Difference between revisions of "Vivio"

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== Special Abilities ==
 
== Special Abilities ==
''(These are skills, things that can be learned or trained, like martial arts techniques, Jutsu or magic spells. Abilities that are outside the norm of regular humans, but only because they have not had access to them.)''<br>
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==== Barrier Jacket (防護服 / バリアジャケット) ====
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Vivio's Barrier Jacket is a magic armor protecting a mage from external harm. Unlike protection spells and other defensive magic, it is permanently active and can only be dispelled by critically damaging or destroying the Device that conjured it. The defensive capabilities of Barrier Jackets are very high and protect the mage from life-threatening conditions, however, they cannot be completely relied upon for protection.
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Despite their appearance as "clothes", the Barrier Jacket fully protects the mage's body. Any appearance of an "unarmored location" is completely cosmetic. On the subject of appearance as clothes, the appearance of the Barrier Jacket is fully determined by the caster and device based on his or her personal preferences. While most rank-and-file military mages wear a common Barrier Jacket design, highly-skilled mages are given complete freedom to configure their Barrier Jacket to their personal taste.
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==== Attack Magic (攻撃魔法 Kōgeki Mahō) ====
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===== Magic-enhanced Attack (魔力付与攻撃 Maryoku Fuyo Kōgeki) =====
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Magic-enhanced Attack-type spells use magical energy to enhance an otherwise physical attack.
 +
:* ''Plasma Arm'' - Vivio creates a barrier of lightning around her arm.  Particularly used when she's in melee fighting.  She's gained this ability from Fate.
 +
:* ''Revlver Spike'' - While mounted on her Mana Skates, Vivio delivers a devastating roundhouse kick.
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:* ''Accel Smash'' - Vivio's signature attack, Accel Smash is a high-speed attack that can be delivered fast enough to be a counterattack.  The impact force is even greater when used under Contact Mode.
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 +
===== Shooting Attack (射撃 Shageki) =====
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Shooting Attacks are single- or multiple-shot attacks that fire magical energy projectiles.
 +
:* ''Impact Cannon'' - Vivio fires a high-speed bullet-type projectile from her fist while punching.
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:* ''Sacred Cluster'' - Vivio fires a shotgun-type cluster of energy pellets from her fist.
 +
:* ''Sonic Shooter'' - Vivio fires a high-speed bullet-type projectile from her finger.  Variants include "Assault Shift", which fires multiple shots, "Phantom Shift", which fires a single cluster which detonates into multiple shots just before impact, and "Phantom Smash", a guided shot variant of Phantom Shift.
 +
 
 +
===== Bombardment Attack =====
 +
Bombardment Attacks are heavy beam attacks.  The beams strike a wide area in a cone or straight line with long-duration beams of magical energy.  The beams fire for several seconds or more and are intended to break through physical and magical barriers.  Often on impact, Bombardment attacks will produce a secondary explosion.
 +
:* ''Divine Buster'' - Vivio fires a heavy beam by creating a sphere of mana in front of her and punching it with her fist.
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:* ''Plasma Smasher'' - Vivio fires a heavy beam attack from her hand through focusing rings of magic.
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==== Defensive Spells (防御魔法 Bōgyo Mahō) ====
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===== Barrier-type Defense =====
 +
Barrier Defenses can generally defend in a wide range of directions but are relatively easy to break. They work by absorbing the power of an attack in order to reduce damage.
 +
:* ''Sacred Defender'' - On impact, Sacred Defender concentrates defensive mana at the hit-point and uses offensive mana to rebound the attack.
 +
 
 +
===== Defensive Fixed Field (固有技能 Koyū Kinō) =====
 +
These spells create a personal defense aura. Barrier Jackets are a form of always-active field spells, but mages and knights with strong defensive abilities can create additional layers in the form of specialized field spells.
 +
:* ''Saint's Armor'' (聖王の鎧 Seiō no Yoroi) - Aside from providing unparalleled physical defense in battle, the Saint's Armor has a strong AMF effect, which weakens all incoming magic and slowly erodes binding spells cast upon Vivio.  This spell is awlays active, even when Vivio is asleep or unconscious.
 +
 
