot be overpowered by the physical strength of its target, though it can be affected normally by "Decline-type" spells like Bind Break.
Cage-Type Capture

Cage-type spells entrap targets within force barriers.

  • Crystal Cage - This spell traps targets within a pyramid-shaped barrier. While trapped inside, the target(s) cannot use magic. The cage, however, is susceptible to physical damage and can break if enough force is applied repeatedly.

Force Field (結界魔法 Kekkai Mahō) Spells

Circle-Type Force Fields
  • Floater Field - This spell creates a "repelling cushion" that slows the impact and fall of a target. Used to reduce or nullify the damage from falling or knockback.
Area-Type Force Fields
  • Temporal Force Field (Kekkai) - This spell creates a dome up to a kilometer across. Within this area, anyone who possesses magical or other "special" power, or anyone who the caster specifically designates, is shifted out of synchronization with the normal flow of time. Physical objects do remain in place, and can be damaged, but uninvolved civilians are completely removed from harm's way. After combat ends, specialized repair teams can be transported into the field to repair physical damage to buildings and objects before the field is released. Force Fields of this kind are generally inaccessible from the outside without a specific magical "encryption key", which designates the specific temporal harmonics of the altered time flow. A mage can choose to share this information and can communicate or move freely outside the effect if they know the key.

Support (補助魔法 Hojo Mahō) Spells

Increase-type Support
  • Divide Energy - Nanoha an transfer some of her magical energy to an ally, recharging their supply of energy.
Decline-type Support
  • Bind Break - An escape spell that attempts to deactivate a binding spell. The time required depends on the complexity of the target magic.
Transport-type Support (移動魔法 Idō Mahō)
  • Flier Fin - Nanoha can fly.
  • Flash Move - This spell allows her to move at speeds where the human eye can no longer track her.
  • Accelerated Charge System - This enhancement to Raising Heart uses mana rockets to greatly boost Nanoha's effective flight speed, enabling high-speed charge attacks with such acceleration that the bow shock from her charge can destroy heavily-armored drone targets.
  • Dimensional Transfer - This spell allows the caster and targets to teleport, either within the current dimension or to other dimensions. It is a ceremonial spell and requires time to cast.
Uncategorized Support
  • Sealing - This spell is used to render dangerous magical artifacts or weapons safe and inert. A magical device affected by this spell is not usable until the seal is broken.
  • Holding Net - This support spell can be used to catch fast-moving or falling targets.

Powers & Merits

(Unique, or hereditary, in-born powers, whether due to genetics or magic, things that can't be taught to others or simply gifted to this person from an outside force. Powers based on weapons should go in the Items. Merits can also go here.)
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Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

AMF - Anti-Magilink Field
All Mages who possess a Linker Core are susceptible to an effect called an "Anti-Magilink Field" or "AMF". An AMF creates a resistance between reality and the ability for a mage to link mana to spells. Depending on the intensity of the field, the AMF can either make casting more difficult, or it can prevent it entirely and even negate existing links, such as flight spells. There are several ways to circumvent AMFs, most of which rely on "barriers" around spell effects, or using physical attacks.
Zero Effect - Eclipse Divider (魔導殺し Madō Koroshi)
Recently, a serious threat has been uncovered in the form of the Zero Effect. These weapons and the people who wield them have the ability to completely cancel active magical effects, repel any magical attack, and break through any magical defense, making them extremely dangerous to mages and knights.

NPC(s) to go with char

Text goes here