 +
==== Capture (捕獲系魔法 Hokaku Kei Mahō) Spells ====
 +
===== Bind-Type Capture =====
 +
Bind-type spells directly inhibit a target's freedom of movement and the use of certain action triggers (movements necessary to activate spells) by attaching themselves to the target.
 +
:* ''Restrict Lock'' - The single most-comprehensive binding spell, Restrict Lock completely prevents its target from moving in any way, apart from turning its head. Unique among other binding spells, Restrict Lock cannot be overpowered by the physical strength of its target, though it can be affected normally by "Decline-type" spells like Bind Break.
 +
 
 +
==== Force Field (結界魔法 Kekkai Mahō) Spells ====
 +
===== Circle-Type Force Fields =====
 +
:* ''Floater Field'' - This spell creates a "repelling cushion" that slows the impact and fall of a target. Used to reduce or nullify the damage from falling or knockback.
 +
 
 +
===== Area-Type Force Fields =====
 +
:* ''Temporal Force Field (Kekkai)'' - This spell creates a dome up to a kilometer across. Within this area, anyone who possesses magical or other "special" power, or anyone who the caster specifically designates, is shifted out of synchronization with the normal flow of time. Physical objects do remain in place, and can be damaged, but uninvolved civilians are completely removed from harm's way. After combat ends, specialized repair teams can be transported into the field to repair physical damage to buildings and objects before the field is released.  Force Fields of this kind are generally inaccessible from the outside without a specific magical "encryption key", which designates the specific temporal harmonics of the altered time flow. A mage can choose to share this information and can communicate or move freely outside the effect if they know the key.
 +
 
 +
==== Support (補助魔法 Hojo Mahō) Spells ====
 +
===== Decline-type Support =====
 +
:* ''Sprite Zanber'' - This ability is designed to destroy force fields, binding magics, and illusions.
 +
:* ''Bind Break'' - An escape spell that attempts to deactivate a binding spell. The time required depends on the complexity of the target magic.
 +
 
 +
===== Transport-type Support =====
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:* ''Flight'' - Vivio can fly.
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:* ''Jet Step'' - This spell allows her to move at speeds where the human eye can no longer track her.
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:* ''Sonic Wheel'' - This spell creates inline skates made from magical energy.
 +
 
 +
===== Uncategorized Support =====
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:* ''Contact Mode'' - Sacred Heart merges with Vivio's Barrier Jacket, greatly increasing Vivio's physical defenses and strength.
 +
:* ''Transformation Mastery'' - Vivio can transform into her Adult Form at will, with support from Sacred Heart.  This form even further increases her defensive power and strength.
  
 
== Powers & Merits ==
 
== Powers & Merits ==

Revision as of 08:33, 10 February 2013

Vivio Takamachi
Vivio-Action.jpg
A.K.A.
Age 12
Voice Actor Mizuhashi Kaori
Relatives Takamachi Nanoha (Adoptive Mother)<cr>Fate T. Harlaown (Godmother)<cr>
Series
Player
  • Name:
  • Age:
  • Sex:
  • Birthday:
  • Parents:
    • Place of Birth:
    • Nationality:
    • Specialty:
    • Hobbies:
    • Likes:
    • Dislikes:
    • Favorite Food:
    • Least Favorite Food:
    • Favorite Music:
    • Favorite Sport:
    • Most Valuable Possessions:
    • Level of Education:
    • Seiyuu/Voice Actor:
  • Physical Stats
    • Height:
    • Weight:
    • Eyes:
    • Hair:
    • Special:

Appearance

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Personality

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Background

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Skills

(These include all learned skills, as well as a relative rating from Abyssmal to Amazing. The character's level of mastery in something that can be taught or at least rated by other people follows the scale: Abyssmal, Novice, Good, Very Good, Incredible, Amazing)

YOU DO NOT HAVE TO PUT A RANK FOR -EVERY- SKILL. Just fill out the stuff you think your character would have! Feel free to add other skills that you think your character should be noted for. (Ex: Speaking French)

Physical Skills:

  • Alertness: Normal - Novice (+1), Magical Sensors - Incredible (+4)
  • Athletics: Physical Endurance - Amazing (+5), Dodge/Agility/Speed - Very Good (+3)
  • Stealth - Abysmal (-1)

Social Skills:

  • Subterfuge - Abysmal (-1)
  • Streetwise - Abysmal (-1)
  • Intimidation - Good (+2) (On the merit that she can punch tanks)
  • Leadership - Novice (+1)
  • Etiquette - Very Good (+3)

Mental Skills:

  • Computers: Programming - Good (+2)
  • Investigation - Unskilled (0)
  • Occult: Dimensional Magic - Very Good (+3), Magic Theory - Very Good (+3), Other Magic/Supernatural/Occult - Novice (+1)
  • Science: Magical-Science - Very Good (+3), Natural Science (Physics, Chemistry) - Good (+2)
  • Technology: Magical Repair - Good (+2), Other - Novice (+1)

Other Skills:

  • Survival - Novice (+1)
  • Empathy - Very Good (+3)
  • Animal Ken - Good (+2)

Special Abilities

Barrier Jacket (防護服 / バリアジャケット)

Vivio's Barrier Jacket is a magic armor protecting a mage from external harm. Unlike protection spells and other defensive magic, it is permanently active and can only be dispelled by critically damaging or destroying the Device that conjured it. The defensive capabilities of Barrier Jackets are very high and protect the mage from life-threatening conditions, however, they cannot be completely relied upon for protection.

Despite their appearance as "clothes", the Barrier Jacket fully protects the mage's body. Any appearance of an "unarmored location" is completely cosmetic. On the subject of appearance as clothes, the appearance of the Barrier Jacket is fully determined by the caster and device based on his or her personal preferences. While most rank-and-file military mages wear a common Barrier Jacket design, highly-skilled mages are given complete freedom to configure their Barrier Jacket to their personal taste.

Attack Magic (攻撃魔法 Kōgeki Mahō)

Magic-enhanced Attack (魔力付与攻撃 Maryoku Fuyo Kōgeki)

Magic-enhanced Attack-type spells use magical energy to enhance an otherwise physical attack.

  • Plasma Arm - Vivio creates a barrier of lightning around her arm. Particularly used when she's in melee fighting. She's gained this ability from Fate.
  • Revlver Spike - While mounted on her Mana Skates, Vivio delivers a devastating roundhouse kick.
  • Accel Smash - Vivio's signature attack, Accel Smash is a high-speed attack that can be delivered fast enough to be a counterattack. The impact force is even greater when used under Contact Mode.
Shooting Attack (射撃 Shageki)

Shooting Attacks are single- or multiple-shot attacks that fire magical energy projectiles.

  • Impact Cannon - Vivio fires a high-speed bullet-type projectile from her fist while punching.
  • Sacred Cluster - Vivio fires a shotgun-type cluster of energy pellets from her fist.
  • Sonic Shooter - Vivio fires a high-speed bullet-type projectile from her finger. Variants include "Assault Shift", which fires multiple shots, "Phantom Shift", which fires a single cluster which detonates into multiple shots just before impact, and "Phantom Smash", a guided shot variant of Phantom Shift.
Bombardment Attack

Bombardment Attacks are heavy beam attacks. The beams strike a wide area in a cone or straight line with long-duration beams of magical energy. The beams fire for several seconds or more and are intended to break through physical and magical barriers. Often on impact, Bombardment attacks will produce a secondary explosion.

  • Divine Buster - Vivio fires a heavy beam by creating a sphere of mana in front of her and punching it with her fist.
  • Plasma Smasher - Vivio fires a heavy beam attack from her hand through focusing rings of magic.

Defensive Spells (防御魔法 Bōgyo Mahō)

Barrier-type Defense

Barrier Defenses can generally defend in a wide range of directions but are relatively easy to break. They work by absorbing the power of an attack in order to reduce damage.

  • Sacred Defender - On impact, Sacred Defender concentrates defensive mana at the hit-point and uses offensive mana to rebound the attack.
Defensive Fixed Field (固有技能 Koyū Kinō)

These spells create a personal defense aura. Barrier Jackets are a form of always-active field spells, but mages and knights with strong defensive abilities can create additional layers in the form of specialized field spells.

  • Saint's Armor (聖王の鎧 Seiō no Yoroi) - Aside from providing unparalleled physical defense in battle, the Saint's Armor has a strong AMF effect, which weakens all incoming magic and slowly erodes binding spells cast upon Vivio. This spell is awlays active, even when Vivio is asleep or unconscious.

Capture (捕獲系魔法 Hokaku Kei Mahō) Spells

Bind-Type Capture

Bind-type spells directly inhibit a target's freedom of movement and the use of certain action triggers (movements necessary to activate spells) by attaching themselves to the target.

  • Restrict Lock - The single most-comprehensive binding spell, Restrict Lock completely prevents its target from moving in any way, apart from turning its head. Unique among other binding spells, Restrict Lock cannot be overpowered by the physical strength of its target, though it can be affected normally by "Decline-type" spells like Bind Break.

Force Field (結界魔法 Kekkai Mahō) Spells

Circle-Type Force Fields
  • Floater Field - This spell creates a "repelling cushion" that slows the impact and fall of a target. Used to reduce or nullify the damage from falling or knockback.
Area-Type Force Fields
  • Temporal Force Field (Kekkai) - This spell creates a dome up to a kilometer across. Within this area, anyone who possesses magical or other "special" power, or anyone who the caster specifically designates, is shifted out of synchronization with the normal flow of time. Physical objects do remain in place, and can be damaged, but uninvolved civilians are completely removed from harm's way. After combat ends, specialized repair teams can be transported into the field to repair physical damage to buildings and objects before the field is released. Force Fields of this kind are generally inaccessible from the outside without a specific magical "encryption key", which designates the specific temporal harmonics of the altered time flow. A mage can choose to share this information and can communicate or move freely outside the effect if they know the key.

Support (補助魔法 Hojo Mahō) Spells

Decline-type Support
  • Sprite Zanber - This ability is designed to destroy force fields, binding magics, and illusions.
  • Bind Break - An escape spell that attempts to deactivate a binding spell. The time required depends on the complexity of the target magic.
Transport-type Support
  • Flight - Vivio can fly.
  • Jet Step - This spell allows her to move at speeds where the human eye can no longer track her.
  • Sonic Wheel - This spell creates inline skates made from magical energy.
Uncategorized Support
  • Contact Mode - Sacred Heart merges with Vivio's Barrier Jacket, greatly increasing Vivio's physical defenses and strength.
  • Transformation Mastery - Vivio can transform into her Adult Form at will, with support from Sacred Heart. This form even further increases her defensive power and strength.

Powers & Merits

Linker Core (リンカーコア)
Vivio possesses a "Linker Core", a special organ in her body about the size of a marble, which allows her to store, produce, and channel mana within her body, and link it to magical spells to create a variety of effects.
Saint Armor
Vivio possesses a genetic ability known as Saint Armor, which grants her greatly increased superhuman strength and endurance, and greatly enhanced resistance to physical and magical damage. She was once able to soak the magical output of five of Nanoha's "Starlight Breaker" spells at once (each of which was capable of destroying large sections of a city). This power is subconscious and always on, regardless of whether she has deployed her Barrier Jacket.

Unique Items

(Madougu, magical weapons or other unique or special weapons, as well as all techniques related to them, as without it technically the character is NOT able to use these abilities.)
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Items Of Note

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Weaknesses & Flaws

AMF - Anti-Magilink Field
All Mages who possess a Linker Core are susceptible to an effect called an "Anti-Magilink Field" or "AMF". An AMF creates a resistance between reality and the ability for a mage to link mana to spells. Depending on the intensity of the field, the AMF can either make casting more difficult, or it can prevent it entirely and even negate existing links, such as flight spells. There are several ways to circumvent AMFs, most of which rely on "barriers" around spell effects, or using physical attacks.
Zero Effect - Eclipse Divider (魔導殺し Madō Koroshi)
Recently, a serious threat has been uncovered in the form of the Zero Effect. These weapons and the people who wield them have the ability to completely cancel active magical effects, repel any magical attack, and break through any magical defense, making them extremely dangerous to mages and knights. (Note: Vivio's Saint Armor is a physical ability and is not effected by the Zero Effect. However, her other magical abilities are fully effected.)

NPC(s) to go with char

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Gallery